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Conquest

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    Conquest: Hundred Kingdoms Female Noble Lord (alt sculpt)
    Conquest: Hundred Kingdoms Female Noble Lord (alt sculpt)

    Conquest: Hundred Kingdoms Female Noble Lord (alt sculpt)

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    Alternate female sculpt of the infantry Noble Lord commander model for your Conquest Hundred Kingdoms army or First Blood Faction. Battlefield Role: Character, Light Infantry Class: Light Type: Character, Infantry
    £17.50
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    Conquest: Dweghom Initiates (Dual Kit - Wardens)
    Conquest: Dweghom Initiates (Dual Kit - Wardens)

    Conquest: Dweghom Initiates (Dual Kit – Wardens)

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    All Dweghom honor the Deukhorro, the Descent of their Ancestors into the fiery core of War’s prison. None take it as far as the Ardent who actively re-enact it. Initiates are those prospective members of the Ardent Creed who band together to take part in battles to gain some experience before exposing themselves to the real danger of the Deukhorro. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle. Battlefield Role: Line Infantry Class: Medium Type: Infantry
    £31.99
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    Conquest: Dweghom Wardens (Dual Kit - Initiates)
    Conquest: Dweghom Wardens (Dual Kit - Initiates)

    Conquest: Dweghom Wardens (Dual Kit – Initiates)

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    Amongst the most dangerous and fanatical of the Ardent are the Wardens, those Dweghom who have taken it upon themselves to protect their Holds from those dangers that might arise from the primordial Depths. Giving their lives over to an endless cycle of conflict and violence, these warriors have made combat a way of life, relishing the opportunity to fight on the surface. Battlefield Role: Line Infantry Class: Medium Type: Infantry
    £31.99
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    Conquest: Old Dominion Hierodeacon
    Conquest: Old Dominion Hierodeacon

    Conquest: Old Dominion Hierodeacon

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    The Fall of Hazlia and his Pantheon shook even the fervent believers who would ultimately embrace the apocalyptic dogma of the Final Creed. When the voice of their god vanished after his defeat at the hands of Kleon and the Last Legion many of his followers fell into despair. However even the most zealous of his followers could hear the howling cacophony of a hundred hungering Divinities trapped within the Pyre that burns in the center of Capitas... Fallen Divinities that only need a few faithful followers, self ordained Hierodeacons, to preach their word and carry out their mission of sin that their new masters might unleash a millennia of malice and hatred upon the world. Battlefield Role: Character Class: Light Type: Infantry
    £17.50
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    Conquest: Old Dominion Strategos
    Conquest: Old Dominion Strategos

    Conquest: Old Dominion Strategos

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    A Strategos is the supreme commander of a Dominion Legion, a master of men who commanded the absolute loyalty of his troops, serving as their temporal and spiritual leader while on campaign. His mastery was one of strategy and diplomacy, allowing his officers, the ten Xhiliarchs who served under him to focus on logistics, tactics and the disposition of the troops. Entombed with all the pomp and ceremony one could expect, their awakening into an unlife of service is complete with misery and loss, for unlike the lesser order they not only retain their cognitive function, but memories from before. This makes them a double edged sword for those who would seek to command them: while one of the easiest and most efficient ways to secure the performance and power of an awakened Legion, the Strategoi are no unthinking minions to command. Their cognitive function and memories have allowed them to retain their personalities and with it, ambition. Battlefield Role: Character Class: Medium Type: Infantry
    £17.50
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    Conquest: The Spires Onslaught Drones (Dual Kit)
    Conquest: The Spires Onslaught Drones (Dual Kit)

    Conquest: The Spires Onslaught Drones (Dual Kit)

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    A portion of all Force Grown Drones is tithed to the Onslaught Program. An advanced research grant established by the directorate to further the development of the Spire’s combat drones. It is upon these hapless wretches that the Directorate expands its knowledge of neural and hormonal overstimulation, pushing the boundaries of their own craft a tiny bit further with each test. Already they have borne fruit, allowing the clones’ direct supervisors to trigger their hyper aggression only once a safe distance from friendlies has been achieved. Battlefield Role: Mainstay Infantry Class: Medium Type: Infantry
    £27.99
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    Conquest: The Spires Bound Clones (Dual Kit)
    Conquest: The Spires Bound Clones (Dual Kit)

    Conquest: The Spires Bound Clones (Dual Kit)

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    Lacking the mental prowess to join the Directory or the beauty to serve the Lineages directly as domestics, the vast majority of clones decanted find their way into the ranks of the Bound, the professional forces each Sovereign Lineage keeps on retainer. Clothed, fed, equipped, and trained at the Lineage’s expense, these soldiers are kept on standby for those tasks that require a fully cognizant mind and could not be entrusted to a servile drone. This should not lead one to think that their lives mean more to their masters, but rather that their masters expect more for the investment into their continued existence. Battlefield Role: Mainstay Infantry Class: Medium Type: Infantry
    £27.99
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    Hundred Kingdoms: Mounted Squires
    Hundred Kingdoms: Mounted Squires

