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Conquest

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    Conquest: City States Phalangites (Dual Kit)
    Conquest: City States Phalangites (Dual Kit)

    Conquest: City States Phalangites (Dual Kit)

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    While Hoplites are the citizen soldiery of a given City State, the Phalangites are its professional army. Hardboiled and scarred veterans of countless campaigns, Phalangites take everything that makes a phalanx deadly, and kick it up a notch. Eschewing the use of the hoplon (shield) their daily drills allow them to employ their pikes, the dreaded sarissa, while holding formation. This turns them into both a hammer and an anvil, allowing them to retain their defensive nature while crushing the opposition behind an impenetrable hedge. Battlefield Role: Mainstay Infantry Class: Medium Type: Infantry
    £27.99
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    Conquest: Token Pack

    Conquest: Token Pack

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    This box contains 36 total tokens for use in Conquest First Blood or The Last Argument of Kings tabletop gameplay. This set includes 7 different designs:
    • 10 Wound Markers
    • 8 Conquest Markers
    • 5 Draw Event Markers
    • 5 Casualty Markers
    • 5 Broken Markers
    • 2 Reinforcement Line Markers
    • 1 Supremacy Marker
    These come in a handy box for transport.
    £13.50
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    Conquest: The Last Argument Of Kings Softcover Rulebook (Version 2.0)
    Conquest: The Last Argument Of Kings Softcover Rulebook (Version 2.0)

    Conquest: The Last Argument Of Kings Softcover Rulebook (Version 2.0)

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    A5 fully illustrated and color rulebook for the evolved 2.0 rule set - the Last Argument of Kings. The 2nd Edition of "Conquest: The Last Argument of Kings" brings a number of quality-of-life updates to the game, exciting Scenarios and Special Rules as well as incorporating all relevant 1st Edition Errata and FAQ into its main rules. With its own, fast paced system and set on an original and mature fantasy setting, with over fourteen factions weaved into the lore, Conquest is conceptualized and designed to provide for its players and carriers for years to come.
    £5.99
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    Conquest: Nords Sea Jotnar (Artisan Series)

    Conquest: Nords Sea Jotnar (Artisan Series)

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    In ancient times, so long gone as to have passed from legend into myth, the Sea Jötnar challenged the Ice Jötnar for the leadership of their people and were only defeated when their dim mountain kindred joined the opposing side. Forced to swear mighty oaths of fealty and service, they were nonetheless exiled from Jotunheim, forced to make their homes in the waters around what were once their lands. Grown strong and powerful again by the bounty of the oceans, when the Einherjar awoke, the Sea Jötnar were drawn into combat against the Einherjar by their Ice Jötnar rulers, only to see their oaths of fealty transferred to the victorious humans. Centuries of hunting and feasting upon the bounty of the deep ocean have made them powerful and honed their cunning, making them an ideal battlefield asset for those formidable enough to enforce the authority of the ancient oaths. This figure was designed by the team at Para-Bellum in keeping with our aesthetic, and then sculpted by renowned artist Michael Kontraros. This is a true artisan series miniature, with incredible details that make it a presence on a game table, or as a painted model. Battlefield Role: Restricted Monster Class: Heavy Type: Monster
    £99.50
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    Conquest: Old Dominion Karyatids (Dual Kit)
    Conquest: Old Dominion Karyatids (Dual Kit)

    Conquest: Old Dominion Karyatids (Dual Kit)

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    While Hazlia’s Fall and subsequent annihilation of the population of Capitas infused the very stones of Capitas with his power, nowhere was this more evident than in his greatest temples. Here the very blood of Hazlia oozed from the walls, infusing his holiest icons and statuary with a dark parody of life. The beautiful Karyatids that once ringed the great temple’s temenoi have come to life and, in a grotesque parody of their ritual purpose, now hunt down all interlopers in their god’s domain. Only the most zealous and dedicated of Hazlia’s servants can hope to bind these unholy creations in common purpose to unleash their horror upon the battlefield, where missiles creatide of divine blood and sheer spite make a mockery of mortal armor and flesh. Battlefield Role: Brute Regiment Class: Heavy Type: Brute
    £34.99
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    Conquest: Old Dominion Kanephors (Dual Kit)
    Conquest: Old Dominion Kanephors (Dual Kit)

