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Conquest: Hundred Kingdoms Imperial Officer
Conquest, Tabletop GamesToday the War Colleges represent one of the only sources of higher education in the Hundred Kingdoms. Wealthy and influential parents face only three real choices: the War Colleges, the Church Schools or an apprenticeship. The War Colleges remain by far the most popular choice. Battlefield Role: Character, Light Infantry Class: Light Type: Character, InfantryOriginal price was: £21.99.£14.50Current price is: £14.50. -
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Conquest: The Spires Assault Preceptor
Conquest, Tabletop GamesThe Preceptors are a creation of the Directorate. Originally intended as a front line unit to replace the Vanguard strain whose combat prowess was based on coordination and reaction, they were retired citing the very resource intensive training process they required to be considered battle ready. Of course, one could argue, the Sovereign would also not look kindly on a tightly structured and well-coordinated fighting force capable of autonomous thought and communication. Loath to waste resources, the Directorate repurposed the project, introducing Preceptor leaders to Vanguard Clone formations to increase their coordination and cohesion. So far, preliminary trials show a significant increase in battlefield performance… Battlefield Role: Command UpgradeOriginal price was: £21.99.£14.50Current price is: £14.50. -
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Conquest: Hundred Kingdoms Household Knights
Conquest, Tabletop GamesThe massed charge of Household Knights is one of the most powerful weapons at the disposal of a Hundred Kingdoms commander. Hundreds of pounds of obdurate metal and muscle, forged through years of training and experience, they have shattered men, formations, and kingdoms throughout the ages... Battlefield Role: Medium Shock Cavalry Class: Medium Type: Cavalry NB: This product is a Dual Kit that allows players to create either the Hunter Cadre or Longbowmen troop type.Original price was: £43.99.£17.99Current price is: £17.99. -
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Conquest: Nords Shield Biter
Conquest, Tabletop GamesSome Nord Berserkers can control the divine ‘gift’ that courses through their blood and are not forced to leave their Raider crews. Even when controlled, the battle rage these individuals can call upon sends them bounding headlong into the weapons of their enemy, his berserk fury granting the rest of his team enough time and space to slam into the opponent. Battlefield Role: Command Upgrade Type: InfantryOriginal price was: £21.99.£12.50Current price is: £12.50. -
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Conquest: Dweghom Tempered Steelshaper
Conquest, Tabletop GamesFor many in the Tempered Caste, the Steelshaper represents the pinnacle of Dweghom development, but the sad truth is that none of those who aspire to this lofty title and incredible achievement truly understands what the transformation entails. When a Dweghom sorcerer achieves such mastery over his power that he can control both primordial affinities, he is capable of ascending to a higher understanding of the powers he commands. This much is understood by all who walk the path of the Sorcerer, and is the source of the raw power that Magma Sorcerers can command. The mistake they make is in believing that mixing these primordial elements is anything like melding them. Only a small fraction of Sorcerers ever attain this level of mastery over the Elements, with most simply stopping upon achieving mastery over Magma. The comfortable lie one might chose to believe in is that most Sorcerers simply lack the touch of genius needed to achieve such complete control. The most perceptive amongst those who speak to these Master Sorcerers might see the real reason hiding behind their gruff demeanours and overwhelming Elemental power: fear. Battlefield Role: Character Class: Medium Type: InfantryOriginal price was: £21.99.£14.50Current price is: £14.50. -
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Conquest: Nords Shaman
Conquest, Tabletop GamesThe position and role of Shaman once commanded a great deal of respect in Nord society. Before the coming of the Einherjar, they were the only force capable of blunting the worst excesses of the Fimbulwinter and the Jötnar. Their rune castings and mist weavings could, and did, save countless villages from extinction. During the war with the Jötnar, Shaman were often found at the right hand of the Einherjar, granting their wisdom and guiding them through the many difficult decisions that had to be taken. Given the pivotal role they played in the survival of the Nord people, one would expect their station to be rather more…exalted than it currently stands. Reduced to living on the edge of what villages will take them, Shaman have fallen on hard times. This decline can be directly traced to the rise of the Valkyrie Cult as a force within Nord society. Battlefield Role: Character Class: Light Type: CharacterOriginal price was: £21.99.£14.50Current price is: £14.50. -
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Conquest: The Spires Brute Drones
Conquest, Tabletop GamesTowering well over two meters, with most specimens touching the three meter mark, Brute Drones are a towering mass of vat grown muscle and aggression. Their skin, where it can be seen beneath the ichor soaked bandages they bear, is a ravaged mass of scar tissue and subdermal bone deposits. Their armour is literally sealed onto their bodies, held in place by alchemically treated cartouches that establish Lineage ownership, lot number and enhancement date of the particular drone. On the battlefield, Brute Drones are little more than living battering rams. As a result, they are always deployed in conjunction with a Pheromancer, whose powerful pheromonal commands are the only thing that can cut through the haze of pain and rage that clouds their mind. Battlefield Role: Anti-Infantry Class: Medium Type: BrutesOriginal price was: £43.99.£16.99Current price is: £16.99. -
