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Role-Playing Games

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    Critical Sanctuary: Season One (RPG Game)

    Critical Sanctuary: Season One (RPG Game)

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    Season 1 - Welcome to the Crescent archipelago the sanctuary of the gods... Beyond the Neven sea, something strange is unfolding on the Crescent archipelago, the cradle of the gods. Tombs that have long lain dormant have awakened, and ancient tales of monsters now abound. The Explorers’ Guild is seeking to unveil these mysterious new occurences, and has sent its most talented members. Do you like the idea of roleplaying games but haven’t had the chance to play one? Are you already a fan of RPGs but are short in time? CRITICAL will draw you into an adventure in a matter of minutes. CRITICAL is constructed like a television series, plunging you straight into 9 heart-stopping episodes of 30 minutes each. Take on the role of Gamemaster, who directs the adventure, or play as one of the characters to put yourself in the story. Together, live your own story.
    £23.99
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    Critical Foundation: Season One (RPG Game)

    Critical Foundation: Season One (RPG Game)

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    It's 2035, and the world has changed little. Huge multinationals have taken over, and nanotechnologies are part of everyday life. Icarus was created to respond to the new challenges that this new way of life brings. Its goal: Investigate sensitive cases and undertake delicate operations. Critical: Foundation – Season 1 is constructed like a television series, with each of the nine episodes taking 30 minutes to play. You can take on the role of Gamemaster, who directs the adventure, or play as one of the characters to put yourself in the story. The game provides an RPG-style experience with board game scaffolding via character cards and dice-based combat. Winner of UK Games Expo 2023 Best Roleplaying Game Award
    £23.99
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    Warhammer Fantasy Roleplay: Sea of Claws (Hardback)
    Warhammer Fantasy Roleplay: Sea of Claws (Hardback)

    Warhammer Fantasy Roleplay: Sea of Claws (Hardback)

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    NB: All orders of this product include a PDF copy sent via email To the north lies the bitterly cold and tempestuous Sea of Claws. The sea separates the Empire from the lands of Norsca, where Marauder tribes beseech the forces of Chaos for glory and power and vast monsters make their lairs in the fjords. The coastal provinces of the Empire, desperate to escape the stranglehold of Marienburg, scramble to construct mighty navies and sea defences. Sailors, explorers, pirates, and wreckers all rub their hands in thought of the wealth to be won - but whilst a life on the ocean waves can reap great rewards, the risks are greater still. Sea of Claws is a guide to adventuring on the seas of the Old World. This 160 page book contains:
    • A trip around the coast of the Sea of Claws, from the Marches of Couronne, to the blighted shores of the Troll Country, to the frozen territory of the Bjornlings
    • A guide to manning an ocean-going vessel, ship-to-ship combat, and new approaches to trade
    • A bestiary of sea creatures from the diminutive Gymmcrab to the colossal Black Leviathan
    • The Seafarer Class – eight careers for those who live on the ocean or by the coast
    • Rules for exciting events, worthwhile endeavours, and deadly encounters during long sea voyages
    • Information on the Cult of Manann, and the worship of Stromfels
    • Famed seafarers such as Arch-Sealord Vrisk Ironscratch, Wulfrik the Wanderer, Jago Roth, and Long Drong, providing profiles for these great captains, and guidance on how they might influence adventures
    • Sea of Claws is the perfect starting point for a new campaign set on the high seas, or the ideal book for those interested in taking an ongoing campaign out of the Empire and to distant lands across the seas.
    £22.99
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    Warhammer Fantasy Roleplay: Salzenmund, City of Salt and Silver (Hardback)
    Warhammer Fantasy Roleplay: Salzenmund, City of Salt and Silver (Hardback)

    Warhammer Fantasy Roleplay: Salzenmund, City of Salt and Silver (Hardback)

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    NB: All orders of this product include a PDF copy sent via email Whilst the chaos of the Turmoil subsides, an invigorated Empire seeks to leave civil strife behind and look towards the future. All eyes turn to Salzenmund in hope that it may provide opportunity and secure the Empire’s coastline. It is a city of significant riches, for the nearby Silver Hills are abundant in precious metal and trade flows in from the Sea of Claws to the north. Cosmopolitan and vibrant, the cults of Sigmar, Manann and Ulric flourish here in relative harmony. Salzenmund promises opportunity and excitement to adventurous souls. Explorers depart from the city to trade with fur-clad Norscans or brave the wide sea to Lustria. But the ruling Gausser family, newly installed and ambitious, threaten the stability of the Empire. The head of the family talks of a reconquest of the Wasteland and defiance of their old masters in Middenheim. In the taverns by the docks, vicious and crooked folk conspire in smuggling and piracy. Worse still, the honeyed whispers of forbidden cults entice the truly desperate into the worship of Chaos. Salzenmund contains:
    • A guide to the history of this important port in the Empire’s north
    • The makeup of Salzenmund’s government and their intrigues
    • A detailed look at the most important locations and landmarks in the city
    • Mysteries of Salzenmund, including a council of ghostly past rulers and an entity thought to be made of pure Chamon
    • Details of how to manage smuggling operations and mining concerns in Warhammer Fantasy Roleplay
    • Articles on the mysterious Spites that haunt the forests of Nordland, and the Goblins who infest abandoned mines and tunnels
    • Player options for Characters from the city and surrounding region.
    £22.99
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    Warhammer Fantasy Roleplay: The Imperial Zoo (Hardback)
    Warhammer Fantasy Roleplay: The Imperial Zoo (Hardback)

    Warhammer Fantasy Roleplay: The Imperial Zoo (Hardback)

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    NB: All orders of this product include a PDF copy sent via email