    Conquest: Old Dominion Kanephors (Dual Kit)

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    Deep within the great temples of Capitas, one could find the Telestria, great halls in which people were initiated into the mysteries of Hazlia’s cult. Ringing these richly appointed halls, dozens upon dozens of Kanephors stood guard, bearing the bounty and gifts their lord would shower unto Hazlia’s new initiates. In a dark parody of their former role, these terrifying animate constructs can be unleashed upon the battlefield to deliver their god’s last gift: Death. Battlefield Role: Brute Regiment Class: Heavy Type: Brute
    £34.99
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    Conquest: Old Dominion Mounted Strategos
    Conquest: Old Dominion Mounted Strategos

    Conquest: Old Dominion Mounted Strategos

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    The origins of chivalry and the feudal order can, like almost all institutions of the Hundred Kingdoms, be traced back to the establishment of the Kataphraktoi Taghmata in the Old Dominion. Their cost of their mount, equipment and deployment as well as effectiveness on the battlefield set these warriors on a league of their own. A Mounted Strategos is the epitome of this ancient warrior code, a paragon of a bygone age mounted on his ritual companion, whose faded glory and tattered panoply cannot dim the blazing intellect and sheer will that smolder within this faded vessel. Battlefield Role: Character Class: Medium Type: Cavalry
    £19.99
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    Conquest: Hundred Kingdoms Imperial Ranger Corps (Triple Kit)
    Conquest: Hundred Kingdoms Imperial Ranger Corps (Triple Kit)

    Conquest: Hundred Kingdoms Imperial Ranger Corps (Hunter Cadre / Longbowmen Triple Kit)

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    NB: This is a Triple Kit. It contains 12 Plastic Miniatures and can make your choice of one of three units - Imperial Rangers, Hunter Cadre, or Longbowmen, with the option of making their respective command models. The Imperial Ranger Corps was born in the early years of the Tellian Empire when its expansion gave the Imperial family more lands than it could reasonable and safely manage. A group of expert woodsmen was hired to explore, catalogue, and safeguard these lands. After the fall of the Empire successive Chamberlains have reinforced and expanded the role of the Imperial Ranges, given their intimate knowledge of not only them Imperial Households lands, but all lands in between making them the fearsome force they are today, equally at home on the field as they are in the woods. Battlefield Role: Mainstay Missile Infantry Class: Light Type: Infantry
    £27.99
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    Conquest: Hundred Kingdoms Errant Of The Order Of The Shield
    Conquest: Hundred Kingdoms Errant Of The Order Of The Shield

    Conquest: Hundred Kingdoms Errant Of The Order Of The Shield

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    During the early reign of the Hundred Kingdoms, the Order of the Shield took it upon itself to protect man from its most dangerous predators. Eschewing the combat formations of their predecessors, the Order of the Shield traveled the lands alone and sought to alleviate suffering where they could. The Emperor elevated their Order to the rank of Imperial Magistrates, allowing the Errant Knights of the Shield to work as judge, jury and executioner against all but the most powerful of noble houses. This did not endear them to the nobility, and when the last Emperor died one of their first moves was to seek out and destroy any members of this ancient order. Today they are few and far in between but continue their thankless task of protecting the citizens and peasants of the 100 Kingdoms against all those who would prey upon them, especially the nobility itself. Battlefield Role: Command Upgrade/Officer Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Order Of The Crimson Tower
    Conquest: Hundred Kingdoms Order Of The Crimson Tower

    Conquest: Hundred Kingdoms Order Of The Crimson Tower

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    The Order of the Crimson Tower has taken upon itself to combat one of the great scourges of mankind: War. They have forsaken the notion of eliminating it entirely, instead focusing on ensuring it causes as little collateral damage as possible. Incredibly scrupulous in securing employment, they not only demand their employer have a strong Casus Belli (legal reason for war) but demand from their employers that no looting or pillaging take place. Were they any less effective in combat, these terms would make them incredibly unpopular, but such is their prowess that many lords are willing to forsake the material gains of war in order to secure their service. Battlefield Role: Heavy Shock Cavalry Class: Heavy Type: Cavalry
    £42.50
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    Conquest: Hundred Kingdoms Priory Commander Of The Order Of The Crimson Tower
    Conquest: Hundred Kingdoms Priory Commander Of The Order Of The Crimson Tower

