Quickview Conquest, Hundred Kingdoms, Tabletop GamesTrained in the arts of combat almost from childhood, squires are a potent force on the field even if they lack the panoply of a full knight. Often the youngest sons of landed nobles or wealthy burghers, their arms and equipment are a cut above what one would expect. Many noble houses have taken to fielding their squires in battle, rewarding them generously for their efforts calculating that their breeding, education, and training are far more valuable and dependable than the simple mercenary motivation of a man at arms. Battlefield Role: Cavalry Regiment Class: Light Type: Cavalry
Quickview Marvel Crisis Protocol, Tabletop Games
Heimdall is an all-seeing Asgardian in charge of defending the Bifrost, the Rainbow Bridge. Chosen by Odin himself, he is Asgard’s first line of defense against any incursion. Able to see and hear across both time and space, he can predict all but the most cunning efforts to infiltrate the Realm Eternal.
Skurge the Executioner is a legendary Asgardian warrior. He is known at once for feats of valor and foolishness, having over his many years both defended and assailed Asgard’s gates. Once his mind is set to a task, Skurge’s will is as steel as the head of his axe.
Quickview Tabletop Games, Warhammer: The Horus HeresyThe Land Raider is regarded by many as the finest armoured fighting vehicle of its class in the Imperium’s arsenal, and is the mainstay battle tank of the Space Marine Legions. It is a phenomenally powerful war machine, its multi-layered composite armour and reinforced hull all but impervious to even heavy weapons, being a sealed unit designed to resist enemy attack from any approach. Intended to serve in almost any environment as both war machine and exploration vehicle, it can operate freely in war zones ranging from acid swamps to rad-deserts without any noticeable impediment to its performance, and can even operate in hard vacuum, ensuring there is no open battlefield on which its armoured wrath cannot be unleashed. This multipart plastic kit builds one Land Raider Proteus, a mighty battlefield transport employed by the Legiones Astartes. This vehicle can be assembled as either a Proteus Carrier with a frontal assault ramp for delivering troops or a Proteus Explorator with a dozer blade for traversing broken terrain. Both variants sport two sets of sponson-mounted lascannons, and can be equipped with your choice of hull-mounted weapon – twin-linked heavy bolters, heavy flamers, or lascannons. The Proteus Explorator also offers an alternate frontal hull with sealed armour plating and a visor. The kit also includes components to upgrade the Land Raider Proteus with a pintle-mounted weapon – a havoc launcher, heavy bolter, heavy flamer, multi-melta, or a combi-weapon with five configurations (bolter, flamer, melta, plasma, or volkite) – as well as a searchlight, a hunter-killer missile, and a number of cosmetic options, such as towing hooks, sigils, and a choice of a Space Marine gunner, spotter, or closed hatch NB: Miniatures are supplied unpainted and unassembled
Quickview Books & Accessories, Conquest, Tabletop GamesConquest: First Blood is a fast-paced, narrative Wargame of thrilling battles, set in the world of Conquest and designed to provide to the players the opportunity to experience a different type of Conquest combat – but still play a Conquest battle. Unlike the grand battles of TLAOK, Conquest: First Blood! focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander. First Blood 2.0 is a fully fledged competitive, skirmish wargame! To do that the designers have focussed on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player's job to find the weak point in their enemy's formation and disentangle it through smart maneuvering and intelligent order of play.
Quickview Marvel Crisis Protocol, Tabletop Games
Baron Wolfgang von Strucker may have been born into the ranks of the nobility, but he has spent his prolonged life in pursuit of nefarious goals. As an ally of the Red Skull and wing commander of the Death’s Head Squadron, Strucker waged campaigns of invasion and oppression. As the founder of HYDRA, Strucker’s villainy has spread deeply across the world. After becoming infected with the deathspore virus, Strucker gained an array of superhuman abilities, including suppressed aging that keeps this notorious villain alive to this day.
Doctor Arnim Zola was a scientist who pursued the creation of super-soldiers for the purpose of world domination. Performing cruel experiments during World War II, Zola worked alongside villains like Baron Zemo and the Red Skull. The mad doctor transferred his consciousness into a synthetic body, allowing him to continue his nefarious work well into the future, using his genius intellect and scientific knowledge as weapons against all who would stop him.
