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    Conquest: Dweghom Steelforged
    Conquest: Dweghom Steelforged

    Conquest: Dweghom Steelforged

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    Some Dweghom manifest so much of their Elemental Gift, they must master it or be consumed by it. Few Have the skill, will or dedication needed to become Sorcerers. In fact, most Dweghom elect to install techno sorcerous grafts that allow them to harmlessly vent their excess power. Steelforged pilots are recruited from amongst these individuals who possess a Gift for both Elements: their excess Primordial Fire and Earth channelled through their grafts and into these towering steel automata. Countless foes have been cut down expecting a lumbering clanking behemoth, only to be confounded by the speed and power of these deadly automata. How they Play: The Steelforged are the Dweghom’s answer to the age old question of “quantity or quality of Attacks?”. With the Flux-Powered Rule Steelforged are capable of switching from one mode of Attack to the other whilst their naturally high Defence stats allows them to withstand even the most violent of onslaughts! Battlefield Role: Restricted Brute Class: Medium Type: Brute
    £41.99
  • Sale
    Conquest: Dweghom Army Support Pack (Wave 4)
    Conquest: Dweghom Army Support Pack (Wave 4)

    Conquest: Dweghom Army Support Pack (Wave 4)

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    This Dweghom Army Support Pack set includes new Command Cards, Secret Objective Cards as well as all new, individually illustrated, Spell and Incantation Cards as available to the casters of each faction to serve as memory aids, plus special TLAOK and First Blood Scenario cards uniquely used in each game play style. All of these cards are contained within a beautifully illustrated Dweghom themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.
    £18.99
  • Sale
    Conquest: Dweghom Herald Of Magma
    Conquest: Dweghom Herald Of Magma

    Conquest: Dweghom Herald Of Magma

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    Few, if any Dweghom, understand the phenomenon that the Heralds represent. The only ones who might have some understanding of these are the very eldest of sorcerers and the cryptic the Steel Shapers, and they chose to remain silent on the topic even when confronted with the existence of the Heralds of Magma, who seem to share their Mastery of Primordial Earth and Fire, but employ it in a completely different way: seeking to destroy, rather than create. Battlefield Role: Officer Type: Infantry
    £17.50
  • Sale
    Conquest: Dweghom Initiates (Dual Kit - Wardens)
    Conquest: Dweghom Initiates (Dual Kit - Wardens)

    Conquest: Dweghom Initiates (Dual Kit – Wardens)

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    All Dweghom honor the Deukhorro, the Descent of their Ancestors into the fiery core of War’s prison. None take it as far as the Ardent who actively re-enact it. Initiates are those prospective members of the Ardent Creed who band together to take part in battles to gain some experience before exposing themselves to the real danger of the Deukhorro. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle. Battlefield Role: Line Infantry Class: Medium Type: Infantry
    £31.99
  • Sold out
    Conquest: Dweghom Wardens (Dual Kit - Initiates)
    Conquest: Dweghom Wardens (Dual Kit - Initiates)

    Conquest: Dweghom Wardens (Dual Kit – Initiates)

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    Amongst the most dangerous and fanatical of the Ardent are the Wardens, those Dweghom who have taken it upon themselves to protect their Holds from those dangers that might arise from the primordial Depths. Giving their lives over to an endless cycle of conflict and violence, these warriors have made combat a way of life, relishing the opportunity to fight on the surface. Battlefield Role: Line Infantry Class: Medium Type: Infantry
    £31.99
  • Sale
    Conquest: Dweghom Hellbringer Drake
    Conquest: Dweghom Hellbringer Drake

    Conquest: Dweghom Hellbringer Drake

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    Following the defeat of the Dragons, it has long been a common practice among the Dweghom Holds to capture and break the lesser draco-forms to service. These drakes haul the Hellbringer Cannons, weapons designed to hunt and kill dragons and level cities… as well as anything else unlucky enough to find itself in its line of fire. Battlefield Role: Restricted Medium Monster Class: Medium Type: Monster
    £87.99
  • Sale
    Conquest: Dweghom Magic Retinue
    Conquest: Dweghom Magic Retinue

    Conquest: Dweghom Magic Retinue

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    These retinue characters act as arcane support to the following characters -  Ardent Kerawegh, Tempered Sorcerer and Tempered Steelshaper making them more effective spellcasters. Battlefield Role: Magic Retinue
    £34.99
  • Sale
    Conquest: Dweghom Mnemancer Apprentice
    Conquest: Dweghom Mnemancer Apprentice

    Conquest: Dweghom Mnemancer Apprentice

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    Such is the prestige and Aghm of the position of Hold Raegh, that even the eldest of Mnemancers begrudgingly concede that his deeds must be recorded. Sending even the most junior of their members to witness and record the Raegh’s actions in combat is a tremendous boon to an ambitious warlord. Warriors under his command will fight like men possessed, refusing to take a single backward step while under the merciless gaze of history personified. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
  • Sale
    Conquest: Dweghom Herald of Stone
    Conquest: Dweghom Herald of Stone