    Conquest: Hundred Kingdoms Priory Commander Of The Order Of The Crimson Tower

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    All of the Orders have adopted a loosely decentralized model of operations for their forces. This is in large part due to the conflicting nature of their goals, but also closely tied to the idealism of their cause and the zeal with which they pursue it. Most Orders forces are concentrated in small groups called cloisters that usually operate from a single fortified monastery or abbey. A Priory Commander is the greatest amongst his peers, elected by them to lead them in combat and represent their interests at the round table of Argem. Battlefield Role: Character Class: Heavy Type: Cavalry
    £20.50
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    Conquest: Old Dominion Profane Reliquary
    Conquest: Old Dominion Profane Reliquary

    Conquest: Old Dominion Profane Reliquary

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    When Hazlia fell, countless fragments of his divine realm were recovered by his devoted servants across the length and breadth of Capitas. These small fragments of divinity retain to power to animate and agitate the normally compliant souls of the un-Gods faithful, rousing them and allowing a small fraction of his deathly Will to spill over into the world, sapping the very life force and vitality of his foes. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Conquest: Old Dominion Dark Cenotaph
    Conquest: Old Dominion Dark Cenotaph

    Conquest: Old Dominion Dark Cenotaph

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    Throughout the history of the Old Dominion, each Legion had a separate interment site where all the recovered bodies of its fallen Legionnaires and officers were buried. Crowning each of these spartan necropolises was a Cenotaph, a memorial to those who fell but were not recovered. A locus for the enduring pride of the Legion, any foe fighting under its dark power knows he faces not only the relentless dead in front of him, but the combined will of those countless Legionnaire’s whose bodies were not recovered. Battlefield Role: Command Upgrade Type: Infantry
    £19.99
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    Conquest: Nords Valkyries
    Conquest: Nords Valkyries

    Conquest: Nords Valkyries

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    Steeped in violence and combat, the Valkyrie cult loudly proclaims the divinity of the Einherjar to all who will listen. Soldier brides to their living gods they stand ready to give their lives for their divine champions on and off the field. Their own message counters that of the einherjar themselves, who worship the Old Gods who died ruing the Ragnarök, but who better to ascend in their place than the living champions who shepherded humanity during its darkest times? Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    £31.99
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    Conquest Nords Volva
    Conquest Nords Volva

    Conquest: Nords Volva

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    Volvas are the smartest and most ambitious of the Valkyries who have risen to positions of command and authority within the cult. Schooled in the rituals and mysticism of the Valkyrie cults from childhood, they have untangled the mysteries of faith-based magic and can lead their followers to terrifying heights of religiously fueled violence, both on and off the field. Battlefield Role: Character Class: Light Type: Character
    £16.50
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    Conquest: Hundred Kingdoms Female Noble Lord (alt sculpt)
    Conquest: Hundred Kingdoms Female Noble Lord (alt sculpt)

    Conquest: Hundred Kingdoms Female Noble Lord (alt sculpt)

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    Alternate female sculpt of the infantry Noble Lord commander model for your Conquest Hundred Kingdoms army or First Blood Faction. Battlefield Role: Character, Light Infantry Class: Light Type: Character, Infantry
    £17.50
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    Conquest: Dweghom Initiates (Dual Kit - Wardens)
    Conquest: Dweghom Initiates (Dual Kit - Wardens)

    Conquest: Dweghom Initiates (Dual Kit – Wardens)

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    All Dweghom honor the Deukhorro, the Descent of their Ancestors into the fiery core of War’s prison. None take it as far as the Ardent who actively re-enact it. Initiates are those prospective members of the Ardent Creed who band together to take part in battles to gain some experience before exposing themselves to the real danger of the Deukhorro. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle. Battlefield Role: Line Infantry Class: Medium Type: Infantry
    £31.99
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    Conquest: Dweghom Wardens (Dual Kit - Initiates)
    Conquest: Dweghom Wardens (Dual Kit - Initiates)

    Conquest: Dweghom Wardens (Dual Kit – Initiates)

