Judge Dredd & The Worlds of 2000 AD Roleplaying Game (Hardback)
Welcome to the worlds of 2000 AD! Voyage into the far future in this versatile tabletop game of science fiction adventure.
Mutant bounty hunters hunt down the scum of the universe. The noble houses of a resurgent imperial Russia use every means at their disposal to attempt to become the supreme power; using bribery, assassination, espionage, diplomacy and war. The solar system is invaded by the Geeks – a hostile alien race hell bent on the destruction of mankind, on Earth and her colonies in the solar system. Criminal hitmen fulfil their contracts, blasting their way though rivals and bodyguards to achieve their bloody payday. Occult investigators hunt down demons and restless spirits threatening both the lives and souls of the people of Britain.
And then there is Dredd. The top lawman in a vast city over 800 million citizens he contends with criminals, mutant raiders, aliens, rogue robots and enemy agents from other, hostile, megacities.
This roleplaying game provides the core rules for the science fiction worlds of 2000 AD. It also provides in-depth material allowing you to create and run adventures in the world of Judge Dredd. Whether you are a street gang looking to make it into the big time with a major robbery, a task force of Judges trying to dismantle a major criminal organisation or a group of citizens just hoping to negotiate the Black Friday sales at one of the massive shoplexes (the most dangerous task of all) this book has you covered!
Inside you will find:
- Rules for creating humans, clones, robots, mutants and uplifted apes. The fun, intuitive life path system allows you to run games for a group of Judges, perps or citizens.
- A wide array of equipment and weapons from the pages of Judge Dredd. Use the iconic lawgiver pistol with its six different bullet types. Use the daystick baton to subdue perps when up close to them. Ride the lawmaster bike, the two-wheeled king of the road.
- Full rules for running the game, including fast but tactical combat, environments, and extended scientific, medical and engineering tasks.
- An exploration of Dredd’s world with many key locations of Dredd’s city detailed along with information on how to use them in games.
- An introductory adventure where you can play as Judges, perps or citizens. All with very different goals and aims.
Quickview 2000AD Miniatures Game, Tabletop GamesTo the average Mega-City One inhabitant, the most obvious symbol of the power and authority of the Justice Department is the Street Judge. These formidable individuals are responsible for the strict enforcement of the law on the dangerous streets of the ‘Big Meg', where they act as judge, jury and executioner. Crimes ranging from littering to first-degree murder fall within their remit and the punishments of a perpetrator can vary from a stern word of admonition, a crack on the head with a daystick, to imprisonment in an isolation cube or, in the most serious cases, a Lawgiver execution round. Becoming a Judge is a lifelong undertaking and many individuals falter on the arduous path. Some end up on the streets disenchanted and bitter at what might have been whilst for many Street Judges Resyk will be their final destination.
Quickview 2000AD Miniatures Game, Tabletop GamesAn extra set of red and black tokens and counters sprues to use with the Strontium Dog Miniatures Game or the Judge Dredd Miniatures Game by Warlord Games.
Quickview 2000AD Miniatures Game, Tabletop GamesNot all S/D agents play by the rules – in fact, not many worry about the law at all! Sometimes a Strontium Dog goes too far and ends up becoming the hunted rather than the hunter. Fly’s-Eyes Wagner is such a case in point, going rogue after killing his partner. This was just the beginning of a story that would lead Wagner, Johnny Alpha, Wulf Sternhammer and The Gronk through the very planes of Hell and back! During The Schicklgruber Grab storyline S/D agent Slabhead leads his two mutant 'Dervish Dogs' on the hunt for the 1,000,000 credit reward for bringing Adolf Hitler to justice, as ordered by the Committee for Ultimate Retribution. His two dogs slice through WWII German Panzers like butter but they and Slabhead are neutralised by Johnny and Wulf. NB: Models supplied unassembled and unpainted£15.00
Quickview 2000AD Miniatures Game, Tabletop GamesThe Weerd brothers, Cuss, Hiss and Silent, fought alongside Johnny Alpha during the first mutant war. They joined the Search/Destroy agency at the end of the war to cash in on their deadly skills. Becoming somehow trapped in an alternate dimension, Hell-World, they stole three tickets back to Earth, and would have escaped, but lost them in a fight with Johnny Alpha, against whom they swore revenge. After they eventually escaped back to their own dimension, they were employed as Gronk poachers by an alien gastronomic terror called Cruso Slugg. Their slaughter of thousands of Gronks on the planet Blas for their master to eat was intended to lure Johnny Alpha into a trap. Attracting the ire of Johnny and his partner Wulf did not go well for them, and the three brothers were overcome a second time by their sworn enemies