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    Star Wars: Jabba's Palace - A Love Letter Game
    Star Wars: Jabba's Palace - A Love Letter Game
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    Star Wars: Jabba’s Palace – A Love Letter Game

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    The lair of the galaxy's most notorious gangster is a place of danger and deception... In Jabba's Palace: A Love Letter Game, players compete using members of the Rebel Alliance and denizens of Jabba's Palace to outwit and outlast one another. In a quick card game of rebel bravery and vile deceit, can you carry out your agenda while outthinking your foes?
    £13.50
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    Flesh & Blood TCG: Everfest First Edition Booster Box
    Flesh & Blood TCG: Everfest First Edition Booster Box
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    Flesh & Blood TCG: Everfest First Edition Booster Box

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    Step right up, step right up! The greatest show in Rathe is coming to a town near you! Everfest is a supplementary booster set, designed to expand constructed with new cards for every hero in the game. Within the bustling grounds of the Everfest carnival, all fashion of performers, peddlers, and frolicking fun is to be found. Will you find fun, fame, or good fortune in the carnival slot of your Everfest booster pack... or perhaps take center stage and become the star of the show?
    £64.99
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    The Wally Squad - Judge Dredd Miniatures Game
    The Wally Squad - Judge Dredd Miniatures Game
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    The Wally Squad – Judge Dredd Miniatures Game

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    "Me? I’m nobody. A ghost. A hole in the crowd… a big, fat zero." There are some criminal investigations that require intelligence gathering, where the presence of a uniformed Judge brandishing a Lawgiver is not appropriate. For these activities the Justice Department has formed an undercover division known informally in the Department as the ‘Wally Squad’. These Judges adopt civilian garb and move amongst the street life of Mega‐City One always on the lookout for leads on criminal activity. If required, they will infiltrate gangs and criminal organisations on highly dangerous undercover missions. Activities like these are abhorrent to most Street Judges who tend to view their Wally Squad colleagues as necessary ‘oddballs’. Whilst some undercover operations can be concluded in a short time, dedicated squad members have been known to spend years on a case, all the time maintaining a false identity. There is a danger in such deep cover that some Wally Squad members, such as the infamous Lenny Zero, have had their outlook and life values completely changed. Their beliefs have been sequestered by the roles they are playing, and many have ‘gone rogue’ working out of sight, but not out of mind, of the Justice Department. A Judge gone rogue can become the most dangerous of criminals. Here we present three of the most infamous members of the Wally Squad. Dirty Frank: Originally a respected Street Judge, Frank now appears to be a deeply unhygienic lunatic living in ‘Low Life’, the Mega-City One’s most crime-ridden area. Jack Point: A deep cover Wally Squad Judge, Jack is a follower of the Church of Simpology. Despite this, Jack is an effective and dangerous operative. Aimee Nixon: An ‘A’ grade cadet, Nixon joined the Wally Squad and was mentored by Dirty Frank.
    £10.50
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    Judge Dredd: Mega-City Robots
    Judge Dredd: Mega-City Robots
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    Mega-City Robots – Judge Dredd Miniatures Game

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    Most Mega-City citizens are generally too lazy to get off their backsides and do the menial work performed by these semi-sentient robots. Robots have 'AZI-MOV protocols' forbidding them from harming a human. Yet, some break their programming. Mega-City One has been hit with two major robot-related conflicts. The first was initiated by the rogue 'Call-me-Kenneth' unit. A bloody campaign of extermination against the 'Fleshy Ones' ensued. The second was precipitated by the arch-criminal Nero Narcos, who unleashed hordes of Assassinator Droids in his bid to seize control of Mega-City One. Despite these incidents, robots continue to be an indispensable part of Mega-City life. With Mega-City One's population decimated by recent events the presence of robots as a tireless workforce has become ever more important.
    £23.99
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    Klegg-Hai! - Judge Dredd Miniatures Game
    Klegg-Hai! - Judge Dredd Miniatures Game
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    Klegg-Hai! – Judge Dredd Miniatures Game

