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Dweghom

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    Conquest: Dweghom Flamecaster
    Conquest: Dweghom Flamecaster
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    Conquest: Dweghom Flamecaster

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    Here we have a rather deranged looking Dweghom command upgrade character who might had the odd mishap with his own flames of war! Battlefield Role: Command Upgrade Type: Infantry
    £16.50
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    Conquest: Dweghom Flame Beserkers
    Conquest: Dweghom Flame Beserkers
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    Conquest: Dweghom Flame Beserkers

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    Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armour they bear are impervious to the flame and heat they generate. In their mind, the trade is a favourable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own. Battlefield Role: Anti- Infantry Class: Light Type: Infantry
    £27.00
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    Conquest: Dweghom Fireforged
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    Conquest: Dweghom Fireforged

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    The Fireforged are a military force composed of those Dweghom who possesses a strong affinity for fire, but not enough power of discipline to become a Sorcerer.  Ostensibly guards to the Forge Temples of the Tempered, along with the Stoneforged and Steelforged, their gifted nature and implanted shunts give the Forged units a unique advantage on the field of battle: the use of enhanced exoskeletons and weaponry. Unlike their Stoneforged brethren, the exoskeleton of the Fireforged is focused simply on the delivery and containment of their main armament: the Blast Cannon. Based on a scaled down design of the Hellbringer Cannons used to hunt the greatest of dragons, the Blast Cannons draw and shape the uncontrolled gift of their Dweghom users to generate powerful directional blasts of superheated flame capable of puncturing even the heaviest of plate at a hundred paces. Their powered exoskeletons enhance their strength, allowing the Fireforged to remain mobile on the field of battle despite the weight of the Blast Cannon to deliver their powerful blasts where most needed. More than capable in close combat, the Fireforged can then follow up a devastating salvo with a savage charge, or easily fend off light units and skirmishers, allowing their heavy weaponry to be employed at bringing down the most heavily armoured of foes. Battlefield Role: Ranged, Anti-Armour Class: Medium Type: Infantry
    £29.50
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    Conquest First Blood - Dweghom Faction Starter
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    Conquest First Blood: Dweghom Faction Starter

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    This versatile Starter Set is designed for novices and veterans alike. New players can dip their toes into the world of Conquest with the Dweghom and launch into a quick game of First Blood with just the contents of this pack while veterans players can acquire a character while reinforcing key units on a budget!
    £39.50
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    Conquest: Dweghom Hold Warriors
    Dweghom hold ballistae
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    Conquest: Dweghom Hold Warriors / Hold Ballistae (Dual Kit)

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    It is a testament to the harshness and potential dangers of military advancement, the fact that the bulk of Dweghom warriors have stepped off the advancement track and committed themselves to a lifetime of military service. The sword and shield remain the traditional equipment of these warriors. On the other hand, battle with a flying opponent quickly cured the Dweghom of preconceptions against ranged combat. The ballistae were the first ranged weapon developed to combat dragons and remain a powerful instrument of death against lesser foes, their ease of production and repair making them a staple of the Hold armouries. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle. Battlefield Role: Light Infantry, Ranged, Anti-Armour Class: Light Type: Infantry
    £27.00
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    Conquest Founder's Exclusive: Dweghom- Eruption Retinue
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    Conquest Founder’s Exclusive: Dweghom Eruption Retinue

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    Add this unique alternate miniature and base for your Tempered Sorcerer to your collection, along with three retinue models for your Dweghom Characters, all offered and presented in a limited edition collectible diorama. Only 250 of these models were made worldwide and they are sequentially numbered. Battlefield Role: Character and Retinue models
    £115.00
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    Conquest: Dweghom Inferno Automata
    Conquest: Dweghom Inferno Automata
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    Conquest: Dweghom Inferno Automata

