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    Final Girl: Series 2 Game Mat Bundle
    Final Girl: Series 2 Game Mat Bundle

    Final Girl: Series 2 Game Mat Bundle

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    Series 2 Game Mat Bundle - this game mat set came out in Series 2 but is compatible with all Final Girl Feature Films from either Series 1 or Series 2. Set contains 2 x Neoprene Playmats which combine to create the player and scenario play spaces with clearly marked sections for where all the cards and components need to go during a game. This is a genuinely great accessory for the game and mats are very high quality with stitched edges for extra durability.
    £26.99
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    Final Girl: Series Two Vehicle Miniatures
    Final Girl: Series Two Vehicle Miniatures

    Final Girl: Series Two Vehicle Miniatures

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    This pack contains a selection of six vehicle miniatures for the Series 2 Final Girl Feature Films. Contents:
    • USS Konrad Super Loader
    • Station 2891 Skidozer
    • Station 2891 Arctic Helicopter
    • Storybook Woods Raft
    • Wingard Cottage Kickscooter
    • Wolfe Asylum Gurney
    £6.99
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    Final Girl: Series One Vehicle Miniatures
    Final Girl: Series One Vehicle Miniatures

    Final Girl: Series One Vehicle Miniatures

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    This pack contains a selection of vehicle miniatures for the Series 1 Final Girl Feature Films. Contents:
    • Camp Happy Trails Motor Boat
    • Maple Lane Cop Car
    • Maple Lane Bicycle
    • Creech Manor Helicopter
    • Carnival of Blood Golf Cart
    £6.99
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    Final Girl: Terror From The Grave Zombies Miniatures
    Final Girl: Terror From The Grave Zombies Miniatures

    Final Girl: Terror From The Grave Zombies Miniatures

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    This pack contains a selection of zombie miniatures for use with the Final Girl Terror From The Grave Vignette expansion. Contents:
    • 15 x Single Zombie Miniatures
    • 3 x Zombie Horde Miniatures
    £13.99
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    Final Girl: Terror From Above Birds Miniatures
    Final Girl: Terror From Above Birds Miniatures

    Final Girl: Terror From Above Birds Miniatures

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    This pack contains a selection of bird miniatures for use with the Final Girl Terror From Above Vignette expansion. Contents:
    • 24 x Single Bird Miniatures
    • 12 x Triple Bird Miniatures
    £13.99
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    The Werewolves of Miller's Hollow - Party Game

    The Werewolves of Miller’s Hollow – Party Game

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    The all-time-classic party game! Werewolves have infiltrated the village and are feasting on a new victim every night. Can you identify who among you is hiding a dark secret and root them out before it's too late? An easy to learn game full of tension and drama, for larger groups of 8 to 18 players.
    £8.99
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    Warhammer: The Horus Heresy - Typhon Heavy Siege Tank
    Warhammer: The Horus Heresy - Typhon Heavy Siege Tank

    Warhammer: The Horus Heresy – Typhon Heavy Siege Tank

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    The Typhon is named for the ‘Great Beast’ of Terran myth, and lives up to its namesake in sheer brutal strength. Sharing a basic chassis with the Spartan Assault Tank, this heavy tank serves as a mobile gun-platform with enough power to operate a single massive piece of siege artillery – the dreadhammer cannon. The Typhon was created to meet the demands of the Primarch Perturabo of the Iron Warriors, who sought a war engine that could rapidly deploy such fortress-breaking firepower to the battle line alongside his Legionaries. Though unsubtle in design, its overwhelming effectiveness is beyond question. This multipart plastic kit builds one Typhon Heavy Siege Tank, an armoured tank with a truly massive cannon. This formidable vehicle's primary armament is the dreadhammer siege cannon, a centreline-mounted weapon capable of cracking bunkers, smashing enemy engines, and pulping whole squads. In addition to its main gun, the Typhon also sports a pair of sponson weapons – your choice of heavy bolters, heavy flamers, lascannons, or volkite culverins. Both the siege cannon and sponsons can be assembled without glue, allowing you to adjust their positioning mid-battle. The kit also includes components to upgrade the Typhon Heavy Siege Tank with a pintle-mounted weapon – a havoc launcher, heavy bolter, heavy flamer, multi-melta, or a combi-weapon with five configurations (bolter, flamer, melta, plasma, or volkite) – as well as a searchlight, a hunter-killer missile, and a number of cosmetic options, such as towing hooks, sigils, and a choice of a Space Marine gunner, spotter, or closed hatch. NB: Model is supplied unpainted and unassembled
    £58.99
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    Conquest: W’adrhŭn Chieftain
    Conquest: W’adrhŭn Chieftain

    Conquest: W’adrhŭn Chieftain

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    While civil divisions and rule by council might be all well and good for the day-to-day rule of a village, the Ukunfazane was well aware that her fractious children would need a strong hand to hold the tiller when they marched to war. Thus was the position of the Chieftain born: Elected from amongst the oldest and canniest of W’adrhŭn warriors and standing outside the village hierarchy, Chieftains wield power only within that confines of a military raid or campaign, but there their will authority is absolute. Battlefield Role: Character Class: Medium Type: Infantry
    £17.50
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    Conquest: City States Faction Dice (Grey Swirl - 25pk)

    Conquest: City States Faction Dice (Grey Swirl – 25pk)

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    These dice contain a mixture of ancient marbles swirled with alabaster greys and inlaid with a City States blue finish. The symbols are on the ONE side. Yes, the ONE side. Pack contains 25 x 16mm resin dice. Officially Licensed Conquest City States Dice. These are a Baron of Dice Original.  They are directly affiliated with Para Bellum Games.
    £22.50
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    Conquest: W’adrhŭn Veterans
    Conquest: W’adrhŭn Veterans

