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Conquest

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    Conquest: Dweghom Flamecaster
    Conquest: Dweghom Flamecaster

    Conquest: Dweghom Flamecaster

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    Here we have a rather deranged looking Dweghom command upgrade character who might had the odd mishap with his own flames of war! Battlefield Role: Command Upgrade Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest Campaigns Book - Chronicles & Legends (Softcover)
    Conquest Campaigns Book - Chronicles & Legends (Softcover)

    Conquest Campaigns Book – Chronicles & Legends (Softcover)

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    This book introduces rules for linking your games into Campaigns. It has rules ranging from simple experience gain for your troops and commanders to full blown map campaigns with development, evolution, and strategic movement as well as suggestions on how to run a narrative campaign. It also delves, for the first time, into the lore of the W’adrhŭn, the Old Dominion, the City States, and the Weavers, allowing the players a first glimpse into these secretive and hitherto unknown or forgotten factions!
    Original price was: £29.99.Current price is: £14.99.
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    Conquest: W’adrhŭn Blooded

    Conquest: W’adrhŭn Blooded

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    The Blooded are those W’adrhŭn Braves who have proven themselves in battle. Having earned their standing, these warriors have secured better weaponry and a prominent role in the battlefield. In time, their success might allow them to be recognized as a veteran, granting them access to the coveted metal armour and weaponry. Battlefield Role: Mainstay Infantry Class: Medium Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: W’adrhŭn Slingers

    Conquest: W’adrhŭn Slingers

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    The humble sling they wield is a weapon of surprising efficiency when wielded by a proficient human. In the hands of an experience W’adrhŭn, these primitive weapons become a terror. Backed by the savagery of their wielders, few formations can withstand a double volley followed by a charge of these fearsome warriors, who have cut their teeth hunting the most dangerous of prey on jungle and plains alike. Battlefield Role: Restricted Missile Infantry Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: W’adrhŭn Raptor Riders

    Conquest: W’adrhŭn Raptor Riders

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    As a by-product of the diverse genetic material from which the W’adrhŭn were developed, a portion of their population has developed an almost supernatural empathy with beasts. A curious twist to this legacy seems to be that the females bond with predators while males bond with herbivores. Mounted on fierce raptors these agile warrior units can range across the entire battlefield bringing their savagery to play where most needed. Battlefield Role: Mainstay Cavalry Unit Class: Light Type: Cavalry
    Original price was: £52.99.Current price is: £42.50.
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    Conquest: W’adrhŭn Matriarch Queen
    Conquest: W’adrhŭn Matriarch Queen

    Conquest: W’adrhŭn Matriarch Queen

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    A young race like the W’adrhŭn would naturally prize life giving females above all roles in its society. So, what does it say of those females who eschew these roles and chose, rather, to follow the example of their living goddess, becoming peerless warriors and leaders? Simply that they have earned every ounce of respect from their warriors and every iota of fear from their enemies through sheer talent and application. Battlefield Role: Character Class: Heavy Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Dweghom Flame Beserkers
    Conquest: Dweghom Flame Beserkers

    Conquest: Dweghom Flame Beserkers

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    Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armour they bear are impervious to the flame and heat they generate. In their mind, the trade is a favourable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own. Battlefield Role: Anti- Infantry Class: Light Type: Infantry
    Original price was: £41.99.Current price is: £26.99.
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    Conquest: Hundred Kingdoms Drillmaster
    Conquest: Hundred Kingdoms Drillmaster

    Conquest: Hundred Kingdoms Drillmaster

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    The training regime of the Steel Legion is as legendary as the unit itself. Those who have failed it speak with the harshest words to describe it, recounting drills and abuses, both physical and mental, and pressure that are hard to believe. Be such claims true or not, one thing is certain: every single man and woman of the Steel Legion has gone through it and their effectiveness on the field is undeniable, while their performance under the harshest of circumstances unfaltering. While the worth of each of the Legionnaires is unquestioned, an observant eye can see the source of their performance; for in the presence of their Drillmasters, the Legion’s fervor and aggression is unstoppable. After all, it only makes sense for one to perform better when someone screams at one’s ear during combat, asking what one’s major malfunction is. Battlefield Role: Command Upgrade Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: The Spires Catabolic Node
    Conquest: The Spires Catabolic Node

    Conquest: The Spires Catabolic Node

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    Nothing epitomizes the Spires’ approach to warfare more than the Catabolic Node. Every drone contains the latent genetic code to become a Catabolic Node. With it’s twisted body is seething with toxic gasses and corrosive vital fluids a Catabolic Node is so unstable they are only created on the eve of battle. One shudders to imagine what could happen if the Spires found a way to stabilize these deadly sacrificial troops. Battlefield Role: Command Upgrade Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Dweghom Fireforged