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    Amongst the most dangerous and fanatical of the Ardent are the Wardens, those Dweghom who have taken it upon themselves to protect their Holds from those dangers that might arise from the primordial Depths. Giving their lives over to an endless cycle of conflict and violence, these warriors have made combat a way of life, relishing the opportunity to fight on the surface. Battlefield Role: Line Infantry Class: Medium Type: Infantry
    £31.99
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    Conquest: Old Dominion Hierodeacon
    Conquest: Old Dominion Hierodeacon

    Conquest: Old Dominion Hierodeacon

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    The Fall of Hazlia and his Pantheon shook even the fervent believers who would ultimately embrace the apocalyptic dogma of the Final Creed. When the voice of their god vanished after his defeat at the hands of Kleon and the Last Legion many of his followers fell into despair. However even the most zealous of his followers could hear the howling cacophony of a hundred hungering Divinities trapped within the Pyre that burns in the center of Capitas... Fallen Divinities that only need a few faithful followers, self ordained Hierodeacons, to preach their word and carry out their mission of sin that their new masters might unleash a millennia of malice and hatred upon the world. Battlefield Role: Character Class: Light Type: Infantry
    £17.50
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    Conquest: Old Dominion Strategos
    Conquest: Old Dominion Strategos

    Conquest: Old Dominion Strategos

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    A Strategos is the supreme commander of a Dominion Legion, a master of men who commanded the absolute loyalty of his troops, serving as their temporal and spiritual leader while on campaign. His mastery was one of strategy and diplomacy, allowing his officers, the ten Xhiliarchs who served under him to focus on logistics, tactics and the disposition of the troops. Entombed with all the pomp and ceremony one could expect, their awakening into an unlife of service is complete with misery and loss, for unlike the lesser order they not only retain their cognitive function, but memories from before. This makes them a double edged sword for those who would seek to command them: while one of the easiest and most efficient ways to secure the performance and power of an awakened Legion, the Strategoi are no unthinking minions to command. Their cognitive function and memories have allowed them to retain their personalities and with it, ambition. Battlefield Role: Character Class: Medium Type: Infantry
    £17.50
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    Conquest: The Spires Onslaught Drones (Dual Kit)
    Conquest: The Spires Onslaught Drones (Dual Kit)

    Conquest: The Spires Onslaught Drones (Dual Kit)

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    A portion of all Force Grown Drones is tithed to the Onslaught Program. An advanced research grant established by the directorate to further the development of the Spire’s combat drones. It is upon these hapless wretches that the Directorate expands its knowledge of neural and hormonal overstimulation, pushing the boundaries of their own craft a tiny bit further with each test. Already they have borne fruit, allowing the clones’ direct supervisors to trigger their hyper aggression only once a safe distance from friendlies has been achieved. Battlefield Role: Mainstay Infantry Class: Medium Type: Infantry
    £27.99
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    Conquest: The Spires Bound Clones (Dual Kit)
    Conquest: The Spires Bound Clones (Dual Kit)

    Conquest: The Spires Bound Clones (Dual Kit)

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    Lacking the mental prowess to join the Directory or the beauty to serve the Lineages directly as domestics, the vast majority of clones decanted find their way into the ranks of the Bound, the professional forces each Sovereign Lineage keeps on retainer. Clothed, fed, equipped, and trained at the Lineage’s expense, these soldiers are kept on standby for those tasks that require a fully cognizant mind and could not be entrusted to a servile drone. This should not lead one to think that their lives mean more to their masters, but rather that their masters expect more for the investment into their continued existence. Battlefield Role: Mainstay Infantry Class: Medium Type: Infantry
    £27.99
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    Hundred Kingdoms: Mounted Squires
    Hundred Kingdoms: Mounted Squires

    Conquest: Hundred Kingdoms Mounted Squires

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    Trained in the arts of combat almost from childhood, squires are a potent force on the field even if they lack the panoply of a full knight. Often the youngest sons of landed nobles or wealthy burghers, their arms and equipment are a cut above what one would expect. Many noble houses have taken to fielding their squires in battle, rewarding them generously for their efforts calculating that their breeding, education, and training are far more valuable and dependable than the simple mercenary motivation of a man at arms. Battlefield Role: Cavalry Regiment Class: Light Type: Cavalry
    £34.99
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    Conquest: First Blood Softcover Rulebook V.2
    Conquest: First Blood Softcover Rulebook V.2

