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Conquest

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    Conquest: Dweghom Warband Set
    Conquest: Dweghom Warband Set
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    Conquest: Dweghom Warband Set

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    A Dweghom Warband Set is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With two Characters and three Regiments it provides the player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army.
    £115.00
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    Conquest: Hundred Kingdoms Men-At-Arms
    Conquest: Hundred Kingdoms Men-At-Arms
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    Conquest: Hundred Kingdoms Men-At-Arms

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    Freed from the need to work and protect their land, Men-at-Arms were able to focus exclusively on their martial pursuits, allowing them to march on extended campaigns and travel in search of employment, ensuring that sufficient trained men were available to all commanders with the coin to spend in securing their services. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    £27.50
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    Conquest: Dweghom Tempered Sorcerer
    Conquest: Dweghom Tempered Sorcerer
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    Conquest: Dweghom Tempered Sorcerer

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    All Dweghom possess, in varying degrees, some affinity to the Primordial Elements of Fire and Earth but those among them that actually wield sorcerous power are invariably tremendously powerful in either one, or both, Elements. This is the direct result of the labours of their Tempered ancestors who sought to master and control the raging forces of War’s Prison. What these Ancestors could not foresee, however, was the lack of control over these powers that the Dweghom display. Their control is so limited, in fact, and their power so great, that gifted Dweghom are doomed to die, consumed by their own gift. Knowing this, it comes as little surprise that at the heart of a Tempered Sorcerer’s quest for power, one will ultimately always find the pursuit of control. Battlefield Role: Character Class: Light Type: Infantry
    £18.75
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    Conquest: Hundred Kingdoms Mercenary Crossbowmen
    Conquest: Hundred Kingdoms Mercenary Crossbowmen
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    Conquest: Hundred Kingdoms Mercenary Crossbowmen

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    The crossbow represents a significant technological improvement over the bow and longbow. While some could argue that the longbows increased range and rate of fire outclass the crossbow, mastery of that massive weapon requires years, while a man can learn to competently care for and use a crossbow in a matter of days. Battlefield Role: Armour Piercing Missile Infantry Class: Light Type: Infantry
    £27.50
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    Conquest: The Spires Vanguard Clones
    Conquest: The Spires Vanguard Clones
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    Conquest: The Spires Vanguard Clones

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    Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens. Used for delicate tasks requiring initiative, intelligence and dexterity, Clones are invariably much more resource intensive to gestate and develop than Drones. Given this understanding and witnessing the prevalence of Drones within the observed Spire forces, it would be easy to surmise clones are rare within Spire society. Nothing could be further from the truth. Battlefield Role: Elite, Anti-Infantry Class: Medium Type: Infantry
    £29.95
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    Conquest: The Hundred Kingdoms Warband Set
    Conquest: The Hundred Kingdoms Warband Set
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    Conquest: The Hundred Kingdoms Warband Set

    , ,
    The Hundred Kingdoms Warband Set is the ideal place for an aspiring commander to begin his collection and dive into the world of Conquest. With two Characters and three Regiments it provides a new player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army.
    £115.00
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    Conquest: The Spires Vanguard Clone Infiltrators
    Conquest: The Spires Vanguard Clone Infiltrators
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    Conquest: The Spires Vanguard Clone Infiltrators

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    Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens. Those that survive a brutal culling process undergo a brutal training regime to enter the Vanguard regiments. This first training regime focuses on physical development and a martial arts training. By the end of their third year of conditioning and training, a Vanguard clone is equally comfortable with killing with bows, snap bows, blades and limb. Their training has been skewed to emphasizes evasion and speed over raw power but raised to peak physical condition and trained in combat for three years, the average Vanguard Clone is more than a match for even a veteran man at arms, capable of going toe to toe with the combat elite of the Dweghom and W’adrhŭn. Battlefield Role: Ranged Class: Light Type: Infantry
    £29.95