Warhammer Fantasy Roleplay Starter Set (Fourth Edition)
NB: All orders of this product include a PDF copy sent via email
The Warhammer Fantasy Roleplay Starter Set contains everything needed to bring the grim and perilous world of Warhammer Fantasy Roleplay to life. Whether roleplaying for the first time or preparing for your next epic campaign, this box is for you.
With over a hundred pages of adventures, rules, and setting, as well as maps, handouts, custom dice from Q WORKSHOP, advantage tokens, rules references, ready-made characters, a simple GM screen, and more, this boxed set is the perfect starting point for anyone interested in WFRP.
The Adventure Book invites players of all experience levels into the rich, roleplaying playground of Ubersreik. For beginners, the starter adventure, Making the Rounds, introduces the harsh realities of life in the troubled fortress-town and takes you step-by-step through the rules. For more experienced hands, there are 10 scenarios aimed to expand your Warhammer Fantasy RPG games, offering new locations, new characters, and new horrors to uncover. Coming in at 40 pages, The Adventure Book is the ideal launching point for any new campaign, and can keep your WFRP group busy for several months.
The 64-page A Guide to Ubersreik highlights the bloody history and recent invasion of Ubersreik, examines more than 70 locations in the troubled town, details the surrounding fiefdoms, and introduces a wide array of antagonist cults at large in the area. In addition, each entry comes with two adventure hooks, meaning every location, character, and political pitfall the book presents has examples of how to use them on your games of WFRP.
Boxed set includes:
- Read This First! Introduction Sheet
- 6 Ready Made Characters
- The Adventure Book, containing 11 adventures
- A Guide to Ubersreik
- 3 Rules Reference Sheets
- 3 Handout Sheets
- 49 Advantage Tokens
- 4 Highly Detailed Maps
- 2 Custom Dice from Q Workshop
- A Simple Gamesmaster Screen
Quickview Card & Dice GamesUse your cards to venture down expedition routes that take you to far-flung and mysterious corners of the Earth: to an abandoned mountain temple, a decaying circle of stone, a city sunken under the sea, an ancient Stone-Age settlement, and a town inside of a mountain. Your goal is to plan the routes in such a way that they bring you the greatest possible fame. If you are especially daring, you will also be able to wager on the success of your own expeditions. But watch out: You are not the only one travelling! Which routes will you pursue and how much gold is it worth to you? Plan well and use your resources wisely. Only the player who has collected the most fame at the end of the game will be the winner.
Quickview Big Potato Games, Card & Dice Games, Party GamesEveryone knows the secret word for the round except for the Chameleon. But who is the Chameleon? Each round, every player gets to say just one word to each other in order to prove their innocence and single out the imposter. Choose a word that’s too obvious and the Chameleon might catch on. Choose a word that’s too vague and people might start thinking that you’re the guilty one. Players will need to use all their cunning, team work and witch-hunting skills if they want to succeed. If you’re the Chameleon, however, the rules are much more simple. Don’t. Get. Caught.
Quickview Card & Dice Games, Summer SaleThe ancient Gates of Antares link or isolate worlds across countless galaxies. The evolved panhuman races wage unending war to control the Gates and the undiscovered systems beyond. Take on the battling forces of the Concord IMTel, the symbiotic Isorians, the bio-adapted Boromites, the twisted Ghar Empire or the warlike Algoryn Prosperate to claim control of the Gates that lead to new planetary systems to trade and colonise. With each faction bringing a unique twist to the otherwise simple rules, roll the Skirmish dice to score victories on your campaign and claim the Gate. Each player’s round represents a military offensive that will give the chance for scoring victories, but be aware of the Fate dice opponents will play against you as they can twist your results and turn a clear victory into a total failure! > View the rulebook
Quickview Board Games, Card & Dice Games, Party Games, Role-Playing GamesWelcome prisoner, to a new era of The Dark Castle. The Death Knight himself, legendary swordsman and the one they call ‘Lord of Decay’, has risen to prominence. The weak and the mindless flock to his banner, twisted by his dark influence into powerful, feral fanatics. They say he sends curses to crawl into the souls of the weary. Beware the curses, prisoner. Beware the Death Knight… NB: To use this expansion you need a copy of Escape the Dark Castle.