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    Armies Legions & Hordes book by Dave Taylor Miniatures

    Armies & Legions & Hordes Book by Dave Taylor (Hardback)

    ARMIES & LEGIONS & HORDES by Dave Taylor, a stunning 176-page printed hardback book 10,000 miniatures and more! That’s how many wargaming models Dave Taylor has painted over the last 27 years. That’s dozens of armies, for some of the most popular wargames systems (and some of the most obscure, too!). Some of these have been commissions and others have been personal projects. During that time, he has had a LOT of conversations about the “what”, “why”, and “how” of the inspiration, preparation, and motivation for such large projects. Dave decided it was high time he wrote all these things down, compiling decades of knowledge about completing wargaming armies on a regular basis. He also thought it would be cool to include detailed photographs of his more popular projects such as the Genswick 33rd Rifles, his Warlord Titan, and his Nuln Empire army. ARMIES & LEGIONS & HORDES covers topics including:
    • Inspiration
    • Aims
    • Expectations
    • Planning
    • Motivation
    • Triumph!
    The book also contains contributions from some of his favorite army painters including Ash Barker from Guerrilla Miniature Games, Mel Bose from The Terrain Tutor, Joel Moon from the Mordian 7th blog, and John Lyons from Beasts of War.
    £35.00 £29.95
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    The League of Fatties expansion pack Dredd Miniatures Game

    The League of Fatties – Judge Dredd Miniatures Game

    In the 2080s speed and volume eating, ‘scoffing’, became a competitive sport and extreme obesity became the desired body image for many Mega-City citizens. In retaliation to the percieved injustice of the food restrictions following the Apocalypse War, militant elements of the obese founded the ‘League of Fatties’ believing they had an inalienable right to food, which they would take by any means necessary. Whilst an individual Fattie might seem a less than threatening figure, the first food raids saw massed wedges of obese activists trundling forward supported by their BeliWheels®. With their layers of flab providing a natural armour against anything but the most lethal weapons, little could stop them once momentum was gained. Large numbers of ‘Skinnies’ and ‘Bones’ were crushed in the stampedes and from belly flops but, after the death of several Judges trying to protect a food storage facility, a crackdown was swift. Most Fatties were confined to special Fat Blocks, kept on strict diets for the maintenance of public order and their own protection until their weight fell below the 300-kilogram mark.
    £20.00 £17.95
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    Judge Dredd Miniatures Game Block Gang Reinforcements

    Block Gang Reinforcements – Judge Dredd Miniatures Game

    The ranks of the many Mega-City One gangs are made up of juves, punks, and lieutenants amongst others. Starting as early as the tender age of six years old, the majority of juves carry melee weapons although some may have low-grade firearms. Low-level gang members, punks are the foot soldiers of the organisation, acting as extra muscle when necessary. Gang lieutenants coordinate the day-to-day activities of the gang and are usually permitted to organise heists and run their own rackets as long as they bring in the creds and continue to show respect and fealty to the boss.
    £10.00 £8.50
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    lock Gang expansion pack Dredd miniatures game

    Block Gang Expansion Pack – Judge Dredd Miniatures Game

    With unemployment and boredom rife in Mega-City One, many citizens, especially juves, join gangs. Many gangs identify with and recruit solely from a single block, whilst others pull in members from all across the city, attracted to the gang’s philosophy, colours, or charismatic leader. Many gangs will simply protect their own territory and try to take control of the local ‘black economy’ of illegal drugs and other banned substances such as tobacco, sugar, Umpty Candy and 20th-century comic books. Other gangs identify with causes or crazes, including the many anti-robot and anti-mutant outfits such as the ‘Neon Knights’ and ‘Purity First’ or anti-Judge and pro-democracy terrorism like the ‘Total War’ group. Others go on to specialise in organised crime such as body-sharking, organ-legging, alien- and perp-running!
    £20.00 £17.25
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    Denizens of Mega City One Expansion Pack