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    "Klegg-Hai!, Klegg-Hai!, Klegg-hai!" This chilling alien battle cry has echoed across a universe of battlefields, heralding the arrival of the nightmarish Klegg. Mercenary warriors over ten feet tall and resembling an enormous bipedal Crocodile. The Klegg are utterly ruthless in the art of war; surrender is futile as prisoners are not taken – they are eaten! The Klegg first roamed the streets of the ‘Big Meg’ during the corrupt reign of Judge Cal. So feared were these vicious extra-terrestrial carnivores that Dredd’s victorious Judges attempted to exterminate every last Klegg in the city. Despite this, the Klegg are born survivors and small groups can still be found deep in the ruins and slum blocks, ready to fight just for the pleasure of killing or selling their skills to any underworld maniac prepared to pay them in fresh meat!
    £18.50
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    Warhammer Fantasy Roleplay - Altdorf: Crown of the Empire
    Warhammer Fantasy Roleplay - Altdorf: Crown of the Empire
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    Warhammer Fantasy Roleplay – Altdorf: Crown of the Empire

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    NB: All orders of this product include a PDF copy which will be sent via email within 24 hours of receiving your order.

    Altdorf is the capital city of the Empire and the birthplace of Sigmar Heldenhammer. It is the most populous city in the Old World, and the site of several famous and majestic landmarks. The Imperial Palace and the Grand Cathedral of Sigmar are monumental edifices, larger than whole districts of smaller cities. The Colleges of Magic tower over the banks of fog that blow in off the Reik, venting gouts of sorcerous fire and fume. Altdorf has another side to it, in the teeming rookeries of the East End and the bustling Dockland to the north, gangland intimidation and revolutionary fervour are felt more keenly than the word of Sigmar’s priests, or the rule of the Emperor’s laws.

    Altdorf: Crown of the Empire is a fascinating and entertaining 224-page guidebook to the capital. Standing on the confluence of two of the greatest rivers in the Empire, Altdorf is a nexus of power: government, religion, magic and military. Each district is carefully detailed with a wide variety of locations, plot hooks, and NPCs. A beautifully illustrated map, provided with both GM and Player versions, shows off the expansive city in exquisite detail. Whether Players wish to explore the Street of a Hundred Taverns, involve themselves in intrigues at the Imperial Palace, seek to topple the established order alongside Altdorf’s revolutionary factions, or dominate the city’s underworld as part of the warring dockland gangs, the book has all you need.

    Altdorf: Crown of the Empire is extensively researched; combining details derived from over 30 years, including stories, sourcebooks, and roleplaying scenarios, with new material to create the ultimate sourcebook for thrilling adventures in the capital. Old favourites such as ‘Filthy’ Harald Kleindeinst and Rosanna Ophuls are updated to be used in the fourth edition of Warhammer Fantasy Roleplay. Characters from Warhammer Fantasy Battle with links to Altdorf, such as Reiksmarshal Kurt Helborg and Supreme Patriarch Thyrus Gormann, are described in detail. A host of new NPCs have been added to illustrate the vast diversity of folk who call the capital their home.

    Whilst Altdorf: Crown of the Empire contains enough plot hooks and interesting locations to be the site of hundreds of adventures, it is also a perfect complement to the Enemy Within campaign. The Characters may turn the fleeting visits to Altdorf described in Enemy in Shadows, Death on the Reik and Power Behind the Throne into detailed explorations. The capital will also play a pivotal role in the forthcoming fifth part of the campaign, Empire in Ruins.

    Altdorf: Crown of the Empire is an excellent and entertaining addition to any gaming table. Packed with esoteric lore, suspicious NPCs, distinctive locations, and intriguing adventure hooks, it is the perfect guide with which to add additional depth and detail to your games of Warhammer Fantasy Roleplay!

