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    Vampire: The Eternal Struggle (VTES) - First Blood Ventrue Deck
    Vampire: The Eternal Struggle (VTES) - First Blood Ventrue Deck

    Vampire: The Eternal Struggle (VTES) – First Blood Ventrue Deck

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    First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards from other sets. Clan Ventrue are the "blue bloods", the self-proclaimed rulers of all vampires and mortals. They seek to lead by any means necessary – manipulating the weak, destroying the strong. This deck is very all-round, with a strong offence with both bleeding and political actions, and a stable defence with Fortitude combat cards and effective reactions.
    £5.99
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    Vampire: The Eternal Struggle (VTES) - First Blood Tremere Deck
    Vampire: The Eternal Struggle (VTES) - First Blood Tremere Deck

    Vampire: The Eternal Struggle (VTES) – First Blood Tremere Deck

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    First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards from other sets. Clan Tremere are vampiric warlocks, masters of rituals of Blood Sorcery. Their powers make them arrogant and deadly, and they always lust for more occult lore. This deck hits with a “bruise and bleed” tactic, trying to scare off blocking attempts with superior combat skills. It has a strong defensive module based on the Auspex discipline.
    £6.25
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    Vampire: The Eternal Struggle (VTES) - First Blood Toreador Deck
    Vampire: The Eternal Struggle (VTES) - First Blood Toreador Deck

    Vampire: The Eternal Struggle (VTES) – First Blood Toreador Deck

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    First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards from other sets. Clan Toreador are artists and divas, obsessed with beauty and passion. They are the social elite among the undead, mesmerizing and awestriking to behold. This deck uses a “lock and bleed” tactic to trick its way through enemy defences. It does damage with both bleeds and political actions, and has a light defensive module.
    £5.99
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    Vampire: The Eternal Struggle (VTES) - First Blood Nosferatu Deck
    Vampire: The Eternal Struggle (VTES) - First Blood Nosferatu Deck

    Vampire: The Eternal Struggle (VTES) – First Blood Nosferatu Deck

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    First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards from other sets. Clan Nosferatu are horrors, grotesquely deformed by the Embrace. They hide in shadows and underground darkness, commanding animals as spies and allies in battle. This deck is all-round – it has stealth to land key actions with precision, a strong reaction module and a brutal Animalism combat package.
    £6.25
  • Sold out
    Chronicles of Crime: 1400

    Chronicles of Crime: 1400

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    It is the year 1400 and you are Abelard Lavel, a knight living in Paris. Since you were a child, strange prophetic dreams of past and future crimes have haunted you. You managed to put your power to good use, solving mysteries that nobody else could. Now thanks to your growing reputation, the people of Paris seek your help. Will you come to their aid? The Chronicles of Crime: 1400 standalone game brings back well-known mechanisms of the original Chronicles of Crime game while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed. During your investigation, you can also count on your family members to share their knowledge with you. You can ask your uncle, a monk who has a wealth of knowledge about written texts, your sister a merchant who knows something about almost any object you’ll find or even your brother, a king’s spy, who knows a story or two about many of the people you will meet. Finally, your faithful dog is always willing to trace a suspect for you, just bring him an item belonging to the person in question and he’ll track them down! NB: This game requires an app to play, but once downloaded no Internet connection is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app.
    £15.99
  • Sold out
    Cartographers: A Roll Player Tale game

    Cartographers: A Roll Player Tale

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    Queen Gimnax has ordered the reclamation of northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Gimnax’s edicts announce which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, and so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the Queen’s desired land and you will be declared the greatest cartographer in Nalos. In Cartographers, players compete to get the highest reputation at the end of four seasons. Each season, players draw on their map sheet and score against unique conditions at the end of the season. The player with the highest reputation at the end of the year is declared the winner.
    £19.99
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    ECLIPSE: Second Dawn For The Galaxy (2nd Edition)
    ECLIPSE: Second Dawn For The Galaxy (2nd Edition)

    ECLIPSE: Second Dawn For The Galaxy (2nd Edition)

    Eclipse places you in control of a vast interstellar civilization. Explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavours. Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn. This new edition features new components and thoughtfully revised content, incorporating material from former expansions to create the best possible updated version of the game.
    £114.99
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    Conquest: Hundred Kingdoms Mercenary Crossbowmen
    Conquest: Hundred Kingdoms Mercenary Crossbowmen

    Conquest: Hundred Kingdoms Mercenary Crossbowmen

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    The crossbow represents a significant technological improvement over the bow and longbow. While some could argue that the longbows increased range and rate of fire outclass the crossbow, mastery of that massive weapon requires years, while a man can learn to competently care for and use a crossbow in a matter of days. Battlefield Role: Armour Piercing Missile Infantry Class: Light Type: Infantry
    £22.99
  • Sold out
    Kodama 3D Board Game
    Kodama 3D Board Game

    Kodama 3D Board Game

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    In Kodama 3D, players will grow trees in three-dimensional space. Players move Kodama pieces around a grid of branch tiles to pick the branches they want to add to their tree. When players have placed 12 tree branches, score all goal cards. The player with the most victory point wins. All the fun and beauty of Kodama: The Tree Spirits brought to the third dimension!
    £18.99
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    Tiny Towns Board Game

    Tiny Towns Board Game

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    Who will build the best Tiny Town? You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilisation hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins...simples.
    £28.50
  • Sold out
    Conquest: The Spires Vanguard Clones
    Conquest: The Spires Vanguard Clones

