Quickview Board Games, Family GamesWho will build the best Tiny Town? You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilisation hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins...simples.
Quickview Board Games, Family GamesIn a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell. Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first? Of course you can. Become a Galaxy Trucker. It's loads of fun. Galaxy Trucker is a tile laying game that plays out over two phases: building and flying. The goal is to have the most credits at the end of the game. You can earn credits by delivering goods, defeating pirates, building an efficient ship, and being the furthest along the track at the end of the flying phase. Building happens in real time and has players build their personal space ships by grabbing tiles from the middle of the table before the timer runs out. Tiles start out facedown so they won't know what they have until they take it, but they may choose to return it faceup if they don't want it. They must place the tiles they keep in a legal manner in their space ship. Usually this just means lining up the connectors appropriately (single to single, double to double, universal to anything) but also includes proper positioning of guns and engines. Tiles represent a variety of things including guns, engines, storage containers, crew cabins, shields, and batteries. They may also peek at the cards they will encounter in phase 2, but they must sacrifice building time to do this. At any time players may call their ships finished and take an order marker from the center. Once building is completed, and ships have been checked for errors, the flight begins. The flight cards are shuffled and player markers are placed on the flight board according to the order markers taken. Cards are revealed one at a time and players interact with them in order. They may include things such as pirates, abandoned vessels, disease outbreaks, meteor showers, worlds with goods to pick up, player-on-player combat zones, and other various things. Most of the cards will cause players to move back on the flight track and they must decide if the delay is worth their efforts. When all the cards are encountered players sell any goods they have collected, collect their rewards for finishing in first, second, or third place or having the most intact ship, and then lose some credits for damaged components. Space can be a very dangerous place and it is not uncommon to see your ship break into smaller and smaller pieces or lose some very valuable cargo off the side. If your ship gets damaged too much you can get knocked out of the race, so be careful! 3 rounds of this are done, and in each round players get a bigger board to build a ship that can hold more components. After the 3rd round the player with the most credits wins!
Quickview Board Games, Family GamesDelve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board. Play as the: Underground Duchy – Sway your ministers to lead a righteous expedition to the Woodland, bringing order to the unending war and chaos above. Corvid Conspiracy – Use cunning and trickery to hold the Woodland hostage, instigating plots to seize control through terror. Play on the: Mountain Map – Trek across outcroppings, clear blocked routes, and hold the mountain pass to show you are an effective leader. Lake Map – Whisk yourself across the map by travelling on the ferry, meeting new friends and allies along the way.
Quickview Board Games, Family GamesSquare off against four fiendishly automated factions that can be used in solo, competitive, or cooperative games. The Clockwork Expansion contains automated versions of all four factions from the base game of Root: the Mechanical Marquise 2.0, Electrical Eyrie, Automated Alliance, and Vagabot. This expansion is fully compatible with our other expansions, so if you want to play the Riverfolk or the Corvids against the Clockwork factions, you can! You can play with the Clockwork factions any way you like. Solo? Great! Add a couple to fill out your multiplayer game? Easy. Cooperate as a team against the Clockwork factions? Yes, even that! Each Clockwork faction has three difficulty levels. If you want even more variety, you can also add one to four unique traits, giving the faction new powers and features.
Quickview Board Games, Family GamesIn this first expansion to Wingspan, Stonemaier Games increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a number of birds with round end abilities, abilities that increase interaction between players, and birds that benefit from excess cards/food. Along with the new bonus cards, they’re designed to be shuffled into the original decks of cards (and cards from future expansions). The European Expansion also includes an additional tray for storing the growing collection of birds (past, present, and future), as well as 15 purple eggs, extra food tokens, and a colourful new scorepad designed for both multi-player and single-player scoring.
Quickview Board GamesAn alternate 54-card deck with new persistent powers inspired by the many factions of Root, featuring new Root illustrations!
Quickview Board GamesDo you have the soul of a shaman? Inhabitants of the forest and of the sea, it is time to awaken! You will embody shamans and build Megaliths to expand your power and dominate the rival tribe. Activate the unique powers of each new Megalith, but beware: shamans from the opposing tribe can also activate them! In this intense duel, you must consider each move carefully as you advance your shamans across the play area, banish the opposing shaman and build Megaliths to make your way to victory! A game of simple mechanics with great depth of play culminating in a gripping duel where each move counts.
