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Conquest

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    Conquest: The Spires Stryx
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    Conquest: The Spires Stryx

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    The first models "to fly" in the Conquest game. With bones lightened to the degree they can scarcely support the musculature that power the mighty pinions that bear them aloft, a Spire Stryx would be incapable of posing a significant threat on the battlefield were it not for the cruel disregard their masters have for their lives… and the lethal, toxic payload they carry in their bloated sacks. Battlefield Role: Restricted Line Infantry Class: Light Type: Infantry
    £29.50
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    Conquest: Nords Fenr Beastpack Wargs
    Conquest Nords Wargs
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    Conquest: Nords Fenr Beastpack Wargs

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    Massing almost half a ton and porting massive fangs and wicked claws, the most terrifying trait of the Fenr Beastpack is its cunning intellect. Closer to what one would expect from apes, those Wargs that consent to join a host in battle can be found ranging ahead of the main force, hunting light cavalry and skirmishers before turning to fall upon the flanks and rear of the engaged enemy. Battlefield Role: Restricted Cavalry Unit Class: Medium Type: Cavalry
    £34.99
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    Conquest: The Last Argument Of Kings Rulebook V 1.5
    Conquest: The Last Argument Of Kings Rulebook V 1.5
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    Conquest: The Last Argument Of Kings Rulebook V 1.5

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    The flagship of Para Bellum Wargames, Conquest: The Last Argument of Kings is a tabletop game of fantasy mass rank and-file battles. With its own, fast paced system and set on an original and mature fantasy setting, with over fourteen factions weaved into the lore, Conquest was conceptualized and designed to provide to its players for years to come. Conquest does away with player turns and army deployment. Instead, it focuses its play around the command stack mechanic, where each player determines at the beginning of the round what order his troops are going to be activated in. Coupled with a unique escalation reinforcement mechanic where light, medium and heavy troops each have their roles, the fog of war is a very real thing.
    £9.99
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    Conquest: First Blood Softcover Rulebook V.1.5
    Conquest: First Blood Softcover Rulebook V.1.5
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    Conquest: First Blood Softcover Rulebook V.1.5

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    Conquest: First Blood is a fast-paced wargame of thrilling skirmish battles, set in the world of Conquest and designed to provide to the players the opportunity to experience a different type of Conquest combat – but still play a Conquest battle. After all, an entire war can be decided in a single skirmish…
    £9.99
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    Conquest: Nords Ice Jotnar (Artisan Series)
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    Conquest: Nords Ice Jotnar (Artisan Series)

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    Few and far between, Ice Jotnar are the nobility of their kind and the most powerful of the Jotuns. Gifted with an innate mastery over storm and ice, their massive forms are sheathed in heavy ice and rime allowing them to wade into battle unscathed while conjuring jagged shards of ice from thin air to hurl at their foes until they close distance with their hapless foe. Sapped of his strength and vitality by the aura of unnatural cold that wreathes their titanic forms, foes are easy prey to these massive warriors. This figure was designed by the team at Para-Bellum in keeping with our aesthetic, and then sculpted by renowned artist Michael Kontraros. This is a true artisan series miniature, with incredible details that make it a presence on a game table, or as a painted model. Battlefield Role: Restricted Monster Class: Heavy Type: Monster
    £79.99
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    Conquest: Hundred Kingdoms Null Mage
    Conquest: Hundred Kingdoms Null Mage
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    Conquest: Hundred Kingdoms Null Mage

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    Null Mages are gifted in each of the four elements. While no human could hope to reach the pinnacle of power that a Dweghom Sorcerer could muster, it is a known truism that it is easier to destroy than create. Given his access to all of the elements it is almost trivially easy for a Null Mage to dispel the efforts of even the most powerful mage, allowing the Hunter Cadre that hired him to finish the job safely and efficiently. Battlefield Role: Command Upgrade Type: Infantry
    £18.50
  • Conquest: First Blood Organised Play Tournament
    Conquest: First Blood Organised Play Tournament
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    Conquest: The Last Argument of Kings OP Tournament – Saturday 20th November 2021

