Quickview Board Games, Card & Dice Games, Family GamesPatchwork Doodle is a roll-and-write version of Patchwork, with each player having their own 9x9 grid to fill in over the course of the game. Each player sets up by drawing a unique polyomino card from the starting deck, then drawing that on their sheet. In each round, players lay out a number of polyomino cards in a circle, then place the rabbit between two cards. On a turn, someone rolls the die, moves the rabbit forward, then removes the card indicated by the rabbit. Each player must draw the polyomino indicated on this card in their grid. Once a certain number of cards have been played, the round ends, players score points, then you lay out more cards for the next round. Each player has four special actions available to them during the game: You can choose to draw the card before or after the chosen card, you can cut a polyomino into two pieces before adding each piece to your grid, you can fill in a 1x1 space in your grid, and you can do one of the above actions a second time. When you take one of these actions, you mark it off as each can be used only once (except for the one you use a second time, if you know what I mean). You lose a point for each space that you don't cover, so try to pack everything in as tightly as possible!
Quickview Board Games, Family GamesIn Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch's location in the circle, then add the patch to your game board. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn't passing), then takes one final button scoring from the bank. Once both players are in the centre, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins.
Quickview Board GamesThe competition of the builders continues in Imhotep: The Duel! In this game, players take on the role of Nefertiti and Akhenaten, one of Egypt’s most famous royal couples. Much like the original Imhotep board game, players will seek glory by building monuments to outshine their opponent. Game pieces must be cleverly placed so that players can unload the most valuable tiles from the six boats at a time that suits them best. While this is happening, each player builds their own four monuments in order to gain as many fame points as possible. Building further on the mechanics that made the original game so fast-paced and competitive, Imhotep: The Duel focuses the rivalry down to two opponents leading to a tight, ruthless head-to-head game for both players. Watch your rival’s moves carefully in order to outwit them and become the greatest monument-builder in all of Egypt!
Quickview Board Games, Family GamesWelcome to the 17th Century. You are in the middle of the Gouden Eeuw, the Dutch Golden Age. Amsterdam is the beating heart of global trade and the wealthiest city on Earth. Goods from around the world are piling up on the docks, in ship holds, in warehouses, and on the banks of its countless canals. In this fast-paced Ticket to Ride game, players race one another to claim the most lucrative commercial routes, fulfil rewarding trade contracts, and collect precious merchandise from the bustling streets of this legendary city. The elegantly simple gameplay of this stand-alone version of Ticket to Ride is ideal for both beginners and seasoned players.
Quickview Board GamesParis: La Cité de la Lumière is a two-player board game, designed by José Antonio Abascal, infused with Parisian aesthetics by the artist, Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle”, when public electricity was a hot topic. Electricity spread throughout the city, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the City of Lights. The most well-lit buildings are admired highly by passers-by. In the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their colour, their opponents’ colour, a streetlight or a mixed-colour space where either player can build). Then, in the second phase, players build on top of their colour or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game!
Quickview Board Games, Family Games, Party Games
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right colour while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: Win or lose, it's fun to figure out the clues.
Quickview Board Games, Family GamesBlue Lagoon is an area control and set collection game in which players manage a group of settlers spreading out over the islands of a newly discovered archipelago. The game is played over two phases (the exploration phase followed by the settlement phase). Over the course of both phases, you will expand your presence on the board by adding one new token each turn (either a settler or a village token). The goal is to collect the resources scattered over the map by placing your tokens on top of them. In the first phase, you can place a new token anywhere you like, as long as it is touching either the lagoon OR one of your previously played tokens. In the second phase, the board is cleared, except for the villages, and now you can only expand from the villages you played in the first phase! At the end of both phases, players score points for the sets of resources they collected. Most points wins. Designed by Reiner Knizia
Quickview Board GamesHow far are you willing to go to solve a crime? Travel to sunny California, and delve deep into the drug-filled Los Angeles of the 80’s. Experience being an L.A. detective and realize that sometimes, just like detective Foley from Beverly Hills Cop, you may need to stretch the laws a bit to suit your needs. Try some controversial methods to solve your case, all the while battling with the red tape of bureaucracy. Use all the new mechanics of Stakeout and Observation to learn more about your suspects. The choices are yours, but are you willing to cross the line? Detective: L.A. Crimes expansion for 1-5 players, will let you play as a group of LAPD detectives working on three different cases, solve them in ascending order because each of them will affect another. Together they form a campaign that will put your skills to the test. Detective: L.A. Crimes expansion is a campaign game. The three cases in the box are connected by one overall narrative thread. While playing, you might find clues that seem unconnected to the current case. Sometimes they are dead ends; sometimes they are clues you will need to solve upcoming cases. Don’t be discouraged if you don’t understand the significance of a clue when you first encounter it. Maybe that information will soon become crucial? NB: A copy of Detective: A Modern Crime Board Game is required to play this expansion
Quickview Board GamesIn Detective: A Modern Crime Board Game you are going to solve five different cases and find out what connects them. You are going to break the 4th wall by using every resource you can; you are going to browse the game’s dedicated database simulating your agency’s resources. You will enter a city maze of old mysteries and fresh crime, and you will be able to co-operate with other agents or solve the mystery on your own. Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game, 1 - 5 players take on the role of investigators, solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tells rich stories; stories you will participate in. Let’s hope that you will be able to deduce the end, before there is another crime… The game will challenge you with five different cases, that have to be played in order. Seemingly unconnected at first, they will unveil an immersive meta-plot based on facts and fiction alike. Detective: A Modern Crime Board Game brings classic, card-based, puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects, witnesses, and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes - consult the Internet, check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!
Quickview Board Games, Family GamesNinja-like know how steals the game! Ninja-like reflexes, sharp recognition skills, and mental fortitude steals the game in our new tile-snatching challenge known as Cobra Paw! Players take turns rolling the dice (featuring 6 unique symbols), spotting the tile with the matching pattern, then grabbing it before their opponents. The first player to snatch up 6 tiles wins the game and bestows great honour to the Grand Shidoshi, Master Meow! > Download the instructions
Quickview Board Games, Family GamesAddictively simple, and simply addictive, BANANAGRAMS is the fast and frantic word game enjoyed by millions! Players and their opponents aim to use all of their letters to build a word grid in a race to the finish. The first player to use all of their tiles is crowned "Top Banana"! BANANAGRAMS requires no pencil, paper, or board, and comes in a small portable banana-shaped pouch that's perfect for ages 7 and up, at home or on the go. > Download the instructions
Quickview Board GamesImperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavour. Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a quick-playing, low-complexity game. It aims to honour its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theatre can bring great rewards of conquest and prestige… but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King’s dreams or the republic of Lafayette’s?
Quickview Board GamesYou find yourself in rustic, pre-modern Tuscany, where you’ve inherited a meagre vineyard. You own a few plots of land, an old crush pad, a tiny cellar, 3 workers…and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There’s competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany. This essential edition includes the second edition of Viticulture along with several elements from the original Tuscany expansion pack, hand picked by famed designer Uwe Rosenberg. These include Mama & papas, fields (properties), various visitor cards, & automat (solo variant).
Quickview Board GamesIn the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of rival cities. But be careful, they won’t be shy to return the favour! In addition to two new Wonders and the option of playing in teams, this expansion offers you a new type of card: Cities cards. Mercenaries, thieves, spies, and diplomats will give a new sense of interaction to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and includes cards originally released as the Cities Anniversary Pack. NB: This expansion is only for the second edition of the 7 Wonders Board Game
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