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The Spires

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    Conquest: The Spires Pheromancer
    Conquest: The Spires Pheromancer
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    Conquest: The Spires Pheromancer

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    Pheromancers are one of the few true blooded Exiles one will encounter on the field of battle. With roles too critical to be relegated to underlings, but lacking the influence, prestige and wealth to command an Avatar projection, these unfortunate souls must brave the dangers of the battlefield to lead the menagerie of the Underspire to battle. While not the most impressive combatants themselves, their mastery over their own body allows them to secrete pheromones that can suppress survival instincts of their own troops while driving his simple charges into homicidal rages. Battlefield Role: Character Class: Light Type: Infantry
    £18.50
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    Conquest: The Spires Stryx
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    Conquest: The Spires Stryx

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    The first models "to fly" in the Conquest game. With bones lightened to the degree they can scarcely support the musculature that power the mighty pinions that bear them aloft, a Spire Stryx would be incapable of posing a significant threat on the battlefield were it not for the cruel disregard their masters have for their lives… and the lethal, toxic payload they carry in their bloated sacks. Battlefield Role: Restricted Line Infantry Class: Light Type: Infantry
    £29.95
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    Conquest: The Spires Incarnate Sentinels
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    Conquest: The Spires Incarnate Sentinels

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    Forgoing any attempt to create a viable organism that could meet their expectations the Directorate instead cultured individual organs to their specifications and assembled them over a reinforced skeleton. Sacrificing almost all attempts at elegance in return for function, the Incarnate Sentinels are the most successful efforts of the Directorate at overcoming the limits of flesh. Battlefield Role: Restricted Brute Unit Class: Heavy Type: Brute
    £73.50
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    Conquest: The Spires Ward Preceptor
    Conquest: The Spires Ward Preceptor
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    Conquest: The Spires Ward Preceptor

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    There are occasions where even the Spires see the merit of reducing casualties amongst their forces. This is where the Ward Preceptor steps in. With his preternatural reflexes and heavy armour, this elite warrior seems to be everywhere at once, his massive tower shield covering any gaps the Spire forces may have left in their defences. Battlefield Role: Command Upgrade Type: Infantry
    £18.50
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    Conquest: The Spires Army Support Pack (Wave 2)
    Conquest: The Spires Army Support Pack (Wave 2)
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    Conquest: The Spires Army Support Pack (Wave 2)

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    These sets include each factions’ Secret Objectives updated for the second edition, as well as all new, individually illustrated, Spell Cards for each spell available to the casters of each faction to serve as memory aids and casting tokens. All of these cards are contained within a beautifully illustrated Spires themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.
    £18.50
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    Conquest: The Spires Catabolic Node
    Conquest: The Spires Catabolic Node
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    Conquest: The Spires Catabolic Node

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    Nothing epitomizes the Spires’ approach to warfare more than the Catabolic Node. Every drone contains the latent genetic code to become a Catabolic Node. With it’s twisted body is seething with toxic gasses and corrosive vital fluids a Catabolic Node is so unstable they are only created on the eve of battle. One shudders to imagine what could happen if the Spires found a way to stabilize these deadly sacrificial troops. Battlefield Role: Command Upgrade Type: Infantry
    £18.50
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    Conquest: The Spires Warband Set
    Conquest: The Spires Warband Set
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    Conquest: The Spires Warband Set

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    The Spires Warband Set is the ideal place for an aspiring commander to begin his collection and dive into the world of Conquest. With two Characters and three Regiments it provides a new player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army.
    £115.00
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    Conquest First Blood: The Spires Faction Starter
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    Conquest First Blood: The Spires Faction Starter

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    This versatile Starter Set is designed for novices and veterans alike. New players can dip their toes into the world of Conquest with The Spires and launch into a quick game of First Blood with just the contents of this pack while veterans players can acquire a character while reinforcing key units on a budget!
    £39.50
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    Conquest: The Spires Assault Preceptor
    Conquest: The Spires Assault Preceptor
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    Conquest: The Spires Assault Preceptor

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    The Preceptors are a creation of the Directorate. Originally intended as a front line unit to replace the Vanguard strain whose combat prowess was based on coordination and reaction, they were retired citing the very resource intensive training process they required to be considered battle ready. Of course, one could argue, the Sovereign would also not look kindly on a tightly structured and well-coordinated fighting force capable of autonomous thought and communication. Loath to waste resources, the Directorate repurposed the project, introducing Preceptor leaders to Vanguard Clone formations to increase their coordination and cohesion. So far, preliminary trials show a significant increase in battlefield performance… Battlefield Role: Command Upgrade
    £18.50
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    Conquest: The Spires Avatara
    Conquest: The Spires Avatara
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    Conquest: The Spires Avatara

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    Amongst the most elite troops available to any faction, the Avatara will allow Spire players to either round out their existing forces with fast, hard hitting troops capable of dealing with heavy armour or encourage them to start an elite themed army. Given their Mainstay status a new army paradigm can be established around these powerful troops, exploiting their Mainstay classification to build a small, elite force around a core of Avatar regiments. Battlefield Role: Anti-Heavy Infantry Class: Medium Type: Brute
    £34.95
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    Conquest: The Spires Lineage Highborne
    Conquest: The Spires Lineage Highborne
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    Conquest: The Spires Lineage Highborne