    Conquest: The Spires Vanguard Clones

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    Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens. Used for delicate tasks requiring initiative, intelligence and dexterity, Clones are invariably much more resource intensive to gestate and develop than Drones. Given this understanding and witnessing the prevalence of Drones within the observed Spire forces, it would be easy to surmise clones are rare within Spire society. Nothing could be further from the truth. Battlefield Role: Elite, Anti-Infantry Class: Medium Type: Infantry
    £27.99
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    The Crew Quest For Planet Nine Card Game UK
    The Crew card game, english version, quest for planet 9

    The Crew – The Quest For Planet Nine (English Version, Kosmos Games)

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    Astronauts wanted! Scientists say there is a mysterious ninth planet located at the edge of our solar system. But despite all of their efforts, so far they have been unable to provide substantial evidence of its existence. Join this exciting space adventure to find out if the theories are just science fiction or if you will discover Planet Nine. In this card game you need to complete 50 different missions as you travel across the solar system. But you will only succeed if you can work together as a team. To master the challenges and achieve your mission, communication will be essential — but in space, things can be more challenging than expected ... This is the highly anticipated English language version of the hit game - check out Board Game Geek for more info.
    £11.50
  • Sold out
    Bruxelles 1897 Card Game

    Bruxelles 1897 Card Game

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    In 1897, Art Nouveau is taking over the streets of Brussels as the World's Fair opens its doors. The time has come to cement your name in the History of Art. To achieve all of this, you must construct magnificent buildings, create, sell and exhibit works of art, and shake hands with the city's noblemen. A game of Bruxelles 1897 is played over 4 rounds. A round consists of a variable number of turns. In this version, the different actions are represented by Action cards which are aligned in 4 columns. At the beginning of the game, each player has 5 Architect cards in hand. These cards have different values on them, ranging from 1 to 5, and you'll use them to perform actions in the Art Nouveau and Brussels areas. To perform an action in the Art Nouveau area, you must replace one Action card by one of your Architect cards and pay the latter's value. Actions in the Brussels area are free but they require an increasing number of Architect cards to activate, and you risk one of them being sent to prison. The different actions score you victory points throughout the game or help you to advance on the different tracks. These tracks also score you points at the end of the game, depending on the strategies you choose to adopt. When all players have passed, the round ends. Now, the different majorities are calculated. At the end of the round, the position of the Architect cards in the Art Nouveau area determines the majorities, which in turn grant bonuses and/or victory points. At the end of the fourth round there is a final scoring phase. The player with the most points is the winner.
    £20.00
  • Sold out
    Galaxy Trucker Board Game

    Galaxy Trucker Board Game

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    In a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell. Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first? Of course you can. Become a Galaxy Trucker. It's loads of fun. Galaxy Trucker is a tile laying game that plays out over two phases: building and flying. The goal is to have the most credits at the end of the game. You can earn credits by delivering goods, defeating pirates, building an efficient ship, and being the furthest along the track at the end of the flying phase. Building happens in real time and has players build their personal space ships by grabbing tiles from the middle of the table before the timer runs out. Tiles start out facedown so they won't know what they have until they take it, but they may choose to return it faceup if they don't want it. They must place the tiles they keep in a legal manner in their space ship. Usually this just means lining up the connectors appropriately (single to single, double to double, universal to anything) but also includes proper positioning of guns and engines. Tiles represent a variety of things including guns, engines, storage containers, crew cabins, shields, and batteries. They may also peek at the cards they will encounter in phase 2, but they must sacrifice building time to do this. At any time players may call their ships finished and take an order marker from the center. Once building is completed, and ships have been checked for errors, the flight begins. The flight cards are shuffled and player markers are placed on the flight board according to the order markers taken. Cards are revealed one at a time and players interact with them in order. They may include things such as pirates, abandoned vessels, disease outbreaks, meteor showers, worlds with goods to pick up, player-on-player combat zones, and other various things. Most of the cards will cause players to move back on the flight track and they must decide if the delay is worth their efforts. When all the cards are encountered players sell any goods they have collected, collect their rewards for finishing in first, second, or third place or having the most intact ship, and then lose some credits for damaged components. Space can be a very dangerous place and it is not uncommon to see your ship break into smaller and smaller pieces or lose some very valuable cargo off the side. If your ship gets damaged too much you can get knocked out of the race, so be careful! 3 rounds of this are done, and in each round players get a bigger board to build a ship that can hold more components. After the 3rd round the player with the most credits wins!
    £32.00
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    Sleeve Kings: "XXL Super Large" Sleeves - perfect sleeves for Marvel Crisis Protocol
    Sleeve Kings: "XXL Super Large" Sleeves - perfect sleeves for Marvel Crisis Protocol

    Sleeve Kings: “XXL Super Large” MCP Sleeves (101.5x153mm) – 110 Pack

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    Finally found the perfect value sleeves for the extra large character cards in Marvel Crisis Protocol! Introducing the "XXL Super Large" sleeves from Sleeve Kings. These are very, very good quality; thicker than other "standard" sleeves as most brands are 40 microns thick, a few are even 50 microns. These are 60-microns thick which is 50% more than most! You also get 10% more sleeves than other brands. Most sleeves come 100 to a pack whereas these give you 110. Just one pack will be more than enough for your growing Marvel Crisis Protocol collection. And lastly, they are super strong.
    £3.99