    Conquest: Dweghom Fireforged

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    The Fireforged are a military force composed of those Dweghom who possesses a strong affinity for fire, but not enough power of discipline to become a Sorcerer.  Ostensibly guards to the Forge Temples of the Tempered, along with the Stoneforged and Steelforged, their gifted nature and implanted shunts give the Forged units a unique advantage on the field of battle: the use of enhanced exoskeletons and weaponry. Unlike their Stoneforged brethren, the exoskeleton of the Fireforged is focused simply on the delivery and containment of their main armament: the Blast Cannon. Based on a scaled down design of the Hellbringer Cannons used to hunt the greatest of dragons, the Blast Cannons draw and shape the uncontrolled gift of their Dweghom users to generate powerful directional blasts of superheated flame capable of puncturing even the heaviest of plate at a hundred paces. Their powered exoskeletons enhance their strength, allowing the Fireforged to remain mobile on the field of battle despite the weight of the Blast Cannon to deliver their powerful blasts where most needed. More than capable in close combat, the Fireforged can then follow up a devastating salvo with a savage charge, or easily fend off light units and skirmishers, allowing their heavy weaponry to be employed at bringing down the most heavily armoured of foes. Battlefield Role: Ranged, Anti-Armour Class: Medium Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: Nords Stalkers
    Conquest: Nords Stalkers

    Conquest: Nords Stalkers

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    For most Stalkers, the onset of their powers is more gradual. As they manifest, the din and clamour of village life makes it impossible for them to sleep or concentrate, to say nothing of the stench their nostrils bathe in at all times. Slowly driven from their homes, they soon find a peace of sorts in the frozen forests and mountains of Mannheim. Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: Nords Raiders
    Conquest: Nords Raiders

    Conquest: Nords Raiders

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    The wealth that can be earned in a single successful raid far eclipses anything a Nord might hope for while working one’s own lands. If particularly lucky, a Raider could secure enough captives, wealth and booty to truly secure his household and devote himself entirely to the perfection of his martial abilities... Battlefield Role: Mainstay Line Infantry, Short Ranged Infantry Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: Nords Mountain Jotnar
    Conquest: Nords Mountain Jotnar

    Conquest: Nords Mountain Jotnar

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    Towering over 6 meters, a Mountain Jotnar is a primordial force of destruction on the battlefield. Their powerful limbs can shatter a shield line in a single blow, hurling full grown men through the air like they were toys. Battlefield Role: Anti-Infantry Monster Class: Heavy Type: Monster
    Original price was: £61.25.Current price is: £44.95.
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    Conquest: Nords Jarl
    Conquest: Nords Jarl

    Conquest: Nords Jarl

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    The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and quality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators. The gap is further widened due to another powerful determinant of a Jarl’s status and resources; one’s command of ships. Having the ability to entice warriors with the promise of plunder and the income provided by the same, southern Jarls often command enough warriors to commit half their forces to raiding year round, without having to sacrifice on efficiency of their dwelling’s other operations. All the while, the income and glory from successful raids adds to a Jarl’s prestige, bringing even more men willingly under their command. Battlefield Role: Character Class: Medium Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest Nords Blooded miniature
    Conquest Nords Blooded miniature

    Conquest: Nords Blooded

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    When raids are planned, or musters drawn for battle, clever Jarls and Kings will seek out the Blooded within their realms and entice them to service to lead the… wilder… elements of their forces. The Blooded thus stalk across the battlefield like demigods of old, leading a monstrous host straight into the heart of the enemy forces. Battlefield Role: Character Class: Medium Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: W’adrhŭn Predator

    Conquest: W’adrhŭn Predator

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    To call those W’adrhŭn who lead the Hunter caste a word as menial as hunter is an insult to the terrifying proficiency they have attained. Predator is the word that can convey their talent. Capable of stalking and slaying almost any beast, their talents and those of their team are bound to be useful to any aspiring war leader. Battlefield Role: Character Class: Light Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Hundred Kingdoms Seasoned Veteran
    Conquest: Hundred Kingdoms Seasoned Veteran

    Conquest: Hundred Kingdoms Seasoned Veteran

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    Veterans of countless battles, these seasoned campaigners are invaluable to any Commander, bolstering his front line and leading the men by example. Battlefield Role: Command Upgrade Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Hundred Kingdoms Servite
    Conquest: Hundred Kingdoms Servite

    Conquest: Hundred Kingdoms Servite

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    A simple functionary of the ancillary branch of the vaunted Order of the Sealed Temple, the humble Servite has probably done more work on improving the lot of the common peasant of the Hundred Kingdoms than a hundred nobles. By ensuring that their militia is well shod and fed a commander of the hundred kingdoms ensures they are where they need to be when they need to be. Battlefield Role: Command Upgrade Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Hundred Kingdoms Armsmaster
    Conquest: Hundred Kingdoms Armsmaster

    Conquest: Hundred Kingdoms Armsmaster

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    A Noble Lord on foot, surrounded by his loyal Household Guard, is a force to be reckoned with. A trained Noble Lord on foot, surrounded by his loyal Household Guard as they are led by his loyal Arms Master is something to behold. Battlefield Role: Command Upgrade Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Hundred Kingdoms Imperial Officer
    Conquest: Hundred Kingdoms Imperial Officer

    Conquest: Hundred Kingdoms Imperial Officer

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    Today the War Colleges represent one of the only sources of higher education in the Hundred Kingdoms. Wealthy and influential parents face only three real choices: the War Colleges, the Church Schools or an apprenticeship. The War Colleges remain by far the most popular choice. Battlefield Role: Character, Light Infantry Class: Light Type: Character, Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Hundred Kingdoms Theist Priest
    Conquest: Hundred Kingdoms Theist Priest