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    Lineage Highborn unlock Avatara troops for a Spire Army. Given that Spires lack armour penetration, one of the main tools the Avatara provide, each Spire player is going to want to include at lease one of these powerful fighters in their Army. The 75mm scale and fantastic detail also makes this model very appealing to collectors and dedicated painters. Battlefield Role: Character Class: Medium Type: Brute
    £36.75
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    Conquest: The Spires Mimetic Assassin
    Conquest: The Spires Mimetic Assassin
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    Conquest: The Spires Mimetic Assassin

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    The Directorate has long sought to produce the perfect assassin clone, but their efforts have been incessantly stymied by the Sovereign. He has made it a matter of personal interest to ensure that all Ark vaults containing pertinent data to this research fall squarely under his direct supervision, denying the Directorate access to chameleonic strand sequences and certain personality traits, which it has sought for so long. They have instead been forced to adapt and improvise with those strands they already possess: agility, strength, aggression and some limited biomechanical functions. While this formula would result in an impressively enhanced clone, it would nonetheless need to be trained and outfitted, further draining the Directorate’s limited resources. To overcome this limitation, the Directorate has turned to one of their core techniques: pheromonic manipulation. In addition to its unrivalled speed and ferocity, the Mimetic Assassin produces a very specific range of pheromones designed to induce lethargy in any complex organism, as well as making them more compliant and suggestible. True to the origin of its design, therefore, this clone’s mimetic abilities derive from form and function, rather than training. Each segment of its carapace is individually articulated and razor sharp, allowing it to change its body shape, stance and outline to masquerade as any clone (or humanoid biped with minimal effort in disguise) or even produce claws and weapons made from its own body. Coupled with its pheromonic field, these attributes grant the Mimetic an unprecedented edge in infiltration and ambush situations. Easily overlooked in the dead of night or heaving mass of combat, the Mimetic Assassin can close within range of its chosen foe unnoticed before it springs into action, transforming into a whirling, stabbing monstrosity in the flash of an eye. Battlefield Role: Character Class: Light Type: Infantry
    £18.50
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    Conquest: The Spires High Clone Executor
    Conquest: The Spires High Clone Executor
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    Conquest: The Spires High Clone Executor

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    Ignored and often resented, High Clone Executors provide a critical role that not even the most arrogant of the Lineage Highborn can deny: direct battlefield experience and a core of professional officers to lead the troops. While Biomancers and Pheromancers might turn the soldiers into ravening automata and Lineage Highborn might be unstoppable on the field, it is the High Clone Executors who time and again deliver victories across a hundred different battlefields. To achieve the rank of Executor, a clone must have advanced through the ranks of the Vanguard Infantry and Infiltrators. This hard-earned battlefield experience grants them deep tactical and strategic insight that is seldom found within a Spire’s forces. Competition for recognition and advancement among the high clones is fierce and its expressions are not only physical and violent. These are broadly tolerated, if not encouraged, by their overseers, to enhance these desired traits and cull those lacking them. Those that survive and excel in the Infiltrator teams earn the right to don the powerful Pteraphon suits. It is a testament to the seductive nature of the raw physical power this suit provides (and the highly addictive cocktail of drugs and pheromones it secretes) that only a tiny fraction of those who survive long enough elect to abandon these suits and demand their selfhood be recognized Battlefield Role: Character Class: Medium Type: Character / Infantry
    £18.50
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    Conquest: The Spires Force-Grown Drones
    Conquest: The Spires Force-Grown Drones
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    Conquest: The Spires Force-Grown Drones

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    After witnessing a Force Grown Drone, one could imagine that they are a by-product of some other Biomantic process gone awry. Nothing could be further from the truth; the design of their strains represents a ground-breaking triumph for the Biomancers. The end result is a being that can be gestated within a week and kept dormant until quickened. In meantime, they can be stored within vast racks in the massive storage caverns of the Underspire. When requested, entire racks of these dormant drones can be hitched on to massive, tented, cathedral-like wagons, pulled by dozens of the Brute Drones. Hundreds of cycles were devoted to simplifying and streamlining the Force Grown strains, allowing the Directorate to create a creature ideally suited to the needs of the Lineages. After all, Force Grown Drones are not meant to fight at the behest of their masters. They are meant to die at their convenience. Battlefield Role: Mainstay Line Infantry Class: Light Type: Infantry
    £29.95
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    Conquest: The Spires Marksman Clones
    Conquest: The Spires Marksman Clones
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    Conquest: The Spires Marksman Clones

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    Spliced from a number of tissues to ensure their keen eyesight and flawless hand-eye coordination, these Clones are amongst the most effective ranged troops one can encounter on the battlefield. The addition of a third arm was pioneered by the Fourth Indigo Lineage, which traded the marginal increases in accuracy that other houses blindly pursued for a significantly increased rate of fire. Despite under performing in the sharpshooting challenges, the dominant superiority in their rate of fire brought glory to their Lineage in the melees for decades, until the other Lineages stole, bought or perfected their technique. Unleashed on the outside world for the first time in millennia, Marksmen Clones are reaping a bloody toll on the battlefield, providing withering salvoes of accurate fire for the monstrous throng the Spires call an army. Battlefield Role: Ranged Support, Missile Class: Medium Type: Infantry
    £18.50