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    Conquest: Hundred Kingdoms Drillmaster
    Conquest: Hundred Kingdoms Drillmaster

    Conquest: Hundred Kingdoms Drillmaster

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    The training regime of the Steel Legion is as legendary as the unit itself. Those who have failed it speak with the harshest words to describe it, recounting drills and abuses, both physical and mental, and pressure that are hard to believe. Be such claims true or not, one thing is certain: every single man and woman of the Steel Legion has gone through it and their effectiveness on the field is undeniable, while their performance under the harshest of circumstances unfaltering. While the worth of each of the Legionnaires is unquestioned, an observant eye can see the source of their performance; for in the presence of their Drillmasters, the Legion’s fervor and aggression is unstoppable. After all, it only makes sense for one to perform better when someone screams at one’s ear during combat, asking what one’s major malfunction is. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Conquest: The Spires Catabolic Node
    Conquest: The Spires Catabolic Node

    Conquest: The Spires Catabolic Node

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    Nothing epitomizes the Spires’ approach to warfare more than the Catabolic Node. Every drone contains the latent genetic code to become a Catabolic Node. With it’s twisted body is seething with toxic gasses and corrosive vital fluids a Catabolic Node is so unstable they are only created on the eve of battle. One shudders to imagine what could happen if the Spires found a way to stabilize these deadly sacrificial troops. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Skull: Card Game (2020 Edition)
    Skull: Card Game (2020 Edition)

    Skull: Card Game (2020 Edition)

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    The tense game of tactics strategy and bluffing is back with new artwork! An ancient game of ornate skulls and dangerous roses, Skull is a simple to learn but dangerously difficult to win. You must bluff, life and pierce through the deceptions to expose the roses. Be wary though if you happen to cross a skull the consequences are dire! Players will hold three rose cards and one skull. Add a card to the pile in front of you and when you feel lucky announce your challenge and declare how many cards you will flip. Cards that show a rose are safe but if you expose your opponent's hidden skull you lose one of your own cards. Tension mounts as you play your cards, one at a time around the table and around again. Do you are to try your luck? Will you raise the stakes or fold under the heat? Do you have the guts to make a grab for the rose or will you back down and hope your foes get stuck with the grinning skull? Keep your cards to the bitter end to win this clever game of deception and perception!
    £16.50
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    Flesh & Blood TCG: Monarch Blitz Decks
    Boltyn Blitz Deck

    Flesh & Blood TCG: Monarch Blitz Decks

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    Ready-to-play out of the box, Blitz decks are crafted to be a perfect introduction to Flesh and Blood and the heroes of Monarch, suitable for new and experienced players alike.
    £5.99
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    Conquest: Dweghom Fireforged

    Conquest: Dweghom Fireforged

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    The Fireforged are a military force composed of those Dweghom who possesses a strong affinity for fire, but not enough power of discipline to become a Sorcerer.  Ostensibly guards to the Forge Temples of the Tempered, along with the Stoneforged and Steelforged, their gifted nature and implanted shunts give the Forged units a unique advantage on the field of battle: the use of enhanced exoskeletons and weaponry. Unlike their Stoneforged brethren, the exoskeleton of the Fireforged is focused simply on the delivery and containment of their main armament: the Blast Cannon. Based on a scaled down design of the Hellbringer Cannons used to hunt the greatest of dragons, the Blast Cannons draw and shape the uncontrolled gift of their Dweghom users to generate powerful directional blasts of superheated flame capable of puncturing even the heaviest of plate at a hundred paces. Their powered exoskeletons enhance their strength, allowing the Fireforged to remain mobile on the field of battle despite the weight of the Blast Cannon to deliver their powerful blasts where most needed. More than capable in close combat, the Fireforged can then follow up a devastating salvo with a savage charge, or easily fend off light units and skirmishers, allowing their heavy weaponry to be employed at bringing down the most heavily armoured of foes. Battlefield Role: Ranged, Anti-Armour Class: Medium Type: Infantry
    £27.99
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    Conquest: Nords Stalkers
    Conquest: Nords Stalkers