    Conquest: Hundred Kingdoms Theist Priest

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    To those who are familiar with military structures and hierarchy, the structure of the Theist Church is remarkably similar to the command structures established by professional armies around Ea. Battlefield Role: Character, Medium Infantry Class: Medium Type: Character, Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Hundred Kingdoms Chapter Mage
    Conquest: Hundred Kingdoms Chapter Mage

    Conquest: Hundred Kingdoms Chapter Mage

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    The Chapter Mages of the Hundred Kingdoms have long been a powerful political tool, their magics more suited to the civilized environment of the court rooms and balls, than the raw elemental puissance demanded on the battlefield. Be one a noble, a bishop or a merchant, keeping a Chapter Mage in one’s retinue is proof of power and influence. Battlefield Role: Character, Light Infantry Class: Light Type: Character, Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Hundred Kingdoms Noble Lord (Infantry)
    Conquest: Hundred Kingdoms Noble Lord (Infantry)

    Conquest: Hundred Kingdoms Noble Lord (Infantry)

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    The prestigious martial tradition of the Hundred Kingdoms demands leaders whose men believe in, whose training and experience foster confidence and whose skill demands admiration. A Noble Lord who issues orders can reasonably expect his men to storm the battlement, one that leads from the front knows his men would brave the gates of hell. Battlefield Role: Character, Light Infantry Class: Light Type: Character, Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: The Spires Assault Preceptor
    Conquest: The Spires Assault Preceptor

    Conquest: The Spires Assault Preceptor

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    The Preceptors are a creation of the Directorate. Originally intended as a front line unit to replace the Vanguard strain whose combat prowess was based on coordination and reaction, they were retired citing the very resource intensive training process they required to be considered battle ready. Of course, one could argue, the Sovereign would also not look kindly on a tightly structured and well-coordinated fighting force capable of autonomous thought and communication. Loath to waste resources, the Directorate repurposed the project, introducing Preceptor leaders to Vanguard Clone formations to increase their coordination and cohesion. So far, preliminary trials show a significant increase in battlefield performance… Battlefield Role: Command Upgrade
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: The Spires Avatara
    Conquest: The Spires Avatara

    Conquest: The Spires Avatara (Plastic Kit)

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    Amongst the most elite troops available to any faction, the Avatara will allow Spire players to either round out their existing forces with fast, hard hitting troops capable of dealing with heavy armour or encourage them to start an elite themed army. Given their Mainstay status a new army paradigm can be established around these powerful troops, exploiting their Mainstay classification to build a small, elite force around a core of Avatar regiments. Battlefield Role: Anti-Heavy Infantry Class: Medium Type: Brute
    Original price was: £52.99.Current price is: £42.50.
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    Conquest: Dweghom Hold Warriors
    Dweghom hold ballistae

    Conquest: Dweghom Hold Warriors / Hold Ballistae (Dual Kit)

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    It is a testament to the harshness and potential dangers of military advancement, the fact that the bulk of Dweghom warriors have stepped off the advancement track and committed themselves to a lifetime of military service. The sword and shield remain the traditional equipment of these warriors. On the other hand, battle with a flying opponent quickly cured the Dweghom of preconceptions against ranged combat. The ballistae were the first ranged weapon developed to combat dragons and remain a powerful instrument of death against lesser foes, their ease of production and repair making them a staple of the Hold armouries. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle. Battlefield Role: Light Infantry, Ranged, Anti-Armour Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: Hundred Kingdoms Steel Legion

    Conquest: Hundred Kingdoms Steel Legion

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    The Steel Legion is one of the oldest fighting forces in the Tellian Empire. Taking its name from the storied legions of the old Dominion and tracing its origins to the very first professional armies the Emperor fielded, only the Orders can claim a more storied or glorious past. Battlefield Role: Heavy Shock Infantry Class: Heavy Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: Hundred Kingdoms Household Knights

    Conquest: Hundred Kingdoms Household Knights

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    The massed charge of Household Knights is one of the most powerful weapons at the disposal of a Hundred Kingdoms commander. Hundreds of pounds of obdurate metal and muscle, forged through years of training and experience, they have shattered men, formations, and kingdoms throughout the ages... Battlefield Role: Medium Shock Cavalry Class: Medium Type: Cavalry NB: This product is a Dual Kit that allows players to create either the Hunter Cadre or Longbowmen troop type.
    Original price was: £43.99.Current price is: £34.99.
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    Conquest: Hundred Kingdoms Household Guard (Dual Kit)

    Conquest: Hundred Kingdoms Household Guard (Dual Kit)

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    Recruiting the best men their money can buy, the Household’s Guard is often an eclectic mix of veterans, washed out Legionnaires, foreign mercenaries and the younger progeny of lesser nobility with few alternative prospects. Battlefield Role: Medium Line Infantry Class: Medium Type: Infantry NB: This kit can be used to build 12 Household Guard OR 12 Gilded Legion models
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: Hundred Kingdoms Hunter Cadre (Dual Kit)

