Quickview Conquest, Hundred Kingdoms, Tabletop GamesThe Hunter Cadre are bounty hunters, plain and simple. Gifted with the right tools and know-how, they are tasked with hunting down the most dangerous of beasts and spellcasters who would threaten the main battle-line of the Hundred Kingdoms force. Their dedicated professionalism has spelt the doom to countless dangerous foes across hundreds of battles. Battlefield Role: Restricted Missile Infantry Class: Light Type: Infantry NB: This product is a Dual Kit that allows players to create either the Hunter Cadre or Longbowmen troop type.
Quickview Conquest, Hundred Kingdoms, Tabletop GamesThe cornerstone to many a commander’s battleplan, the longbowmen of the Hundred Kingdoms are a tremendous addition to any force. Providing a withering amount of long ranged firepower, these troops fulfil a vital role in the Hundred Kingdoms war machine. Battlefield Role: Restricted Missile Infantry Class: Light Type: Infantry NB: This product is a Dual Kit that allows players to create either the Longbowmen or the Hunter Cadre troop type.
Quickview Conquest, Tabletop GamesGrab a friend and dive into the world of Conquest: The Last Argument of Kings with this jam-packed Core Box Set! With proposed scenarios designed to ease you into the system of Conquest, the box contains three warbands and a commander unit for each faction, allowing two players to clash on the field. Whether you rally the might of the Hundred Kingdoms or command the twisted creations of the Spires, the objective is one and the same: Conquest.
Quickview Books & Accessories, Conquest, Gaming Accessories, Geeky Gifts, Tabletop GamesDice always roll better in a tray, right? Well, they certainly land quieter in one made from neoprene rubber and featuring the Conquest: First Blood logo. Official and very useful merchandise that smartens up any battleground from Para Bellum Wargames. Size: 19 x 19 cm Material: Neoprene
Quickview Books & Accessories, Conquest, Tabletop GamesThis hardcover rulebook compiles all the most up to date rulings and clarifications made by the Para Bellum team on the core rules and army lists. In addition, it contains the new Character expansion rules, allowing players to customise their Characters with all new retinues, skills, and items. The Companion also has 304 pages dedicated to giving an overview of the world of Conquest and it’s factions, revealing hitherto unknown details about the origins of the world and the history of each faction.
Quickview Books & Accessories, Conquest, Tabletop GamesThe flagship of Para Bellum Wargames, Conquest: The Last Argument of Kings is a tabletop game of fantasy mass rank and-file battles. With its own, fast paced system and set on an original and mature fantasy setting, with over fourteen factions weaved into the lore, Conquest was conceptualized and designed to provide to its players for years to come. Conquest does away with player turns and army deployment. Instead, it focuses its play around the command stack mechanic, where each player determines at the beginning of the round what order his troops are going to be activated in. Coupled with a unique escalation reinforcement mechanic where light, medium and heavy troops each have their roles, the fog of war is a very real thing.
Quickview Books & Accessories, Conquest, Tabletop GamesConquest: First Blood is a fast-paced wargame of thrilling skirmish battles, set in the world of Conquest and designed to provide to the players the opportunity to experience a different type of Conquest combat – but still play a Conquest battle. After all, an entire war can be decided in a single skirmish…
Quickview Conquest, Nords, Tabletop GamesAdd this unique alternate miniature and base for your Blooded character to your collection, along with three retinue models for your Nords characters, all offered and presented in a limited edition collectible diorama. Only 250 of these models were made worldwide and they are sequentially numbered. Battlefield Role: Character and Retinue models
Quickview Conquest, Tabletop Games, W’adrhŭnW’adrhŭn of the Hunter Caste are often re-tasked from their efforts at securing food for the tribe due to the invaluable support they can provide their fellow warriors. While Slingers are the prime example, spear throwers are skilled in the use of their weapons at range and in melee making these troops are a versatile light force for any commander. Battlefield Role: Mainstay Missile Infantry Class: Light Type: Infantry
Quickview Conquest, Tabletop Games, W’adrhŭnBraves are the young W’adrhŭn warriors who have completed the merciless training regime all W’adrhŭn must serve and have earned the right to support their Tribe in battle as a warrior rather than a gatherer. They have yet to prove themselves, so their equipment is basic and defensive in nature and they are often relegated to secondary positions within the battlefield. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
