Quickview 2000AD Miniatures Game, Tabletop Games"Me? I’m nobody. A ghost. A hole in the crowd… a big, fat zero." There are some criminal investigations that require intelligence gathering, where the presence of a uniformed Judge brandishing a Lawgiver is not appropriate. For these activities the Justice Department has formed an undercover division known informally in the Department as the ‘Wally Squad’. These Judges adopt civilian garb and move amongst the street life of Mega‐City One always on the lookout for leads on criminal activity. If required, they will infiltrate gangs and criminal organisations on highly dangerous undercover missions. Activities like these are abhorrent to most Street Judges who tend to view their Wally Squad colleagues as necessary ‘oddballs’. Whilst some undercover operations can be concluded in a short time, dedicated squad members have been known to spend years on a case, all the time maintaining a false identity. There is a danger in such deep cover that some Wally Squad members, such as the infamous Lenny Zero, have had their outlook and life values completely changed. Their beliefs have been sequestered by the roles they are playing, and many have ‘gone rogue’ working out of sight, but not out of mind, of the Justice Department. A Judge gone rogue can become the most dangerous of criminals. Here we present three of the most infamous members of the Wally Squad. Dirty Frank: Originally a respected Street Judge, Frank now appears to be a deeply unhygienic lunatic living in ‘Low Life’, the Mega-City One’s most crime-ridden area. Jack Point: A deep cover Wally Squad Judge, Jack is a follower of the Church of Simpology. Despite this, Jack is an effective and dangerous operative. Aimee Nixon: An ‘A’ grade cadet, Nixon joined the Wally Squad and was mentored by Dirty Frank.
Quickview 2000AD Miniatures Game, Tabletop GamesMost Mega-City citizens are generally too lazy to get off their backsides and do the menial work performed by these semi-sentient robots. Robots have 'AZI-MOV protocols' forbidding them from harming a human. Yet, some break their programming. Mega-City One has been hit with two major robot-related conflicts. The first was initiated by the rogue 'Call-me-Kenneth' unit. A bloody campaign of extermination against the 'Fleshy Ones' ensued. The second was precipitated by the arch-criminal Nero Narcos, who unleashed hordes of Assassinator Droids in his bid to seize control of Mega-City One. Despite these incidents, robots continue to be an indispensable part of Mega-City life. With Mega-City One's population decimated by recent events the presence of robots as a tireless workforce has become ever more important.
Quickview 2000AD Miniatures Game, Tabletop Games"Klegg-Hai!, Klegg-Hai!, Klegg-hai!" This chilling alien battle cry has echoed across a universe of battlefields, heralding the arrival of the nightmarish Klegg. Mercenary warriors over ten feet tall and resembling an enormous bipedal Crocodile. The Klegg are utterly ruthless in the art of war; surrender is futile as prisoners are not taken – they are eaten! The Klegg first roamed the streets of the ‘Big Meg’ during the corrupt reign of Judge Cal. So feared were these vicious extra-terrestrial carnivores that Dredd’s victorious Judges attempted to exterminate every last Klegg in the city. Despite this, the Klegg are born survivors and small groups can still be found deep in the ruins and slum blocks, ready to fight just for the pleasure of killing or selling their skills to any underworld maniac prepared to pay them in fresh meat!
Quickview 2000AD Miniatures Game, Tabletop GamesSome Judges display an affinity with machines, an understanding of the workings of the human body, or display psionic talents. Such individuals are given special training and access to advanced curricula. Psi Division moulds cadets displaying psychic talents into Psi-Judges, who bring the Law to the Mega-City in less than conventional ways. Tek Judges maintain the Justice Department’s vehicles, weapons and other equipment while also aiding with forensics, technological threats, and advanced intrusion techniques. Med Judges aid Judges, civilians and perpetrators injured in Justice Department operations, often from special quick reaction ambulance units. Recent Justice Department casualties have been so great that the controversial Mechanismo robot Judges, with full judicial authority, were created by Tek Division.
