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    Conquest: Nords Sea Jotnar (Artisan Series)

    Conquest: Nords Sea Jotnar (Artisan Series)

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    In ancient times, so long gone as to have passed from legend into myth, the Sea Jötnar challenged the Ice Jötnar for the leadership of their people and were only defeated when their dim mountain kindred joined the opposing side. Forced to swear mighty oaths of fealty and service, they were nonetheless exiled from Jotunheim, forced to make their homes in the waters around what were once their lands. Grown strong and powerful again by the bounty of the oceans, when the Einherjar awoke, the Sea Jötnar were drawn into combat against the Einherjar by their Ice Jötnar rulers, only to see their oaths of fealty transferred to the victorious humans. Centuries of hunting and feasting upon the bounty of the deep ocean have made them powerful and honed their cunning, making them an ideal battlefield asset for those formidable enough to enforce the authority of the ancient oaths. This figure was designed by the team at Para-Bellum in keeping with our aesthetic, and then sculpted by renowned artist Michael Kontraros. This is a true artisan series miniature, with incredible details that make it a presence on a game table, or as a painted model. Battlefield Role: Restricted Monster Class: Heavy Type: Monster
    £99.50
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    Beta Ray Bill & Ulik Character Pack - Marvel Crisis Protocol
    Beta Ray Bill & Ulik Character Pack - Marvel Crisis Protocol

    Beta Ray Bill & Ulik Character Pack – Marvel Crisis Protocol

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    Players can shatter mountains and break storms in their games of Marvel Crisis Protocol with the new characters introduced in this pack!

    After proving himself to none other than Odin in a duel with Thor, Beta Ray Bill was awarded his own magic hammer for his bravery. Now he travels the galaxy as the defender of all who seek his help, no matter which realm they hail from.

    Joining him is Ulik, the strongest and fiercest of all Rock Trolls. Armed with knuckle dusters made from the same metal as Thor’s mighty hammer, Ulik won’t stop swinging until his foes are smashed to dust.

    Alongside the beautifully sculpted miniatures of these characters, this pack also includes three Team Tactic cards that unlock even more ways for players to use them in battle.

    £32.00
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    Rumbleslam: Greased Lightning Team
    Rumbleslam: Greased Lightning Team

    Rumbleslam: Greased Lightning Team

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    With oil dripping from the excitable little oil bot, the ring will be extra slippery. Mechabjorn brings hydraulic fists ready to beatdown even the biggest of foes. Striking fear into the opposition is the Puncher Bag, a punching bag that punches back! Backing all these up is the ring itself, with the animate Turnbuckle-Up and Followspots. The Dwarves of The Runic Thunder are an inventive bunch and are responsible for many of the mechanical creations that are part of Kaisers Palace. Greased Lightning is an expansion team for The Runic Thunder and brings a whole ring worth of mechanical mayhem. Starting small, the Oilbot keeps the joints of your mechanical constructs lubricated and in tip top condition. They can hand out +AP and +MP counters to their mechanical friends, even if they're not normally able to. You'll need to be careful with them though, if they get too excited they'll spray oil everywhere. Followspots are animate ring lamps. They're in the ring to put the spotlight on friendly wrestlers, letting them use their crowd pleaser for reduced AP costs. They'll definitely want to be using their Shining Spear and Sirius Light Drop, both have +1 to their dice roll making them super consistent. Puncher Bags are an interactive training creation. They're a punching bag that punches back and they've made it their entire personality. Every time they take damage, they throw a punch. Every time they hit with Punch-Out, they hit again. The Turnbuckle-Up is a walking turnbuckle, funnily enough. Wrestlers can climb them the same as a turnbuckle and even deal more damage with their own turnbuckle attacks if the crowd is kind enough. Mechabjorn is the heavy hitter of the set and is part dwarf, part automaton. More than the sum of their parts the Mechabjorn can boost one of their already considerable stats each round. This weight 3 is really the heavy hitter of the team and much more versatile than the Puncher Bag Contains 5 resin miniatures with 5 clear acrylic bases and 5 character cards. NB: The clear acrylic bases may have a coloured peelable protective film.
    £19.99
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    Warhammer: The Horus Heresy - Scorpius Missile Tank
    Warhammer: The Horus Heresy - Scorpius Missile Tank