    Conquest: Dweghom Herald of Stone

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    There are a few gifted Dweghom who reach a state of balance with their Element without formal Sorcerous training. Exalted amongst the Ardent, the Heralds of Stone are paragons whose mere presence in a Dweghom formation is enough to enhance their defense against all attacks from the foe. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
  • Sale
    Conquest: Dweghom Tactical Retinue
    Conquest: Dweghom Tactical Retinue

    Conquest: Dweghom Tactical Retinue

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    These retinue characters act as tactical advisers to the following characters - Ardent Kerawagh, Tempered Sorcerer, Hold Raegh making them more effective generals. Battlefield Role: Tactical Retinue
    £32.99
  • Sale
    Conquest: Dweghom Flamecaster
    Conquest: Dweghom Flamecaster

    Conquest: Dweghom Flamecaster

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    Here we have a rather deranged looking Dweghom command upgrade character who might had the odd mishap with his own flames of war! Battlefield Role: Command Upgrade Type: Infantry
    £17.50
  • Sale
    Conquest: Dweghom Flame Beserkers
    Conquest: Dweghom Flame Beserkers

    Conquest: Dweghom Flame Beserkers

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    Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armour they bear are impervious to the flame and heat they generate. In their mind, the trade is a favourable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own. Battlefield Role: Anti- Infantry Class: Light Type: Infantry
    £26.99
  • Sale
    Conquest: Dweghom Fireforged

    Conquest: Dweghom Fireforged

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    The Fireforged are a military force composed of those Dweghom who possesses a strong affinity for fire, but not enough power of discipline to become a Sorcerer.  Ostensibly guards to the Forge Temples of the Tempered, along with the Stoneforged and Steelforged, their gifted nature and implanted shunts give the Forged units a unique advantage on the field of battle: the use of enhanced exoskeletons and weaponry. Unlike their Stoneforged brethren, the exoskeleton of the Fireforged is focused simply on the delivery and containment of their main armament: the Blast Cannon. Based on a scaled down design of the Hellbringer Cannons used to hunt the greatest of dragons, the Blast Cannons draw and shape the uncontrolled gift of their Dweghom users to generate powerful directional blasts of superheated flame capable of puncturing even the heaviest of plate at a hundred paces. Their powered exoskeletons enhance their strength, allowing the Fireforged to remain mobile on the field of battle despite the weight of the Blast Cannon to deliver their powerful blasts where most needed. More than capable in close combat, the Fireforged can then follow up a devastating salvo with a savage charge, or easily fend off light units and skirmishers, allowing their heavy weaponry to be employed at bringing down the most heavily armoured of foes. Battlefield Role: Ranged, Anti-Armour Class: Medium Type: Infantry
    £27.99
  • Sale
    Conquest: Dweghom Hold Warriors
    Dweghom hold ballistae

    Conquest: Dweghom Hold Warriors / Hold Ballistae (Dual Kit)

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    It is a testament to the harshness and potential dangers of military advancement, the fact that the bulk of Dweghom warriors have stepped off the advancement track and committed themselves to a lifetime of military service. The sword and shield remain the traditional equipment of these warriors. On the other hand, battle with a flying opponent quickly cured the Dweghom of preconceptions against ranged combat. The ballistae were the first ranged weapon developed to combat dragons and remain a powerful instrument of death against lesser foes, their ease of production and repair making them a staple of the Hold armouries. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle. Battlefield Role: Light Infantry, Ranged, Anti-Armour Class: Light Type: Infantry
    £27.99
  • Sale
    Conquest: Dweghom Inferno Automata
    Conquest: Dweghom Inferno Automata

    Conquest: Dweghom Inferno Automata

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    The steel and stone bodies of an Inferno Automaton encase a raging furnace that burns the smouldering remains of a beast of Destruction. Weakened by defeat, this demonic spirit is bound to the towering metal frame, infusing the Automaton with the cruel intellect and unfettered aggression of this tortured spirit. Steel and stone warp and buckle under the baleful influence of this infernal passenger, granting the Inferno Automata their demonic visages and cruel claws. Powered by its furnace and driven by the cruel intellect that permeates it, the Inferno Automata is a terror on the battlefield whose piston driven limbs can propel their incandescent bodies across the battlefield with blistering speed. Once in combat the demonic nature of the spirit that inhabits it becomes readily apparent as they rend those opponent who survive the blistering heat and toxic fumes of its furnace limb from limb, growling and hissing with pleasure throughout the entire grisly affair. Battlefield Role: Light Brute, Fast, Anti- Light Infantry Class: Light Type: Brute
    £31.50