    Conquest: Hundred Kingdoms Mounted Squires

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    Trained in the arts of combat almost from childhood, squires are a potent force on the field even if they lack the panoply of a full knight. Often the youngest sons of landed nobles or wealthy burghers, their arms and equipment are a cut above what one would expect. Many noble houses have taken to fielding their squires in battle, rewarding them generously for their efforts calculating that their breeding, education, and training are far more valuable and dependable than the simple mercenary motivation of a man at arms. Battlefield Role: Cavalry Regiment Class: Light Type: Cavalry
    £34.99
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    Conquest: First Blood Softcover Rulebook V.2
    Conquest: First Blood Softcover Rulebook V.2

    Conquest: First Blood Softcover Rulebook V.2

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    Conquest: First Blood is a fast-paced, narrative Wargame of thrilling battles, set in the world of Conquest and designed to provide to the players the opportunity to experience a different type of Conquest combat – but still play a Conquest battle. Unlike the grand battles of TLAOK, Conquest: First Blood! focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander. First Blood 2.0 is a fully fledged competitive, skirmish wargame! To do that the designers have focussed on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player's job to find the weak point in their enemy's formation and disentangle it through smart maneuvering and intelligent order of play.
    £6.50
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    Conquest: W’adrhŭn Aberration
    Conquest: W’adrhŭn Aberration

    Conquest: W’adrhŭn Aberration

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    While the W’adrhûn experiment was a resounding success, a certain amount of genetic… divergence is to be expected amongst so young a race. Aberrations are those W’adrhun of the later generations whose adrenal system is simply incompatible with anything other than fighting. Their presence among a troop of W’adrhun Blooded can make them even more lethal on the field, fighting on even when impaled on enemy weapons. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Conquest: W’adrhŭn Hunting Pack
    Conquest: W’adrhŭn Hunting Pack

    Conquest: W’adrhŭn Hunting Pack

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    Not all beasts employed by the W'adrhun are hulking monstrosities that dominate the battlefield. They have in fact almost managed to domesticate a smaller breed, affectionately called the uzibukhali, (smart claw). Packs of these feathered menaces roam W'adrhun settlements keeping them clear of vermin and smaller predators in exchange for scraps and access to the charnel pits. In times of war they are easily wrangled into packs and unleashed upon the scouts and forerunners of the enemies force, their cunning and ferocity making them more than a match for more powerful opponents. Battlefield Role: Mainstay Cavalry Unit Class: Light Type: Cavalry
    £34.99
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    Conquest: Hundred Kingdoms Neophyte
    Conquest: Hundred Kingdoms Neophyte

    Conquest: Hundred Kingdoms Neophyte

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    Modest, humble and absolutely terrified a Neophyte really has no place on the battlefield... but devout warriors of the Hundred Kingdoms are often accompanied by one nonetheless. Capable of providing final rites and shriving the troops of their sins, the presence of a neophyte does little for the battle effectiveness of the troop, but does mark them as devout in the eyes of their general and gods. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Conquest: Old Dominion Archimandrite
    Conquest: Old Dominion Archimandrite

    Conquest: Old Dominion Archimandrite

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    When the Fall occurred the vast majority of Hazlia’s priesthood was obliterated along with Capitas, the capital of the theocratic Dominion. Those who survive today and have taken the mantle of the Last Creed are the spiritual descendants not of the central priesthood which was annihilated along with Capitas, but of the monastic orders that thrived beyond the reach of Capitas’ influence. Amongst the oldest and most dangerous members of the Last Creed are the Archimandrites, each blessed in the vile might of the unGod and steeped in the mysteries and rituals of his dark church. Their monasteries abandoned in return of cells deep within the bedrock beneath Capitas, these blasphemous creatures command the absolute loyalty of a dozen or so acolytes who lead the depraved followers of the apocalyptic cults so readily found in the dying lands to the north as well as as many undying legionnaires and monstrosities as their dark arts allow them to control. Battlefield Role: Character Class: Medium Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Tactical Retinue
    Conquest: Hundred Kingdoms Tactical Retinue

    Conquest: Hundred Kingdoms Tactical Retinue

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    These retinue characters act as tactical advisers to the following Hundred Kingdoms characters - Chapter Mage, Imperial Officer, Noble Lord and Priory Commander making them more effective generals Battlefield Role: Tactical Retinue
    £34.99
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    Conquest Old Dominion Optio
    Conquest Old Dominion Optio

    Conquest: Old Dominion Optio (Command Upgrade)

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    Second in command to the Centarchos, the lowest ranked officer minted by the Collegia of the Old Dominion, the Optio is a stern, experienced veteran whose responsibility it is than an officer’s orders be obeyed… or ignored. When the Imperial Legions were born, veteran commanders quickly realized they needed a link, a lynchpin between the professional officer corps being produced by the Colleges and the veteran legionnaires that formed the backbone of all Legions. Battlefield Role: Command Upgrade Type: Infantry
    £17.50