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    Conquest: The Spires Stryx
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    Conquest: The Spires Stryx

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    The first models "to fly" in the Conquest game. With bones lightened to the degree they can scarcely support the musculature that power the mighty pinions that bear them aloft, a Spire Stryx would be incapable of posing a significant threat on the battlefield were it not for the cruel disregard their masters have for their lives… and the lethal, toxic payload they carry in their bloated sacks. Battlefield Role: Restricted Line Infantry Class: Light Type: Infantry
    £29.50
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    Conquest: Nords Fenr Beastpack Wargs
    Conquest Nords Wargs
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    Conquest: Nords Fenr Beastpack Wargs

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    Massing almost half a ton and porting massive fangs and wicked claws, the most terrifying trait of the Fenr Beastpack is its cunning intellect. Closer to what one would expect from apes, those Wargs that consent to join a host in battle can be found ranging ahead of the main force, hunting light cavalry and skirmishers before turning to fall upon the flanks and rear of the engaged enemy. Battlefield Role: Restricted Cavalry Unit Class: Medium Type: Cavalry
    £34.99
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    Conquest: The Last Argument Of Kings Rulebook V 1.5
    Conquest: The Last Argument Of Kings Rulebook V 1.5
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    Conquest: The Last Argument Of Kings Rulebook V 1.5

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    The flagship of Para Bellum Wargames, Conquest: The Last Argument of Kings is a tabletop game of fantasy mass rank and-file battles. With its own, fast paced system and set on an original and mature fantasy setting, with over fourteen factions weaved into the lore, Conquest was conceptualized and designed to provide to its players for years to come. Conquest does away with player turns and army deployment. Instead, it focuses its play around the command stack mechanic, where each player determines at the beginning of the round what order his troops are going to be activated in. Coupled with a unique escalation reinforcement mechanic where light, medium and heavy troops each have their roles, the fog of war is a very real thing.
    £9.99
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    Conquest: First Blood Softcover Rulebook V.1.5
    Conquest: First Blood Softcover Rulebook V.1.5
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    Conquest: First Blood Softcover Rulebook V.1.5

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    Conquest: First Blood is a fast-paced wargame of thrilling skirmish battles, set in the world of Conquest and designed to provide to the players the opportunity to experience a different type of Conquest combat – but still play a Conquest battle. After all, an entire war can be decided in a single skirmish…
    £9.99
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    Conquest: Nords Ice Jotnar (Artisan Series)
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    Conquest: Nords Ice Jotnar (Artisan Series)

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    Few and far between, Ice Jotnar are the nobility of their kind and the most powerful of the Jotuns. Gifted with an innate mastery over storm and ice, their massive forms are sheathed in heavy ice and rime allowing them to wade into battle unscathed while conjuring jagged shards of ice from thin air to hurl at their foes until they close distance with their hapless foe. Sapped of his strength and vitality by the aura of unnatural cold that wreathes their titanic forms, foes are easy prey to these massive warriors. This figure was designed by the team at Para-Bellum in keeping with our aesthetic, and then sculpted by renowned artist Michael Kontraros. This is a true artisan series miniature, with incredible details that make it a presence on a game table, or as a painted model. Battlefield Role: Restricted Monster Class: Heavy Type: Monster
    £79.99
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    Conquest: Hundred Kingdoms Null Mage
    Conquest: Hundred Kingdoms Null Mage
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    Conquest: Hundred Kingdoms Null Mage

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    Null Mages are gifted in each of the four elements. While no human could hope to reach the pinnacle of power that a Dweghom Sorcerer could muster, it is a known truism that it is easier to destroy than create. Given his access to all of the elements it is almost trivially easy for a Null Mage to dispel the efforts of even the most powerful mage, allowing the Hunter Cadre that hired him to finish the job safely and efficiently. Battlefield Role: Command Upgrade Type: Infantry
    £18.50
  • Conquest: First Blood Organised Play Tournament
    Conquest: First Blood Organised Play Tournament
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    Conquest: The Last Argument of Kings OP Tournament – Saturday 20th November 2021

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    In association with our local Conquest Vanguard, who shall be known only as Dan (coz that's his name), EH Gaming is very chuffed to continue our season of Organised Play for Conquest, by Para Bellum Wargames. This time we turn to The Last Argument of Kings on Saturday 20th November and we can't wait to see how your armies are progressing. EVENT DETAILS
    • Format: The Last Argument of Kings / 1,250 Points Max Army
    • Registration: 11.15am
    • 1st Round: 11.30am
    Prize support is in place for this event :) Matches will have a duration of 90 minutes, and there will be a break for lunch. We anticipate this event will last around 6 hours in total, so we should be done by around 5pm. Please Note: If this event sells out please do contact us to request being added to a waiting list
    £5.00
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    Mysterio & Carnage Character Pack Marvel Crisis Protocol
    Mysterio & Carnage Character Pack Marvel Crisis Protocol
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    Mysterio & Carnage Character Pack – Marvel Crisis Protocol

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    Quentin Beck began a life of crime as a frustrated artist. A successful stunt man and special effects creator in Hollywood, he turned to criminal life after failing to gain the recognition he thought he deserved. Donning the mantle of Mysterio, Beck uses illusions, hypnosis, and trickery to enact his criminal schemes. A longtime rival of Spider-Man, Mysterio’s gadgets and intelligence allow him to tangle with his super-powered foe.