Quickview Marvel Crisis Protocol, Tabletop Games
Dimitri Bukharin is the fifth man to bear the title of Crimson Dynamo and the current leader of the Winter Guard. Following the failure of his predecessor Yuri Petrovich, Bukharin was given the suit of power armor and code name to fight at the behest of his superiors in the Russian military. A man of mystery, little is known about this Crimson Dynamo’s past. He has shown himself to be a loyal and dedicated soldier for the Russian people, even when his handlers don’t show him the same loyalty.
Laynia Petrovna is Darkstar, a former member of a super team assembled to reclaim the elusive Black Widow. Darkstar defected to the United States where she has fought as part of the Black Widow’s elite strike force. Born with the power to access the energy of the Darkforce dimension, she can wield in numerous ways. Shaping it into constructs of pure dark energy or unleashing it in powerful blasts, Darkstar is not to be underestimated.
Quickview Conquest, Tabletop Games, W’adrhŭnWhile the W’adrhûn experiment was a resounding success, a certain amount of genetic… divergence is to be expected amongst so young a race. Aberrations are those W’adrhun of the later generations whose adrenal system is simply incompatible with anything other than fighting. Their presence among a troop of W’adrhun Blooded can make them even more lethal on the field, fighting on even when impaled on enemy weapons. Battlefield Role: Command Upgrade Type: Infantry
Quickview Conquest, Tabletop Games, W’adrhŭnNot all beasts employed by the W'adrhun are hulking monstrosities that dominate the battlefield. They have in fact almost managed to domesticate a smaller breed, affectionately called the uzibukhali, (smart claw). Packs of these feathered menaces roam W'adrhun settlements keeping them clear of vermin and smaller predators in exchange for scraps and access to the charnel pits. In times of war they are easily wrangled into packs and unleashed upon the scouts and forerunners of the enemies force, their cunning and ferocity making them more than a match for more powerful opponents. Battlefield Role: Mainstay Cavalry Unit Class: Light Type: Cavalry
Quickview Conquest, Hundred Kingdoms, Tabletop GamesModest, humble and absolutely terrified a Neophyte really has no place on the battlefield... but devout warriors of the Hundred Kingdoms are often accompanied by one nonetheless. Capable of providing final rites and shriving the troops of their sins, the presence of a neophyte does little for the battle effectiveness of the troop, but does mark them as devout in the eyes of their general and gods. Battlefield Role: Command Upgrade Type: Infantry
Quickview Marvel Crisis Protocol, Tabletop Games
Malekith, the thirteenth son of a thirteenth son, is the ruler of the Dark Elves of Svartalfheim and a bitter enemy of Thor, who uses magic and deception to bring his enemies down and wage war across all the Realms. He transforms mortals into his unwitting agents as a master manipulator with a silver tongue and the capacity to assume the form of another.
He is the Master of the Wild Hunt with the means to summon an army of voracious hounds to pursue anything he wishes.
Quickview Tabletop Games, Warhammer: The Horus HeresyHeavily-armed and impressively armoured, the Leviathan Siege Dreadnought is an alternative development of the highly successful Contemptor design. These rare and mighty engines are prized by Astartes commanders, recognised as savagely powerful siege and hunter-killer units that can crush any opposition with a volley of devastating firepower. Yet such overwhelming strength comes at a cost – a Leviathan's systems place an onerous and ultimately lethal strain upon its occupant, the entombed incumbent burning brightly but only briefly in their second life. This multipart plastic kit builds one Leviathan Siege Dreadnought, an intimidating armoured walker loaded with powerful munitions. The kit provides three heavy weapons to choose from – a cyclonic melta lance, grav-flux bombard, and storm cannon – each of which can be mounted on either of the Leviathan's arms. The Dreadnought's torso houses a pair of additional weapons – your choice of heavy flamers or twin-linked volkite calivers – and it can also be armed with an optional hull-mounted phosphex discharger. This impressively customisable kit includes a choice of three different chest plates, two different cowls, and three different groin armour plates. The Dreadnought's joints and head can all be positioned separately for a range of poses, with alternate foot options to give the appearance of stomping forward or planting its feet to fire. NB: Miniatures are supplied unpainted and unassembled
Quickview Tabletop Games, Warhammer: The Horus HeresyThe battles of Warhammer: The Horus Heresy are rife with swift Reactions, mighty Warlords, and forbidden Psychic Powers. This handy deck of reference cards makes it easy to keep track of new rules and mechanics, so you can focus on your strategy. These cards will ensure you can take full advantage of the new Reaction system – they work as both a reminder to use them, and a rules reference for you and your opponent.
