Judge Dredd & The Worlds of 2000 AD Roleplaying Game (Hardback)
Welcome to the worlds of 2000 AD! Voyage into the far future in this versatile tabletop game of science fiction adventure.
Mutant bounty hunters hunt down the scum of the universe. The noble houses of a resurgent imperial Russia use every means at their disposal to attempt to become the supreme power; using bribery, assassination, espionage, diplomacy and war. The solar system is invaded by the Geeks – a hostile alien race hell bent on the destruction of mankind, on Earth and her colonies in the solar system. Criminal hitmen fulfil their contracts, blasting their way though rivals and bodyguards to achieve their bloody payday. Occult investigators hunt down demons and restless spirits threatening both the lives and souls of the people of Britain.
And then there is Dredd. The top lawman in a vast city over 800 million citizens he contends with criminals, mutant raiders, aliens, rogue robots and enemy agents from other, hostile, megacities.
This roleplaying game provides the core rules for the science fiction worlds of 2000 AD. It also provides in-depth material allowing you to create and run adventures in the world of Judge Dredd. Whether you are a street gang looking to make it into the big time with a major robbery, a task force of Judges trying to dismantle a major criminal organisation or a group of citizens just hoping to negotiate the Black Friday sales at one of the massive shoplexes (the most dangerous task of all) this book has you covered!
Inside you will find:
- Rules for creating humans, clones, robots, mutants and uplifted apes. The fun, intuitive life path system allows you to run games for a group of Judges, perps or citizens.
- A wide array of equipment and weapons from the pages of Judge Dredd. Use the iconic lawgiver pistol with its six different bullet types. Use the daystick baton to subdue perps when up close to them. Ride the lawmaster bike, the two-wheeled king of the road.
- Full rules for running the game, including fast but tactical combat, environments, and extended scientific, medical and engineering tasks.
- An exploration of Dredd’s world with many key locations of Dredd’s city detailed along with information on how to use them in games.
- An introductory adventure where you can play as Judges, perps or citizens. All with very different goals and aims.
Quickview 2000AD Miniatures Game, Tabletop GamesRiding their bipedal Mork steeds, Bubo and his howler henchmen raided for valuables and for meat - they cooked and devoured their prisoners! This reign of terror finally led to the mayor of the latest town to be hit by Bubo's gang to call on the Search/Destroy agency to send help. That help materialised in the form of Johnny Alpha and his partner Wulf Sternhammer, who immediately set off on Bubo's trail... Johnny and Wulf caught up with the Bad Boys as they attacked a train heading from Jobsville. After a violent showdown Bubo tied the train’s throttle and it plunged off a bridge into the ravine below, trapping the unconscious Alpha. Wulf saved his partner, taking him to the nearest town for medical care before heading out to wreak bloody vengeance on Bubo and his Howler outlaws.
Quickview 2000AD Miniatures Game, Tabletop GamesPotential Judge candidates are usually inducted into the Academy of Law at the tender age of five. Here, they are subject to rigorous academic training in all aspects of the law that governs the North American Mega-Cities. By the end of the process, they have acquired a level of knowledge that would exceed those of the most senior lawyers and justice officials of the early 21st century. In parallel to their academic training, they undergo an intensive physical and mental exercise programme that hones their firearms and close combat skills whilst also preparing them to endure the various injuries and physical hardships that life patrolling the streets will throw at them. Whilst the life of a cadet is mostly taken up by study and training, if a particularly serious situation or crisis demands the Justice Department deploy more manpower, cadets may be armed and sent out onto the streets, usually as part of a carefully monitored team engaging in fairly low intensity operations. One highlight of a cadet’s continual assessment is the ‘Hotdog Run’ where a group of cadets accompanied by Senior Judges are sent on patrol in the radioactive hell of the Cursed Earth beyond the Mega-City’s walls. However, during the Necropolis and Chaos Day incidents cadets were deployed into highly dangerous situations normally only handled by a fully qualified Judge. Many cadets performed bravely and well, as befitted their training, but the losses incurred had serious future implications for the Justice Department when it was already struggling to maintain enough qualified Street Judges.
Quickview 2000AD Miniatures Game, Tabletop GamesThe rank and ﬁle Citi‐Def trooper is a volunteer drawn from the block population who agrees to spend at least one day a month attending Citi‐Def training and orientation meetings. All are given basic training in squad tactics and care and maintenance of personal weapons. They are issued with a ballistic shell suit and assigned a weapon that must be returned to the armoury at the end of any training event. However, such is the popularity of the Citi‐Def to certain ‘warcrazy’ individuals that Citi‐Def captains can hold meetings on a weekly or even daily basis, some even allow their enthusiastic followers to take their weapons home between sessions – an oﬀence with a mandatory sentence of no less than two years per count if the Judges ﬁnd out.
Quickview 2000AD Miniatures Game, Tabletop GamesMost Mega-City citizens are generally too lazy to get off their backsides and do the menial work performed by these semi-sentient robots. Robots have 'AZI-MOV protocols' forbidding them from harming a human. Yet, some break their programming. Mega-City One has been hit with two major robot-related conflicts. The first was initiated by the rogue 'Call-me-Kenneth' unit. A bloody campaign of extermination against the 'Fleshy Ones' ensued. The second was precipitated by the arch-criminal Nero Narcos, who unleashed hordes of Assassinator Droids in his bid to seize control of Mega-City One. Despite these incidents, robots continue to be an indispensable part of Mega-City life. With Mega-City One's population decimated by recent events the presence of robots as a tireless workforce has become ever more important.