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Tabletop Games

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    Conquest: Hundred Kingdoms Steel Legion

    Conquest: Hundred Kingdoms Steel Legion

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    The Steel Legion is one of the oldest fighting forces in the Tellian Empire. Taking its name from the storied legions of the old Dominion and tracing its origins to the very first professional armies the Emperor fielded, only the Orders can claim a more storied or glorious past. Battlefield Role: Heavy Shock Infantry Class: Heavy Type: Infantry
    £27.99
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    Conquest: Hundred Kingdoms Household Knights

    Conquest: Hundred Kingdoms Household Knights

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    The massed charge of Household Knights is one of the most powerful weapons at the disposal of a Hundred Kingdoms commander. Hundreds of pounds of obdurate metal and muscle, forged through years of training and experience, they have shattered men, formations, and kingdoms throughout the ages... Battlefield Role: Medium Shock Cavalry Class: Medium Type: Cavalry NB: This product is a Dual Kit that allows players to create either the Hunter Cadre or Longbowmen troop type.
    £34.99
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    Conquest: Hundred Kingdoms Household Guard (Dual Kit)

    Conquest: Hundred Kingdoms Household Guard (Dual Kit)

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    Recruiting the best men their money can buy, the Household’s Guard is often an eclectic mix of veterans, washed out Legionnaires, foreign mercenaries and the younger progeny of lesser nobility with few alternative prospects. Battlefield Role: Medium Line Infantry Class: Medium Type: Infantry NB: This kit can be used to build 12 Household Guard OR 12 Gilded Legion models
    £27.99
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    Conquest: Hundred Kingdoms Hunter Cadre (Dual Kit)

    Conquest: Hundred Kingdoms Hunter Cadre

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    NB: You may receive a triple kit box of Imperial Rangers which allows you to make Hunter Cadre, Longbowmen or Imperial Ranger Corps or a box of Longbowmen which allows you to make Hunter Cadre or Longbowmen. The Hunter Cadre are bounty hunters, plain and simple. Gifted with the right tools and know-how, they are tasked with hunting down the most dangerous of beasts and spellcasters who would threaten the main battle-line of the Hundred Kingdoms force. Their dedicated professionalism has spelt the doom to countless dangerous foes across hundreds of battles. Battlefield Role: Restricted Missile Infantry Class: Light Type: Infantry NB: This product is a Dual Kit that allows players to create either the Hunter Cadre or Longbowmen troop type.
    £27.99
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    Conquest: Hundred Kingdoms Longbowmen (Dual Kit)
    Conquest: Hundred Kingdoms Longbowmen (Dual Kit)

    Conquest: Hundred Kingdoms Longbowmen (Dual Kit)

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    NB: You may receive a triple kit box of Imperial Rangers which allows you to make Hunter Cadre, Longbowmen or Imperial Ranger Corps The cornerstone to many a commander’s battleplan, the longbowmen of the Hundred Kingdoms are a tremendous addition to any force. Providing a withering amount of long ranged firepower, these troops fulfil a vital role in the Hundred Kingdoms war machine. Battlefield Role: Restricted Missile Infantry Class: Light Type: Infantry NB: This product is a Dual Kit that allows players to create either the Longbowmen or the Hunter Cadre troop type.
    £27.99
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    Conquest: W’adrhŭn Hunters

    Conquest: W’adrhŭn Hunters

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    W’adrhŭn of the Hunter Caste are often re-tasked from their efforts at securing food for the tribe due to the invaluable support they can provide their fellow warriors. While Slingers are the prime example, spear throwers are skilled in the use of their weapons at range and in melee making these troops are a versatile light force for any commander. Battlefield Role: Mainstay Missile Infantry Class: Light Type: Infantry
    £27.99
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    Conquest: W’adrhŭn Braves