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    In association with our local Conquest Vanguard, who shall be known only as Dan (coz that's his name), EH Gaming is very chuffed to continue our season of Organised Play for Conquest, by Para Bellum Wargames. This time we turn to The Last Argument of Kings on Saturday 20th November and we can't wait to see how your armies are progressing. EVENT DETAILS
    • Format: The Last Argument of Kings / 1,250 Points Max Army
    • Registration: 11.15am
    • 1st Round: 11.30am
    Prize support is in place for this event :) Matches will have a duration of 90 minutes, and there will be a break for lunch. We anticipate this event will last around 6 hours in total, so we should be done by around 5pm. Please Note: If this event sells out please do contact us to request being added to a waiting list
    £5.00
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    Conquest: W’adrhŭn Warbred
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    Conquest: W’adrhŭn Warbred (Brutes)

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    Shunned by the rest of W’adrhun society, these genetic throwbacks often band together into combat units. Huge, fierce and with little to lose, Warbred are a terrifying force on the battlefield as they seek to atone for the sin of killing their mother at birth and earn the notice of the Cult of War to join their ranks. Battlefield Role: Anti-Infantry Class: Medium Type: Brute
    £32.50
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    Conquest: The Spires Incarnate Sentinels
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    Conquest: The Spires Incarnate Sentinels

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    Forgoing any attempt to create a viable organism that could meet their expectations the Directorate instead cultured individual organs to their specifications and assembled them over a reinforced skeleton. Sacrificing almost all attempts at elegance in return for function, the Incarnate Sentinels are the most successful efforts of the Directorate at overcoming the limits of flesh. Battlefield Role: Restricted Brute Unit Class: Heavy Type: Brute
    £74.50
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    Conquest: The Spires Ward Preceptor
    Conquest: The Spires Ward Preceptor
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    Conquest: The Spires Ward Preceptor

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    There are occasions where even the Spires see the merit of reducing casualties amongst their forces. This is where the Ward Preceptor steps in. With his preternatural reflexes and heavy armour, this elite warrior seems to be everywhere at once, his massive tower shield covering any gaps the Spire forces may have left in their defences. Battlefield Role: Command Upgrade Type: Infantry
    £18.75
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    Conquest: Dweghom Flamecaster
    Conquest: Dweghom Flamecaster
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    Conquest: Dweghom Flamecaster

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    Here we have a rather deranged looking Dweghom command upgrade character who might had the odd mishap with his own flames of war! Battlefield Role: Command Upgrade Type: Infantry
    £18.75
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    Conquest Campaigns Book - Chronicles & Legends (Softcover)
    Conquest Campaigns Book - Chronicles & Legends (Softcover)
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    Conquest Campaigns Book – Chronicles & Legends (Softcover)

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    This book introduces rules for linking your games into Campaigns. It has rules ranging from simple experience gain for your troops and commanders to full blown map campaigns with development, evolution, and strategic movement as well as suggestions on how to run a narrative campaign. It also delves, for the first time, into the lore of the W’adrhŭn, the Old Dominion, the City States, and the Weavers, allowing the players a first glimpse into these secretive and hitherto unknown or forgotten factions!
    £21.99
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    Conquest: W’adrhŭn Warband Set
    Conquest: W’adrhŭn Warband Set
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    Conquest: W’adrhŭn Warband Set

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    A W’adrhŭn Warband Set is the ideal place for an aspiring chieftain to begin collecting into the world of Conquest. With two Characters and three Regiments it provides the player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army.
    £115.00
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    Conquest: W’adrhŭn Blooded
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    Conquest: W’adrhŭn Blooded

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    The Blooded are those W’adrhŭn Braves who have proven themselves in battle. Having earned their standing, these warriors have secured better weaponry and a prominent role in the battlefield. In time, their success might allow them to be recognized as a veteran, granting them access to the coveted metal armour and weaponry. Battlefield Role: Mainstay Infantry Class: Medium Type: Infantry
    £28.50
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    Conquest: W’adrhŭn Slingers
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    Conquest: W’adrhŭn Slingers