    Conquest: Nords Stalkers

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    For most Stalkers, the onset of their powers is more gradual. As they manifest, the din and clamour of village life makes it impossible for them to sleep or concentrate, to say nothing of the stench their nostrils bathe in at all times. Slowly driven from their homes, they soon find a peace of sorts in the frozen forests and mountains of Mannheim. Class: Light Type: Infantry
    £27.99
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    Conquest: Nords Raiders
    Conquest: Nords Raiders

    Conquest: Nords Raiders

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    The wealth that can be earned in a single successful raid far eclipses anything a Nord might hope for while working one’s own lands. If particularly lucky, a Raider could secure enough captives, wealth and booty to truly secure his household and devote himself entirely to the perfection of his martial abilities... Battlefield Role: Mainstay Line Infantry, Short Ranged Infantry Class: Light Type: Infantry
    £27.99
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    Conquest: Nords Mountain Jotnar
    Conquest: Nords Mountain Jotnar

    Conquest: Nords Mountain Jotnar

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    Towering over 6 meters, a Mountain Jotnar is a primordial force of destruction on the battlefield. Their powerful limbs can shatter a shield line in a single blow, hurling full grown men through the air like they were toys. Battlefield Role: Anti-Infantry Monster Class: Heavy Type: Monster
    £44.95
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    Conquest: Nords Jarl
    Conquest: Nords Jarl

    Conquest: Nords Jarl

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    The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and quality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators. The gap is further widened due to another powerful determinant of a Jarl’s status and resources; one’s command of ships. Having the ability to entice warriors with the promise of plunder and the income provided by the same, southern Jarls often command enough warriors to commit half their forces to raiding year round, without having to sacrifice on efficiency of their dwelling’s other operations. All the while, the income and glory from successful raids adds to a Jarl’s prestige, bringing even more men willingly under their command. Battlefield Role: Character Class: Medium Type: Infantry
    £17.50
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    Conquest Nords Blooded miniature
    Conquest Nords Blooded miniature

    Conquest: Nords Blooded

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    When raids are planned, or musters drawn for battle, clever Jarls and Kings will seek out the Blooded within their realms and entice them to service to lead the… wilder… elements of their forces. The Blooded thus stalk across the battlefield like demigods of old, leading a monstrous host straight into the heart of the enemy forces. Battlefield Role: Character Class: Medium Type: Infantry
    £17.50
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    Conquest: W’adrhŭn Predator

    Conquest: W’adrhŭn Predator

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    To call those W’adrhŭn who lead the Hunter caste a word as menial as hunter is an insult to the terrifying proficiency they have attained. Predator is the word that can convey their talent. Capable of stalking and slaying almost any beast, their talents and those of their team are bound to be useful to any aspiring war leader. Battlefield Role: Character Class: Light Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Seasoned Veteran
    Conquest: Hundred Kingdoms Seasoned Veteran

    Conquest: Hundred Kingdoms Seasoned Veteran

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    Veterans of countless battles, these seasoned campaigners are invaluable to any Commander, bolstering his front line and leading the men by example. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Servite
    Conquest: Hundred Kingdoms Servite

    Conquest: Hundred Kingdoms Servite

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    A simple functionary of the ancillary branch of the vaunted Order of the Sealed Temple, the humble Servite has probably done more work on improving the lot of the common peasant of the Hundred Kingdoms than a hundred nobles. By ensuring that their militia is well shod and fed a commander of the hundred kingdoms ensures they are where they need to be when they need to be. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Armsmaster
    Conquest: Hundred Kingdoms Armsmaster

    Conquest: Hundred Kingdoms Armsmaster

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    A Noble Lord on foot, surrounded by his loyal Household Guard, is a force to be reckoned with. A trained Noble Lord on foot, surrounded by his loyal Household Guard as they are led by his loyal Arms Master is something to behold. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Imperial Officer
    Conquest: Hundred Kingdoms Imperial Officer

    Conquest: Hundred Kingdoms Imperial Officer

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    Today the War Colleges represent one of the only sources of higher education in the Hundred Kingdoms. Wealthy and influential parents face only three real choices: the War Colleges, the Church Schools or an apprenticeship. The War Colleges remain by far the most popular choice. Battlefield Role: Character, Light Infantry Class: Light Type: Character, Infantry
    £17.50