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Murder at the Excelsior Hotel Scenario Pack – Arkham Horror: The Card Game
Arkham Horror LCG, Card & Dice Games, Scenario PacksI have answers. Room 225. Tonight. Come alone. They’re watching. After reports of strange occurrences at Arkham’s most prestigious hotel reach your ears, you are summoned to the location by a mysterious note. You are just beginning to properly conduct your investigation when you suddenly black out. Once you come to, you find yourself standing over a man’s body. Multiple stab wounds perforate his chest and blood covers the floor. What the hell happened? And why can’t you remember a thing? Now as the authorities are on your tail, it is up to your team of investigators to solve the murder and clear your name before you are thrown in prison for the rest of your life. Can you figure out the truth behind this grisly murder? Or will you be the next victim? Investigators must solve the Murder at the Excelsior Hotel in this special scenario for Arkham Horror: The Card Game. With the clock ticking and danger around every corner, can you figure out the truth before time runs out? This scenario can be played as a standalone scenario, or inserted into a campaign as a side-story. NB: This is not a standalone product. A Copy of the Arkham Horror: Card Game Core Set is required to play.£16.99 -
Conquest: Infantry Bases & Stands
Books & Accessories, Conquest, Tabletop GamesExtra / replacement Infantry Bases & Stands for Conquest: The Last Argument of Kings / First Blood Contents:£4.50- 12 Infantry Bases. Dimensions: 27mm per base
- 3 Infantry Stands. Dimensions: 66mm x 66mm per stand
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Conquest: Cavalry Bases & Stands
Books & Accessories, Conquest, Tabletop GamesExtra / replacement Cavalry Bases & Stands for Conquest: The Last Argument of Kings / First Blood Contents:£4.50- 3 Cavalry Bases. Dimensions: 54mm per base
- 3 Cavalry Stands. Dimensions: 66mm x 66mm per Stand
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Conquest: Monster Base & Stand
Books & Accessories, Conquest, Tabletop GamesExtra / replacement Monster Base & Stand for Conquest: The Last Argument of Kings / First Blood Contents:£3.99- 1 Monster Base. Dimension: 100mm
- 1 Monster Stand. Dimension: 110mm x 110mm.
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Chronicles of Crime
Board Games, Family GamesLondon, today. You just left the Police Chief's office. A body was found in Hyde Park, and your boss just made it your case. It's not your first investigation, but something about this one feels worse than usual. You shake off your thoughts, start the engine, and drive to the crime scene. Time to get to work! Chronicles of Crime is cooperative game of crime investigation. Using Scan & Play technology to mix digital and board games, it allows for many crime investigation stories to be told with the same components. Interrogate the suspects, collect evidence, and arrest the murderer before you run out of time!£23.00 -
Conquest: Nords Huskarls
Conquest, Nords, Tabletop GamesWhile raiders might form the bulk of a Nord ‘expedition’, a wise Jarl will always look to secure the services of his Huskarls for a raid before even considering the enterprise. These men are the survivors of a dozen raids, wealthy enough to no longer need to work the fields and instead devote themselves to the pursuit of war exclusively. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry£29.50 -
Conquest: The Spires Biomancer
Conquest, Tabletop Games, The SpiresStanding six feet tall, their spindly bodies have been adapted to the rigors of their academic life. Digestive systems have been reduced to minimize distractions. Their senses, particularly sight and smell, have been enhanced to an astounding degree, so much so that the clothing they wear to battle is designed to reduce the sensory overload, allowing them to focus on the task at hand. Battlefield Role: Character Class: Light Type: Character / Infantry£17.50 -
Conquest: The Spires Abomination
Conquest, Tabletop Games, The SpiresAbominations were originally an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment. Invasive cerebral procedures impairs the cognitive function of the condemned, as chemical and hormonal treatments are applied to make them lose control of their Life-Binding gifts and forcibly bond them to a lower organism. The humble ant’s instinctive hierarchical physiology somehow made it more susceptible to Pheromonic command, forcing the body to respond to orders while allowing compromised psyche trapped within the hellish amalgam only enough control to wail its anguish even while enacting the will of its tormentors. Battlefield Role: Anti-Infantry Monster Class: Heavy Type: Monster£22.50 -
Bananagrams Duel
Board Games, Family GamesDuel is a head-to-head Bananagrams snack for cosy spaces and on-the-go play! It's a two-player word game face-off, where players race to build their own word grid using letter cubes. Bananagrams Duel includes fun banana-shaped theme cards for an added challenge during every round of play. The 24 dice feature all 144 letters from the classic game crafted into a perfect experience for two players!£7.00 -
She-Hulk Character Pack – Marvel Crisis Protocol
Marvel Crisis Protocol, Tabletop GamesJennifer Walters is the cousin of Bruce Banner, the Hulk. After an attempt on her life left her in critical condition, a blood transfusion from Banner infused her with gamma irradiation and transformed her into the savage and sensational She-Hulk.
