Tel: 01904 401709

Conquest

  • Sold out
    Conquest: W’adrhŭn Hunters

    Conquest: W’adrhŭn Hunters

    , ,
    W’adrhŭn of the Hunter Caste are often re-tasked from their efforts at securing food for the tribe due to the invaluable support they can provide their fellow warriors. While Slingers are the prime example, spear throwers are skilled in the use of their weapons at range and in melee making these troops are a versatile light force for any commander. Battlefield Role: Mainstay Missile Infantry Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
  • Sale
    Conquest: W’adrhŭn Braves

    Conquest: W’adrhŭn Braves

    , ,
    Braves are the young W’adrhŭn warriors who have completed the merciless training regime all W’adrhŭn must serve and have earned the right to support their Tribe in battle as a warrior rather than a gatherer. They have yet to prove themselves, so their equipment is basic and defensive in nature and they are often relegated to secondary positions within the battlefield. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
  • Sold out
    Conquest: The Spires Lineage Highborne
    Conquest: The Spires Lineage Highborne

    Conquest: The Spires Lineage Highborne (Resin)

    , ,
    Lineage Highborn unlock Avatara troops for a Spire Army. Given that Spires lack armour penetration, one of the main tools the Avatara provide, each Spire player is going to want to include at lease one of these powerful fighters in their Army. The 75mm scale and fantastic detail also makes this model very appealing to collectors and dedicated painters. Battlefield Role: Character Class: Medium Type: Brute
    Original price was: £44.99.Current price is: £26.99.
  • Sale
    Conquest: The Spires Mimetic Assassin
    Conquest: The Spires Mimetic Assassin

    Conquest: The Spires Mimetic Assassin

    , ,
    The Directorate has long sought to produce the perfect assassin clone, but their efforts have been incessantly stymied by the Sovereign. He has made it a matter of personal interest to ensure that all Ark vaults containing pertinent data to this research fall squarely under his direct supervision, denying the Directorate access to chameleonic strand sequences and certain personality traits, which it has sought for so long. They have instead been forced to adapt and improvise with those strands they already possess: agility, strength, aggression and some limited biomechanical functions. While this formula would result in an impressively enhanced clone, it would nonetheless need to be trained and outfitted, further draining the Directorate’s limited resources. To overcome this limitation, the Directorate has turned to one of their core techniques: pheromonic manipulation. In addition to its unrivalled speed and ferocity, the Mimetic Assassin produces a very specific range of pheromones designed to induce lethargy in any complex organism, as well as making them more compliant and suggestible. True to the origin of its design, therefore, this clone’s mimetic abilities derive from form and function, rather than training. Each segment of its carapace is individually articulated and razor sharp, allowing it to change its body shape, stance and outline to masquerade as any clone (or humanoid biped with minimal effort in disguise) or even produce claws and weapons made from its own body. Coupled with its pheromonic field, these attributes grant the Mimetic an unprecedented edge in infiltration and ambush situations. Easily overlooked in the dead of night or heaving mass of combat, the Mimetic Assassin can close within range of its chosen foe unnoticed before it springs into action, transforming into a whirling, stabbing monstrosity in the flash of an eye. Battlefield Role: Character Class: Light Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
  • Sale
    Conquest: Dweghom Inferno Automata
    Conquest: Dweghom Inferno Automata

    Conquest: Dweghom Inferno Automata

    , ,
    The steel and stone bodies of an Inferno Automaton encase a raging furnace that burns the smouldering remains of a beast of Destruction. Weakened by defeat, this demonic spirit is bound to the towering metal frame, infusing the Automaton with the cruel intellect and unfettered aggression of this tortured spirit. Steel and stone warp and buckle under the baleful influence of this infernal passenger, granting the Inferno Automata their demonic visages and cruel claws. Powered by its furnace and driven by the cruel intellect that permeates it, the Inferno Automata is a terror on the battlefield whose piston driven limbs can propel their incandescent bodies across the battlefield with blistering speed. Once in combat the demonic nature of the spirit that inhabits it becomes readily apparent as they rend those opponent who survive the blistering heat and toxic fumes of its furnace limb from limb, growling and hissing with pleasure throughout the entire grisly affair. Battlefield Role: Light Brute, Fast, Anti- Light Infantry Class: Light Type: Brute
    Original price was: £43.99.Current price is: £31.50.
  • Sale
    Conquest Nords Shield Biter
    Conquest Nords Shield Biter

