Final Girl: Madness In The Dark – Feature Film Box Expansion
NB: This Series Two Feature Film box is not playable by itself and requires you to also own the Core Box.
The Ratchet Lady is in a mood. She’s performing her own brand of therapy on the victims, turning them into bloodthirsty maniacs. You’ll have to decide if you want to try to calm them down or kill them before they can kill you. But the only way to really stop them will be to put down the Ratchet Lady herself.
Wolfe Asylum seems harmless and like a typical mental institution to outsiders. Inside lies something very different. There’s medicine and other drugs inside that can, shall we say, amplify your abilities. But at what cost? When the choice is death or a potential side effect, it really isn’t a choice at all. Down the hatch!
You may also like
Final Girl: A Knock At The Door – Feature Film Box ExpansionBoard Games, Card & Dice Games
NB: This Series Two Feature Film box is not playable by itself and requires you to also own the Core Box.What horror game would be complete without a home invasion? The Intruders are here. Face not one, not two, but THREE killers. You thought one was hard, but you’re really going to have to stay on your toes against these murderous menaces. Wingard Cottage offers a new challenge with unique events and a new crafting mechanism that lets you take ordinary items and turn them into epic weapons. Stick with that knife or scrounge up some wood and nails to craft The Obliterator? It will be up to you, just make the call before it is too late!
Final Girl: Into The Void – Feature Film Box ExpansionBoard Games, Card & Dice Games
NB: This Series Two Feature Film box is not playable by itself and requires you to also own the Core Box.It’s kill or be killed in when you’re being hunted in space! The Evomorph will evolve over the course of the game and features a “vanishing” mechanic where it will disappear into the ventilation shafts only to return when you least expect it… or perhaps if you plan it right, into a well-laid ambush! Your ship, the ‘Konrad’, requires keycards that can be used to access different parts of the ship. Will you kill your foe the old-fashioned way? Self-destruct the ship and escape? Or perhaps you’ll try to airlock the killer into the void!