While she gained much of the superhuman strength of the Hulk, Walters retains her sharp wit and honed sense of justice when she transforms, becoming a less inhibited version of herself. She rarely sees the need to return to her original self, preferring instead to fight crime with her immense strength and durability.
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Conquest: Dweghom Ardent Kerawegh
Conquest, Dweghom, Tabletop GamesMighty warriors in their own right, the Kerawegh are a terror on the field not for their skill at arms, but rather for their ability to channel the faith and fervour of their brethren into harsh battlefield miracles. These savage miracles they are capable of invoking are not taught as there is nothing that resembles a church or structured faith amongst the Kerawegh. They are gifts earned at the very end of their Descent, on the very threshold of Wars primordial prison. Those few amongst the Kerawegh who care to speak of their new-found powers almost invariably describe how the clamour of war that all Dweghom hear throughout the Descent rises to a crescendo the closer one gets to War’s prison. Standing before the Gates, they are assailed with the din of a hundred concurrent battles despite being miles underground. The wisest amongst them suspect that these are the sounds of every battle and combat being fought on the surface, somehow echoing in the threshold of War’s demesne. But what all of them will agree upon is that some portion of their own soul or psyche is moved to respond to these brutal rhythms. Upon their return, they find themselves so intricately attuned to the din of battle that they are somehow capable to project that dreadful power onto those around them. Their already impressive martial prowess is heightened by the song of war, making them an unstoppable force whether in offence or defence. Allies who heed their call are exhilarated by cadence of battle, each blow and cry granting them a reprieve or an opening they can exploit, while a Kerawegh’s foes hear only the screeching cries of breaking arms and the screams of the fallen, a discordant sound that saps their will to fight. Battlefield Role: Character Class: Medium Type: Infantry£17.50 -
Marvel Champions – Wasp Hero Pack
Card & Dice Games, Marvel ChampionsRaised in the Soviet brainwashing program known as the Red Room, Nadia van Dyne spent the first years of her life in training as a deadly elite assassin. After she escaped with the help of a Pym Particle sample, Nadia immigrated to the United States, where she built her own Wasp suit and joined the Avengers, using her powers to fight villains of any size! Drawing on the same size-changing foundation as Ant-Man, Wasp nevertheless boasts her own unique powers, setting up the perfect strike and executing her plans flawlessly. The Wasp Hero Pack for Marvel Champions: The Card Game includes a 40-card pre-built deck featuring the Aggression aspect that’s ready to play right out of the pack, and whether you’re most excited to jump into action as Wasp or add new cards to your other heroes, you’ll find plenty to enjoy within this expansion. NB: Marvel Champions: The Card Game Core Set is required to play£9.99 -
Dobble: Harry Potter
Card & Dice Games, Family GamesThe wizarding world of Harry Potter meets the smash-hit game of speedy observation! Can you spot the single matching magical image between two cards?£7.99 -
Conquest: Hundred Kingdoms Militia Bowmen
Conquest, Hundred Kingdoms, Tabletop GamesNB: You may receive a Dual Kit box of Militia or Militia Bowmen which allows you to make either unit The Militia Act has been one of the most stabilizing and far reaching reforms ever implemented in the Hundred Kingdoms, curbing the power of the noble lords, while helping the population defend itself against outside threats. This holds doubly true in the old imperial province of Braeonia, where the peasantry has mastered the use of the longbow. Battlefield Role: Mainstay Ranged Infantry Class: Light Type: Infantry£27.99
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