    Conquest: Nords Shield Biter

    , ,
    Some Nord Berserkers can control the divine ‘gift’ that courses through their blood and are not forced to leave their Raider crews. Even when controlled, the battle rage these individuals can call upon sends them bounding headlong into the weapons of their enemy, his berserk fury granting the rest of his team enough time and space to slam into the opponent. Battlefield Role: Command Upgrade Type: Infantry
    Original price was: £21.99.Current price is: £15.50.
  • Sale
    Conquest: Dweghom Tempered Steelshaper
    Conquest: Dweghom Tempered Steelshaper

    Conquest: Dweghom Tempered Steelshaper

    , ,
    For many in the Tempered Caste, the Steelshaper represents the pinnacle of Dweghom development, but the sad truth is that none of those who aspire to this lofty title and incredible achievement truly understands what the transformation entails. When a Dweghom sorcerer achieves such mastery over his power that he can control both primordial affinities, he is capable of ascending to a higher understanding of the powers he commands. This much is understood by all who walk the path of the Sorcerer, and is the source of the raw power that Magma Sorcerers can command. The mistake they make is in believing that mixing these primordial elements is anything like melding them. Only a small fraction of Sorcerers ever attain this level of mastery over the Elements, with most simply stopping upon achieving mastery over Magma. The comfortable lie one might chose to believe in is that most Sorcerers simply lack the touch of genius needed to achieve such complete control. The most perceptive amongst those who speak to these Master Sorcerers might see the real reason hiding behind their gruff demeanours and overwhelming Elemental power: fear. Battlefield Role: Character Class: Medium Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
  • Sale
    Conquest: Dweghom Hold Thanes (Dual Kit)
    Conquest: Dweghom Hold Thanes (Dual Kit)

    Conquest: Dweghom Hold Thanes (Dual Kit)

    , ,
    In a society as militarized as that of the Dweghom, a need arises to distinguish those who are proficient in the art of war, thus capable of calling themselves warriors, from those who are truly gifted. The Thanes are the latter. Individually recognized by their Raegh for valour and prowess on the field of battle, each Thane is armed and equipped with the best weaponry a Hold’s forges can produce. Unlike the undoubtedly fine weapon of the warriors, each of the arms and armour that the Thanes bear has been personally crafted by a member of the Tempered marking them to stand amongst the Hold’s elite forces. Capable of weathering the heaviest blows and cutting through the finest chain, these weapons make the Thanes deadly opponents, equally proficient on the attack as in defence. Battlefield Role: Line Infantry Class: Heavy Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
  • Sale
    Conquest: Nords Captain
    Conquest: Nords Captain

    Conquest: Nords Captain

    , ,
    This command upgrade for the Nord Faction allows players to control the arrival of their forces onto the battlefield with greater precision, allowing them to delay their troops to ensure their arrival in overwhelming force. Captains also make Nord Characters even more deadly in Duels, a critical part of any Nord battleplan, allowing their Characters to eliminate key lynchpins of the opponent’s forces. Battlefield Role: Command Upgrade Type: Character
    Original price was: £22.75.Current price is: £16.99.
  • Sale
    Conquest: Nords Shaman
    Conquest: Nords Shaman

    Conquest: Nords Shaman

    , ,
    The position and role of Shaman once commanded a great deal of respect in Nord society. Before the coming of the Einherjar, they were the only force capable of blunting the worst excesses of the Fimbulwinter and the Jötnar. Their rune castings and mist weavings could, and did, save countless villages from extinction. During the war with the Jötnar, Shaman were often found at the right hand of the Einherjar, granting their wisdom and guiding them through the many difficult decisions that had to be taken. Given the pivotal role they played in the survival of the Nord people, one would expect their station to be rather more…exalted than it currently stands. Reduced to living on the edge of what villages will take them, Shaman have fallen on hard times. This decline can be directly traced to the rise of the Valkyrie Cult as a force within Nord society. Battlefield Role: Character Class: Light Type: Character
    Original price was: £21.99.Current price is: £17.50.
  • Sale
    Conquest: Nords Ugr