    Conquest: W’adrhŭn Braves

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    Braves are the young W’adrhŭn warriors who have completed the merciless training regime all W’adrhŭn must serve and have earned the right to support their Tribe in battle as a warrior rather than a gatherer. They have yet to prove themselves, so their equipment is basic and defensive in nature and they are often relegated to secondary positions within the battlefield. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    £27.99
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    Conquest: The Spires Lineage Highborne
    Conquest: The Spires Lineage Highborne

    Conquest: The Spires Lineage Highborne (Resin)

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    Lineage Highborn unlock Avatara troops for a Spire Army. Given that Spires lack armour penetration, one of the main tools the Avatara provide, each Spire player is going to want to include at lease one of these powerful fighters in their Army. The 75mm scale and fantastic detail also makes this model very appealing to collectors and dedicated painters. Battlefield Role: Character Class: Medium Type: Brute
    £26.99
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    Conquest: The Spires Mimetic Assassin
    Conquest: The Spires Mimetic Assassin

    Conquest: The Spires Mimetic Assassin

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    The Directorate has long sought to produce the perfect assassin clone, but their efforts have been incessantly stymied by the Sovereign. He has made it a matter of personal interest to ensure that all Ark vaults containing pertinent data to this research fall squarely under his direct supervision, denying the Directorate access to chameleonic strand sequences and certain personality traits, which it has sought for so long. They have instead been forced to adapt and improvise with those strands they already possess: agility, strength, aggression and some limited biomechanical functions. While this formula would result in an impressively enhanced clone, it would nonetheless need to be trained and outfitted, further draining the Directorate’s limited resources. To overcome this limitation, the Directorate has turned to one of their core techniques: pheromonic manipulation. In addition to its unrivalled speed and ferocity, the Mimetic Assassin produces a very specific range of pheromones designed to induce lethargy in any complex organism, as well as making them more compliant and suggestible. True to the origin of its design, therefore, this clone’s mimetic abilities derive from form and function, rather than training. Each segment of its carapace is individually articulated and razor sharp, allowing it to change its body shape, stance and outline to masquerade as any clone (or humanoid biped with minimal effort in disguise) or even produce claws and weapons made from its own body. Coupled with its pheromonic field, these attributes grant the Mimetic an unprecedented edge in infiltration and ambush situations. Easily overlooked in the dead of night or heaving mass of combat, the Mimetic Assassin can close within range of its chosen foe unnoticed before it springs into action, transforming into a whirling, stabbing monstrosity in the flash of an eye. Battlefield Role: Character Class: Light Type: Infantry
    £17.50
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    Conquest: Dweghom Inferno Automata
    Conquest: Dweghom Inferno Automata

    Conquest: Dweghom Inferno Automata

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    The steel and stone bodies of an Inferno Automaton encase a raging furnace that burns the smouldering remains of a beast of Destruction. Weakened by defeat, this demonic spirit is bound to the towering metal frame, infusing the Automaton with the cruel intellect and unfettered aggression of this tortured spirit. Steel and stone warp and buckle under the baleful influence of this infernal passenger, granting the Inferno Automata their demonic visages and cruel claws. Powered by its furnace and driven by the cruel intellect that permeates it, the Inferno Automata is a terror on the battlefield whose piston driven limbs can propel their incandescent bodies across the battlefield with blistering speed. Once in combat the demonic nature of the spirit that inhabits it becomes readily apparent as they rend those opponent who survive the blistering heat and toxic fumes of its furnace limb from limb, growling and hissing with pleasure throughout the entire grisly affair. Battlefield Role: Light Brute, Fast, Anti- Light Infantry Class: Light Type: Brute
    £31.50
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    Conquest Nords Shield Biter
    Conquest Nords Shield Biter

    Conquest: Nords Shield Biter

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    Some Nord Berserkers can control the divine ‘gift’ that courses through their blood and are not forced to leave their Raider crews. Even when controlled, the battle rage these individuals can call upon sends them bounding headlong into the weapons of their enemy, his berserk fury granting the rest of his team enough time and space to slam into the opponent. Battlefield Role: Command Upgrade Type: Infantry
    £15.50
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    Conquest: Dweghom Tempered Steelshaper
    Conquest: Dweghom Tempered Steelshaper

