Dungeons & Dragons RPG: Journeys Through the Radiant Citadel (Alternate Cover)
An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game…
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1 – 14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands. Through the mists of the Ethereal Plane shines the Radiant Citadel.
Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?
For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
- Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps
- Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse
- Each adventure can be set in any existing D&D campaign setting or on worlds of your own design
- Introduces eleven new D&D monsters
- There’s a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between
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Dungeons & Dragons, Role-Playing GamesExplore a wealth of fantastic new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game. Assembled here for the first time is new information on adventurers of every stripe. In addition, you’ll find and valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar’s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on “heroes” themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use. Complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons, including the cavalier, the inquisitive, the horizon walker, and many more. Dozens of new feats and spells, and a system to give your character a unique, randomized backstory. A variety of systems and tools that provide Dungeon Masters new ways to personalize their home games, while also expanding the ways players can engage in organised play and shared world campaigns. Beauty is in the eye of the beholder, but evil is in its heart!