    The Imperial Zoo is a bestiary and travelogue of three daring expeditions into the Old World, ranging from the heights of Karak Kadrin to the city of Miragliano in the southern land of Tilea. It includes profiles for over 60 unique creatures, beasts and monsters of the Old World perfect to challenge even the most competent of adventurers. Also included are six new pregenerated Characters, each with their own skills, talents, and shady past, perfect to pick up and dive into a campaign focused on the truly mammoth threats that stalk the Old World. The Imperial Zoo includes:

    • A thrilling narrative following the exploits of a group of adventurers as they make their way across the Old World in search of knowledge, and less savoury glories
    • Dozens of creatures, including unique named beasts that threaten any who cross their paths, from the unusual but lethal Preyton to the devastating dragon Caledir, the Scythe of Fire
    • New creature traits to ensure every group finds a challenge in these pages
    • Rules for preserving and selling alchemical ingredients harvested from creatures, especially those touched by the winds of magic
    • A quick reference chart of creature traits, to keep gameplay flowing during combat
    • Six pregenerated characters, giving you everything you need to kick off your adventures right away
    £22.99
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    Warhammer Fantasy Roleplay: Up in Arms (Hardback)
    Warhammer Fantasy Roleplay: Up in Arms (Hardback)

    Warhammer Fantasy Roleplay: Up in Arms (Hardback)

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    NB: All orders of this product include a PDF copy sent via email

    The Old World is a dangerous place. With the Empire fractured within and threatened by enemies without, it is only wise to learn the skills of a soldier, or to employ those who already have. Some may say that to live by the sword is to die by the sword, and there is truth to this. But in the wilds of the Empire, to refuse to live by the sword is to die by the sword even sooner. Up in Arms provides options and guidance for Warhammer Fantasy Roleplay Characters who follow warrior careers. It focuses on abilities that players and GMs can make use of to add variety and expertise to the fighting folk of the Old World. This 144 page book contains:

    • A discussion of the Cult of Myrmidia, giving the most comprehensive guide yet published to the beliefs and practices of those who worship the Goddess of Strategy
    • Soldiers of all Stripes, detailing the experience of the rank-and-file members of the Empire’s glorious state troops, and providing new careers such as the handgunner, halberdier, and greatsword
    • A history of the role of mercenaries in the wars of the Old World, including background and rules to support playing Tilean Characters and other dogs of war
    • A guide to the renowned knightly orders of the Empire, with options for joining secular orders, templar chapters, or going it alone as a freelance knight
    • An expanded list of weapons and armour, from basic arms such as swords and axes, to exotic specialised equipment such as weighted nets and pavises
    • Rules for taking cover within vehicles and buildings — and counterpart rules for blowing vehicles and buildings up with devastating artillery
    • Detail on the employment of hireling NPCs, including a system for generating individual quirks and work ethics
    • Optional and additional rules covering new Endeavours, alternative approaches to Critical Injury, mounted combat, uses of Advantage, Pursuits, and Talents
    £22.99
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    Alien RPG: Heart of Darkness
    Alien RPG: Heart of Darkness

    Alien RPG: Heart of Darkness

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    Heart of Darkness is a complete Cinematic Scenario for the ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska. It is a stand-alone adventure, but also serves as a conclusion to the Draconis Strain Saga begun in the cinematic scenario Chariot of the Gods and continued in Destroyer of Worlds. The scenario is designed for 3-5 players plus the Game Mother, and is a spiralling descent into soul-crushing madness. This boxed set contains:
    • The main Heart of Darkness scenario book.
    • A huge double-sided map (format 864x558mm) of the Erebos plasma trawling space station.
    • Seven pre-generated characters to choose from.
    • Custom cards for secret messages and personal agendas.
    • Player maps and handouts.
    NB: The Alien RPG Core Rulebook or the Alien RPG Starter Set is required to play Heart of Darkness.
    £23.99
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    The One Ring RPG: Loremaster's Screen & Rivendell Compendium
    The One Ring RPG: Loremaster's Screen & Rivendell Compendium

    The One Ring RPG: Loremaster’s Screen & Rivendell Compendium

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    A deluxe Loremaster's screen in landscape format for the second edition of The One Ring roleplaying game. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Loremaster's schemes hidden from the eyes of inquisitive players. The Rivendell compendium contains information about The Last Homely House, including a map of the valley and a plan of the house itself. Some of Rivendell's inhabitants are included, including Elrond, who can be used as a new patron. Finally, there are also new rules for how to create High Elf Player-heroes. Contains:
    • 1x Loremaster's Screen
    • 1x Rivendell Compendium
    £22.99
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    The One Ring RPG: Ruins of the Lost Realm
    The One Ring RPG: Ruins of the Lost Realm

    The One Ring RPG: Ruins of the Lost Realm

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    In the Westlands of Eriador, between the Misty Mountains and the Mountains of Lune, the Hobbits found both Men and Elves. Indeed, a remnant still dwelt there of the Dunedain, the kings of Men that came over the Sea out of Westernesse; but they were dwindling fast and the lands of their North Kingdom were falling far and wide into waste. Eriador, the lone-lands described in The Lord of the Rings, comes alive as never before in Ruins of the Lost Realm, a supplement for The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
    • Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.
    • Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas.
    • Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both 'historical' sites mentioned in The Lord of the Rings or The Hobbit, and others that have been created specifically for the game.
    £28.99
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    Warhammer Fantasy Roleplay: Enemy Within Campaign - Volume 5: The Empire in Ruins
    Warhammer Fantasy Roleplay: Enemy Within Campaign - Volume 5: The Empire in Ruins