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    The humble sling they wield is a weapon of surprising efficiency when wielded by a proficient human. In the hands of an experience W’adrhŭn, these primitive weapons become a terror. Backed by the savagery of their wielders, few formations can withstand a double volley followed by a charge of these fearsome warriors, who have cut their teeth hunting the most dangerous of prey on jungle and plains alike. Battlefield Role: Restricted Missile Infantry Class: Light Type: Infantry
    £28.50
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    Conquest: W’adrhŭn Raptor Riders
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    Conquest: W’adrhŭn Raptor Riders

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    As a by-product of the diverse genetic material from which the W’adrhŭn were developed, a portion of their population has developed an almost supernatural empathy with beasts. A curious twist to this legacy seems to be that the females bond with predators while males bond with herbivores. Mounted on fierce raptors these agile warrior units can range across the entire battlefield bringing their savagery to play where most needed. Battlefield Role: Mainstay Cavalry Unit Class: Light Type: Cavalry
    £26.50
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    Conquest: The Spires Army Support Pack (Wave 2)
    Conquest: The Spires Army Support Pack (Wave 2)
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    Conquest: The Spires Army Support Pack (Wave 2)

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    These sets include each factions’ Secret Objectives updated for the second edition, as well as all new, individually illustrated, Spell Cards for each spell available to the casters of each faction to serve as memory aids and casting tokens. All of these cards are contained within a beautifully illustrated Spires themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.
    £18.50
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    Conquest: W’adrhŭn Matriarch Queen
    Conquest: W’adrhŭn Matriarch Queen
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    Conquest: W’adrhŭn Matriarch Queen

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    A young race like the W’adrhŭn would naturally prize life giving females above all roles in its society. So, what does it say of those females who eschew these roles and chose, rather, to follow the example of their living goddess, becoming peerless warriors and leaders? Simply that they have earned every ounce of respect from their warriors and every iota of fear from their enemies through sheer talent and application. Battlefield Role: Character Class: Heavy Type: Infantry
    £15.50
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    Conquest: Dweghom Flame Beserkers
    Conquest: Dweghom Flame Beserkers
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    Conquest: Dweghom Flame Beserkers

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    Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armour they bear are impervious to the flame and heat they generate. In their mind, the trade is a favourable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own. Battlefield Role: Anti- Infantry Class: Light Type: Infantry
    £29.50
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    Conquest: Nords Army Support Pack (Wave 2)
    Conquest: Nords Army Support Pack (Wave 2)
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    Conquest: Nords Army Support Pack (Wave 2)

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    These sets include each factions’ Secret Objectives updated for the second edition, as well as all new, individually illustrated, Spell Cards for each spell available to the casters of each faction to serve as memory aids and casting tokens. All of these cards are contained within a beautifully illustrated and Nords themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.
    £18.50
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    Conquest W'adrhun Army Support Pack
    Conquest W'adrhun Army Support Pack
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    Conquest: W’adrhŭn Army Support Pack

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    This special W’adrhŭn set includes Secret Objectives as well as all new, individually illustrated, Spell Cards for each spell available to the casters of each faction to serve as memory aids and casting tokens. All of these cards are contained within a beautifully illustrated and faction themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.
    £18.50
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    Conquest: The Spires Catabolic Node
    Conquest: The Spires Catabolic Node
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    Conquest: The Spires Catabolic Node

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    Nothing epitomizes the Spires’ approach to warfare more than the Catabolic Node. Every drone contains the latent genetic code to become a Catabolic Node. With it’s twisted body is seething with toxic gasses and corrosive vital fluids a Catabolic Node is so unstable they are only created on the eve of battle. One shudders to imagine what could happen if the Spires found a way to stabilize these deadly sacrificial troops. Battlefield Role: Command Upgrade Type: Infantry
    £15.50
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    Conquest: Dweghom Fireforged
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    Conquest: Dweghom Fireforged