    Warhammer: The Horus Heresy – Scorpius Missile Tank

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    Rugged and well-suited to high-intensity operations, the Scorpius missile tank is favoured across the Legiones Astartes as a source of manoeuvrable artillery support. Often collectively referred to as 'Whirlwinds', tanks mounted with multi-missile launcher systems are a vital part of any Legion's war machine, providing long-range covering fire and trench-breaking barrages. The Scorpius itself only entered service shortly before the Horus Heresy, created at the behest of the Space Wolves Legion in a campaign against fortified xenos bastion-cities – where its performance quickly saw it approved for widespread use. This multipart plastic kit builds one Legion Scorpius, a mobile artillery piece built on the Deimos-pattern chassis. This tank's turret-mounted missile system is loaded with rotary racks of explosive rockets, ready to saturate whole battlefield zones with a whirlwind of shrapnel and flames. Its launchers can be assembled at a variety of angles, to suggest a devastating volley of direct fire or an arcing salvo of munitions that will wipe out all but the heaviest infantry. In addition to its twin-linked bolter and smoke launchers, this kit includes components to upgrade the Legion Scorpius with an extra pintle-mounted weapon – a havoc launcher, heavy bolter, heavy flamer, multi-melta, or a combi-weapon with five configurations (bolter, flamer, melta, plasma, or volkite) – as well as a searchlight, a dozer blade, a hunter-killer missile, and cosmetic options like towing hooks, sigils, and a choice of a Space Marine gunner, spotter, or closed hatch. NB: Model is supplied unpainted and unassembled
    £33.99
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    Conquest: Old Dominion Karyatids (Dual Kit)
    Conquest: Old Dominion Karyatids (Dual Kit)

    Conquest: Old Dominion Karyatids (Dual Kit)

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    While Hazlia’s Fall and subsequent annihilation of the population of Capitas infused the very stones of Capitas with his power, nowhere was this more evident than in his greatest temples. Here the very blood of Hazlia oozed from the walls, infusing his holiest icons and statuary with a dark parody of life. The beautiful Karyatids that once ringed the great temple’s temenoi have come to life and, in a grotesque parody of their ritual purpose, now hunt down all interlopers in their god’s domain. Only the most zealous and dedicated of Hazlia’s servants can hope to bind these unholy creations in common purpose to unleash their horror upon the battlefield, where missiles creatide of divine blood and sheer spite make a mockery of mortal armor and flesh. Battlefield Role: Brute Regiment Class: Heavy Type: Brute
    £34.99
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    Conquest: Old Dominion Kanephors (Dual Kit)
    Conquest: Old Dominion Kanephors (Dual Kit)

    Conquest: Old Dominion Kanephors (Dual Kit)

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    Deep within the great temples of Capitas, one could find the Telestria, great halls in which people were initiated into the mysteries of Hazlia’s cult. Ringing these richly appointed halls, dozens upon dozens of Kanephors stood guard, bearing the bounty and gifts their lord would shower unto Hazlia’s new initiates. In a dark parody of their former role, these terrifying animate constructs can be unleashed upon the battlefield to deliver their god’s last gift: Death. Battlefield Role: Brute Regiment Class: Heavy Type: Brute
    £34.99
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    Conquest: Old Dominion Mounted Strategos
    Conquest: Old Dominion Mounted Strategos

    Conquest: Old Dominion Mounted Strategos

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    The origins of chivalry and the feudal order can, like almost all institutions of the Hundred Kingdoms, be traced back to the establishment of the Kataphraktoi Taghmata in the Old Dominion. Their cost of their mount, equipment and deployment as well as effectiveness on the battlefield set these warriors on a league of their own. A Mounted Strategos is the epitome of this ancient warrior code, a paragon of a bygone age mounted on his ritual companion, whose faded glory and tattered panoply cannot dim the blazing intellect and sheer will that smolder within this faded vessel. Battlefield Role: Character Class: Medium Type: Cavalry
    £19.99
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    Conquest: Hundred Kingdoms Imperial Ranger Corps (Triple Kit)
    Conquest: Hundred Kingdoms Imperial Ranger Corps (Triple Kit)

    Conquest: Hundred Kingdoms Imperial Ranger Corps (Hunter Cadre / Longbowmen Triple Kit)

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    NB: This is a Triple Kit. It contains 12 Plastic Miniatures and can make your choice of one of three units - Imperial Rangers, Hunter Cadre, or Longbowmen, with the option of making their respective command models. The Imperial Ranger Corps was born in the early years of the Tellian Empire when its expansion gave the Imperial family more lands than it could reasonable and safely manage. A group of expert woodsmen was hired to explore, catalogue, and safeguard these lands. After the fall of the Empire successive Chamberlains have reinforced and expanded the role of the Imperial Ranges, given their intimate knowledge of not only them Imperial Households lands, but all lands in between making them the fearsome force they are today, equally at home on the field as they are in the woods. Battlefield Role: Mainstay Missile Infantry Class: Light Type: Infantry
    £27.99
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    Conquest: Hundred Kingdoms Errant Of The Order Of The Shield
    Conquest: Hundred Kingdoms Errant Of The Order Of The Shield