    Warhammer Fantasy Roleplay: Enemy Within Campaign – Volume 5: Empire in Ruins

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    NB: All orders of this product include a PDF copy which is available now and will be sent via email within 24 hours of receiving your pre-order. ‘I saw a blasphemous city coming down from the heavens and as it descended, the people cried out in woe! I saw death, madness, and transformation as the Exalted Lord brought his Master’s realm to the Crown of the Empire.’ Empire in Ruins is the fifth volume of the revised and updated Director’s Cut of The Enemy Within, one of most highly regarded roleplaying campaigns ever written. After the events of The Horned Rat the heroes have won the respect and trust of many in Middenheim, but before they can capitalise on their renown the Empire descends into the turmoil of civil strife. In the final part of the five-part series of grim and perilous Warhammer Fantasy Roleplayadventures, a number of threats that the Characters may have thought far behind them reassert their influence. Icons of authority and leadership are found wanting, and the greatest nation in the Old World appears destined to shake itself to pieces. Only by undertaking a dangerous journey can the Characters prevent the ruination of all they hold dear.
    £26.99
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    Warhammer Fantasy Roleplay: Enemy Within Campaign - Empire in Ruins Companion
    Warhammer Fantasy Roleplay: Enemy Within Campaign - Empire in Ruins Companion

    Warhammer Fantasy Roleplay: Enemy Within Campaign – Empire in Ruins Companion

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    NB: All orders of this product include a PDF copy which is available now and will be sent via email within 24 hours of receiving your pre-order. The Empire in Ruins Companion is the fifth and final of the five-part series of companion volumes to the Enemy Within campaign. The essential companion to campaigning in a shattered Empire is packed with supplementary material to not only expand Empire in Ruins but also provide an indispensable guide to any Warhammer Fantasy Role Play games set within the fractured nation.
    £20.99
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    Dragon Shield: RPG Player Companion

    Dragon Shield: RPG Player Companion

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    The Dragon Shield Player Companion is a two-in-one storage box and gameplay area for players of tabletop RPGs. Use the Player Companion to pack dice, miniatures, pens/pencils, character sheets and an RPG book or two! Take everything you need to go dungeon delving in one handy companion. The Player Companion doubles as your play area, fold it out and roll dice in the dice tray for a satisfying sounding roll. Place your character sheet under the overlay and use the included dry erase marker to track HP, inspiration or death saves without marking your character sheet directly. You can easily wipe clean and re-write on the overlay. Do you use digital character sheets on a mobile phone or tablet? Use the included foam blocks and place it in the miniature compartment to rest at the perfect viewing angle while playing. The Companion can be folded if table space is tight. The Player Companion features a tough Dragon Skin™ exterior, making the companion a durable piece of adventuring gear. Dragon Shield Roleplaying accessories are designed to enhance gameplay and immersion for Game Masters and Players of tabletop RPGs!
    £41.99
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    Dragon Shield: RPG Game Master Companion

    Dragon Shield: RPG Game Master Companion

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    Stash and transport hordes of monsters while you conceal devious plans behind your GM screen! The Dragon Shield Game Master Companion is a two-in-one game master screen and storage/transport solution for game masters of tabletop RPGs. Bring everything you need for game night in one convenient box, including a practical GM screen which streamlines the flow of play. The GM screen features an integrated initiative tracker, pockets for notes and bands for phones & pens. Level up your RPG experience! The initiative tracker is the groove which runs across the top of the GM screen. Insert monster or player cards in the groove to make initiative order visible for everyone! Draw your own player or monster cards with the 18 included reusable standard sized cards and dry erase marker. The initiative tracker is also compatible with official monster cards. The back of the GM screen has pockets on the 3 large panels which fit A4 or letter size papers. Keep reference information handy, such as condition effects, maps, or frequently used random tables. Use the straps behind the small panels to conveniently use reference apps on a mobile or keep your pens and pencils handy during play. The GM screen is 23cm (9”) high, giving the GM a good view of the table are even while seated. The screen wraps around the box securely with a strong magnetic closure. Use the storage box and 6 included foam trays to safely stash your miniatures, RPG books and dice. Two of the foam trays have slots which fit standard sized cards (sleeved or unsleeved). Place trays facing each other to fit large/tall miniatures. You can easily transport the GM companion with the included strap/carrying handle. Both the box and GM screen feature a tough Dragon Skin™ exterior, making the GM Companion durable and ideal for turbulent dungeon delving! Dragon Shield Roleplaying accessories are designed to enhance gameplay and immersion for Game Masters and Players of tabletop RPGs!
    £64.99
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    Call of Cthulhu: 7th Edition Role-Playing Starter Set (2022 Edition)
    Call of Cthulhu: 7th Edition Role-Playing Starter Set (2022 Edition)

    Call of Cthulhu: 7th Edition Role-Playing Starter Set (2022 Edition)

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    This Starter Box contains everything you need to start playing Call of Cthulhu RPG, the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time! RPG gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game, the Keeper of Arcane Lore, who referees the game and presents the story and adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn't a script. Dice and the rules of the game determine the success or failure for your characters actions all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun. This 2022 updated edition includes newly designed covers, technical errata, and new-format investigator sheets.
    £19.99
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    The Expanse Roleplaying Game: Beyond The Ring Sourcebook
    The Expanse Roleplaying Game: Beyond The Ring Sourcebook