    Conquest: Dweghom Tempered Steelshaper

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    For many in the Tempered Caste, the Steelshaper represents the pinnacle of Dweghom development, but the sad truth is that none of those who aspire to this lofty title and incredible achievement truly understands what the transformation entails. When a Dweghom sorcerer achieves such mastery over his power that he can control both primordial affinities, he is capable of ascending to a higher understanding of the powers he commands. This much is understood by all who walk the path of the Sorcerer, and is the source of the raw power that Magma Sorcerers can command. The mistake they make is in believing that mixing these primordial elements is anything like melding them. Only a small fraction of Sorcerers ever attain this level of mastery over the Elements, with most simply stopping upon achieving mastery over Magma. The comfortable lie one might chose to believe in is that most Sorcerers simply lack the touch of genius needed to achieve such complete control. The most perceptive amongst those who speak to these Master Sorcerers might see the real reason hiding behind their gruff demeanours and overwhelming Elemental power: fear. Battlefield Role: Character Class: Medium Type: Infantry
    £17.50
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    Conquest: Dweghom Hold Thanes (Dual Kit)
    Conquest: Dweghom Hold Thanes (Dual Kit)

    Conquest: Dweghom Hold Thanes (Dual Kit)

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    In a society as militarized as that of the Dweghom, a need arises to distinguish those who are proficient in the art of war, thus capable of calling themselves warriors, from those who are truly gifted. The Thanes are the latter. Individually recognized by their Raegh for valour and prowess on the field of battle, each Thane is armed and equipped with the best weaponry a Hold’s forges can produce. Unlike the undoubtedly fine weapon of the warriors, each of the arms and armour that the Thanes bear has been personally crafted by a member of the Tempered marking them to stand amongst the Hold’s elite forces. Capable of weathering the heaviest blows and cutting through the finest chain, these weapons make the Thanes deadly opponents, equally proficient on the attack as in defence. Battlefield Role: Line Infantry Class: Heavy Type: Infantry
    £27.99
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    Kings of War Armada: Elf Fliers Pack
    Kings of War Armada: Elf Fliers Pack

    Kings of War Armada: Elf Fliers Pack

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    The importance of air support has been at the forefront of naval warfare since the earliest days, when the elves first encountered hostile fleets upon the oceans. It was in battle with their age-old rivals the dwarfs that the elves, led by Aethmar, the Prince of Fathoms, first unleashed a flight of drakon riders upon the unsuspecting foe. The elves still continue their ages-long tradition of riding to war on fierce drakons, the smaller cousins of the majestic dragons. For the elves, the relationship is built on trust, and the drakons have an almost symbiotic bond with the nobles and lords who ride them to battle. Rarely seen in the skies are the wonderous elven Cloudrunners – elegant craft that defy gravity and skim the air using technology and magic bestowed upon the elves by the Celestians. The elves seemingly lack the ability to make new Cloudrunners, and so use them sparingly in times of conflict. Contents:
    • 1x Resin Drakon
    • 1 x Resin Cloudrunner
    • 2x Plastic and Resin Flier Bases
    • 2x Flier Cards
    • 1x Faction reference card
    NB: Miniatures are supplied unpainted and unassembled
    £6.25
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    Kings of War Armada: Empire of Dust Fliers Pack
    Kings of War Armada: Empire of Dust Fliers Pack

    Kings of War Armada: Empire of Dust Fliers Pack

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    From the scorched sands of the Wastes, the creaking of aged bones and parched, leathery wings is a warning to old sea dogs that the cursed pall of undeath is approaching. Fear the wrath of the Empire. Contents:
    • 2x Resin Empire of Dust Fliers
    • 2x Plastic Flying Base
    • 2 Flier Cards
    • 1 Faction Reference Card
    NB: Miniatures are supplied unpainted and unassembled
    £6.25