    Denizens of Mega City One Expansion – Judge Dredd Miniatures Game

    A hotbed of unemployment, boredom and crime Mega-City One is home to the wild, the weird and the dangerous. Citizens who cannot handle the pressures of the 22nd century succumb to Future Shock Syndrome – a condition known as going ‘Futsie’ – setting out on a frenzy of violence. The thinly stretched Justice Department cannot be everywhere. Vigilantes such as ex-Judge Karl Raider are not uncommon, targeting criminal elements and becoming targets themselves for the Judges. Oola and Homer Blint are, on the face of things, a perfectly well-adjusted couple. However, Oola is one of Mega-City One’s most prolific serial killers, known as the ‘Angel of Mercy’ whilst her husband and accomplice, Homer, is a prominent bat glider. Mortal enemies of Mega-City One following the destruction of East-Meg One in the Apocalypse War, Sov agents persistently try to destroy the Big Meg. Be they sleeper agents or genetik construkts they are an invisible yet very deadly threat...
    £20.00 £17.25
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    Street Judges Expansion Pack - Judge Dredd Miniatures Game

    Street Judges Expansion Pack – Judge Dredd Miniatures Game

    To the average Mega-City One inhabitant, the most obvious symbol of the power and authority of the Justice Department is the Street Judge. These formidable individuals are responsible for the strict enforcement of the law on the dangerous streets of the ‘Big Meg', where they act as judge, jury and executioner. Crimes ranging from littering to first-degree murder fall within their remit and the punishments of a perpetrator can vary from a stern word of admonition, a crack on the head with a daystick, to imprisonment in an isolation cube or, in the most serious cases, a Lawgiver execution round. Becoming a Judge is a lifelong undertaking and many individuals falter on the arduous path. Some end up on the streets disenchanted and bitter at what might have been whilst for many Street Judges Resyk will be their final destination.
    £20.00 £17.25
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    Arch Villains of Mega City One Judge Dredd Miniatures Game

    Arch Villains of Mega City 1 – Judge Dredd Miniatures Game

    Mega-City One has been the target of violent coups, crime wars, otherworldly onslaughts and foreign invasions – each being the brainchild of a villain wanting to see the city, Justice Department and/or Dredd himself perish... Sov agent Orlok the Assassin nearly brought the city to its knees with the Block Mania drug – a deadly precursor to the invasion from East-Meg forces. Judge Death, a Dark Judge from Deadworld, where life itself is considered a crime and the sentence is death. The sole surviving member of the infamous Angel Gang, Mean Machine Angel is a psychopath with a dial on his forehead regulating his anger levels! Judge Grice was a disgraced Judge who broke out of the high-security prison on the Saturn moon of Titan. He became de facto Chief Judge during his bloody coup. Crime Lord Nero Narcos unleashed what is sometimes referred to as the Second Robot War, tearing the Justice Department apart with his army of lethal drones, and booby-trapping the Judges’ Mark II Lawgivers.
    £20.00 £17.25
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    Wingspan board game
    Wingspan board game

    Wingspan Board Game

    Wingspan is a competitive, medium-weight, card-driven, engine-building board game from designer Elizabeth Hargrave and Stonemaier Games. It is the winner of the prestigious 2019 Kennerspiel des Jahres award. You are bird enthusiasts; researchers, bird watchers, ornithologists, and collectors, seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
    • Gain food tokens via custom dice in a birdfeeder dice tower
    • Lay eggs using egg miniatures in a variety of colours
    • Draw from hundreds of unique bird cards and play them
    • The winner is the player with the most points after 4 rounds.
    £52.99 £48.75
  • New
    Root board game the riverfolk expansion
    Root board game the riverfolk expansion

    Root Board Game – The Riverfolk Expansion

    In Root: The Riverfolk Expansion, meet two new factions, three new Vagabond variants, and exciting new game modes! There are more screen-printed warriors and all the pieces needed to play with up to six players. Mixing in the new factions means there are dozens of new faction mixes, and the Mechanical Marquise faction offers new cooperative or competitive modes. Play as the Lizard Cult. Indoctrinate the dispossessed creatures of the woods, and spread your creed far and wide. Play as the Riverfolk Company. Capitalise on crisis. Offer services, and expand your trade operations to secure your status as a merchant king. Play as the Second Vagabond. Compete with a rival Vagabond to gain fame and fortune while the other factions attempt to secure their rule. (Three new Vagabond variants.) Play against the Mechanical Marquise. Wage war against the Mechanical Marquise in competitive or cooperative modes! This expansion now allows Root to be played with 1-6 players.
  • Sold out
    Root board game

    Root Board Game – A Game of Woodland Might & Right

    Root is a game of adventure and war in which 2 to 4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathise with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. Root represents the next step in asymmetric design. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts. The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling. The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check. Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal. In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and re-playability.

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