Quickview Board Games, Card, Dice & Party Games, RPG GamesEscape the Dark Castle is a casual, cooperative adventure game with a focus on atmosphere, player cooperation, and fun. Designed with newcomers to tabletop gaming in mind, it takes 2 minutes to set up, lasts around 30 minutes, and no two games are ever the same. 1-4 players take the roles of prisoners on a quest to Escape the Dark Castle, and must work together to overcome its many horrors, traps, and challenges - each of which is represented by a large, beautifully illustrated chapter card. As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storybook experience, with the players making decisions about what to do each chapter before using a combination of dice and item cards to complete challenges. The goal of the game is for the group to complete every chapter in the 15-card castle deck, and then defeat the final boss. To win, they must keep every member of the team alive - if any player is killed the game ends immediately and all players lose. Escape the Dark Castle is largely inspired by 80s fantasy classics like the TV programme Knightmare, the Fighting Fantasy gamebook series, Dungeons & Dragons, and Heroquest. > Read our Escape The Dark Castle Game Review
Quickview Board Games, RPG GamesWaterdeep, the City of Splendors - the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder - or help - the other lords by playing Intrigue cards to enact your carefully laid plans.
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