Quickview 2000AD Miniatures Game, Tabletop GamesNow more than 75% Cyborg, Alex Gerhart was an up‐and‐coming star in the sinister ranks of the Special Judicial Squad. Unfortunately, like so many of his colleagues, he had an unhealthy obsession with Judge Dredd. Not only had the venerable Judge been instrumental in exposing the worst excesses of the SJS under Judge Cal, he also represented the one thing that the SJS could simply not process: an incorruptible Judge. For several years, Gerhart pursued a vendetta against Dredd to uncover some transgression, no matter how small. While investigating the death of a Tek Judge, he unsuccessfully tried to force Dredd to admit having a guilty conscience about the 350 million citizens who fell to the Chaos Virus, a bio‐weapon unleashed by Sov agents in revenge for Dredd destroying East‐Meg One. Ultimately Gerhart’s obsession with Dredd would cost him dearly. He saved Dredd’s life by taking the impact of a missile meant for his nemesis. He simply could not let Dredd die before guilt was fully proven. Gerhart’s self‐sacrifice saw fully half of his shattered body being replaced by cybernetic parts. Contains 2 resin models, 1 on foot and 1 mounted.
Quickview 2000AD Miniatures Game, Tabletop GamesPotential Judge candidates are usually inducted into the Academy of Law at the tender age of five. Here, they are subject to rigorous academic training in all aspects of the law that governs the North American Mega-Cities. By the end of the process, they have acquired a level of knowledge that would exceed those of the most senior lawyers and justice officials of the early 21st century. In parallel to their academic training, they undergo an intensive physical and mental exercise programme that hones their firearms and close combat skills whilst also preparing them to endure the various injuries and physical hardships that life patrolling the streets will throw at them. Whilst the life of a cadet is mostly taken up by study and training, if a particularly serious situation or crisis demands the Justice Department deploy more manpower, cadets may be armed and sent out onto the streets, usually as part of a carefully monitored team engaging in fairly low intensity operations. One highlight of a cadet’s continual assessment is the ‘Hotdog Run’ where a group of cadets accompanied by Senior Judges are sent on patrol in the radioactive hell of the Cursed Earth beyond the Mega-City’s walls. However, during the Necropolis and Chaos Day incidents cadets were deployed into highly dangerous situations normally only handled by a fully qualified Judge. Many cadets performed bravely and well, as befitted their training, but the losses incurred had serious future implications for the Justice Department when it was already struggling to maintain enough qualified Street Judges.
Quickview 2000AD Miniatures Game, Tabletop GamesDespite the widespread opinion of Muties as stupid and animal‐like, a surprising number are tech‐savvy and scavenge extensively among the ruins of the Cursed Earth. There are dozens of small bands with the skill to convert run-of‐the‐mill mounts, such as Power Boards and Sky Bikes, into deadly machines of war. Contains 2 figures on skyboards and 1 mounted figure, in Warlord Resin.
Quickview 2000AD Miniatures Game, Tabletop GamesMore radical Mutie factions dream of taking the MegaCities away from the ‘norms’ and take every opportunity to raid the cities themselves, causing destruction and sowing terror. Due to the massive wall defences of the Mega‐Cities an overland attack is nigh suicidal. Raiders who master the air have had the most success, suddenly swooping over the wall defences on a bewildering array of jet‐packs, skyboards and anti‐grav transports. Contains 2 infantry figures and 1 vehicle with two crew, in Warlord Resin.
Quickview 2000AD Miniatures Game, Tabletop GamesOne of Psi Division’s greatest stars is Cassandra Anderson. She specialises in the ﬁelds of telepathy and precognition, where she has few peers. Born in 2080 Anderson is probably as far removed from Dredd’s ideal of what a Judge should be as can be imagined. She is an outspoken critic of many aspects of the Justice Department, displays her emotions, and has empathy for others. Particularly irritating to Dredd and the Justice Department’s rather strait‐laced leadership is her ﬂippant, joking demeanour and ability to interact with other Judges on an informal level. Despite all that when the safety of Mega‐City One is threatened she is uncompromising and prepared to use both lethal psychic and physical force against any threats. This aspect of Anderson is respected by Dredd, and they have teamed up on numerous occasions. Contains 1 figure on foot and 1 mounted, in Warlord Resin.