    Conquest: Hundred Kingdoms Hunter Cadre

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    NB: You may receive a triple kit box of Imperial Rangers which allows you to make Hunter Cadre, Longbowmen or Imperial Ranger Corps or a box of Longbowmen which allows you to make Hunter Cadre or Longbowmen. The Hunter Cadre are bounty hunters, plain and simple. Gifted with the right tools and know-how, they are tasked with hunting down the most dangerous of beasts and spellcasters who would threaten the main battle-line of the Hundred Kingdoms force. Their dedicated professionalism has spelt the doom to countless dangerous foes across hundreds of battles. Battlefield Role: Restricted Missile Infantry Class: Light Type: Infantry NB: This product is a Dual Kit that allows players to create either the Hunter Cadre or Longbowmen troop type.
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: Hundred Kingdoms Longbowmen (Dual Kit)
    Conquest: Hundred Kingdoms Longbowmen (Dual Kit)

    Conquest: Hundred Kingdoms Longbowmen (Dual Kit)

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    NB: You may receive a triple kit box of Imperial Rangers which allows you to make Hunter Cadre, Longbowmen or Imperial Ranger Corps The cornerstone to many a commander’s battleplan, the longbowmen of the Hundred Kingdoms are a tremendous addition to any force. Providing a withering amount of long ranged firepower, these troops fulfil a vital role in the Hundred Kingdoms war machine. Battlefield Role: Restricted Missile Infantry Class: Light Type: Infantry NB: This product is a Dual Kit that allows players to create either the Longbowmen or the Hunter Cadre troop type.
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: W’adrhŭn Hunters

    Conquest: W’adrhŭn Hunters

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    W’adrhŭn of the Hunter Caste are often re-tasked from their efforts at securing food for the tribe due to the invaluable support they can provide their fellow warriors. While Slingers are the prime example, spear throwers are skilled in the use of their weapons at range and in melee making these troops are a versatile light force for any commander. Battlefield Role: Mainstay Missile Infantry Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: W’adrhŭn Braves

    Conquest: W’adrhŭn Braves

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    Braves are the young W’adrhŭn warriors who have completed the merciless training regime all W’adrhŭn must serve and have earned the right to support their Tribe in battle as a warrior rather than a gatherer. They have yet to prove themselves, so their equipment is basic and defensive in nature and they are often relegated to secondary positions within the battlefield. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: The Spires Lineage Highborne
    Conquest: The Spires Lineage Highborne

    Conquest: The Spires Lineage Highborne (Resin)

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    Lineage Highborn unlock Avatara troops for a Spire Army. Given that Spires lack armour penetration, one of the main tools the Avatara provide, each Spire player is going to want to include at lease one of these powerful fighters in their Army. The 75mm scale and fantastic detail also makes this model very appealing to collectors and dedicated painters. Battlefield Role: Character Class: Medium Type: Brute
    Original price was: £44.99.Current price is: £26.99.
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    Conquest: The Spires Mimetic Assassin
    Conquest: The Spires Mimetic Assassin

    Conquest: The Spires Mimetic Assassin

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    The Directorate has long sought to produce the perfect assassin clone, but their efforts have been incessantly stymied by the Sovereign. He has made it a matter of personal interest to ensure that all Ark vaults containing pertinent data to this research fall squarely under his direct supervision, denying the Directorate access to chameleonic strand sequences and certain personality traits, which it has sought for so long. They have instead been forced to adapt and improvise with those strands they already possess: agility, strength, aggression and some limited biomechanical functions. While this formula would result in an impressively enhanced clone, it would nonetheless need to be trained and outfitted, further draining the Directorate’s limited resources. To overcome this limitation, the Directorate has turned to one of their core techniques: pheromonic manipulation. In addition to its unrivalled speed and ferocity, the Mimetic Assassin produces a very specific range of pheromones designed to induce lethargy in any complex organism, as well as making them more compliant and suggestible. True to the origin of its design, therefore, this clone’s mimetic abilities derive from form and function, rather than training. Each segment of its carapace is individually articulated and razor sharp, allowing it to change its body shape, stance and outline to masquerade as any clone (or humanoid biped with minimal effort in disguise) or even produce claws and weapons made from its own body. Coupled with its pheromonic field, these attributes grant the Mimetic an unprecedented edge in infiltration and ambush situations. Easily overlooked in the dead of night or heaving mass of combat, the Mimetic Assassin can close within range of its chosen foe unnoticed before it springs into action, transforming into a whirling, stabbing monstrosity in the flash of an eye. Battlefield Role: Character Class: Light Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Dweghom Inferno Automata
    Conquest: Dweghom Inferno Automata