Quickview Conquest, Tabletop Games, The SpiresLineage Highborn unlock Avatara troops for a Spire Army. Given that Spires lack armour penetration, one of the main tools the Avatara provide, each Spire player is going to want to include at lease one of these powerful fighters in their Army. The 75mm scale and fantastic detail also makes this model very appealing to collectors and dedicated painters. Battlefield Role: Character Class: Medium Type: Brute
Quickview Conquest, Tabletop Games, The SpiresThe Directorate has long sought to produce the perfect assassin clone, but their efforts have been incessantly stymied by the Sovereign. He has made it a matter of personal interest to ensure that all Ark vaults containing pertinent data to this research fall squarely under his direct supervision, denying the Directorate access to chameleonic strand sequences and certain personality traits, which it has sought for so long. They have instead been forced to adapt and improvise with those strands they already possess: agility, strength, aggression and some limited biomechanical functions. While this formula would result in an impressively enhanced clone, it would nonetheless need to be trained and outfitted, further draining the Directorate’s limited resources. To overcome this limitation, the Directorate has turned to one of their core techniques: pheromonic manipulation. In addition to its unrivalled speed and ferocity, the Mimetic Assassin produces a very specific range of pheromones designed to induce lethargy in any complex organism, as well as making them more compliant and suggestible. True to the origin of its design, therefore, this clone’s mimetic abilities derive from form and function, rather than training. Each segment of its carapace is individually articulated and razor sharp, allowing it to change its body shape, stance and outline to masquerade as any clone (or humanoid biped with minimal effort in disguise) or even produce claws and weapons made from its own body. Coupled with its pheromonic field, these attributes grant the Mimetic an unprecedented edge in infiltration and ambush situations. Easily overlooked in the dead of night or heaving mass of combat, the Mimetic Assassin can close within range of its chosen foe unnoticed before it springs into action, transforming into a whirling, stabbing monstrosity in the flash of an eye. Battlefield Role: Character Class: Light Type: Infantry
Quickview Conquest, Dweghom, Tabletop GamesThe steel and stone bodies of an Inferno Automaton encase a raging furnace that burns the smouldering remains of a beast of Destruction. Weakened by defeat, this demonic spirit is bound to the towering metal frame, infusing the Automaton with the cruel intellect and unfettered aggression of this tortured spirit. Steel and stone warp and buckle under the baleful influence of this infernal passenger, granting the Inferno Automata their demonic visages and cruel claws. Powered by its furnace and driven by the cruel intellect that permeates it, the Inferno Automata is a terror on the battlefield whose piston driven limbs can propel their incandescent bodies across the battlefield with blistering speed. Once in combat the demonic nature of the spirit that inhabits it becomes readily apparent as they rend those opponent who survive the blistering heat and toxic fumes of its furnace limb from limb, growling and hissing with pleasure throughout the entire grisly affair. Battlefield Role: Light Brute, Fast, Anti- Light Infantry Class: Light Type: Brute
Quickview Conquest, Nords, Tabletop GamesSome Nord Berserkers can control the divine ‘gift’ that courses through their blood and are not forced to leave their Raider crews. Even when controlled, the battle rage these individuals can call upon sends them bounding headlong into the weapons of their enemy, his berserk fury granting the rest of his team enough time and space to slam into the opponent. Battlefield Role: Command Upgrade Type: Infantry
Quickview Conquest, Dweghom, Tabletop GamesFor many in the Tempered Caste, the Steelshaper represents the pinnacle of Dweghom development, but the sad truth is that none of those who aspire to this lofty title and incredible achievement truly understands what the transformation entails. When a Dweghom sorcerer achieves such mastery over his power that he can control both primordial affinities, he is capable of ascending to a higher understanding of the powers he commands. This much is understood by all who walk the path of the Sorcerer, and is the source of the raw power that Magma Sorcerers can command. The mistake they make is in believing that mixing these primordial elements is anything like melding them. Only a small fraction of Sorcerers ever attain this level of mastery over the Elements, with most simply stopping upon achieving mastery over Magma. The comfortable lie one might chose to believe in is that most Sorcerers simply lack the touch of genius needed to achieve such complete control. The most perceptive amongst those who speak to these Master Sorcerers might see the real reason hiding behind their gruff demeanours and overwhelming Elemental power: fear. Battlefield Role: Character Class: Medium Type: Infantry
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