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Conquest: Infantry Bases & Stands
Conquest, Tabletop GamesExtra / replacement Infantry Bases & Stands for Conquest: The Last Argument of Kings / First Blood Contents:Original price was: £5.49.£2.99Current price is: £2.99.- 12 Infantry Bases. Dimensions: 27mm per base
- 3 Infantry Stands. Dimensions: 66mm x 66mm per stand
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Conquest: Cavalry Bases & Stands
Conquest, Tabletop GamesExtra / replacement Cavalry Bases & Stands for Conquest: The Last Argument of Kings / First Blood Contents:Original price was: £5.49.£2.99Current price is: £2.99.- 3 Cavalry Bases. Dimensions: 54mm per base
- 3 Cavalry Stands. Dimensions: 66mm x 66mm per Stand
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Conquest: The Spires Abomination
Conquest, Tabletop GamesAbominations were originally an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment. Invasive cerebral procedures impairs the cognitive function of the condemned, as chemical and hormonal treatments are applied to make them lose control of their Life-Binding gifts and forcibly bond them to a lower organism. The humble ant’s instinctive hierarchical physiology somehow made it more susceptible to Pheromonic command, forcing the body to respond to orders while allowing compromised psyche trapped within the hellish amalgam only enough control to wail its anguish even while enacting the will of its tormentors. Battlefield Role: Anti-Infantry Monster Class: Heavy Type: MonsterOriginal price was: £42.99.£14.99Current price is: £14.99. -
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Conquest: Dweghom Ardent Kerawegh
Conquest, Tabletop GamesMighty warriors in their own right, the Kerawegh are a terror on the field not for their skill at arms, but rather for their ability to channel the faith and fervour of their brethren into harsh battlefield miracles. These savage miracles they are capable of invoking are not taught as there is nothing that resembles a church or structured faith amongst the Kerawegh. They are gifts earned at the very end of their Descent, on the very threshold of Wars primordial prison. Those few amongst the Kerawegh who care to speak of their new-found powers almost invariably describe how the clamour of war that all Dweghom hear throughout the Descent rises to a crescendo the closer one gets to War’s prison. Standing before the Gates, they are assailed with the din of a hundred concurrent battles despite being miles underground. The wisest amongst them suspect that these are the sounds of every battle and combat being fought on the surface, somehow echoing in the threshold of War’s demesne. But what all of them will agree upon is that some portion of their own soul or psyche is moved to respond to these brutal rhythms. Upon their return, they find themselves so intricately attuned to the din of battle that they are somehow capable to project that dreadful power onto those around them. Their already impressive martial prowess is heightened by the song of war, making them an unstoppable force whether in offence or defence. Allies who heed their call are exhilarated by cadence of battle, each blow and cry granting them a reprieve or an opening they can exploit, while a Kerawegh’s foes hear only the screeching cries of breaking arms and the screams of the fallen, a discordant sound that saps their will to fight. Battlefield Role: Character Class: Medium Type: InfantryOriginal price was: £21.99.£14.50Current price is: £14.50. -
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Conquest: Hundred Kingdoms Men-At-Arms
Conquest, Tabletop GamesFreed from the need to work and protect their land, Men-at-Arms were able to focus exclusively on their martial pursuits, allowing them to march on extended campaigns and travel in search of employment, ensuring that sufficient trained men were available to all commanders with the coin to spend in securing their services. Battlefield Role: Mainstay Line Infantry Class: Medium Type: InfantryOriginal price was: £34.99.£19.99Current price is: £19.99. -
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Conquest: Dweghom Tactical Retinue
Conquest, Tabletop GamesThese retinue characters act as tactical advisers to the following characters - Ardent Kerawagh, Tempered Sorcerer, Hold Raegh making them more effective generals. Battlefield Role: Tactical RetinueOriginal price was: £43.99.£19.99Current price is: £19.99. -
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Conquest: Hundred Kingdoms Neophyte
Conquest, Tabletop GamesModest, humble and absolutely terrified a Neophyte really has no place on the battlefield... but devout warriors of the Hundred Kingdoms are often accompanied by one nonetheless. Capable of providing final rites and shriving the troops of their sins, the presence of a neophyte does little for the battle effectiveness of the troop, but does mark them as devout in the eyes of their general and gods. Battlefield Role: Command Upgrade Type: InfantryOriginal price was: £21.99.£14.50Current price is: £14.50. -
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Conquest: Hundred Kingdoms Servite
Conquest, Tabletop GamesA simple functionary of the ancillary branch of the vaunted Order of the Sealed Temple, the humble Servite has probably done more work on improving the lot of the common peasant of the Hundred Kingdoms than a hundred nobles. By ensuring that their militia is well shod and fed a commander of the hundred kingdoms ensures they are where they need to be when they need to be. Battlefield Role: Command Upgrade Type: InfantryOriginal price was: £21.99.£14.50Current price is: £14.50.
Conquest
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