The Depths of Yoth: Mythos Pack – Arkham Horror: The Card Game
The Depths of Yoth: Mythos Pack – Arkham Horror: The Card Game
In the fifth Mythos Pack of the Forgotten Age cycle, your investigators are trapped deep below the earth and the only way out is down! But what monsters have grown in these dark caverns?
In stock
SKU: ehg-FFGAHC24
Categories: Arkham Horror LCG, Card & Dice Games, The Forgotten Age
Tag: card games
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Transformers Trading Card Game Autobots Starter Set
Card & Dice Games, Transformers TCG
£14.99£4.00QuickviewTransformers Trading Card Game Autobots Starter Set
Card & Dice Games, Transformers TCGThe Transformers trading card game is a battling card game designed for two players. Players build a team of Transformers character cards and power them up with a customisable deck of battle cards. Transformers character cards are twice the size of standard playing cards.They can be flipped from bot mode to alt mode and back, and they feature premium printing treatment on one of their sides. The deck of battle cards features action and upgrade cards to enhance Transformers character cards. This Autobots Starter set contains cards for two players to begin gameplay and it features Optimus Prime, Bumblebee, Ironhide and Red Alert character cards. Watch Our Intro & How To Play Video:£14.99£4.00 -
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Warhammer Champions Age of Sigmar Order Campaign Deck
Card & Dice GamesStalwart and righteous warriors looking to free the Mortal Realms from the clutches of Chaos. The forces of Order are home to Stormcast Eternals and Idoneth Deepkin. Their strength lies in empowering individual units so that they can tear through the opposition while exercising precision board control. Contents:- 38 Card Army - Ready to fight!
- 1 Booster Pack (containing 13 cards to grow your army)
- Campaign Play Mat
- Health Counters
- Detailed Rulesheet
£14.99£7.50 -
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Escape The Dark Castle Game
Board Games, Card & Dice GamesEscape the Dark Castle is a casual, cooperative adventure game with a focus on atmosphere, player cooperation, and fun. Designed with newcomers to tabletop gaming in mind, it takes 2 minutes to set up, lasts around 30 minutes, and no two games are ever the same. 1-4 players take the roles of prisoners on a quest to Escape the Dark Castle, and must work together to overcome its many horrors, traps, and challenges - each of which is represented by a large, beautifully illustrated chapter card. As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storybook experience, with the players making decisions about what to do each chapter before using a combination of dice and item cards to complete challenges. The goal of the game is for the group to complete every chapter in the 15-card castle deck, and then defeat the final boss. To win, they must keep every member of the team alive - if any player is killed the game ends immediately and all players lose. Escape the Dark Castle is largely inspired by 80s fantasy classics like the TV programme Knightmare, the Fighting Fantasy gamebook series, Dungeons & Dragons, and Heroquest. > Read our Escape The Dark Castle Game Review£29.99£23.99 -
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Coup – Card Game
Card & Dice GamesYou are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive. In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e. two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a distinct set of powers. When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence - that is, a face-down character - wins the game.£13.99£10.99