    Conquest: W’adrhŭn Veterans

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    Few mortal forces strike as much fear into the hearts of an opposing general as the sight W’adrhŭn Veterans taking the field. Hardened by years of combat and honed to a fine edge over countless campaigns, these hard bitten W’adrhŭn have been awarded steel arms and armor by the Cult of War in recognition of their mastery of the field of battle. With reflexes and instincts nurtured by a lifetime of war, these grizzled Veterans can perform almost any role on the battlefield, shifting from obdurate defense to savage attack in the blink of an eye. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    £27.99
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    Warhammer Fantasy Roleplay: Up in Arms (Hardback)
    Warhammer Fantasy Roleplay: Up in Arms (Hardback)

    Warhammer Fantasy Roleplay: Up in Arms (Hardback)

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    NB: All orders of this product include a PDF copy sent via email

    The Old World is a dangerous place. With the Empire fractured within and threatened by enemies without, it is only wise to learn the skills of a soldier, or to employ those who already have. Some may say that to live by the sword is to die by the sword, and there is truth to this. But in the wilds of the Empire, to refuse to live by the sword is to die by the sword even sooner. Up in Arms provides options and guidance for Warhammer Fantasy Roleplay Characters who follow warrior careers. It focuses on abilities that players and GMs can make use of to add variety and expertise to the fighting folk of the Old World. This 144 page book contains:

    • A discussion of the Cult of Myrmidia, giving the most comprehensive guide yet published to the beliefs and practices of those who worship the Goddess of Strategy
    • Soldiers of all Stripes, detailing the experience of the rank-and-file members of the Empire’s glorious state troops, and providing new careers such as the handgunner, halberdier, and greatsword
    • A history of the role of mercenaries in the wars of the Old World, including background and rules to support playing Tilean Characters and other dogs of war
    • A guide to the renowned knightly orders of the Empire, with options for joining secular orders, templar chapters, or going it alone as a freelance knight
    • An expanded list of weapons and armour, from basic arms such as swords and axes, to exotic specialised equipment such as weighted nets and pavises
    • Rules for taking cover within vehicles and buildings — and counterpart rules for blowing vehicles and buildings up with devastating artillery
    • Detail on the employment of hireling NPCs, including a system for generating individual quirks and work ethics
    • Optional and additional rules covering new Endeavours, alternative approaches to Critical Injury, mounted combat, uses of Advantage, Pursuits, and Talents
    £22.99
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    Conquest: Old Dominion Varangian Guard (Dual Kit)
    Conquest: Old Dominion Varangian Guard (Dual Kit)

    Conquest: Old Dominion Varangian Guard (Dual Kit)

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    It is the nature of power to corrupt. Few individuals were as aware of this universal truth as the Caelesors of the Old Dominion. Like the Praetorians replaced the Athanatoi and their unbending devotion to the writ of Hazlia, so were the Varangians established upon the ashes of the Praetorian Guard when their mortal weakness and thirst for power saw them betray their leaders. Through the centuries of unrest and the Fall that followed, the Varangians have stood guard over the Caelesors and those closest to them, bringing bloody death and vengeance to any who would dare harm them. Battlefield Role: Restricted Infantry Class: Heavy Type: Infantry
    £27.99
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    Conquest: Old Dominion Athanatoi (Dual Kit)
    Conquest: Old Dominion Athanatoi (Dual Kit)

    Conquest: Old Dominion Athanatoi (Dual Kit)

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    Precursors to the lauded Praetorians, the origin of the Athanatoi is shrouded in the myths and legends that churned around the birth of the Dominion and its early forces. Faceless and remorseless, they were the God’s Will made manifest in mortal hands. The ranks of these Athanatoi were capped at one thousand, to be replenished from a pool of the most talented warriors the Dominion had to offer should one of them fall in battle. Now, even in death, they serve, bringing their god’s judgment on all those foolish enough to think they can stand before these immortals. Battlefield Role: Restricted Infantry Class: Medium Type: Infantry
    £27.99
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    Conquest: City States Aristarch
    Conquest: City States Aristarch

    Conquest: City States Aristarch

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    Much of a City States bureaucratic apparatus is selected through a rigorous civil service exam, but the Aristarch is an exception. Handpicked from the pool of Aspirant Polemachoi by the ruling power of a City State; be it a Council, a Tyrant or even a God, an Aristarchos embodies all of the virtues of a city State and is thus chosen to lead its forces on campaign. Tested and trained to a standard even higher than that of the Polemarch, his studies focus instead on strategy, philosophy, politics and economics, allowing him to serve the role of general, ambassador or governor as needs dictate to further the power and glory of his City. Battlefield Role: Character Class: Medium Type: Character
    £17.50
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    Conquest: City States Polemarch
    Conquest: City States Polemarch

    Conquest: City States Polemarch

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    Raised almost exclusively within the walls of the Scholae, aspirant Polemarchs are selected from the teeming multitudes of the City State through the rigorous yearly exams that feed the City State’s administration. Chosen for their leadership skills and physical proficiency, their exhaustive, ten-year curriculum is rounded out with at least a decade’s worth of actual combat experience before they can claim the title. Leading from the front lines and inspiring their troops, Polemarchoi have become iconic figures epitomizing the martial strength of the City States. This has led ignorant northern scholars to translate the title of Polemarchos as ‘Warlord’. This is wrong, the correct title is ‘Lord of War’. Battlefield Role: Character Class: Medium Type: Character
    £17.50