    The Expanse Roleplaying Game: Beyond The Ring Sourcebook

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    The discovery of the protomolecule changed everything but it was only with the opening of the Ring that humanity began to understand the power and scope of the alien technology. A massive construct out near the orbit of Uranus, the Ring is a portal into a strange non-space known as "the slow zone". Centered on an ancient alien station, it connects to more than a thousand other portals leading to a thousand different star systems, each with one or more worlds shaped by the ancient aliens who created the protomolecule. Now the aliens are long gone, and the unlocking of the ring gates has opened vast frontiers for human settlement and exploration. Beyond the Ring advances the timeline of The Expanse RPG to the fourth novel in the series, Cibola Burn, and details the slow zone, Medina Station, travel through the ring gates, and some of the many systems found beyond them, along with tools for Game Masters to design their own systems for characters to explore.
    £26.99
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    The Expanse Roleplaying Game: Ships of the Expanse Sourcebook
    The Expanse Roleplaying Game: Ships of the Expanse Sourcebook

    The Expanse Roleplaying Game: Ships of the Expanse Sourcebook

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    The Expanse is vast, and traversing the space between worlds in the solar system requires a ship. For a crew, a ship is freedom, home, safety, and a source of income, but also a source of responsibility and often debt. Out in space, other ships are potential targets, allies, or threats. The Ships of the Expanse sourcebook offers details on many of the kinds of space ships that characters in an Expanse game might encounter, or perhaps even own. From shuttles and racing pinnaces to lumbering ice-haulers and massive warships, the sourcebook describes them all. Ships of the Expanse also features information on space stations and new rules for maintenance and repair, buying and selling cargo, new stunts and hazards, and much more.
    £25.99
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    Dungeons & Dragons RPG: Journeys Through the Radiant Citadel (Alternate Cover)
    Dungeons & Dragons RPG: Journeys Through the Radiant Citadel (Alternate Cover)

    Dungeons & Dragons RPG: Journeys Through the Radiant Citadel (Alternate Cover)

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    An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game... Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1 - 14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands. Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you? For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
    £22.99
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    The Big Book of Battle Mats - Volume 3

    The Big Book of Battle Mats – Volume 3

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    The Big Book of Battle Mats Volume 3 is a book of huge RPG battle maps for tabletop roleplay games. This book of wipe-clean, lay-flat maps covers a wide range of fantasy settings. Ideal for use with Dungeons and Dragons, Pathfinder and any other fantasy themed RPG. 60 wipe clean map pages will lead you through dungeons, along forest tracks, down into ancient tombs and even on to an airship on your continuing quest for danger, excitement and treasure. The 360° spine allows the book to lay open flat or fold in half to fit smaller encounters or spaces, making it very adaptable for your requirements.
    £17.50
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    The Expanse Roleplaying Game: Core Rulebook

    The Expanse Roleplaying Game: Core Rulebook

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    The Expanse Roleplaying Game brings James S.A. Corey’s award-winning series of science fiction novels to the tabletop. Using the Adventure Game Engine (AGE) rules that power Green Ronin’s Fantasy AGE, Blue Rose, and Modern AGE RPGs, The Expanse takes players to a far-future solar system where humanity is divided: Martians, Belters, and the people of old Earth struggle for political power and resources, but older, alien, forces are stirring in the universe, and human history is about to take an unexpected new turn. The Expanse RPG applies the fast-playing, stunt-powered AGE system to spaceships, solar colonies, adventure, and intrigue in the far-future, where the actions of the characters may change the course of history!
    £28.99
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    Abzu's Bounty Campaign Book: The Expanse RPG
    Abzu's Bounty Campaign Book: The Expanse RPG

    Abzu’s Bounty Campaign Book: The Expanse RPG

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    Readers of The Expanse novels have thrilled to the adventures of the crew of the Rocinante. Now it’s your turn to make your mark! Abzu’s Bounty presents six full-length scenarios designed for a new crew of characters in The Expanse Roleplaying Game. They embark on a series of adventures, from a fateful discovery in the rings of Saturn to acquiring their own ship to a deadly confrontation that could change the course of history for the entire solar system. Abzu’s Bounty is the perfect way to kick off a new campaign. Get ready for launch!
    £21.99
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    Game Master's Kit: The Expanse RPG

    Game Master’s Kit: The Expanse RPG

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    The Expanse RPG brings the universe of James S.A Corey’s sci-fi novels to the tabletop. Being a GM for such a rich setting is a big job, so The Expanse Game Master’s Kit is here to help. It provides a sturdy, full-color GM screen with essential tables and references for game-play on one side and evocative artwork on the other. It also includes 4 quick reference cards that put the stunts and actions at your fingertips, a combat tracker that you can write on with wet or dry erase markers, a set of pre-generated Player Characters, and a complete adventure to launch your crew right into the exciting universe of The Expanse!
    £12.99
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    The One Ring RPG: Core Rulebook
    The One Ring RPG: Core Rulebook

    The One Ring RPG: Core Rulebook

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    Enter the world of Middle-earth with The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit and The Lord of the Rings, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins' remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring comes with updated and revised rules, a new visual style, and a focus on the land of Eriador - the lone-lands west of the Misty Mountains. Among its key features are:
    • Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council).
    • Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor.
    • In-depth information on six Patrons - individuals sponsoring the adventures of the Player-heroes - including Bilbo Baggins and Gandalf the Grey.
    • A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights.
    • Rules to create your very own Nameless Things - unknowable beings from the dark corners of the world.
    • A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout.
    £33.99
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    The One Ring RPG: Starter Set
    The One Ring RPG: Starter Set

