Warhammer Fantasy Roleplay Starter Set (Fourth Edition)
NB: All orders of this product include a PDF copy sent via email
The Warhammer Fantasy Roleplay Starter Set contains everything needed to bring the grim and perilous world of Warhammer Fantasy Roleplay to life. Whether roleplaying for the first time or preparing for your next epic campaign, this box is for you.
With over a hundred pages of adventures, rules, and setting, as well as maps, handouts, custom dice from Q WORKSHOP, advantage tokens, rules references, ready-made characters, a simple GM screen, and more, this boxed set is the perfect starting point for anyone interested in WFRP.
The Adventure Book invites players of all experience levels into the rich, roleplaying playground of Ubersreik. For beginners, the starter adventure, Making the Rounds, introduces the harsh realities of life in the troubled fortress-town and takes you step-by-step through the rules. For more experienced hands, there are 10 scenarios aimed to expand your Warhammer Fantasy RPG games, offering new locations, new characters, and new horrors to uncover. Coming in at 40 pages, The Adventure Book is the ideal launching point for any new campaign, and can keep your WFRP group busy for several months.
The 64-page A Guide to Ubersreik highlights the bloody history and recent invasion of Ubersreik, examines more than 70 locations in the troubled town, details the surrounding fiefdoms, and introduces a wide array of antagonist cults at large in the area. In addition, each entry comes with two adventure hooks, meaning every location, character, and political pitfall the book presents has examples of how to use them on your games of WFRP.
Boxed set includes:
- Read This First! Introduction Sheet
- 6 Ready Made Characters
- The Adventure Book, containing 11 adventures
- A Guide to Ubersreik
- 3 Rules Reference Sheets
- 3 Handout Sheets
- 49 Advantage Tokens
- 4 Highly Detailed Maps
- 2 Custom Dice from Q Workshop
- A Simple Gamesmaster Screen
Escape the Dark Castle: Cult of the Death Knight ExpansionBoard Games, Card & Dice Games, Party Games, Role-Playing GamesWelcome prisoner, to a new era of The Dark Castle. The Death Knight himself, legendary swordsman and the one they call ‘Lord of Decay’, has risen to prominence. The weak and the mindless flock to his banner, twisted by his dark influence into powerful, feral fanatics. They say he sends curses to crawl into the souls of the weary. Beware the curses, prisoner. Beware the Death Knight… NB: To use this expansion you need a copy of Escape the Dark Castle.
Warhammer Champions Age of Sigmar Order Campaign DeckCard & Dice GamesStalwart and righteous warriors looking to free the Mortal Realms from the clutches of Chaos. The forces of Order are home to Stormcast Eternals and Idoneth Deepkin. Their strength lies in empowering individual units so that they can tear through the opposition while exercising precision board control. Contents:
- 38 Card Army - Ready to fight!
- 1 Booster Pack (containing 13 cards to grow your army)
- Campaign Play Mat
- Health Counters
- Detailed Rulesheet
Coup – Card GameCard & Dice GamesYou are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive. In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e. two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a distinct set of powers. When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence - that is, a face-down character - wins the game.
Sushi Go PartyCard & Dice Games, Family Games, Party GamesWelcome to Sushi Go Party! You are dining a la carte at a deluxe sushi feast. Before you eat, you must first create your own menu from a wide variety of delectable options. Then try to score the most points over three rounds by grabbing the best combination of cards before they whiz by! It’s a party platter of mega maki, super sashimi, and endless edamame in this expanded version of the best-selling card game. This customisable party version of the best-selling card game Sushi Go includes the original game and is expanded to include more cards, allowing up to 8 players to join the sushi-feast. You still earn points by picking winning sushi combos, but now you can customise each game by choosing a la carte from a menu of more than 20 delectable dishes. This deluxe edition features lots of opportunities to customise your playing experience. You’ll find that while the overall game is basically the same, the variety of cards offers many new opportunities. You’ll also notice that the strategy changes from game to game.