    Conquest: Hundred Kingdoms Errant Of The Order Of The Shield

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    During the early reign of the Hundred Kingdoms, the Order of the Shield took it upon itself to protect man from its most dangerous predators. Eschewing the combat formations of their predecessors, the Order of the Shield traveled the lands alone and sought to alleviate suffering where they could. The Emperor elevated their Order to the rank of Imperial Magistrates, allowing the Errant Knights of the Shield to work as judge, jury and executioner against all but the most powerful of noble houses. This did not endear them to the nobility, and when the last Emperor died one of their first moves was to seek out and destroy any members of this ancient order. Today they are few and far in between but continue their thankless task of protecting the citizens and peasants of the 100 Kingdoms against all those who would prey upon them, especially the nobility itself. Battlefield Role: Command Upgrade/Officer Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Order Of The Crimson Tower
    Conquest: Hundred Kingdoms Order Of The Crimson Tower

    Conquest: Hundred Kingdoms Order Of The Crimson Tower

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    The Order of the Crimson Tower has taken upon itself to combat one of the great scourges of mankind: War. They have forsaken the notion of eliminating it entirely, instead focusing on ensuring it causes as little collateral damage as possible. Incredibly scrupulous in securing employment, they not only demand their employer have a strong Casus Belli (legal reason for war) but demand from their employers that no looting or pillaging take place. Were they any less effective in combat, these terms would make them incredibly unpopular, but such is their prowess that many lords are willing to forsake the material gains of war in order to secure their service. Battlefield Role: Heavy Shock Cavalry Class: Heavy Type: Cavalry
    £42.50
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    Conquest: Hundred Kingdoms Priory Commander Of The Order Of The Crimson Tower
    Conquest: Hundred Kingdoms Priory Commander Of The Order Of The Crimson Tower

    Conquest: Hundred Kingdoms Priory Commander Of The Order Of The Crimson Tower

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    All of the Orders have adopted a loosely decentralized model of operations for their forces. This is in large part due to the conflicting nature of their goals, but also closely tied to the idealism of their cause and the zeal with which they pursue it. Most Orders forces are concentrated in small groups called cloisters that usually operate from a single fortified monastery or abbey. A Priory Commander is the greatest amongst his peers, elected by them to lead them in combat and represent their interests at the round table of Argem. Battlefield Role: Character Class: Heavy Type: Cavalry
    £20.50
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    Hostage Negotiator Game: Abductor Pack #4
    Hostage Negotiator Game: Abductor Pack #4

    Hostage Negotiator Game: Abductor Pack #4

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    The abductor has hijacked a bus full of people and is making a run for the border. You'll be forced to employ tactics you've never used before and deal with the challenges of negotiating in different locations. Are you up for the challenge? Innocent lives are depending on you. In this pack you will have to deal with a new type of card: "Location Cards." The abductor's bus will need to be stopped, and the all new Tactics Cards are just the thing you need to set up a road block or create a diversion. NB: Requires a copy of the Hostage Negotiator game to play
    £7.25
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    Hostage Negotiator Game: Abductor Pack #3
    Hostage Negotiator Game: Abductor Pack #3

    Hostage Negotiator Game: Abductor Pack #3

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    This time it's different. A member of your own police force has take hostages. He claims he's being framed for the recent murder of the chief, and you're the only one that believes him. Some of the hostages are starting to sympathize with him, making your job more difficult. Everything is riding on your shoulders. In this pack you'll have to deal with hostages that get "Stockholm Syndrome," which means they identify with the hostage taker. Saving those that want want to be saved is hard enough! Will you be up to this new challenge? NB: Requires a copy of the Hostage Negotiator game to play
    £7.25
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    Hostage Negotiator Game: Abductor Pack #2
    Hostage Negotiator Game: Abductor Pack #2

    Hostage Negotiator Game: Abductor Pack #2

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    The Pedersen Twins are trapped in a Port Authority office building after the feds were informed of their latest smuggling operation. They've taken hostages, and now it's up to you to talk them out of making things worse. While facing off with TWO abductors at once, the new "Decide" mechanic will have you weighing your options carefully. The hostages are depending on you! NB: Requires a copy of the Hostage Negotiator game to play
    £7.25
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    Hostage Negotiator Game: Abductor Pack #1
    Hostage Negotiator Game: Abductor Pack #1

    Hostage Negotiator Game: Abductor Pack #1

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    Conner E. Ogden, aka "The CEO", just watched as his company's stock take a nose dive. After being notified by the board of directors that he is being asked to step down, he decided to take matters into his own hands. Now he has hostages at gunpoint and is demanding that things go back to the way they were. In this expansion you'll have access to a resource on the inside. A hostage has found a way to communicate with you. Will you be able to make the most of this advantage? NB: Requires a copy of the Hostage Negotiator game to play
    £7.25