    The One Ring RPG: Starter Set

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    A strange invitation from Bilbo Baggins, mentioning that he’s in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I suppose. After all, it's not like there's any real dangers to worry about here in the Shire... The One Ring Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready made characters, it is easy to quickly sit down and actually play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings™, allowing you to explore the Shire by taking on the roles of those same Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck and Esmeralda Took. Besides the Rules and The Adventures, there’s a full compendium covering the four Farthings of the Shire, all the way from Greenholm and the White Downs in the west to Buckland and the Old Forest in the east.
    £32.99
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    Warhammer Fantasy Roleplay: Elector Counts Card Game
    Warhammer Fantasy Roleplay: Elector Counts Card Game

    Warhammer Fantasy Roleplay: Elector Counts Card Game

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    Fight for control of The Empire... A new standalone card game, set in the Old World and designed to mimic card games enjoyed by ruffians, gamblers and adventurers in inns and taverns across the Empire! Suitable for 2–4 players, Elector Counts contains everything you need to vie for control of the Empire. This box contains a set of English rules, 112 game cards, a set of tokens and a player aid card. Elector Counts is a great companion game to enjoy between your adventures in the Old World and can also be enjoyed by those who do not play Warhammer Fantasy Roleplay. The cards are gloriously illustrated in art new and old, with iconic pieces joining novel depictions of the loyal soldiers, iconic locations and famous personages of the Empire. The old Emperor is dead, and his successor is anything but clear. In the halls of the powerful, diplomacy has failed, civil strife is rampant, and the trumpets of war ring loud and clear! Fight for control of The Empire, securing your holdings with faith, steel, and gunpowder. Who among the Elector Counts is worthy of ascending to Sigmar’s throne?
    £12.99
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    Warhammer Fantasy Roleplay: Ubersreik Adventures II
    Warhammer Fantasy Roleplay: Ubersreik Adventures II

    Warhammer Fantasy Roleplay: Ubersreik Adventures II

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    NB: All orders of this product include a PDF copy sent via email

    Ubersreik is a city in turmoil, riven with divided loyalties. Even those who support the rule of Altdorf know that the current situation cannot last. As rumours of Empire-shaking events filter in from Middenheim, Altdorf, and beyond, the case for a consolidation of power in Ubersreik grows stronger. In the midst of vying merchants, entitled nobles, callous spies, and outright thugs, a small group of adventurers and mercenaries have made a name for themselves. They have been arrested, enlisted, applauded as saviours, reviled as traitors, and dismissed as fools. But if they can also be ruthless, they may just be able to tip the machinations that will determine the fate of Ubersreik.

    Ubersreik Adventures II contains five all new adventures, along with a chapter expanding on events in the City of Ubersreik, the setting established in the WFRP Starter Set. It explores the fate of the city, as it teters between direct Imperial control, the influence of the Jungfrueds, and perhaps a glimpse of a more independent future. This section introduces new characters, locations and plots, and provides suggestions and advice on incorporating developments your characters may have experienced (or caused!) during the events of The Enemy Within campaign.

    £22.99
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    G.I. JOE Roleplaying Game Core Rulebook

    G.I. JOE Roleplaying Game Core Rulebook

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    In the G.I. JOE Roleplaying game, create your own Joe by choosing your military training origin, personal traits, and role within the G.I. Joe organization to become a Real American Hero and save the day! This book contains everything you need to create your own G.I. JOE character and play the game - just add dice, some friends, and your imagination.
    £29.50
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    Tales From the Loop RPG: Starter Set
    Tales From the Loop RPG: Starter Set

    Tales From the Loop RPG: Starter Set

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    As the robot thundered across the rye field towards the police van I realized a line had been crossed, and that it had been crossed many hours earlier that day. Maybe it happened when we broke into the warehouse down at Satuna, when Olof found that strange backpack. Strange that I didn't realize it then - when Olof slipped his hand into the big glove and the Thing under the tarp came to life. Or did it happen even earlier, when we ran away from home before lunch? Summer days are so full of events, it's hard to remember how they all fit together. Simon Stalenhag is the internationally lauded artist and author of Tales From the Loop and Things From the Flood, narrative art books that stunned the world with a vision of an alternate Scandinavia in the 1980s and '90s where technology has invaded the tranquil landscapes to form an entirely new universe of the eerie and the nostalgic. Now, you can step into the amazing world of the Loop. In this tabletop roleplaying game based on Simon Stalenhag's books, you'll play teenagers solving spectacular mysteries connected to the Loop - just make sure you're home in time for dinner.
    £17.99
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    Call of Cthulhu RPG: 7th Edition Keeper Rulebook
    Call of Cthulhu RPG: 7th Edition Keeper Rulebook

    Call of Cthulhu RPG: 7th Edition Keeper Rulebook

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    The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth. Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world. This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) - that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The other players, the Investigators, should have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more. Call of Cthulhu, 7th edition, is backwards-compatible with all other available Chaosium titles.
    £35.99
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    Warhammer Age of Sigmar RPG: Soulbound Starter Set
    Warhammer Age of Sigmar RPG: Soulbound Starter Set

    Warhammer Age of Sigmar RPG: Soulbound Starter Set

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    The Warhammer Age of Sigmar: Soulbound Starter Set contains everything you need to begin roleplaying epic adventures in the perilous lands of the Mortal Realms. Whether this is your first ever tabletop roleplaying game or you are an experienced Gamemaster preparing your next campaign, this boxed set is the perfect starting point for anyone interested in Warhammer Age of Sigmar: Soulbound.
    £15.99
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    Box of Adventure: RPG Maps & Tokens - Valley of Peril