    Conquest: Dweghom Inferno Automata

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    The steel and stone bodies of an Inferno Automaton encase a raging furnace that burns the smouldering remains of a beast of Destruction. Weakened by defeat, this demonic spirit is bound to the towering metal frame, infusing the Automaton with the cruel intellect and unfettered aggression of this tortured spirit. Steel and stone warp and buckle under the baleful influence of this infernal passenger, granting the Inferno Automata their demonic visages and cruel claws. Powered by its furnace and driven by the cruel intellect that permeates it, the Inferno Automata is a terror on the battlefield whose piston driven limbs can propel their incandescent bodies across the battlefield with blistering speed. Once in combat the demonic nature of the spirit that inhabits it becomes readily apparent as they rend those opponent who survive the blistering heat and toxic fumes of its furnace limb from limb, growling and hissing with pleasure throughout the entire grisly affair. Battlefield Role: Light Brute, Fast, Anti- Light Infantry Class: Light Type: Brute
    Original price was: £43.99.Current price is: £31.50.
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    Conquest Nords Shield Biter
    Conquest Nords Shield Biter

    Conquest: Nords Shield Biter

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    Some Nord Berserkers can control the divine ‘gift’ that courses through their blood and are not forced to leave their Raider crews. Even when controlled, the battle rage these individuals can call upon sends them bounding headlong into the weapons of their enemy, his berserk fury granting the rest of his team enough time and space to slam into the opponent. Battlefield Role: Command Upgrade Type: Infantry
    Original price was: £21.99.Current price is: £15.50.
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    Conquest: Dweghom Tempered Steelshaper
    Conquest: Dweghom Tempered Steelshaper

    Conquest: Dweghom Tempered Steelshaper

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    For many in the Tempered Caste, the Steelshaper represents the pinnacle of Dweghom development, but the sad truth is that none of those who aspire to this lofty title and incredible achievement truly understands what the transformation entails. When a Dweghom sorcerer achieves such mastery over his power that he can control both primordial affinities, he is capable of ascending to a higher understanding of the powers he commands. This much is understood by all who walk the path of the Sorcerer, and is the source of the raw power that Magma Sorcerers can command. The mistake they make is in believing that mixing these primordial elements is anything like melding them. Only a small fraction of Sorcerers ever attain this level of mastery over the Elements, with most simply stopping upon achieving mastery over Magma. The comfortable lie one might chose to believe in is that most Sorcerers simply lack the touch of genius needed to achieve such complete control. The most perceptive amongst those who speak to these Master Sorcerers might see the real reason hiding behind their gruff demeanours and overwhelming Elemental power: fear. Battlefield Role: Character Class: Medium Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Dweghom Hold Thanes (Dual Kit)
    Conquest: Dweghom Hold Thanes (Dual Kit)

    Conquest: Dweghom Hold Thanes (Dual Kit)

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    In a society as militarized as that of the Dweghom, a need arises to distinguish those who are proficient in the art of war, thus capable of calling themselves warriors, from those who are truly gifted. The Thanes are the latter. Individually recognized by their Raegh for valour and prowess on the field of battle, each Thane is armed and equipped with the best weaponry a Hold’s forges can produce. Unlike the undoubtedly fine weapon of the warriors, each of the arms and armour that the Thanes bear has been personally crafted by a member of the Tempered marking them to stand amongst the Hold’s elite forces. Capable of weathering the heaviest blows and cutting through the finest chain, these weapons make the Thanes deadly opponents, equally proficient on the attack as in defence. Battlefield Role: Line Infantry Class: Heavy Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: Nords Captain
    Conquest: Nords Captain

    Conquest: Nords Captain

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    This command upgrade for the Nord Faction allows players to control the arrival of their forces onto the battlefield with greater precision, allowing them to delay their troops to ensure their arrival in overwhelming force. Captains also make Nord Characters even more deadly in Duels, a critical part of any Nord battleplan, allowing their Characters to eliminate key lynchpins of the opponent’s forces. Battlefield Role: Command Upgrade Type: Character
    Original price was: £22.75.Current price is: £16.99.
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    Conquest: Nords Shaman
    Conquest: Nords Shaman

    Conquest: Nords Shaman

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    The position and role of Shaman once commanded a great deal of respect in Nord society. Before the coming of the Einherjar, they were the only force capable of blunting the worst excesses of the Fimbulwinter and the Jötnar. Their rune castings and mist weavings could, and did, save countless villages from extinction. During the war with the Jötnar, Shaman were often found at the right hand of the Einherjar, granting their wisdom and guiding them through the many difficult decisions that had to be taken. Given the pivotal role they played in the survival of the Nord people, one would expect their station to be rather more…exalted than it currently stands. Reduced to living on the edge of what villages will take them, Shaman have fallen on hard times. This decline can be directly traced to the rise of the Valkyrie Cult as a force within Nord society. Battlefield Role: Character Class: Light Type: Character
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Nords Ugr

    Conquest: Nords Ugr

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    Ugr occupy a very strange place in Nord society. They are the exalted progeny of demigods, capable of doing the work of a dozen men and terrifying foes when roused to anger. On the other hand, it is difficult to stand in awe of a being that is challenged by numbers that exceed a single digit, simple concepts such as personal hygiene, or the mind-boggling mechanics of doors, for that matter. Regardless, Ugr are a tremendous asset to whatever community they are assigned to, a fact that the Einherjar Angbjörn, High King of Mannheim and Father of Ogres, exploits to maintain the balance of power with a deep cunning one would not expect from his corpulent frame and constant inebriation. After all, there are few creatures on Eä that will not pause and reconsider any rash action, when faced with the single-minded aggression of an Ugr band. Battlefield Role: Anti-Infantry Class: Medium Type: Brutes
    Original price was: £43.99.Current price is: £34.99.
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    Conquest: Nords Trolls