    Conquest: First Blood Softcover Rulebook V.2

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    Conquest: First Blood is a fast-paced, narrative Wargame of thrilling battles, set in the world of Conquest and designed to provide to the players the opportunity to experience a different type of Conquest combat – but still play a Conquest battle. Unlike the grand battles of TLAOK, Conquest: First Blood! focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander. First Blood 2.0 is a fully fledged competitive, skirmish wargame! To do that the designers have focussed on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player's job to find the weak point in their enemy's formation and disentangle it through smart maneuvering and intelligent order of play.
    £6.50
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    Conquest: W’adrhŭn Aberration
    Conquest: W’adrhŭn Aberration

    Conquest: W’adrhŭn Aberration

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    While the W’adrhûn experiment was a resounding success, a certain amount of genetic… divergence is to be expected amongst so young a race. Aberrations are those W’adrhun of the later generations whose adrenal system is simply incompatible with anything other than fighting. Their presence among a troop of W’adrhun Blooded can make them even more lethal on the field, fighting on even when impaled on enemy weapons. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Conquest: W’adrhŭn Hunting Pack
    Conquest: W’adrhŭn Hunting Pack

    Conquest: W’adrhŭn Hunting Pack

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    Not all beasts employed by the W'adrhun are hulking monstrosities that dominate the battlefield. They have in fact almost managed to domesticate a smaller breed, affectionately called the uzibukhali, (smart claw). Packs of these feathered menaces roam W'adrhun settlements keeping them clear of vermin and smaller predators in exchange for scraps and access to the charnel pits. In times of war they are easily wrangled into packs and unleashed upon the scouts and forerunners of the enemies force, their cunning and ferocity making them more than a match for more powerful opponents. Battlefield Role: Mainstay Cavalry Unit Class: Light Type: Cavalry
    £34.99
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    Conquest: Hundred Kingdoms Neophyte
    Conquest: Hundred Kingdoms Neophyte

    Conquest: Hundred Kingdoms Neophyte

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    Modest, humble and absolutely terrified a Neophyte really has no place on the battlefield... but devout warriors of the Hundred Kingdoms are often accompanied by one nonetheless. Capable of providing final rites and shriving the troops of their sins, the presence of a neophyte does little for the battle effectiveness of the troop, but does mark them as devout in the eyes of their general and gods. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Conquest: Old Dominion Archimandrite
    Conquest: Old Dominion Archimandrite

    Conquest: Old Dominion Archimandrite

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    When the Fall occurred the vast majority of Hazlia’s priesthood was obliterated along with Capitas, the capital of the theocratic Dominion. Those who survive today and have taken the mantle of the Last Creed are the spiritual descendants not of the central priesthood which was annihilated along with Capitas, but of the monastic orders that thrived beyond the reach of Capitas’ influence. Amongst the oldest and most dangerous members of the Last Creed are the Archimandrites, each blessed in the vile might of the unGod and steeped in the mysteries and rituals of his dark church. Their monasteries abandoned in return of cells deep within the bedrock beneath Capitas, these blasphemous creatures command the absolute loyalty of a dozen or so acolytes who lead the depraved followers of the apocalyptic cults so readily found in the dying lands to the north as well as as many undying legionnaires and monstrosities as their dark arts allow them to control. Battlefield Role: Character Class: Medium Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Tactical Retinue
    Conquest: Hundred Kingdoms Tactical Retinue

    Conquest: Hundred Kingdoms Tactical Retinue

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    These retinue characters act as tactical advisers to the following Hundred Kingdoms characters - Chapter Mage, Imperial Officer, Noble Lord and Priory Commander making them more effective generals Battlefield Role: Tactical Retinue
    £34.99
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    Conquest Old Dominion Optio
    Conquest Old Dominion Optio

    Conquest: Old Dominion Optio (Command Upgrade)

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    Second in command to the Centarchos, the lowest ranked officer minted by the Collegia of the Old Dominion, the Optio is a stern, experienced veteran whose responsibility it is than an officer’s orders be obeyed… or ignored. When the Imperial Legions were born, veteran commanders quickly realized they needed a link, a lynchpin between the professional officer corps being produced by the Colleges and the veteran legionnaires that formed the backbone of all Legions. Battlefield Role: Command Upgrade Type: Infantry
    £17.50