    Box of Adventure: RPG Maps & Tokens – Valley of Peril

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    Loke Battle Mats’ Box of Adventure – Valley of Peril – is the system agnostic kit you have been waiting for. It combines modular maps and tokens of monsters, baddies and NPCs, everything you need to run any fantasy RPG. There are also terrain tokens and building tokens. As a result you can customise the maps and build your encounter areas however you want them. TOKENS Like the maps, the cut-out tokens are laminated and thus you can wipe them clean. This means that a simple marker pen will enable you to track damage and status effects by simply writing on the tokens. This means that is an encounter has multiple monsters, for example rats, you can now track them easily! The tokens are also colour coded and numbers to make running combat encounters simple and easy! The tokens include all the beasts and monsters you would expect, as well as humanoid opponents including bandits and pirates. They have also included tokens which can be used as PCs or NPCs. All beautifully individually illustrated, no duplicates! MAPS The map designs are modular and you can play each individually or combine them to create larger play areas. So you can play the map which best fits your table space and encounter size. And as the maps are wipe clean they can be customised and reused many, many times. The map layouts are pictured inside the box, which you can use as a dungeon map or even dice tray. The magnetic lid seals securely and snaps shut. As a result you can safely store the maps and tokens in the box between games. This fantasy themed system agnostic kit has everything you need for running any fantasy themed RPG. The maps cover the essential terrains you will need, and include a dungeon, cave system, wooded ruins, grasslands and much more.
    £26.99
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    Warhammer Fantasy Roleplay - Altdorf: Crown of the Empire
    Warhammer Fantasy Roleplay - Altdorf: Crown of the Empire

    Warhammer Fantasy Roleplay – Altdorf: Crown of the Empire

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    NB: All orders of this product include a PDF copy which will be sent via email within 24 hours of receiving your order.

    Altdorf is the capital city of the Empire and the birthplace of Sigmar Heldenhammer. It is the most populous city in the Old World, and the site of several famous and majestic landmarks. The Imperial Palace and the Grand Cathedral of Sigmar are monumental edifices, larger than whole districts of smaller cities. The Colleges of Magic tower over the banks of fog that blow in off the Reik, venting gouts of sorcerous fire and fume. Altdorf has another side to it, in the teeming rookeries of the East End and the bustling Dockland to the north, gangland intimidation and revolutionary fervour are felt more keenly than the word of Sigmar’s priests, or the rule of the Emperor’s laws.

    Altdorf: Crown of the Empire is a fascinating and entertaining 224-page guidebook to the capital. Standing on the confluence of two of the greatest rivers in the Empire, Altdorf is a nexus of power: government, religion, magic and military. Each district is carefully detailed with a wide variety of locations, plot hooks, and NPCs. A beautifully illustrated map, provided with both GM and Player versions, shows off the expansive city in exquisite detail. Whether Players wish to explore the Street of a Hundred Taverns, involve themselves in intrigues at the Imperial Palace, seek to topple the established order alongside Altdorf’s revolutionary factions, or dominate the city’s underworld as part of the warring dockland gangs, the book has all you need.

    Altdorf: Crown of the Empire is extensively researched; combining details derived from over 30 years, including stories, sourcebooks, and roleplaying scenarios, with new material to create the ultimate sourcebook for thrilling adventures in the capital. Old favourites such as ‘Filthy’ Harald Kleindeinst and Rosanna Ophuls are updated to be used in the fourth edition of Warhammer Fantasy Roleplay. Characters from Warhammer Fantasy Battle with links to Altdorf, such as Reiksmarshal Kurt Helborg and Supreme Patriarch Thyrus Gormann, are described in detail. A host of new NPCs have been added to illustrate the vast diversity of folk who call the capital their home.

    Whilst Altdorf: Crown of the Empire contains enough plot hooks and interesting locations to be the site of hundreds of adventures, it is also a perfect complement to the Enemy Within campaign. The Characters may turn the fleeting visits to Altdorf described in Enemy in Shadows, Death on the Reik and Power Behind the Throne into detailed explorations. The capital will also play a pivotal role in the forthcoming fifth part of the campaign, Empire in Ruins.

    Altdorf: Crown of the Empire is an excellent and entertaining addition to any gaming table. Packed with esoteric lore, suspicious NPCs, distinctive locations, and intriguing adventure hooks, it is the perfect guide with which to add additional depth and detail to your games of Warhammer Fantasy Roleplay!

    £31.99
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    Alien RPG: Destroyer of Worlds
    Alien RPG: Destroyer of Worlds

    Alien RPG: Destroyer of Worlds

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    Destroyer of Worlds is a complete Cinematic Scenario for the Alien RPG, written by sci-fi novelist Andrew E.C. Gaska. In Destroyer of Worlds, players take the roles of Colonial Marines. The scenario is designed for 3–5 players plus the Game Mother, and it's a gauntlet of one hell after another. Expect it to take three sessions to complete. Inside, you'll find:
    • 1 Destroyer of Worlds scenario book
    • 1 huge double-sided map (format 864x558mm) of Ariaricus colony on one side and the Fort Nebraska space elevator ground base on the other
    • 5 pre-generated characters to play
    • Custom cards for weapons, vehicles, and personal agendas
    • Player maps and handouts
    £22.50
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    Alien RPG: Colonial Marines Operations Manual
    Alien RPG: Colonial Marines Operations Manual

    Alien RPG: Colonial Marines Operations Manual

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    ALIEN RPG: Colonial Marines Operations Manual is a complete campaign module for the award-winning official ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska and Paul Elliott. This massive 352-page book gives you all the tools you need to run a full open-world campaign as the iconic Colonial Marines. Contents:
    • History & Organization - the inside story of the illustrious Colonial Marine Corps
    • Creating Marines - expanded character creation rules for grunts of all kinds
    • Weapons & Vehicles - an extensive chapter with new gear, gloriously illustrated
    • The Frontier War - the framework and backstory for a Colonial Marines campaign
    • Factions on the Frontier - the powers that be and their dark agendas
    • Marine Missions - six thrilling missions for your Marines, playable in any order
    • The Endgame - the showdown against a deadly enemy, finally revealed
    £28.50
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    Alien RPG: Starter Set
    Alien RPG: Starter Set by Free League