    Conquest: Nords Trolls

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    While they don’t like admitting it, all Nords know that they share a bond of blood with the Trolls who sacrificed more than any other to secure victory over the Jötnar in battles that have been swallowed by myth and legend. Today trolls march at the vanguard of most Nord forces, their preternatural endurance and healing abilities allowing them to shrug off even the most powerful weapons of the enemy. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: The Spires High Clone Executor
    Conquest: The Spires High Clone Executor

    Conquest: The Spires High Clone Executor

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    Ignored and often resented, High Clone Executors provide a critical role that not even the most arrogant of the Lineage Highborn can deny: direct battlefield experience and a core of professional officers to lead the troops. While Biomancers and Pheromancers might turn the soldiers into ravening automata and Lineage Highborn might be unstoppable on the field, it is the High Clone Executors who time and again deliver victories across a hundred different battlefields. To achieve the rank of Executor, a clone must have advanced through the ranks of the Vanguard Infantry and Infiltrators. This hard-earned battlefield experience grants them deep tactical and strategic insight that is seldom found within a Spire’s forces. Competition for recognition and advancement among the high clones is fierce and its expressions are not only physical and violent. These are broadly tolerated, if not encouraged, by their overseers, to enhance these desired traits and cull those lacking them. Those that survive and excel in the Infiltrator teams earn the right to don the powerful Pteraphon suits. It is a testament to the seductive nature of the raw physical power this suit provides (and the highly addictive cocktail of drugs and pheromones it secretes) that only a tiny fraction of those who survive long enough elect to abandon these suits and demand their selfhood be recognized Battlefield Role: Character Class: Medium Type: Character / Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: The Spires Force-Grown Drones
    Conquest: The Spires Force-Grown Drones

    Conquest: The Spires Force-Grown Drones

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    After witnessing a Force Grown Drone, one could imagine that they are a by-product of some other Biomantic process gone awry. Nothing could be further from the truth; the design of their strains represents a ground-breaking triumph for the Biomancers. The end result is a being that can be gestated within a week and kept dormant until quickened. In meantime, they can be stored within vast racks in the massive storage caverns of the Underspire. When requested, entire racks of these dormant drones can be hitched on to massive, tented, cathedral-like wagons, pulled by dozens of the Brute Drones. Hundreds of cycles were devoted to simplifying and streamlining the Force Grown strains, allowing the Directorate to create a creature ideally suited to the needs of the Lineages. After all, Force Grown Drones are not meant to fight at the behest of their masters. They are meant to die at their convenience. Battlefield Role: Mainstay Line Infantry Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: The Spires Marksman Clones
    Conquest: The Spires Marksman Clones

    Conquest: The Spires Marksman Clones

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    Spliced from a number of tissues to ensure their keen eyesight and flawless hand-eye coordination, these Clones are amongst the most effective ranged troops one can encounter on the battlefield. The addition of a third arm was pioneered by the Fourth Indigo Lineage, which traded the marginal increases in accuracy that other houses blindly pursued for a significantly increased rate of fire. Despite under performing in the sharpshooting challenges, the dominant superiority in their rate of fire brought glory to their Lineage in the melees for decades, until the other Lineages stole, bought or perfected their technique. Unleashed on the outside world for the first time in millennia, Marksmen Clones are reaping a bloody toll on the battlefield, providing withering salvoes of accurate fire for the monstrous throng the Spires call an army. Battlefield Role: Ranged Support, Missile Class: Medium Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: The Spires Brute Drones
    Conquest: The Spires Brute Drones

    Conquest: The Spires Brute Drones

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    Towering well over two meters, with most specimens touching the three meter mark, Brute Drones are a towering mass of vat grown muscle and aggression. Their skin, where it can be seen beneath the ichor soaked bandages they bear, is a ravaged mass of scar tissue and subdermal bone deposits. Their armour is literally sealed onto their bodies, held in place by alchemically treated cartouches that establish Lineage ownership, lot number and enhancement date of the particular drone. On the battlefield, Brute Drones are little more than living battering rams. As a result, they are always deployed in conjunction with a Pheromancer, whose powerful pheromonal commands are the only thing that can cut through the haze of pain and rage that clouds their mind. Battlefield Role: Anti-Infantry Class: Medium Type: Brutes
    Original price was: £43.99.Current price is: £22.50.
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    Conquest: Dweghom Dragonslayers (Dual Kit)
    Conquest: Dweghom Dragonslayers (Dual Kit)

    Conquest: Dweghom Dragonslayers (Dual Kit)