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    The steel and stone bodies of an Inferno Automaton encase a raging furnace that burns the smouldering remains of a beast of Destruction. Weakened by defeat, this demonic spirit is bound to the towering metal frame, infusing the Automaton with the cruel intellect and unfettered aggression of this tortured spirit. Steel and stone warp and buckle under the baleful influence of this infernal passenger, granting the Inferno Automata their demonic visages and cruel claws. Powered by its furnace and driven by the cruel intellect that permeates it, the Inferno Automata is a terror on the battlefield whose piston driven limbs can propel their incandescent bodies across the battlefield with blistering speed. Once in combat the demonic nature of the spirit that inhabits it becomes readily apparent as they rend those opponent who survive the blistering heat and toxic fumes of its furnace limb from limb, growling and hissing with pleasure throughout the entire grisly affair. Battlefield Role: Light Brute, Fast, Anti- Light Infantry Class: Light Type: Brute
    £31.99
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    Conquest: Dweghom Tempered Steelshaper
    Conquest: Dweghom Tempered Steelshaper
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    Conquest: Dweghom Tempered Steelshaper

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    For many in the Tempered Caste, the Steelshaper represents the pinnacle of Dweghom development, but the sad truth is that none of those who aspire to this lofty title and incredible achievement truly understands what the transformation entails. When a Dweghom sorcerer achieves such mastery over his power that he can control both primordial affinities, he is capable of ascending to a higher understanding of the powers he commands. This much is understood by all who walk the path of the Sorcerer, and is the source of the raw power that Magma Sorcerers can command. The mistake they make is in believing that mixing these primordial elements is anything like melding them. Only a small fraction of Sorcerers ever attain this level of mastery over the Elements, with most simply stopping upon achieving mastery over Magma. The comfortable lie one might chose to believe in is that most Sorcerers simply lack the touch of genius needed to achieve such complete control. The most perceptive amongst those who speak to these Master Sorcerers might see the real reason hiding behind their gruff demeanours and overwhelming Elemental power: fear. Battlefield Role: Character Class: Medium Type: Infantry
    £16.50
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    Conquest: Dweghom Hold Thanes (Dual Kit)
    Conquest: Dweghom Hold Thanes (Dual Kit)
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    Conquest: Dweghom Hold Thanes (Dual Kit)

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    In a society as militarized as that of the Dweghom, a need arises to distinguish those who are proficient in the art of war, thus capable of calling themselves warriors, from those who are truly gifted. The Thanes are the latter. Individually recognized by their Raegh for valour and prowess on the field of battle, each Thane is armed and equipped with the best weaponry a Hold’s forges can produce. Unlike the undoubtedly fine weapon of the warriors, each of the arms and armour that the Thanes bear has been personally crafted by a member of the Tempered marking them to stand amongst the Hold’s elite forces. Capable of weathering the heaviest blows and cutting through the finest chain, these weapons make the Thanes deadly opponents, equally proficient on the attack as in defence. Battlefield Role: Line Infantry Class: Heavy Type: Infantry
    £21.00
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    Conquest: Dweghom Dragonslayers (Dual Kit)
    Conquest: Dweghom Dragonslayers (Dual Kit)
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    Conquest: Dweghom Dragonslayers (Dual Kit)

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    Clad in armour forged in a bygone age when dragon fire was the greatest threat to a warrior, every vulnerable part of a Dragonslayer is covered in alloys not seen since the breaking of the world. The weapons they bear were those used by their Ancestors to pierce the nigh invulnerable hides of the Elder Dragons. Forged from adamantine and now quenched in dragon blood, no mortal armour could hope to withstand a blow. Dragonslayers are entrusted with the greatest heirlooms of their Hold, weapons that are part of the living memory of their people’s greatest trial and triumph. Only the greatest of Thanes could hope to aspire to the rank of Dragonslayer, and no single Dweghom, not even the eldest Mnemancers, has the standing to recommend the elevation of a Thane to their ranks: they must rather be chosen by the unanimous acclaim of their peers; their valour and prowess so indisputable that even the greatest of the Dweghom warriors would not contest their ascendance to this elite force. Battlefield Role: Heavy Infantry, Anti-Armour Class: Heavy Type: Infantry
    £28.99
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    Conquest: Dweghom Herald Of Fire
    Conquest: Dweghom Herald Of Fire
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    Conquest: Dweghom Herald Of Fire