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    The Fireforged are a military force composed of those Dweghom who possesses a strong affinity for fire, but not enough power of discipline to become a Sorcerer.  Ostensibly guards to the Forge Temples of the Tempered, along with the Stoneforged and Steelforged, their gifted nature and implanted shunts give the Forged units a unique advantage on the field of battle: the use of enhanced exoskeletons and weaponry. Unlike their Stoneforged brethren, the exoskeleton of the Fireforged is focused simply on the delivery and containment of their main armament: the Blast Cannon. Based on a scaled down design of the Hellbringer Cannons used to hunt the greatest of dragons, the Blast Cannons draw and shape the uncontrolled gift of their Dweghom users to generate powerful directional blasts of superheated flame capable of puncturing even the heaviest of plate at a hundred paces. Their powered exoskeletons enhance their strength, allowing the Fireforged to remain mobile on the field of battle despite the weight of the Blast Cannon to deliver their powerful blasts where most needed. More than capable in close combat, the Fireforged can then follow up a devastating salvo with a savage charge, or easily fend off light units and skirmishers, allowing their heavy weaponry to be employed at bringing down the most heavily armoured of foes. Battlefield Role: Ranged, Anti-Armour Class: Medium Type: Infantry
    £29.50
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    Conquest: Nords Stalkers
    Conquest: Nords Stalkers
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    Conquest: Nords Stalkers

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    For most Stalkers, the onset of their powers is more gradual. As they manifest, the din and clamour of village life makes it impossible for them to sleep or concentrate, to say nothing of the stench their nostrils bathe in at all times. Slowly driven from their homes, they soon find a peace of sorts in the frozen forests and mountains of Mannheim. Class: Light Type: Infantry
    £27.00
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    Conquest: Nords Raiders
    Conquest: Nords Raiders
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    Conquest: Nords Raiders

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    The wealth that can be earned in a single successful raid far eclipses anything a Nord might hope for while working one’s own lands. If particularly lucky, a Raider could secure enough captives, wealth and booty to truly secure his household and devote himself entirely to the perfection of his martial abilities... Battlefield Role: Mainstay Line Infantry, Short Ranged Infantry Class: Light Type: Infantry
    £27.00
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    Conquest: Nords Mountain Jotnar
    Conquest: Nords Mountain Jotnar
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    Conquest: Nords Mountain Jotnar

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    Towering over 6 meters, a Mountain Jotnar is a primordial force of destruction on the battlefield. Their powerful limbs can shatter a shield line in a single blow, hurling full grown men through the air like they were toys. Battlefield Role: Anti-Infantry Monster Class: Heavy Type: Monster
    £49.50
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    Conquest: Nords Jarl
    Conquest: Nords Jarl
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    Conquest: Nords Jarl

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    The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and quality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators. The gap is further widened due to another powerful determinant of a Jarl’s status and resources; one’s command of ships. Having the ability to entice warriors with the promise of plunder and the income provided by the same, southern Jarls often command enough warriors to commit half their forces to raiding year round, without having to sacrifice on efficiency of their dwelling’s other operations. All the while, the income and glory from successful raids adds to a Jarl’s prestige, bringing even more men willingly under their command. Battlefield Role: Character Class: Medium Type: Infantry
    £16.00
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    Conquest Nords Blooded miniature
    Conquest Nords Blooded miniature
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    Conquest: Nords Blooded

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    When raids are planned, or musters drawn for battle, clever Jarls and Kings will seek out the Blooded within their realms and entice them to service to lead the… wilder… elements of their forces. The Blooded thus stalk across the battlefield like demigods of old, leading a monstrous host straight into the heart of the enemy forces. Battlefield Role: Character Class: Medium Type: Infantry
    £18.25
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    Conquest: The Hundred Kingdoms Warband Set
    Conquest: The Hundred Kingdoms Warband Set
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    Conquest: The Hundred Kingdoms Warband Set

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    The Hundred Kingdoms Warband Set is the ideal place for an aspiring commander to begin his collection and dive into the world of Conquest. With two Characters and three Regiments it provides a new player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army.
    £115.00
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    Conquest: The Spires Warband Set
    Conquest: The Spires Warband Set
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    Conquest: The Spires Warband Set

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    The Spires Warband Set is the ideal place for an aspiring commander to begin his collection and dive into the world of Conquest. With two Characters and three Regiments it provides a new player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army.
    £115.00