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    Star Wars Armada: Venator-Class Star Destroyer Expansion Pack
    Star Wars Armada: Venator-Class Star Destroyer Expansion Pack
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    Star Wars Armada: Venator-Class Star Destroyer Expansion Pack

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    This pack includes everything you need to add 1 Venator-class Star Destroyer to your games of Star Wars: Armada.  In the vicious battles of the Clone Wars, Jedi Generals such as the courageous Luminara Unduli and the wise Plo Koon command their forces from the bridge of mighty Venator-class Star Destroyers, earning these vessels the moniker of “Jedi Cruisers.” Kuat Drive Yards designed the ship to be flexible; capable of fighting toe-to-toe with other warships, launching wings of starfighters, and breaking blockade sieges with devastating bombardments. As a command craft and warship, the Venator-class Star Destroyer has no equal in the Republic Navy. This pack includes everything you need to add 1 Venator-class Star Destroyer to your games of Star Wars: Armada including 1 painted plastic ship with base and fin, 2 ship cards, 16 upgrade Cards, and 16 tokens.
    £48.50
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    Conquest: Nords Army Support Pack (Wave 2)
    Conquest: Nords Army Support Pack (Wave 2)
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    Conquest: Nords Army Support Pack (Wave 2)

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    These sets include each factions’ Secret Objectives updated for the second edition, as well as all new, individually illustrated, Spell Cards for each spell available to the casters of each faction to serve as memory aids and casting tokens. All of these cards are contained within a beautifully illustrated and Nords themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.
    £18.50
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    Conquest W'adrhun Army Support Pack
    Conquest W'adrhun Army Support Pack
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    Conquest: W’adrhŭn Army Support Pack

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    This special W’adrhŭn set includes Secret Objectives as well as all new, individually illustrated, Spell Cards for each spell available to the casters of each faction to serve as memory aids and casting tokens. All of these cards are contained within a beautifully illustrated and faction themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.
    £18.50
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    Conquest: The Spires Catabolic Node
    Conquest: The Spires Catabolic Node
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    Conquest: The Spires Catabolic Node

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    Nothing epitomizes the Spires’ approach to warfare more than the Catabolic Node. Every drone contains the latent genetic code to become a Catabolic Node. With it’s twisted body is seething with toxic gasses and corrosive vital fluids a Catabolic Node is so unstable they are only created on the eve of battle. One shudders to imagine what could happen if the Spires found a way to stabilize these deadly sacrificial troops. Battlefield Role: Command Upgrade Type: Infantry
    £15.50
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    Conquest: Dweghom Fireforged
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    Conquest: Dweghom Fireforged

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    The Fireforged are a military force composed of those Dweghom who possesses a strong affinity for fire, but not enough power of discipline to become a Sorcerer.  Ostensibly guards to the Forge Temples of the Tempered, along with the Stoneforged and Steelforged, their gifted nature and implanted shunts give the Forged units a unique advantage on the field of battle: the use of enhanced exoskeletons and weaponry. Unlike their Stoneforged brethren, the exoskeleton of the Fireforged is focused simply on the delivery and containment of their main armament: the Blast Cannon. Based on a scaled down design of the Hellbringer Cannons used to hunt the greatest of dragons, the Blast Cannons draw and shape the uncontrolled gift of their Dweghom users to generate powerful directional blasts of superheated flame capable of puncturing even the heaviest of plate at a hundred paces. Their powered exoskeletons enhance their strength, allowing the Fireforged to remain mobile on the field of battle despite the weight of the Blast Cannon to deliver their powerful blasts where most needed. More than capable in close combat, the Fireforged can then follow up a devastating salvo with a savage charge, or easily fend off light units and skirmishers, allowing their heavy weaponry to be employed at bringing down the most heavily armoured of foes. Battlefield Role: Ranged, Anti-Armour Class: Medium Type: Infantry
    £29.50
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    Conquest: Nords Stalkers
    Conquest: Nords Stalkers
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    Conquest: Nords Stalkers

