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The Spires

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    Conquest: The Spires Force-Grown Drones
    Conquest: The Spires Force-Grown Drones

    Conquest: The Spires Force-Grown Drones

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    After witnessing a Force Grown Drone, one could imagine that they are a by-product of some other Biomantic process gone awry. Nothing could be further from the truth; the design of their strains represents a ground-breaking triumph for the Biomancers. The end result is a being that can be gestated within a week and kept dormant until quickened. In meantime, they can be stored within vast racks in the massive storage caverns of the Underspire. When requested, entire racks of these dormant drones can be hitched on to massive, tented, cathedral-like wagons, pulled by dozens of the Brute Drones. Hundreds of cycles were devoted to simplifying and streamlining the Force Grown strains, allowing the Directorate to create a creature ideally suited to the needs of the Lineages. After all, Force Grown Drones are not meant to fight at the behest of their masters. They are meant to die at their convenience. Battlefield Role: Mainstay Line Infantry Class: Light Type: Infantry
    £27.99
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    Conquest: The Spires Marksman Clones
    Conquest: The Spires Marksman Clones

    Conquest: The Spires Marksman Clones

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    Spliced from a number of tissues to ensure their keen eyesight and flawless hand-eye coordination, these Clones are amongst the most effective ranged troops one can encounter on the battlefield. The addition of a third arm was pioneered by the Fourth Indigo Lineage, which traded the marginal increases in accuracy that other houses blindly pursued for a significantly increased rate of fire. Despite under performing in the sharpshooting challenges, the dominant superiority in their rate of fire brought glory to their Lineage in the melees for decades, until the other Lineages stole, bought or perfected their technique. Unleashed on the outside world for the first time in millennia, Marksmen Clones are reaping a bloody toll on the battlefield, providing withering salvoes of accurate fire for the monstrous throng the Spires call an army. Battlefield Role: Ranged Support, Missile Class: Medium Type: Infantry
    £27.99
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    Conquest: The Spires Brute Drones
    Conquest: The Spires Brute Drones

    Conquest: The Spires Brute Drones

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    Towering well over two meters, with most specimens touching the three meter mark, Brute Drones are a towering mass of vat grown muscle and aggression. Their skin, where it can be seen beneath the ichor soaked bandages they bear, is a ravaged mass of scar tissue and subdermal bone deposits. Their armour is literally sealed onto their bodies, held in place by alchemically treated cartouches that establish Lineage ownership, lot number and enhancement date of the particular drone. On the battlefield, Brute Drones are little more than living battering rams. As a result, they are always deployed in conjunction with a Pheromancer, whose powerful pheromonal commands are the only thing that can cut through the haze of pain and rage that clouds their mind. Battlefield Role: Anti-Infantry Class: Medium Type: Brutes
    £22.50
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    Conquest: The Spires Biomancer
    Conquest: The Spires Biomancer

    Conquest: The Spires Biomancer

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    Standing six feet tall, their spindly bodies have been adapted to the rigors of their academic life. Digestive systems have been reduced to minimize distractions.  Their senses, particularly sight and smell, have been enhanced to an astounding degree, so much so that the clothing they wear to battle is designed to reduce the sensory overload, allowing them to focus on the task at hand. Battlefield Role: Character Class: Light Type: Character / Infantry
    £17.50
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    Conquest: The Spires Abomination

    Conquest: The Spires Abomination

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    Abominations were originally an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment. Invasive cerebral procedures impairs the cognitive function of the condemned, as chemical and hormonal treatments are applied to make them lose control of their Life-Binding gifts and forcibly bond them to a lower organism. The humble ant’s instinctive hierarchical physiology somehow made it more susceptible to Pheromonic command, forcing the body to respond to orders while allowing compromised psyche trapped within the hellish amalgam only enough control to wail its anguish even while enacting the will of its tormentors. Battlefield Role: Anti-Infantry Monster Class: Heavy Type: Monster
    £22.50
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    Conquest: The Spires Vanguard Clones
    Conquest: The Spires Vanguard Clones

    Conquest: The Spires Vanguard Clones

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    Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens. Used for delicate tasks requiring initiative, intelligence and dexterity, Clones are invariably much more resource intensive to gestate and develop than Drones. Given this understanding and witnessing the prevalence of Drones within the observed Spire forces, it would be easy to surmise clones are rare within Spire society. Nothing could be further from the truth. Battlefield Role: Elite, Anti-Infantry Class: Medium Type: Infantry
    £27.99
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    Conquest: The Spires Vanguard Clone Infiltrators
    Conquest: The Spires Vanguard Clone Infiltrators

    Conquest: The Spires Vanguard Clone Infiltrators

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    Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens. Those that survive a brutal culling process undergo a brutal training regime to enter the Vanguard regiments. This first training regime focuses on physical development and a martial arts training. By the end of their third year of conditioning and training, a Vanguard clone is equally comfortable with killing with bows, snap bows, blades and limb. Their training has been skewed to emphasizes evasion and speed over raw power but raised to peak physical condition and trained in combat for three years, the average Vanguard Clone is more than a match for even a veteran man at arms, capable of going toe to toe with the combat elite of the Dweghom and W’adrhŭn. Battlefield Role: Ranged Class: Light Type: Infantry
    £27.99