Quickview Board Games, Family GamesThe grape pickers are fighting to inherit a magnificent but nearly abandoned vineyard. Whoever is able to harvest the best grape yield from the vines will become the owner of this precious land. The players advance along the board, collecting cards with the most interesting grapes. To collect the cards you advance along a track that represents the rows of a vineyard. Each track has a series of different grape cards on either side, and you are allowed to choose the cards next to the space you are on, or next to the space you move to. Each turn you can choose a card and advance, or advance and choose a card. At the end of the track, there are different wineries (each preferring a different kind of grape variety). Get the best reward for your harvest from the local wineries by matching your hand of grapes with their needs. If the players go quickly, they may get the best cards, but risk not having enough grapes. If they go too slow, the competition can beat them to the best vines! Selling your grapes to the wineries gets the players prestige points, and each player has a limited amount of deliveries. The end game triggers when a player makes their last grape delivery. The other players can finish moving through their track. Then, everyone counts their prestige points gained through their previous deliveries, and the player with the most points wins!
Quickview Board GamesThe horizon is now within reach: your armada is waiting for you to go conquer the seas! Aboard your vessel, discover distant islands, trade with remote cities, and equip your fleet to face the imminent naval war. In addition to a never before seen Wonder, this expansion offers deeper interactions with two new types of cards: Armada and Island cards. Navigators, explorers, shipowners and pirates will bring a new scope to your games. NB: This expansion is only for the second edition of the 7 Wonders Board Game
Quickview Board GamesEvery Spring, millions of monarch butterflies leave Mexico to spread out across eastern North America. Every Autumn, millions fly back to Mexico. However, no single butterfly ever makes the round trip. Mariposas is a game of movement and set collection that lets players be part of this amazing journey. Mariposas is played in three seasons. In general, your butterflies try to head north in spring, spread out in summer, and return south in autumn. The end of each season brings a scoring round, and at the end of autumn, the player with the most successful family of butterflies - i.e., the most victory points - wins the game.
Quickview Board GamesIn this stand-alone title set in the fantasy world of The Legends of Andor; the creatures of Andor have taken over King Brandur's fortress. Only by working together will you be able to complete the tasks and free Rietburg Castle. You will only learn which tasks those are during the course of the game. You will find helpful objects and meet new friends who will supports you in your efforts. Your heroes possess special abilities and will fight the creatures by moving from one location to another with the help of cards. Group battles are also possible, but hurry! Complete your tasks as fast as you can, for once the ancient dragon appears in the sky you will have lost!
Quickview Board Games, Card & Dice Games, Escape Games, Family Games, Party GamesUnlock 7! Epic Adventures features three new 'escape room' scenarios that you can play on your tabletop. Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a free companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios in this 7th release are:
- The Seventh Screening
- The Dragon's Seven Tests
- Mission #07
Quickview Board Games, Card & Dice Games, Escape Games, Family Games, Party GamesUnlock 4! Exotic Adventures features three new 'escape room' scenarios that you can play on your tabletop. Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a free companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios in this 4th outing are:
- Night of the Boogeymen
- Scheherazade's Last Tale
- Expedition: Challenger
Quickview Board Games, Escape Games, Party GamesYou and your fellow detectives are summoned to an abandoned house. Never wanting to turn down an unsolved mystery, you arrive at the house. Suddenly, you hear screams and see that the entrance has shut behind you. What’s happening here? Will you be able to crack the case and find your way out of the house? Escape room game with a difficulty level of 2 out of 5. **NB: This game can only be played once, because you mark up, fold and tear the game components...but it makes a great evening of entertainment while you do that!**
Quickview Board Games, Escape Games, Party GamesYou’re a team of investigators, traveling the Mississippi on a paddle-wheel steamboat in 1872. Last night there was a robbery; a successful businessman was carrying documents of inestimable value, and now they have disappeared! The captain has asked for your help in finding out who did it, but time is running out. Can you find the culprit before the riverboat docks in New Orleans, and the thief escapes into the night? Work together and solve all the puzzles together as fast as you can! Escape room game with a difficulty level of 3 out of 5. **NB: This game can only be played once, because you mark up, fold and tear the game components...but it makes a great evening of entertainment while you do that!**
Quickview Board Games, Card & Dice Games, Family GamesPatchwork Doodle is a roll-and-write version of Patchwork, with each player having their own 9x9 grid to fill in over the course of the game. Each player sets up by drawing a unique polyomino card from the starting deck, then drawing that on their sheet. In each round, players lay out a number of polyomino cards in a circle, then place the rabbit between two cards. On a turn, someone rolls the die, moves the rabbit forward, then removes the card indicated by the rabbit. Each player must draw the polyomino indicated on this card in their grid. Once a certain number of cards have been played, the round ends, players score points, then you lay out more cards for the next round. Each player has four special actions available to them during the game: You can choose to draw the card before or after the chosen card, you can cut a polyomino into two pieces before adding each piece to your grid, you can fill in a 1x1 space in your grid, and you can do one of the above actions a second time. When you take one of these actions, you mark it off as each can be used only once (except for the one you use a second time, if you know what I mean). You lose a point for each space that you don't cover, so try to pack everything in as tightly as possible!
Quickview Board Games, Family GamesIn Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch's location in the circle, then add the patch to your game board. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn't passing), then takes one final button scoring from the bank. Once both players are in the centre, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins.
Quickview Board GamesThe competition of the builders continues in Imhotep: The Duel! In this game, players take on the role of Nefertiti and Akhenaten, one of Egypt’s most famous royal couples. Much like the original Imhotep board game, players will seek glory by building monuments to outshine their opponent. Game pieces must be cleverly placed so that players can unload the most valuable tiles from the six boats at a time that suits them best. While this is happening, each player builds their own four monuments in order to gain as many fame points as possible. Building further on the mechanics that made the original game so fast-paced and competitive, Imhotep: The Duel focuses the rivalry down to two opponents leading to a tight, ruthless head-to-head game for both players. Watch your rival’s moves carefully in order to outwit them and become the greatest monument-builder in all of Egypt!
Quickview Board Games, Family GamesWelcome to the 17th Century. You are in the middle of the Gouden Eeuw, the Dutch Golden Age. Amsterdam is the beating heart of global trade and the wealthiest city on Earth. Goods from around the world are piling up on the docks, in ship holds, in warehouses, and on the banks of its countless canals. In this fast-paced Ticket to Ride game, players race one another to claim the most lucrative commercial routes, fulfil rewarding trade contracts, and collect precious merchandise from the bustling streets of this legendary city. The elegantly simple gameplay of this stand-alone version of Ticket to Ride is ideal for both beginners and seasoned players.
Quickview Board GamesParis: La Cité de la Lumière is a two-player board game, designed by José Antonio Abascal, infused with Parisian aesthetics by the artist, Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle”, when public electricity was a hot topic. Electricity spread throughout the city, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the City of Lights. The most well-lit buildings are admired highly by passers-by. In the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their colour, their opponents’ colour, a streetlight or a mixed-colour space where either player can build). Then, in the second phase, players build on top of their colour or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game!
Quickview Board Games, Family Games, Party Games
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right colour while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: Win or lose, it's fun to figure out the clues.
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