Judge Dredd & The Worlds of 2000 AD Roleplaying Game (Hardback)
Welcome to the worlds of 2000 AD! Voyage into the far future in this versatile tabletop game of science fiction adventure.
Mutant bounty hunters hunt down the scum of the universe. The noble houses of a resurgent imperial Russia use every means at their disposal to attempt to become the supreme power; using bribery, assassination, espionage, diplomacy and war. The solar system is invaded by the Geeks – a hostile alien race hell bent on the destruction of mankind, on Earth and her colonies in the solar system. Criminal hitmen fulfil their contracts, blasting their way though rivals and bodyguards to achieve their bloody payday. Occult investigators hunt down demons and restless spirits threatening both the lives and souls of the people of Britain.
And then there is Dredd. The top lawman in a vast city over 800 million citizens he contends with criminals, mutant raiders, aliens, rogue robots and enemy agents from other, hostile, megacities.
This roleplaying game provides the core rules for the science fiction worlds of 2000 AD. It also provides in-depth material allowing you to create and run adventures in the world of Judge Dredd. Whether you are a street gang looking to make it into the big time with a major robbery, a task force of Judges trying to dismantle a major criminal organisation or a group of citizens just hoping to negotiate the Black Friday sales at one of the massive shoplexes (the most dangerous task of all) this book has you covered!
Inside you will find:
- Rules for creating humans, clones, robots, mutants and uplifted apes. The fun, intuitive life path system allows you to run games for a group of Judges, perps or citizens.
- A wide array of equipment and weapons from the pages of Judge Dredd. Use the iconic lawgiver pistol with its six different bullet types. Use the daystick baton to subdue perps when up close to them. Ride the lawmaster bike, the two-wheeled king of the road.
- Full rules for running the game, including fast but tactical combat, environments, and extended scientific, medical and engineering tasks.
- An exploration of Dredd’s world with many key locations of Dredd’s city detailed along with information on how to use them in games.
- An introductory adventure where you can play as Judges, perps or citizens. All with very different goals and aims.
Quickview 2000AD Miniatures Game, Tabletop GamesWhen your band needs an extra gun or three to back you up, these Goons won't let you down. They might be S/D Agents, local law enforcement, outlaws or even slavers - depending on the company you keep. If you're putting your own band of fighters together, these models can take a central role as your new (anti-)heroes and carve out a name for themselves amongst the stars.£8.00
Quickview 2000AD Miniatures Game, Tabletop GamesWith unemployment and boredom rife in Mega-City One, many citizens, especially juves, join gangs. Many gangs identify with and recruit solely from a single block, whilst others pull in members from all across the city, attracted to the gang’s philosophy, colours, or charismatic leader. Many gangs will simply protect their own territory and try to take control of the local ‘black economy’ of illegal drugs and other banned substances such as tobacco, sugar, Umpty Candy and 20th-century comic books. Other gangs identify with causes or crazes, including the many anti-robot and anti-mutant outfits such as the ‘Neon Knights’ and ‘Purity First’ or anti-Judge and pro-democracy terrorism like the ‘Total War’ group. Others go on to specialise in organised crime such as body-sharking, organ-legging, alien- and perp-running!
Quickview 2000AD Miniatures Game, Tabletop GamesThe ranks of the many Mega-City One gangs are made up of juves, punks, and lieutenants amongst others. Starting as early as the tender age of six years old, the majority of juves carry melee weapons although some may have low-grade firearms. Low-level gang members, punks are the foot soldiers of the organisation, acting as extra muscle when necessary. Gang lieutenants coordinate the day-to-day activities of the gang and are usually permitted to organise heists and run their own rackets as long as they bring in the creds and continue to show respect and fealty to the boss.
Quickview 2000AD Miniatures Game, Tabletop GamesBounty Hunters often need to track their quarry into the wildlands beyond towns and cities, and on many worlds the indigenous Morks are the mount of choice. These bipedal mammals combine speed and durability with a seemingly high tolerance of radiation making them ideal steeds for bounty hunter and outlaw alike. Mork farms are not an unusual sight in the homesteads on the fringes of civilisation. Johnny Alpha and his Viking partner Wulf Sternhammer make good use of Morks on many of their bounty-hunting jobs – from tackling the vicious alien outlaws Bubo and his gang of Howler Bad Boys to protecting alien farmsteaders from bullying neighbours intent on driving the Search/Destroy agents out. Allying speed and resilience, Morks can reliably get them to where they need to be - much to the chagrin of their quarry!£15.00