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    This model is a command upgrade available to most Dweghom Hold forces. While Dweghom naturally excel at Defence, the Herald of Fire focuses on the offence, giving Dweghom forces the Fury Draw Event. This force multiplier will see play in most Dweghom armies that use elite forces and will gain the most benefit from his force multiplying abilities. Battlefield Role: Command Upgrade Type: Infantry
    £16.50
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    Conquest: Dweghom Hold Raegh
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    Conquest: Dweghom Hold Raegh

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    To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others. In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valour at the trials, and later the field of battle. Rising through the ranks in the military machine of a Dweghom Hold is a very difficult process, riven with physical danger on the battlefield and traps and pitfalls in the advancement as an officer, for, the higher one seeks to rise, the lower he may fall. For this reason, many Dweghom warriors, who have earned the right to command soldiers, chose to forgo the honour and potential advancement, content instead to remain a part of the rank and file. Battlefield Role: Character Class: Heavy Type: Infantry
    £16.50
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    Conquest: Dweghom Ardent Kerawegh
    Conquest: Dweghom Ardent Kerawegh
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    Conquest: Dweghom Ardent Kerawegh

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    Mighty warriors in their own right, the Kerawegh are a terror on the field not for their skill at arms, but rather for their ability to channel the faith and fervour of their brethren into harsh battlefield miracles. These savage miracles they are capable of invoking are not taught as there is nothing that resembles a church or structured faith amongst the Kerawegh. They are gifts earned at the very end of their Descent, on the very threshold of Wars primordial prison. Those few amongst the Kerawegh who care to speak of their new-found powers almost invariably describe how the clamour of war that all Dweghom hear throughout the Descent rises to a crescendo the closer one gets to War’s prison. Standing before the Gates, they are assailed with the din of a hundred concurrent battles despite being miles underground. The wisest amongst them suspect that these are the sounds of every battle and combat being fought on the surface, somehow echoing in the threshold of War’s demesne. But what all of them will agree upon is that some portion of their own soul or psyche is moved to respond to these brutal rhythms. Upon their return, they find themselves so intricately attuned to the din of battle that they are somehow capable to project that dreadful power onto those around them. Their already impressive martial prowess is heightened by the song of war, making them an unstoppable force whether in offence or defence.  Allies who heed their call are exhilarated by cadence of battle, each blow and cry granting them a reprieve or an opening they can exploit, while a Kerawegh’s foes hear only the screeching cries of breaking arms and the screams of the fallen, a discordant sound that saps their will to fight. Battlefield Role: Character Class: Medium Type: Infantry
    £16.00
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    Conquest: Dweghom Warband Set
    Conquest: Dweghom Warband Set
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    Conquest: Dweghom Warband Set

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    A Dweghom Warband Set is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With two Characters and three Regiments it provides the player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army.
    £115.00
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    Conquest: Dweghom Tempered Sorcerer
    Conquest: Dweghom Tempered Sorcerer
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    Conquest: Dweghom Tempered Sorcerer

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    All Dweghom possess, in varying degrees, some affinity to the Primordial Elements of Fire and Earth but those among them that actually wield sorcerous power are invariably tremendously powerful in either one, or both, Elements. This is the direct result of the labours of their Tempered ancestors who sought to master and control the raging forces of War’s Prison. What these Ancestors could not foresee, however, was the lack of control over these powers that the Dweghom display. Their control is so limited, in fact, and their power so great, that gifted Dweghom are doomed to die, consumed by their own gift. Knowing this, it comes as little surprise that at the heart of a Tempered Sorcerer’s quest for power, one will ultimately always find the pursuit of control. Battlefield Role: Character Class: Light Type: Infantry
    £16.00