    The killer Cletus Kasady shared a prison cell on Ryker’s Island with Eddie Brock, the human host of Venom. Kasady merged with an insane offspring of the original Venom symbiote, which bonded to his bloodstream, transforming him into the deadly and unpredictable villain Carnage.

    £29.99
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    Captain America & War machine Character Pack Marvel Crisis Protocol
    Captain America & War machine Character Pack Marvel Crisis Protocol
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    Captain America & War Machine Character Pack – Marvel Crisis Protocol

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    After the super-soldier serum wore off, Steve Rogers was restored to his natural age. Unable to battle any longer, he retired from the role of Captain America. Rogers chose Sam Wilson, one of his closest and most trusted allies, to take up the shield in his place. Wilson had already proved his commitment to protecting justice as the Avenger Falcon and continues to protect the vulnerable as Captain America.

    Lieutenant Colonel James “Rhodey” Rhodes is War Machine, an armored Avenger and walking arsenal. As Tony Stark’s personal pilot and closest friend, Rhodes wears the Variable Threat Response Battle Suit, a suit of armor equipped with a variety of armaments including shoulder-mounted cannons, missile launchers, particle beams, repulsors, and more. War Machine combines his many years of experience as a Marine pilot and Tony Stark’s cutting-edge designs as an Avenger and symbol of mechanized might.

    £29.99
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    Omega Red Character Pack Marvel Crisis Protocol
    Omega Red Character Pack Marvel Crisis Protocol
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    Omega Red Character Pack – Marvel Crisis Protocol

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    Soviet-era experiments intending to create a super-soldier on par with Captain America resulted in the creation of Omega Red. Once the Russian criminal Arkady Gregorivich Rossovich, Omega Red is the product of extensive and invasive experiments that transformed him into a dangerous weapon.

    The experiments implanted carbonadium tendrils into Omega Red’s body, an alloy almost as strong as adamantium, which act as his primary weapons. However, a side effect is that the radioactive carbonadium is slowly poisoning him. Omega Red must feed on the life force of others to temporarily preserve himself, which he does by wrapping his foes in his tendrils and feasting on their life force to sustain his own.

    Whether he is fighting enemies, working for criminal masterminds, or killing to stay alive, Omega Red is a powerful and dangerous opponent.

    £23.99
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    Conquest: W’adrhŭn Warbred
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    Conquest: W’adrhŭn Warbred (Brutes)

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    Shunned by the rest of W’adrhun society, these genetic throwbacks often band together into combat units. Huge, fierce and with little to lose, Warbred are a terrifying force on the battlefield as they seek to atone for the sin of killing their mother at birth and earn the notice of the Cult of War to join their ranks. Battlefield Role: Anti-Infantry Class: Medium Type: Brute
    £32.50
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    Conquest: The Spires Incarnate Sentinels
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    Conquest: The Spires Incarnate Sentinels

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    Forgoing any attempt to create a viable organism that could meet their expectations the Directorate instead cultured individual organs to their specifications and assembled them over a reinforced skeleton. Sacrificing almost all attempts at elegance in return for function, the Incarnate Sentinels are the most successful efforts of the Directorate at overcoming the limits of flesh. Battlefield Role: Restricted Brute Unit Class: Heavy Type: Brute
    £74.50
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    Conquest: The Spires Ward Preceptor
    Conquest: The Spires Ward Preceptor
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    Conquest: The Spires Ward Preceptor

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    There are occasions where even the Spires see the merit of reducing casualties amongst their forces. This is where the Ward Preceptor steps in. With his preternatural reflexes and heavy armour, this elite warrior seems to be everywhere at once, his massive tower shield covering any gaps the Spire forces may have left in their defences. Battlefield Role: Command Upgrade Type: Infantry
    £18.75
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    Conquest: Dweghom Flamecaster
    Conquest: Dweghom Flamecaster
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    Conquest: Dweghom Flamecaster

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    Here we have a rather deranged looking Dweghom command upgrade character who might had the odd mishap with his own flames of war! Battlefield Role: Command Upgrade Type: Infantry
    £18.75
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    Conquest Campaigns Book - Chronicles & Legends (Softcover)
    Conquest Campaigns Book - Chronicles & Legends (Softcover)
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    Conquest Campaigns Book – Chronicles & Legends (Softcover)

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    This book introduces rules for linking your games into Campaigns. It has rules ranging from simple experience gain for your troops and commanders to full blown map campaigns with development, evolution, and strategic movement as well as suggestions on how to run a narrative campaign. It also delves, for the first time, into the lore of the W’adrhŭn, the Old Dominion, the City States, and the Weavers, allowing the players a first glimpse into these secretive and hitherto unknown or forgotten factions!
    £21.99