The Robot Wars: Judge Dredd & The Worlds of 2000 AD RPG
THE ROBOTS ARE REVOLTING!
All across Mega-City One, the Robots are turning against their human masters. Chaos reigns as the charismatic Robot leader, Call-Me-Kenneth, rallies the city’s Robots to his side, and only the Judges stand in their way.
Play as Judges in The Robot Wars, or as Civilians and Perps in Saving Matt Damon Block, as war rages across the embattled city.
With expanded rules for Robot characters, in-depth discussion of Robots’ role in society, and summaries of Dredd’s earliest case files, this supplement is an essential addition to the Judge Dredd & The Worlds of 2000 AD roleplaying game.
Quickview 2000AD Miniatures Game, Tabletop GamesDespite the widespread opinion of Muties as stupid and animal‐like, a surprising number are tech‐savvy and scavenge extensively among the ruins of the Cursed Earth. There are dozens of small bands with the skill to convert run-of‐the‐mill mounts, such as Power Boards and Sky Bikes, into deadly machines of war. Contains 2 figures on skyboards and 1 mounted figure, in Warlord Resin.
Quickview 2000AD Miniatures Game, Tabletop GamesMost Mega-City citizens are generally too lazy to get off their backsides and do the menial work performed by these semi-sentient robots. Robots have 'AZI-MOV protocols' forbidding them from harming a human. Yet, some break their programming. Mega-City One has been hit with two major robot-related conflicts. The first was initiated by the rogue 'Call-me-Kenneth' unit. A bloody campaign of extermination against the 'Fleshy Ones' ensued. The second was precipitated by the arch-criminal Nero Narcos, who unleashed hordes of Assassinator Droids in his bid to seize control of Mega-City One. Despite these incidents, robots continue to be an indispensable part of Mega-City life. With Mega-City One's population decimated by recent events the presence of robots as a tireless workforce has become ever more important.
Quickview 2000AD Miniatures Game, Tabletop GamesDue to Government minister Nelson Bunker Kreelman's anti-mutant laws, mutants are not allowed to hold down a job or even buy food for themselves. Confined to segregated ghettos and slums they live a miserable existence. Small wonder many of them flock to the New Mutant Army and hit back at their norm tormentors with guerilla raids before finally launching an all-out assault on the Palace of Upminster, the seat of the norm government. Each division of then Mutant Army is led by a fierce, charismatic figure such as this included in this set: Studs Boyce of the Midlands Divison, the Welsh Divisions Evans the Fist, Clacton Fuzz of the South-East Division and the Tyne-and-Weirdies led by The Torso from Newcastle. In overall command of the Mutant Army is the multi-limbed General Armz.
Quickview 2000AD Miniatures Game, Tabletop GamesPotential Judge candidates are usually inducted into the Academy of Law at the tender age of five. Here, they are subject to rigorous academic training in all aspects of the law that governs the North American Mega-Cities. By the end of the process, they have acquired a level of knowledge that would exceed those of the most senior lawyers and justice officials of the early 21st century. In parallel to their academic training, they undergo an intensive physical and mental exercise programme that hones their firearms and close combat skills whilst also preparing them to endure the various injuries and physical hardships that life patrolling the streets will throw at them. Whilst the life of a cadet is mostly taken up by study and training, if a particularly serious situation or crisis demands the Justice Department deploy more manpower, cadets may be armed and sent out onto the streets, usually as part of a carefully monitored team engaging in fairly low intensity operations. One highlight of a cadet’s continual assessment is the ‘Hotdog Run’ where a group of cadets accompanied by Senior Judges are sent on patrol in the radioactive hell of the Cursed Earth beyond the Mega-City’s walls. However, during the Necropolis and Chaos Day incidents cadets were deployed into highly dangerous situations normally only handled by a fully qualified Judge. Many cadets performed bravely and well, as befitted their training, but the losses incurred had serious future implications for the Justice Department when it was already struggling to maintain enough qualified Street Judges.