    Alien RPG: Starter Set

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    This is a starter set for the official Alien RPG - a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It's a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can. This boxed set contains everything you need to start playing. Inside, you'll find:
    • 104-page rulebook with a fast and effective ruleset designed specifically to support the core themes of Alien: horror and action in the cold darkness of space
    • 48-page complete scenario Chariot of the Gods by sci-fi novelist Andrew E.C. Gaska, taking you on a thrilling, terror-filled ride into deep space where no one can hear you scream. It is designed for 3-5 players plus the GM
    • 5 pre-generated characters to play
    • 1 huge full-colour, double-sided map, with one side depicting chartered space in the year 2183 and the other floor plans for the Chariot of the Gods scenario
    • 84 game markers for keeping track of characters, motion tracker pings, and more
    • 56 high-quality custom cards for weapons, personal agendas, and initiative in combat
    • 1 set each of ten engraved Base Dice and ten Stress Dice
    £31.99
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    Alien RPG Core Rulebook
    Alien RPG Core Rulebook

    Alien RPG: Core Rulebook

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    Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you - hold your breath and you rupture your lungs. Space isn’t as empty as youd think, either - its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives - each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid - things strange and different and deadly. This is the official ALIEN tabletop roleplaying game - a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. Its a harsh and unforgiving universe and you are nothing if not expendable. The ALIEN tabletop roleplaying game is a beautifully illustrated full-colour hardback book with a massive 392 pages, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game supports two distinct game modes:
    • Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one complete Cinematic scenario
    • Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign
    £34.50
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    Dungeons & Dragons RPG: Fizban's Treasury of Dragons
    Dungeons & Dragons RPG: Fizban's Treasury of Dragons

    Dungeons & Dragons RPG: Fizban’s Treasury of Dragons

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    Discover how dragons embody magic across the worlds of D&D and how you can bring them to life at your table in this quintessential reference guide for the world’s greatest roleplaying game. Meet Fizban the Fabulous: doddering archmage, unlikely hero of the War of the Lance, divine avatar of a dragon-god - and your guide to the mysteries of dragonkind in the worlds of Dungeons & Dragons. What is the difference between a red dragon and a gold dragon? What is dragonsight? How does the magic that suffuses dragons impact the world around them? Here is your comprehensive guide to dragons, filled with the tips and tools Dungeon Masters and players need for their encounters with these dangerous magical creatures. Dragonslayers and dragon scholars alike will appreciate the new dragon-themed options for players eager to harness the power of dragon magic and create unique and memorable draconic characters. Dungeon Masters will discover a rich hoard of new tools and information for designing dragon-themed encounters, adventures, and campaigns. Discover a host of new dragons and other creatures. Learn about the lairs and hoards of each type of dragon, and how hoards focus the magic that suffuses dragons and connects them to the myriad worlds of the Material Plane. Discover everything there is to know about the most iconic monsters of D&D with help from Fizban, your expert advisor on dragonkind!
    £31.99
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    Warhammer Fantasy Roleplay: Enemy Within Campaign - The Horned Rat Companion
    Warhammer Fantasy Roleplay: Enemy Within Campaign - The Horned Rat Companion

    Warhammer Fantasy Roleplay: Enemy Within Campaign – The Horned Rat Companion

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    All orders of this product include a PDF copy which is available now and will be sent via email within 24 hours of receiving your pre-order. The Horned Rat Companion is the fourth of our five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand The Horned Rat but also support any WFRP games which feature the skulking Skaven as a foe.
    £20.99
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    Warhammer Fantasy Roleplay: Enemy Within Campaign - Volume 4: The Horned Rat
    Warhammer Fantasy Roleplay: Enemy Within Campaign - Volume 4: The Horned Rat

    Warhammer Fantasy Roleplay: Enemy Within Campaign – Volume 4: The Horned Rat

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    NB: All orders of this product include a PDF copy which is available now and will be sent via email within 24 hours of receiving your pre-order. ‘My Friends in Change, we have sown glorious chaos but to bring the Time of Changes we must act as one under a Champion In Shadows.’ The Horned Rat is the fourth volume of the revised and updated Director’s Cut of the Enemy Within, one of most highly regarded roleplaying campaigns ever written. Building on the dramatic events at the end of Power Behind the Throne, recruiting your brave heroes into the service of the city of Middenheim for more drama and intrigue. In the penultimate volume of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, the tables are turned as enemies that have pursued the Characters since the beginning of the epic campaign are forced to defend themselves. The time is right to uncover their schemes and break apart their organisation. The Characters cannot afford to relax their guard and celebrate their victories, as a new threat emerges from beneath their feet.
    £22.99
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    Warhammer Fantasy Roleplay: Archives of the Empire Volume 1
    Warhammer Fantasy Roleplay: Archives of the Empire Volume 1