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    Clad in armour forged in a bygone age when dragon fire was the greatest threat to a warrior, every vulnerable part of a Dragonslayer is covered in alloys not seen since the breaking of the world. The weapons they bear were those used by their Ancestors to pierce the nigh invulnerable hides of the Elder Dragons. Forged from adamantine and now quenched in dragon blood, no mortal armour could hope to withstand a blow. Dragonslayers are entrusted with the greatest heirlooms of their Hold, weapons that are part of the living memory of their people’s greatest trial and triumph. Only the greatest of Thanes could hope to aspire to the rank of Dragonslayer, and no single Dweghom, not even the eldest Mnemancers, has the standing to recommend the elevation of a Thane to their ranks: they must rather be chosen by the unanimous acclaim of their peers; their valour and prowess so indisputable that even the greatest of the Dweghom warriors would not contest their ascendance to this elite force. Battlefield Role: Heavy Infantry, Anti-Armour Class: Heavy Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: Dweghom Herald Of Fire
    Conquest: Dweghom Herald Of Fire

    Conquest: Dweghom Herald Of Fire

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    This model is a command upgrade available to most Dweghom Hold forces. While Dweghom naturally excel at Defence, the Herald of Fire focuses on the offence, giving Dweghom forces the Fury Draw Event. This force multiplier will see play in most Dweghom armies that use elite forces and will gain the most benefit from his force multiplying abilities. Battlefield Role: Command Upgrade Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Hundred Kingdoms Militia
    Conquest: Hundred Kingdoms Militia

    Conquest: Hundred Kingdoms Militia

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    NB: You may receive a Dual Kit box of Militia or Militia Bowmen which allows you to make either unit The Militia Act has been one of the most stabilizing and far reaching reforms ever implemented in the Hundred Kingdoms, curbing the power of the noble lords, while helping the population defend itself against outside threats. Battlefield Role: Mainstay Line Infantry Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: Dweghom Hold Raegh

    Conquest: Dweghom Hold Raegh (Resin)

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    To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others. In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valour at the trials, and later the field of battle. Rising through the ranks in the military machine of a Dweghom Hold is a very difficult process, riven with physical danger on the battlefield and traps and pitfalls in the advancement as an officer, for, the higher one seeks to rise, the lower he may fall. For this reason, many Dweghom warriors, who have earned the right to command soldiers, chose to forgo the honour and potential advancement, content instead to remain a part of the rank and file. Battlefield Role: Character Class: Heavy Type: Infantry
    Original price was: £21.99.Current price is: £16.99.
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    Conquest: Infantry Bases & Stands
    Conquest: Infantry Bases & Stands

    Conquest: Infantry Bases & Stands

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    Extra / replacement Infantry Bases & Stands for Conquest: The Last Argument of Kings / First Blood Contents:
    • 12 Infantry Bases. Dimensions: 27mm per base
    • 3 Infantry Stands. Dimensions: 66mm x 66mm per stand
    Original price was: £5.49.Current price is: £4.50.
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    Conquest: Cavalry Bases & Stands
    Conquest: Cavalry Bases & Stands

    Conquest: Cavalry Bases & Stands

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    Extra / replacement Cavalry Bases & Stands for Conquest: The Last Argument of Kings / First Blood Contents:
    • 3 Cavalry Bases. Dimensions: 54mm per base
    • 3 Cavalry Stands. Dimensions:  66mm x 66mm per Stand
    Original price was: £5.49.Current price is: £4.50.
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    Conquest: Monster Base & Stand
    Conquest: Monster Base & Stand

    Conquest: Monster Base & Stand

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    Extra / replacement Monster Base & Stand for Conquest: The Last Argument of Kings / First Blood Contents:
    • 1 Monster Base. Dimension: 100mm
    • 1 Monster Stand. Dimension: 110mm x 110mm.
    Original price was: £5.49.Current price is: £3.99.
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    Conquest: Nords Huskarls

    Conquest: Nords Huskarls

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    While raiders might form the bulk of a Nord ‘expedition’, a wise Jarl will always look to secure the services of his Huskarls for a raid before even considering the enterprise. These men are the survivors of a dozen raids, wealthy enough to no longer need to work the fields and instead devote themselves to the pursuit of war exclusively. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    Original price was: £37.99.Current price is: £29.50.
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    Conquest: The Spires Biomancer
    Conquest: The Spires Biomancer

    Conquest: The Spires Biomancer

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    Standing six feet tall, their spindly bodies have been adapted to the rigors of their academic life. Digestive systems have been reduced to minimize distractions.  Their senses, particularly sight and smell, have been enhanced to an astounding degree, so much so that the clothing they wear to battle is designed to reduce the sensory overload, allowing them to focus on the task at hand. Battlefield Role: Character Class: Light Type: Character / Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: The Spires Abomination

    Conquest: The Spires Abomination

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    Abominations were originally an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment. Invasive cerebral procedures impairs the cognitive function of the condemned, as chemical and hormonal treatments are applied to make them lose control of their Life-Binding gifts and forcibly bond them to a lower organism. The humble ant’s instinctive hierarchical physiology somehow made it more susceptible to Pheromonic command, forcing the body to respond to orders while allowing compromised psyche trapped within the hellish amalgam only enough control to wail its anguish even while enacting the will of its tormentors. Battlefield Role: Anti-Infantry Monster Class: Heavy Type: Monster
    Original price was: £42.99.Current price is: £22.50.
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    Conquest: Dweghom Ardent Kerawegh
    Conquest: Dweghom Ardent Kerawegh

