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    The Expanse Roleplaying Game: Beyond The Ring Sourcebook
    The Expanse Roleplaying Game: Beyond The Ring Sourcebook
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    The Expanse Roleplaying Game: Beyond The Ring Sourcebook

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    The discovery of the protomolecule changed everything but it was only with the opening of the Ring that humanity began to understand the power and scope of the alien technology. A massive construct out near the orbit of Uranus, the Ring is a portal into a strange non-space known as "the slow zone". Centered on an ancient alien station, it connects to more than a thousand other portals leading to a thousand different star systems, each with one or more worlds shaped by the ancient aliens who created the protomolecule. Now the aliens are long gone, and the unlocking of the ring gates has opened vast frontiers for human settlement and exploration. Beyond the Ring advances the timeline of The Expanse RPG to the fourth novel in the series, Cibola Burn, and details the slow zone, Medina Station, travel through the ring gates, and some of the many systems found beyond them, along with tools for Game Masters to design their own systems for characters to explore.
    £26.99
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    The Expanse Roleplaying Game: Ships of the Expanse Sourcebook
    The Expanse Roleplaying Game: Ships of the Expanse Sourcebook
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    The Expanse Roleplaying Game: Ships of the Expanse Sourcebook

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    The Expanse is vast, and traversing the space between worlds in the solar system requires a ship. For a crew, a ship is freedom, home, safety, and a source of income, but also a source of responsibility and often debt. Out in space, other ships are potential targets, allies, or threats. The Ships of the Expanse sourcebook offers details on many of the kinds of space ships that characters in an Expanse game might encounter, or perhaps even own. From shuttles and racing pinnaces to lumbering ice-haulers and massive warships, the sourcebook describes them all. Ships of the Expanse also features information on space stations and new rules for maintenance and repair, buying and selling cargo, new stunts and hazards, and much more.
    £25.99
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    The Expanse Roleplaying Game: Core Rulebook
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    The Expanse Roleplaying Game: Core Rulebook

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    The Expanse Roleplaying Game brings James S.A. Corey’s award-winning series of science fiction novels to the tabletop. Using the Adventure Game Engine (AGE) rules that power Green Ronin’s Fantasy AGE, Blue Rose, and Modern AGE RPGs, The Expanse takes players to a far-future solar system where humanity is divided: Martians, Belters, and the people of old Earth struggle for political power and resources, but older, alien, forces are stirring in the universe, and human history is about to take an unexpected new turn. The Expanse RPG applies the fast-playing, stunt-powered AGE system to spaceships, solar colonies, adventure, and intrigue in the far-future, where the actions of the characters may change the course of history!
    £33.99
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    Abzu's Bounty Campaign Book: The Expanse RPG
    Abzu's Bounty Campaign Book: The Expanse RPG
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    Abzu’s Bounty Campaign Book: The Expanse RPG

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    Readers of The Expanse novels have thrilled to the adventures of the crew of the Rocinante. Now it’s your turn to make your mark! Abzu’s Bounty presents six full-length scenarios designed for a new crew of characters in The Expanse Roleplaying Game. They embark on a series of adventures, from a fateful discovery in the rings of Saturn to acquiring their own ship to a deadly confrontation that could change the course of history for the entire solar system. Abzu’s Bounty is the perfect way to kick off a new campaign. Get ready for launch!
    £24.99
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    Game Master's Kit: The Expanse RPG
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    Game Master’s Kit: The Expanse RPG

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    The Expanse RPG brings the universe of James S.A Corey’s sci-fi novels to the tabletop. Being a GM for such a rich setting is a big job, so The Expanse Game Master’s Kit is here to help. It provides a sturdy, full-color GM screen with essential tables and references for game-play on one side and evocative artwork on the other. It also includes 4 quick reference cards that put the stunts and actions at your fingertips, a combat tracker that you can write on with wet or dry erase markers, a set of pre-generated Player Characters, and a complete adventure to launch your crew right into the exciting universe of The Expanse!
    £16.99
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    The One Ring RPG: Core Rulebook
    The One Ring RPG: Core Rulebook
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    The One Ring RPG: Core Rulebook

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    Enter the world of Middle-earth with The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit and The Lord of the Rings, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins' remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring comes with updated and revised rules, a new visual style, and a focus on the land of Eriador - the lone-lands west of the Misty Mountains. Among its key features are:
    • Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council).
    • Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor.
    • In-depth information on six Patrons - individuals sponsoring the adventures of the Player-heroes - including Bilbo Baggins and Gandalf the Grey.
    • A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights.
    • Rules to create your very own Nameless Things - unknowable beings from the dark corners of the world.
    • A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout.
    £32.99
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    The One Ring RPG: Starter Set
    The One Ring RPG: Starter Set
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    The One Ring RPG: Starter Set

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    A strange invitation from Bilbo Baggins, mentioning that he’s in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I suppose. After all, it's not like there's any real dangers to worry about here in the Shire... The One Ring Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready made characters, it is easy to quickly sit down and actually play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings™, allowing you to explore the Shire by taking on the roles of those same Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck and Esmeralda Took. Besides the Rules and The Adventures, there’s a full compendium covering the four Farthings of the Shire, all the way from Greenholm and the White Downs in the west to Buckland and the Old Forest in the east.
    £31.50
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    G.I. JOE Roleplaying Game Core Rulebook
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    G.I. JOE Roleplaying Game Core Rulebook

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    In the G.I. JOE Roleplaying game, create your own Joe by choosing your military training origin, personal traits, and role within the G.I. Joe organization to become a Real American Hero and save the day! This book contains everything you need to create your own G.I. JOE character and play the game - just add dice, some friends, and your imagination.
    £34.99
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    Tales From the Loop RPG: Starter Set
    Tales From the Loop RPG: Starter Set
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    Tales From the Loop RPG: Starter Set