Quickview 2000AD Miniatures Game, Tabletop GamesWith unemployment and boredom rife in Mega-City One, many citizens, especially juves, join gangs. Many gangs identify with and recruit solely from a single block, whilst others pull in members from all across the city, attracted to the gang’s philosophy, colours, or charismatic leader. Many gangs will simply protect their own territory and try to take control of the local ‘black economy’ of illegal drugs and other banned substances such as tobacco, sugar, Umpty Candy and 20th-century comic books. Other gangs identify with causes or crazes, including the many anti-robot and anti-mutant outfits such as the ‘Neon Knights’ and ‘Purity First’ or anti-Judge and pro-democracy terrorism like the ‘Total War’ group. Others go on to specialise in organised crime such as body-sharking, organ-legging, alien- and perp-running!
Quickview 2000AD Miniatures Game, Tabletop GamesA hotbed of unemployment, boredom and crime Mega-City One is home to the wild, the weird and the dangerous. Citizens who cannot handle the pressures of the 22nd century succumb to Future Shock Syndrome – a condition known as going ‘Futsie’ – setting out on a frenzy of violence. The thinly stretched Justice Department cannot be everywhere. Vigilantes such as ex-Judge Karl Raider are not uncommon, targeting criminal elements and becoming targets themselves for the Judges. Oola and Homer Blint are, on the face of things, a perfectly well-adjusted couple. However, Oola is one of Mega-City One’s most prolific serial killers, known as the ‘Angel of Mercy’ whilst her husband and accomplice, Homer, is a prominent bat glider. Mortal enemies of Mega-City One following the destruction of East-Meg One in the Apocalypse War, Sov agents persistently try to destroy the Big Meg. Be they sleeper agents or genetik construkts they are an invisible yet very deadly threat...
Quickview 2000AD Miniatures Game, Tabletop GamesTo the average Mega-City One inhabitant, the most obvious symbol of the power and authority of the Justice Department is the Street Judge. These formidable individuals are responsible for the strict enforcement of the law on the dangerous streets of the ‘Big Meg', where they act as judge, jury and executioner. Crimes ranging from littering to first-degree murder fall within their remit and the punishments of a perpetrator can vary from a stern word of admonition, a crack on the head with a daystick, to imprisonment in an isolation cube or, in the most serious cases, a Lawgiver execution round. Becoming a Judge is a lifelong undertaking and many individuals falter on the arduous path. Some end up on the streets disenchanted and bitter at what might have been whilst for many Street Judges Resyk will be their final destination.
Quickview 2000AD Miniatures Game, Tabletop GamesAn extra set of blue and gold tokens and counters sprues to use with the Judge Dredd Miniatures Game or the Strontium Dog Miniatures Game by Warlord Games. For three or more players it is useful to have a different coloured set of tokens due to how the game works with chips being drawn out of a bag to decide whose turn it is...these are really handy for existing Strontium Dog players as it gives a new set of colours to the original red & black counters and tokens.
Quickview 2000AD Miniatures Game, Tabletop GamesBring the law to the streets of Mega-City One with the brand new Judge Dredd Miniature Game. Stamp out the gangs or stick it to the Judges! Players of Strontium Dog may find a few familiar ideas within the core rules of Judge Dredd. This game heavily expands on those skirmish rules to reflect the urban environments of Mega-City One. The Judge Dredd rulebook contains everything you need to know about playing the game and includes rules for fighting within buildings and using vehicles. As well as a number of scenarios, there are rules for developing your chosen faction in a series of linked games. As well as a softback copy of the rules, you'll receive 10 miniatures (in the new Warlord Resin); 8 block gang members and 2 street judges to begin your skirmishes in Mega-City One. In the box, you'll also find a double-sided full-colour playmat and all the dice and tokens you need to get playing.
Quickview 2000AD Miniatures Game, Tabletop GamesLarger blocks have a secure armoury in which most of the Citi‐Defs weapons are stored. This includes not only small arms but also various explosives and an array of heavy weapons. Unfortunately, some less than stable squad leaders have been known to abuse this authority when reacting to a troublesome neighbouring block. Contains 3 figures on foot, in Warlord Resin.
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