    £33.50
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    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Banu Haqim Preconstructed Deck
    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Banu Haqim Preconstructed Deck
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    Vampire: The Eternal Struggle (VTES) – Fifth Edition: Banu Haqim Preconstructed Deck

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    The Children of Haqim were once a reclusive sect of vampiric warriors, sorcerers and assassins. In modern nights, they are torn between that heritage and an obsession for moral codes and swift justice. In vampire society, their role is often to enforce the law. Someone is always guilty, and the guilty must be punished. This deck focuses on consistent aggression. Your minions act quickly, hide in shadows and wield powerful Blood Sorcery. They are well-suited to hunting down enemy minions or striking directly at your opponent’s influence. Your defense is limited but strong, putting down threats preemptively and punishing attacks on your domain. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play.
    £14.99
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    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Brujah Preconstructed Deck
    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Brujah Preconstructed Deck
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    Vampire: The Eternal Struggle (VTES) – Fifth Edition: Brujah Preconstructed Deck

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    Clan Brujah are troublemakers, always questioning authority. They tend to Embrace anyone with a strong cause and a loud voice to their ranks, be it teen punks, gang members or any kind of activists. While many Brujah are skilled with words, they are also quick to rage – difficult debates are often best solved with a blur of fists! This deck relies on combat supremacy. Your minions’ skills in Celerity and Potence will scare your opponents from blocking your Presence-fueled bleed actions. For defense you apply surprise Anarch tricks, or assault other minions directly, mangling them into the ground before they become a threat. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play.
    £14.99
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    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Gangrel Preconstructed Deck
    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Gangrel Preconstructed Deck
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    Vampire: The Eternal Struggle (VTES) – Fifth Edition: Gangrel Preconstructed Deck

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    Clan Gangrel are outsiders, roaming wilderness and suburbs, straying from politics and intrigue. They keep in tune with nature and with their Inner Beast, and they value their freedom and are prepared to fight for it. The clan has now joined the Anarch Movement – they will not be pushed around, and their claws run deep. This deck takes a defensive stance, planning for the late game while occasionally hitting opponents with precise attacks where it hurts the most. Your strengths are animal companions, Anarch tactics and the Protean shape-changing powers of your minions, which help to pass blockers, intercept enemies and excel in combat. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play.
    £14.99
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    Vampire: The Eternal Struggle (VTES) - Fifth Edition: The Ministry Preconstructed Deck
    Vampire: The Eternal Struggle (VTES) - Fifth Edition: The Ministry Preconstructed Deck
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    Vampire: The Eternal Struggle (VTES) – Fifth Edition: The Ministry Preconstructed Deck

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    The clan of faith, the clan of lies – the most light-fearing vampires are known by many names, currently preferring "The Ministry". They revel in sin and seek to cross all boundaries, the holier the better. They want everyone to join in, using their powers of deception to lure innocent victims into misery. This deck delivers a steady stream of mischief on your enemy, with tactics both direct and indirect. Your vampires do anything to elude defenders – sneaking, hypnotizing, even shape-changing! Your defense is limited, but you have some Anarch tricks up your sleeve. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play.
    £14.99
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    Machinations Through Time Scenario Pack - Arkham Horror: The Card Game
    Machinations Through Time Scenario Pack - Arkham Horror: The Card Game
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    Machinations Through Time Scenario Pack – Arkham Horror: The Card Game

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    There Has Been a Distortion in Time... Something is wrong. Nobel Award-winning scientists and their revolutionary discoveries have vanished. This ripple in reality is a loss for humanity, and it must be restored. In Machinations through Time, a unique 78-card scenario for Arkham Horror: The Card Game, investigators travel through the past, present, and future to repair the broken timeline, while the minions of Tindalos hound them relentlessly. This scenario can be played with 1-4 investigators as a standalone scenario, or inserted into a campaign as a side-story. With three copies, it can also be played with 3-12 investigators in Epic Multiplayer Mode.
    £17.50
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    Arkham Horror: The Card Game - Edge of the Earth Campaign Expansion
    Arkham Horror LCG - Edge of the Earth Campaign Expansion
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    Arkham Horror: The Card Game – Edge of the Earth Campaign Expansion