Quickview Tabletop Games, Warhammer: The Horus HeresyThis multipart plastic kit builds one Legion Predator, a versatile battle tank in the Deimos pattern. This powerful tank stalks the battlefield in armoured squadrons, and can be built with one of four turret weapons – a rapid-fire Predator cannon, a tank-busting gravis lascannon, a potent volkite macro-saker, or a crushing graviton cannon. It also boasts a pair of sponson weapons – heavy bolters, heavy flamers, lascannons, or volkite culverins – that can supplement its primary weapon or allow it to engage a more diverse range of threats. The kit also includes components to upgrade the Legion Predator with a pintle-mounted weapon – a havoc launcher, heavy bolter, heavy flamer, multi-melta, or a combi-weapon with five configurations (bolter, flamer, melta, plasma, or volkite) – as well as a searchlight, a dozer blade, a hunter-killer missile, and a number of cosmetic options, such as towing hooks, sigils, and a choice of a Space Marine gunner, spotter, or closed hatch. NB: Model is supplied unpainted and unassembled
Warhammer: The Horus Heresy – Heavy Weapons Upgrade Set: Volkite Culverins, Lascannons & AutocannonsTabletop Games, Warhammer: The Horus HeresyHeavy Support Squads provide the Legiones Astartes with mobile, infantry-portable firepower sufficient to bring down hordes of enemy troops or smash armoured vehicles apart with withering hails of fire, combining devastating armaments with all the flexibility of a footsoldier. Volkite culverins emit scorching heat rays that burn through swathes of infantry, while versatile autocannons spit shells that shred troops and light vehicles alike. Lascannons are the most powerful laser weapons available to Legionaries, firing devastating beams to punch clean through tank armour. This plastic upgrade kit can be used to equip Legionaries from the MKVI Tactical Squad set with powerful heavy weapons, suitable for use in a Legion Heavy Support Squad. The kit includes 10 volkite culverins, 10 autocannons, and 10 shoulder-mounted lascannons, along with arms suited to each weapon, allowing you to upgrade up to three Heavy Support Squads of 10 models, or six units of five models. Also included are four augury scanners which can be carried alongside a heavy weapon, allowing your Heavy Support Squads to detect and eliminate enemy units. NB: Miniatures are supplied unpainted and unassembled
Warhammer: The Horus Heresy – Heavy Weapons Upgrade Set: Heavy Flamers, Multi-Meltas & Plasma CannonsTabletop Games, Warhammer: The Horus HeresyHeavy Support Squads provide the Legiones Astartes with mobile, infantry-portable firepower sufficient to bring down hordes of enemy troops or smash armoured vehicles apart with withering hails of fire, combining devastating armaments with all the flexibility of a footsoldier. Heavy flamers project a roaring torrent of burning promethium capable of incinerating infantry and flushing foes from cover, while multi-meltas reduce enemy tanks to molten slag with a flash of energy, and plasma cannons unleash volatile blasts of superheated matter. This plastic upgrade kit can be used to equip Legionaries from the MKVI Tactical Squad set with powerful heavy weapons, suitable for use in a Legion Heavy Support Squad. The kit includes 10 heavy flamers, 10 multi-meltas, and 10 shoulder-mounted plasma cannons, along with arms suited to each weapon, allowing you to upgrade up to three Heavy Support Squads of 10 models, or six units of five models. Also included are four augury scanners which can be carried alongside a heavy weapon, allowing your Heavy Support Squads to detect and eliminate enemy units. NB: Miniatures are supplied unpainted and unassembled
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