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Dweghom

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    Conquest: Dweghom Herald Of Fire
    Conquest: Dweghom Herald Of Fire

    Conquest: Dweghom Herald Of Fire

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    This model is a command upgrade available to most Dweghom Hold forces. While Dweghom naturally excel at Defence, the Herald of Fire focuses on the offence, giving Dweghom forces the Fury Draw Event. This force multiplier will see play in most Dweghom armies that use elite forces and will gain the most benefit from his force multiplying abilities. Battlefield Role: Command Upgrade Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Dweghom Hold Raegh

    Conquest: Dweghom Hold Raegh (Resin)

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    To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others. In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valour at the trials, and later the field of battle. Rising through the ranks in the military machine of a Dweghom Hold is a very difficult process, riven with physical danger on the battlefield and traps and pitfalls in the advancement as an officer, for, the higher one seeks to rise, the lower he may fall. For this reason, many Dweghom warriors, who have earned the right to command soldiers, chose to forgo the honour and potential advancement, content instead to remain a part of the rank and file. Battlefield Role: Character Class: Heavy Type: Infantry
    Original price was: £21.99.Current price is: £16.99.
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    Conquest: Dweghom Ardent Kerawegh
    Conquest: Dweghom Ardent Kerawegh

    Conquest: Dweghom Ardent Kerawegh

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    Mighty warriors in their own right, the Kerawegh are a terror on the field not for their skill at arms, but rather for their ability to channel the faith and fervour of their brethren into harsh battlefield miracles. These savage miracles they are capable of invoking are not taught as there is nothing that resembles a church or structured faith amongst the Kerawegh. They are gifts earned at the very end of their Descent, on the very threshold of Wars primordial prison. Those few amongst the Kerawegh who care to speak of their new-found powers almost invariably describe how the clamour of war that all Dweghom hear throughout the Descent rises to a crescendo the closer one gets to War’s prison. Standing before the Gates, they are assailed with the din of a hundred concurrent battles despite being miles underground. The wisest amongst them suspect that these are the sounds of every battle and combat being fought on the surface, somehow echoing in the threshold of War’s demesne. But what all of them will agree upon is that some portion of their own soul or psyche is moved to respond to these brutal rhythms. Upon their return, they find themselves so intricately attuned to the din of battle that they are somehow capable to project that dreadful power onto those around them. Their already impressive martial prowess is heightened by the song of war, making them an unstoppable force whether in offence or defence.  Allies who heed their call are exhilarated by cadence of battle, each blow and cry granting them a reprieve or an opening they can exploit, while a Kerawegh’s foes hear only the screeching cries of breaking arms and the screams of the fallen, a discordant sound that saps their will to fight. Battlefield Role: Character Class: Medium Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Dweghom Tempered Sorcerer
    Conquest: Dweghom Tempered Sorcerer

    Conquest: Dweghom Tempered Sorcerer

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    All Dweghom possess, in varying degrees, some affinity to the Primordial Elements of Fire and Earth but those among them that actually wield sorcerous power are invariably tremendously powerful in either one, or both, Elements. This is the direct result of the labours of their Tempered ancestors who sought to master and control the raging forces of War’s Prison. What these Ancestors could not foresee, however, was the lack of control over these powers that the Dweghom display. Their control is so limited, in fact, and their power so great, that gifted Dweghom are doomed to die, consumed by their own gift. Knowing this, it comes as little surprise that at the heart of a Tempered Sorcerer’s quest for power, one will ultimately always find the pursuit of control. Battlefield Role: Character Class: Light Type: Infantry
    Original price was: £21.99.Current price is: £17.50.