Dungeons & Dragons RPG: Tasha’s Cauldron of Everything
What wonderful witchery is this?
A magical mixture of rules options for the world’s greatest roleplaying game.
The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player’s Handbook and the Dungeon Master’s Guide. Baked in you’ll find more rule options for all the character classes in the Player’s Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch’s brew wouldn’t be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
- Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role—such as Vestiges of Divergence and the possibility manipulating magic of dunamancy.
- Start a campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system - a way to create character backstories rooted in Wildemount.
- Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Expanded Subclasses: Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
More Character Options: Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
Introducing Group Patrons: Whether you’re part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
Spells, Artifacts & Magic Tattoos: Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
Expanded Rules Options: Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A Plethora of Puzzles: Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
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