    Conquest: Dweghom Ardent Kerawegh

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    Mighty warriors in their own right, the Kerawegh are a terror on the field not for their skill at arms, but rather for their ability to channel the faith and fervour of their brethren into harsh battlefield miracles. These savage miracles they are capable of invoking are not taught as there is nothing that resembles a church or structured faith amongst the Kerawegh. They are gifts earned at the very end of their Descent, on the very threshold of Wars primordial prison. Those few amongst the Kerawegh who care to speak of their new-found powers almost invariably describe how the clamour of war that all Dweghom hear throughout the Descent rises to a crescendo the closer one gets to War’s prison. Standing before the Gates, they are assailed with the din of a hundred concurrent battles despite being miles underground. The wisest amongst them suspect that these are the sounds of every battle and combat being fought on the surface, somehow echoing in the threshold of War’s demesne. But what all of them will agree upon is that some portion of their own soul or psyche is moved to respond to these brutal rhythms. Upon their return, they find themselves so intricately attuned to the din of battle that they are somehow capable to project that dreadful power onto those around them. Their already impressive martial prowess is heightened by the song of war, making them an unstoppable force whether in offence or defence.  Allies who heed their call are exhilarated by cadence of battle, each blow and cry granting them a reprieve or an opening they can exploit, while a Kerawegh’s foes hear only the screeching cries of breaking arms and the screams of the fallen, a discordant sound that saps their will to fight. Battlefield Role: Character Class: Medium Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Hundred Kingdoms Militia Bowmen
    Conquest: Hundred Kingdoms Militia Bowmen

    Conquest: Hundred Kingdoms Militia Bowmen

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    NB: You may receive a Dual Kit box of Militia or Militia Bowmen which allows you to make either unit The Militia Act has been one of the most stabilizing and far reaching reforms ever implemented in the Hundred Kingdoms, curbing the power of the noble lords, while helping the population defend itself against outside threats. This holds doubly true in the old imperial province of Braeonia, where the peasantry has mastered the use of the longbow. Battlefield Role: Mainstay Ranged Infantry Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: Hundred Kingdoms Men-At-Arms
    Conquest: Hundred Kingdoms Men-At-Arms

    Conquest: Hundred Kingdoms Men-At-Arms

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    Freed from the need to work and protect their land, Men-at-Arms were able to focus exclusively on their martial pursuits, allowing them to march on extended campaigns and travel in search of employment, ensuring that sufficient trained men were available to all commanders with the coin to spend in securing their services. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: Dweghom Tempered Sorcerer
    Conquest: Dweghom Tempered Sorcerer

    Conquest: Dweghom Tempered Sorcerer

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    All Dweghom possess, in varying degrees, some affinity to the Primordial Elements of Fire and Earth but those among them that actually wield sorcerous power are invariably tremendously powerful in either one, or both, Elements. This is the direct result of the labours of their Tempered ancestors who sought to master and control the raging forces of War’s Prison. What these Ancestors could not foresee, however, was the lack of control over these powers that the Dweghom display. Their control is so limited, in fact, and their power so great, that gifted Dweghom are doomed to die, consumed by their own gift. Knowing this, it comes as little surprise that at the heart of a Tempered Sorcerer’s quest for power, one will ultimately always find the pursuit of control. Battlefield Role: Character Class: Light Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
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    Conquest: Hundred Kingdoms Mercenary Crossbowmen
    Conquest: Hundred Kingdoms Mercenary Crossbowmen

    Conquest: Hundred Kingdoms Mercenary Crossbowmen

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    The crossbow represents a significant technological improvement over the bow and longbow. While some could argue that the longbows increased range and rate of fire outclass the crossbow, mastery of that massive weapon requires years, while a man can learn to competently care for and use a crossbow in a matter of days. Battlefield Role: Armour Piercing Missile Infantry Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £22.99.
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    Conquest: The Spires Vanguard Clones
    Conquest: The Spires Vanguard Clones

    Conquest: The Spires Vanguard Clones

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    Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens. Used for delicate tasks requiring initiative, intelligence and dexterity, Clones are invariably much more resource intensive to gestate and develop than Drones. Given this understanding and witnessing the prevalence of Drones within the observed Spire forces, it would be easy to surmise clones are rare within Spire society. Nothing could be further from the truth. Battlefield Role: Elite, Anti-Infantry Class: Medium Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
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    Conquest: The Spires Vanguard Clone Infiltrators
    Conquest: The Spires Vanguard Clone Infiltrators

    Conquest: The Spires Vanguard Clone Infiltrators

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    Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens. Those that survive a brutal culling process undergo a brutal training regime to enter the Vanguard regiments. This first training regime focuses on physical development and a martial arts training. By the end of their third year of conditioning and training, a Vanguard clone is equally comfortable with killing with bows, snap bows, blades and limb. Their training has been skewed to emphasizes evasion and speed over raw power but raised to peak physical condition and trained in combat for three years, the average Vanguard Clone is more than a match for even a veteran man at arms, capable of going toe to toe with the combat elite of the Dweghom and W’adrhŭn. Battlefield Role: Ranged Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £27.99.