    Warhammer Fantasy Roleplay: Archives of the Empire Volume 1

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    NB: All orders of this product include a PDF copy sent via email :) Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains a Hospice. Behind its imposing walls, troubled souls are given succour, and a lucky few find respite. Not so for one of its denizens, however, who is tireless in her mission to compile a record to outlive the world - her Archives of the Empire. The End Times are coming, and her quill is ceaseless in a frantic race against time. Her letters find their way to every corner of the Empire. Each missive begs its recipient to reply with thoughts on some specific matter. She claims to be Princess Isabella von Holswig-Schleistein, sister to Emperor Karl-Franz I. Stranger still, some who reply seem to share in this delusion. Welcome to Archives of the Empire: Volume I. A fascinating and diverse collection of articles on topics that cover the length and breath of the Old World. The first volume focuses on the other species, Dwarfs, Elves and Halflings, whose presence enriches (or enrages) the world of Warhammer Fantasy Roleplay. Volume I details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.
    £20.99
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    Warhammer Fantasy Roleplay: Enemy Within Campaign – Power Behind the Throne Companion
    Warhammer Fantasy Roleplay: Enemy Within Campaign – Power Behind the Throne Companion

    Warhammer Fantasy Roleplay: Enemy Within Campaign – Power Behind the Throne Companion

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    NB: All orders of this product include a PDF copy sent via email :) The Power Behind the Throne Companion is the third of a five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand Power Behind the Throne but also support any Warhammer Fantasy Role-Play games set in the Empire.
    £19.99
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    Warhammer Fantasy Roleplay: Enemy Within Campaign – Volume 3: Power Behind the Throne
    Warhammer Fantasy Roleplay: Enemy Within Campaign – Volume 3: Power Behind the Throne

    Warhammer Fantasy Roleplay: Enemy Within Campaign – Volume 3: Power Behind the Throne

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    NB: All orders of this product include a PDF copy sent via email :) Welcome to part three of the revised and updated Director’s Cut of the Enemy Within, one of the most highly regarded roleplaying campaigns ever written! Power Behind the Throne, arguably the best WFRP adventure ever written, carries on from where Death of the Reik left off, taking your brave heroes from Altdorf to the city of Middenheim, a towering city-state in the north of the Empire where trouble brews and a play for power is made. The Enemy Within is the campaign all roleplaying game enthusiasts should play at least once in their lives, making Power Behind the Throne an essential purchase for all gamers.
    £22.99
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    Warhammer Fantasy Roleplay: Middenheim - City of the White Wolf
    Warhammer Fantasy Roleplay: Middenheim - City of the White Wolf

    Warhammer Fantasy Roleplay: Middenheim – City of the White Wolf

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    NB: All orders of this product include a PDF copy sent via email :) Famed for its impregnability, set atop the mighty Fauschlag, struck flat by Ulric’s fist, Middenheim commands authority over all who stand beneath its towering presence. Hewn from living rock by peerless Dwarf skill, it is a striking fortress city where Ulric, the God of War, Winter and Wolves, reigns supreme. The sacred Eternal Flame burns pure and bright, in the heart of a city famed throughout the Old World, riven by dark cults, clambering merchants, and seditious schemers. Middenheim has little room for heroes, and less time for wasters, but for canny opportunists with the will and grit to carve a small piece of something better? Well, they might stand a chance. Middenheim: City of the White Wolf takes players out of the familiar Grand Province of the Reikland, and drops them in the centre of Ulrican influence and power in the Old World. Middenheim sits at the heart of the Empire’s Northern expanse, and is the perfect setting for endless grim and perilous adventure! Each district of the expansive city is carefully detailed, with locations, plot hooks and NPCs too numerous to list. A beautifully illustrated map, provided with both GM and Player versions, shows off the city in exquisite detail. Need an Inn in the Altmarket? A Pawnbroker in The Kleinmoot? Details on the Kisvilite Embassy? Middenheim has everything you require. Middenheim: City of the White Wolf distils the best of previous writing on the chosen city of Ulric, and combines it with new creatures, new NPCs, new locations, and rules to create the ultimate sourcebook for groups wishing to adventure in Middenheim and its surrounds. Full rules for creating Middenheimer, Middenlander and Nordlander Characters are included, along with a new career for true devotees of Ulric.
    £23.99
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    Warhammer Fantasy Roleplay Gamemaster’s Screen
    Warhammer Fantasy Roleplay Gamemaster’s Screen

    Warhammer Fantasy Roleplay Gamemaster’s Screen

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    NB: All orders of this product include a PDF copy sent via email :) Striking and sturdy, like Altdorf’s reliable redoubts, the Warhammer Fantasy Roleplay Gamemaster’s Screen provides a succinct summary of WFRP’s important rules alongside an essential range of Gamemaster’s tools. With breathtaking artwork of the Old World’s festering cities on one side; important tables, references and rules on the other - the GM Screen is an ideal component to keep all your nefarious plans hidden from your players’ prying eyes. Accompanying the screen is the Gamemaster’s Guide, a 32-page booklet packed with practical tips, clever tricks and optional rules, and indispensable articles for GMs both new and old. The Gamemaster’s Guide and the Gamemaster’s Screen will expand your campaigns in new, innovative and exciting directions
    £17.50
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    The Big Book of Cyberpunk Battle Mats
    The Big Book of Cyberpunk Battle Mats

    The Big Book of Cyberpunk Battle Mats

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    Official Maps for Cyberpunk RED, the roleplaying game of the Dark Future from R. Talsorian Games... Attention Adventurers! Things have just become dystopian! The Big Book of CyberPunk Battle Mats is a collection of 60 battle mat pages in a large lay flat spiral bound volume, A4 in size per page. Designed to provide easy access to a variety of modern, urban, near future and post-apocalyptic environments to be used for encounters. The spiral binding allows the book to be laid flat and for each two page spread to be used as a single mat. All designs have a 1" grid either as an overlay or as part of the design. Pages are laminated so can be drawn upon and wiped clean using wet or dry wipe markers or chalk pens. Designs are arranged so that they can be used as single pages or as part of a double page spread.
    £16.99