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    As the robot thundered across the rye field towards the police van I realized a line had been crossed, and that it had been crossed many hours earlier that day. Maybe it happened when we broke into the warehouse down at Satuna, when Olof found that strange backpack. Strange that I didn't realize it then - when Olof slipped his hand into the big glove and the Thing under the tarp came to life. Or did it happen even earlier, when we ran away from home before lunch? Summer days are so full of events, it's hard to remember how they all fit together. Simon Stalenhag is the internationally lauded artist and author of Tales From the Loop and Things From the Flood, narrative art books that stunned the world with a vision of an alternate Scandinavia in the 1980s and '90s where technology has invaded the tranquil landscapes to form an entirely new universe of the eerie and the nostalgic. Now, you can step into the amazing world of the Loop. In this tabletop roleplaying game based on Simon Stalenhag's books, you'll play teenagers solving spectacular mysteries connected to the Loop - just make sure you're home in time for dinner.
    £17.99
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    Call of Cthulhu RPG: 7th Edition Keeper Rulebook
    Call of Cthulhu RPG: 7th Edition Keeper Rulebook
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    Call of Cthulhu RPG: 7th Edition Keeper Rulebook

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    The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth. Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world. This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) - that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The other players, the Investigators, should have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more. Call of Cthulhu, 7th edition, is backwards-compatible with all other available Chaosium titles.
    £35.99
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    Cyberpunk Red RPG: Jumpstart Kit
    Cyberpunk Red RPG: Jumpstart Kit
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    Cyberpunk Red RPG: Jumpstart Kit

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    The 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world. And that’s just fine. ‘cause you’ve got your interface plugs in your wrists, metal in your limbs, and chips in your skull. You’re wired in, loaded with chrome, and ready to take it to the Edge. There’s a world full of opportunities out there. Maybe this time you can do more than save yourself. Maybe. Contents:
    • One booklet with all the essential rules needed to play right out of the box
    • One booklet full of world lore and adventures to run
    • Six customisable player characters
    • A set of Cyberpunk-themed dice from Q-Workshop (two d10s and four d6s)
    • Maps and standees to help bring the world of Cyberpunk to life
    £23.99
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    Alien RPG: Destroyer of Worlds
    Alien RPG: Destroyer of Worlds
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    Alien RPG: Destroyer of Worlds

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    Destroyer of Worlds is a complete Cinematic Scenario for the Alien RPG, written by sci-fi novelist Andrew E.C. Gaska. In Destroyer of Worlds, players take the roles of Colonial Marines. The scenario is designed for 3–5 players plus the Game Mother, and it's a gauntlet of one hell after another. Expect it to take three sessions to complete. Inside, you'll find:
    • 1 Destroyer of Worlds scenario book
    • 1 huge double-sided map (format 864x558mm) of Ariaricus colony on one side and the Fort Nebraska space elevator ground base on the other
    • 5 pre-generated characters to play
    • Custom cards for weapons, vehicles, and personal agendas
    • Player maps and handouts
    £22.50
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    Alien RPG: Colonial Marines Operations Manual
    Alien RPG: Colonial Marines Operations Manual
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    Alien RPG: Colonial Marines Operations Manual

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    ALIEN RPG: Colonial Marines Operations Manual is a complete campaign module for the award-winning official ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska and Paul Elliott. This massive 352-page book gives you all the tools you need to run a full open-world campaign as the iconic Colonial Marines. Contents:
    • History & Organization - the inside story of the illustrious Colonial Marine Corps
    • Creating Marines - expanded character creation rules for grunts of all kinds
    • Weapons & Vehicles - an extensive chapter with new gear, gloriously illustrated
    • The Frontier War - the framework and backstory for a Colonial Marines campaign
    • Factions on the Frontier - the powers that be and their dark agendas
    • Marine Missions - six thrilling missions for your Marines, playable in any order
    • The Endgame - the showdown against a deadly enemy, finally revealed
    £28.50
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    Alien RPG: Starter Set
    Alien RPG: Starter Set by Free League
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    Alien RPG: Starter Set

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    This is a starter set for the official Alien RPG - a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It's a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can. This boxed set contains everything you need to start playing. Inside, you'll find:
    • 104-page rulebook with a fast and effective ruleset designed specifically to support the core themes of Alien: horror and action in the cold darkness of space
    • 48-page complete scenario Chariot of the Gods by sci-fi novelist Andrew E.C. Gaska, taking you on a thrilling, terror-filled ride into deep space where no one can hear you scream. It is designed for 3-5 players plus the GM
    • 5 pre-generated characters to play
    • 1 huge full-colour, double-sided map, with one side depicting chartered space in the year 2183 and the other floor plans for the Chariot of the Gods scenario
    • 84 game markers for keeping track of characters, motion tracker pings, and more
    • 56 high-quality custom cards for weapons, personal agendas, and initiative in combat
    • 1 set each of ten engraved Base Dice and ten Stress Dice
    £31.50
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    Alien RPG Core Rulebook
    Alien RPG Core Rulebook
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    Alien RPG: Core Rulebook

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    Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you - hold your breath and you rupture your lungs. Space isn’t as empty as youd think, either - its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives - each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid - things strange and different and deadly. This is the official ALIEN tabletop roleplaying game - a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. Its a harsh and unforgiving universe and you are nothing if not expendable. The ALIEN tabletop roleplaying game is a beautifully illustrated full-colour hardback book with a massive 392 pages, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game supports two distinct game modes:
    • Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one complete Cinematic scenario
    • Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign
    £32.99