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    Deep within the icy, barren continent of Antarctica lies a secret: one so ancient and profound, it threatens to tear apart our very understanding of the planet we call home. When a professor and his student finally come clean about the truth between the tragedy of their recent expedition into the heart of Antarctica, their warning goes unheeded. And so investigators decide to follow in their footsteps—to venture into the frozen wilds; into deserted, alien cities and across treacherous peaks—and to discover the truth that could end the world as we know it. In the Edge of the Earth campaign expansion, one to four investigators embark on a dangerous expedition consisting of anywhere between four and ten scenarios. Who in their team will make it back alive? Who will perish in the icy depths? And what will they discover in the phantasmal depths of their own madness?
    £52.99
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    Arkham Horror: The Card Game - Edge of the Earth Investigator Expansion
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    Arkham Horror: The Card Game – Edge of the Earth Investigator Expansion

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    In the far, uncharted reaches of the Earth, there dwell unspeakable things - ancient nameless beings whose very existence tear at the fabric of reality. But there are those who would stand against such horrors for the good of all humanity...or perhaps for a quick profit. This expansion introduces five new investigators and a wealth of new player cards and customization options to the game, including new multi-class cards. Stand toe-to-toe with the toughest of foes as the mechanic, Daniela Reyes; read the stars as the astronomer, Norman Withers; seek out a fortune as the archaeologist, Monterey Jack; fulfill an ultimate destiny as the martial artist, Lily Chen; and wheel and deal as the salesman, Bob Jenkins. The Edge of the Earth investigator expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.
    £34.99
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    Rumbleslam: 2 Player Starter Set (2nd Edition)
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    Rumbleslam: 2 Player Starter Set (2nd Edition)

    Welcome to the ring! The spotlights are on, the confetti cannons are loaded, and the mages have had their staffs taken away. The world of RUMBLESLAM awaits! The original game of fantasy wrestling is here. Join in on fast paced high action gaming as goblins jump off the turnbuckles, dark elves bounce from the ropes, and dwarfs pick up werewolves to throw out of the ring! This starter set includes everything you need to get started with the game, including 2 teams, playmat, rulebook, tokens, dice and more. There is over £75 of Rumbleslam kit in this set! NB: This is the 2nd Edition version with the updated & improved rulebook :)
    £35.50
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    Rumbleslam Back Alley Brawl Expansion

    You want to take this outside?! Get down and dirty in the back alley because some feuds can only be solved outside of the *safe* confines of the RUMBLESLAM casinos. Back Alley Brawl is the first expansion to RUMBLESLAM. It includes new ways to play the game, compatible with the base rules and with all wrestlers. You can pick up and throw trash at your opponents, use the crowd to beat them up, and even deliver the final coup de grace and finish them off. Rules for three game modes are included in the set, including the classic Back Alley Brawl, the manic Taking Out The Trash, and the all-round madness of Super Streetslam II. The box includes no less than eleven highly detailed resin pieces to represent trash of differing weights. From a bin full of half-eaten tacos, to a cauldron of Mana Mania Muscle Maker, all the way up to Lord of Anarachy’s famous motorbike and Ronnie Salvage’s car! Each one comes with clear acrylic bases to be used as full gaming pieces in their own right, and not just awesome displays. The box also includes an Urban Ring neoprene mat for setting the scene just right. With car parking lines painted on and makeshift turnbuckles held together with barbed wire, it makes the perfect setting for a down and dirty match. Back Alley Brawl contains 11 resin miniatures supplied unpainted and unassembled with clear acrylic bases, 1 neoprene RUMBLESLAM gaming mat, and 2 rules cards.
    £23.99