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    For most Stalkers, the onset of their powers is more gradual. As they manifest, the din and clamour of village life makes it impossible for them to sleep or concentrate, to say nothing of the stench their nostrils bathe in at all times. Slowly driven from their homes, they soon find a peace of sorts in the frozen forests and mountains of Mannheim. Class: Light Type: Infantry
    £27.00
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    Conquest: Nords Raiders
    Conquest: Nords Raiders
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    Conquest: Nords Raiders

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    The wealth that can be earned in a single successful raid far eclipses anything a Nord might hope for while working one’s own lands. If particularly lucky, a Raider could secure enough captives, wealth and booty to truly secure his household and devote himself entirely to the perfection of his martial abilities... Battlefield Role: Mainstay Line Infantry, Short Ranged Infantry Class: Light Type: Infantry
    £27.00
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    Conquest: Nords Mountain Jotnar
    Conquest: Nords Mountain Jotnar
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    Conquest: Nords Mountain Jotnar

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    Towering over 6 meters, a Mountain Jotnar is a primordial force of destruction on the battlefield. Their powerful limbs can shatter a shield line in a single blow, hurling full grown men through the air like they were toys. Battlefield Role: Anti-Infantry Monster Class: Heavy Type: Monster
    £49.50
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    Conquest: Nords Jarl
    Conquest: Nords Jarl
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    Conquest: Nords Jarl

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    The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and quality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators. The gap is further widened due to another powerful determinant of a Jarl’s status and resources; one’s command of ships. Having the ability to entice warriors with the promise of plunder and the income provided by the same, southern Jarls often command enough warriors to commit half their forces to raiding year round, without having to sacrifice on efficiency of their dwelling’s other operations. All the while, the income and glory from successful raids adds to a Jarl’s prestige, bringing even more men willingly under their command. Battlefield Role: Character Class: Medium Type: Infantry
    £16.00
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    Conquest Nords Blooded miniature
    Conquest Nords Blooded miniature
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    Conquest: Nords Blooded

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    When raids are planned, or musters drawn for battle, clever Jarls and Kings will seek out the Blooded within their realms and entice them to service to lead the… wilder… elements of their forces. The Blooded thus stalk across the battlefield like demigods of old, leading a monstrous host straight into the heart of the enemy forces. Battlefield Role: Character Class: Medium Type: Infantry
    £18.25
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    Conquest: The Hundred Kingdoms Warband Set
    Conquest: The Hundred Kingdoms Warband Set
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    Conquest: The Hundred Kingdoms Warband Set

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    The Hundred Kingdoms Warband Set is the ideal place for an aspiring commander to begin his collection and dive into the world of Conquest. With two Characters and three Regiments it provides a new player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army.
    £115.00
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    Conquest: The Spires Warband Set
    Conquest: The Spires Warband Set
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    Conquest: The Spires Warband Set

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    The Spires Warband Set is the ideal place for an aspiring commander to begin his collection and dive into the world of Conquest. With two Characters and three Regiments it provides a new player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army.
    £115.00
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    Conquest: Nords Warband Set
    Conquest: Nords Warband Set
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    Conquest: Nords Warband Set

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    The Nords Warband Set is the ideal place for an aspiring commander to begin his collection and dive into the world of Conquest. With two Characters and three Regiments it provides a new player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army.
    £115.00
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    Conquest: W’adrhŭn Scion Of Conquest (Preview Edition)
    Conquest: W’adrhŭn Scion Of Conquest (Preview Edition)
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    Conquest: W’adrhŭn Scion Of Conquest (Preview Edition)

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    Only a War-Priest dedicated to Conquest is trusted enough by the Tribal Council to lead troops on the field of battle. Dedicated to the most farsighted and adaptable of Gods, they are the most capable of bringing the true power of the Cult Bands to play in the most hotly contested battles. Battlefield Role: Character Class: Medium Type: Infantry
    £15.50
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    Conquest: W’adrhŭn Predator
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    Conquest: W’adrhŭn Predator

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    To call those W’adrhŭn who lead the Hunter caste a word as menial as hunter is an insult to the terrifying proficiency they have attained. Predator is the word that can convey their talent. Capable of stalking and slaying almost any beast, their talents and those of their team are bound to be useful to any aspiring war leader. Battlefield Role: Character Class: Light Type: Infantry
    £15.50