Quickview Board GamesImmerse yourself in celtic legends... At the head of your ship, you eagerly search for any sign of land. As you peer through the dissipating mist, it finally gives way to the silhouette of cliffs - you have arrived at your new home. Now your clans can partake in a new era of prosperity. Rival chieftains also set sail for this same land, and soon the time will come to hold the Great Council and elect the High King of Inis. Will you be the one who ascends to the throne? The greatest chapter of Celtic lore has yet to be written. It is time for you to take your rightful place as the next ruler and define a new generation of legends!
Quickview Board GamesWith close to 2 million copies sold across the world and more than 30 international awards, 7 Wonders is a must-have in modern board gaming. In only 30 minutes, you'll build an ancient city from its first stone to its highest tower. You are a leader of one of the seven greatest cities in Antiquity. Develop your city by increasing your scientific discoveries, military conquests, commercial agreements, and prestigious structures to lead your civilization to glory! All the while, keep an eye on your neighbours’ progress since they share similar ambitions. Will your wonder transcend the millennia to come? This is the Second Edition version, new & updated for 2020.
Quickview Board Games, Family GamesRaiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it’s raiding season! The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game’s end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made.
Quickview Board Games, Family GamesFrom Everfrost to Bellsong, many a peaceful year have passed in Everdell, but the time has come for new territories to be settled and new cities to be established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host— you will have a busy year ahead of you! Will the sun shine brightest on your city before the winter moon rises?
Quickview Board GamesDie Hard: The Nakatomi Heist Board Game is a one-versus-many game of stealth, combat, and action-tactics. Players will square off with a deck of cards and a map of Nakatomi Plaza between them. Three acts worth of goals will move them through the story of the original Die Hard film. The thieves must work together efficiently and signal each other effectively to hack through the vault’s locks and stop John McClane. McClane must plot his path and manage his cards carefully to fight his way through and kill Gruber.
Quickview Board Games, Family GamesThe grape pickers are fighting to inherit a magnificent but nearly abandoned vineyard. Whoever is able to harvest the best grape yield from the vines will become the owner of this precious land. The players advance along the board, collecting cards with the most interesting grapes. To collect the cards you advance along a track that represents the rows of a vineyard. Each track has a series of different grape cards on either side, and you are allowed to choose the cards next to the space you are on, or next to the space you move to. Each turn you can choose a card and advance, or advance and choose a card. At the end of the track, there are different wineries (each preferring a different kind of grape variety). Get the best reward for your harvest from the local wineries by matching your hand of grapes with their needs. If the players go quickly, they may get the best cards, but risk not having enough grapes. If they go too slow, the competition can beat them to the best vines! Selling your grapes to the wineries gets the players prestige points, and each player has a limited amount of deliveries. The end game triggers when a player makes their last grape delivery. The other players can finish moving through their track. Then, everyone counts their prestige points gained through their previous deliveries, and the player with the most points wins!
Quickview Board GamesThe horizon is now within reach: your armada is waiting for you to go conquer the seas! Aboard your vessel, discover distant islands, trade with remote cities, and equip your fleet to face the imminent naval war. In addition to a never before seen Wonder, this expansion offers deeper interactions with two new types of cards: Armada and Island cards. Navigators, explorers, shipowners and pirates will bring a new scope to your games. NB: This expansion is only for the second edition of the 7 Wonders Board Game
Quickview Board GamesEvery Spring, millions of monarch butterflies leave Mexico to spread out across eastern North America. Every Autumn, millions fly back to Mexico. However, no single butterfly ever makes the round trip. Mariposas is a game of movement and set collection that lets players be part of this amazing journey. Mariposas is played in three seasons. In general, your butterflies try to head north in spring, spread out in summer, and return south in autumn. The end of each season brings a scoring round, and at the end of autumn, the player with the most successful family of butterflies - i.e., the most victory points - wins the game.
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