    Conquest: Nords Ugr

    , ,
    Ugr occupy a very strange place in Nord society. They are the exalted progeny of demigods, capable of doing the work of a dozen men and terrifying foes when roused to anger. On the other hand, it is difficult to stand in awe of a being that is challenged by numbers that exceed a single digit, simple concepts such as personal hygiene, or the mind-boggling mechanics of doors, for that matter. Regardless, Ugr are a tremendous asset to whatever community they are assigned to, a fact that the Einherjar Angbjörn, High King of Mannheim and Father of Ogres, exploits to maintain the balance of power with a deep cunning one would not expect from his corpulent frame and constant inebriation. After all, there are few creatures on Eä that will not pause and reconsider any rash action, when faced with the single-minded aggression of an Ugr band. Battlefield Role: Anti-Infantry Class: Medium Type: Brutes
    Original price was: £43.99.Current price is: £34.99.
  • Sale
    Conquest: Nords Trolls

    Conquest: Nords Trolls

    , ,
    While they don’t like admitting it, all Nords know that they share a bond of blood with the Trolls who sacrificed more than any other to secure victory over the Jötnar in battles that have been swallowed by myth and legend. Today trolls march at the vanguard of most Nord forces, their preternatural endurance and healing abilities allowing them to shrug off even the most powerful weapons of the enemy. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
  • Sale
    Conquest: The Spires High Clone Executor
    Conquest: The Spires High Clone Executor

    Conquest: The Spires High Clone Executor

    , ,
    Ignored and often resented, High Clone Executors provide a critical role that not even the most arrogant of the Lineage Highborn can deny: direct battlefield experience and a core of professional officers to lead the troops. While Biomancers and Pheromancers might turn the soldiers into ravening automata and Lineage Highborn might be unstoppable on the field, it is the High Clone Executors who time and again deliver victories across a hundred different battlefields. To achieve the rank of Executor, a clone must have advanced through the ranks of the Vanguard Infantry and Infiltrators. This hard-earned battlefield experience grants them deep tactical and strategic insight that is seldom found within a Spire’s forces. Competition for recognition and advancement among the high clones is fierce and its expressions are not only physical and violent. These are broadly tolerated, if not encouraged, by their overseers, to enhance these desired traits and cull those lacking them. Those that survive and excel in the Infiltrator teams earn the right to don the powerful Pteraphon suits. It is a testament to the seductive nature of the raw physical power this suit provides (and the highly addictive cocktail of drugs and pheromones it secretes) that only a tiny fraction of those who survive long enough elect to abandon these suits and demand their selfhood be recognized Battlefield Role: Character Class: Medium Type: Character / Infantry
    Original price was: £21.99.Current price is: £17.50.
  • Sale
    Conquest: The Spires Force-Grown Drones
    Conquest: The Spires Force-Grown Drones

    Conquest: The Spires Force-Grown Drones

    , ,
    After witnessing a Force Grown Drone, one could imagine that they are a by-product of some other Biomantic process gone awry. Nothing could be further from the truth; the design of their strains represents a ground-breaking triumph for the Biomancers. The end result is a being that can be gestated within a week and kept dormant until quickened. In meantime, they can be stored within vast racks in the massive storage caverns of the Underspire. When requested, entire racks of these dormant drones can be hitched on to massive, tented, cathedral-like wagons, pulled by dozens of the Brute Drones. Hundreds of cycles were devoted to simplifying and streamlining the Force Grown strains, allowing the Directorate to create a creature ideally suited to the needs of the Lineages. After all, Force Grown Drones are not meant to fight at the behest of their masters. They are meant to die at their convenience. Battlefield Role: Mainstay Line Infantry Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
  • Sale
    Conquest: The Spires Marksman Clones
    Conquest: The Spires Marksman Clones

    Conquest: The Spires Marksman Clones

    , ,
    Spliced from a number of tissues to ensure their keen eyesight and flawless hand-eye coordination, these Clones are amongst the most effective ranged troops one can encounter on the battlefield. The addition of a third arm was pioneered by the Fourth Indigo Lineage, which traded the marginal increases in accuracy that other houses blindly pursued for a significantly increased rate of fire. Despite under performing in the sharpshooting challenges, the dominant superiority in their rate of fire brought glory to their Lineage in the melees for decades, until the other Lineages stole, bought or perfected their technique. Unleashed on the outside world for the first time in millennia, Marksmen Clones are reaping a bloody toll on the battlefield, providing withering salvoes of accurate fire for the monstrous throng the Spires call an army. Battlefield Role: Ranged Support, Missile Class: Medium Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
  • Sale
    Conquest: The Spires Brute Drones
    Conquest: The Spires Brute Drones

    Conquest: The Spires Brute Drones

    , ,
    Towering well over two meters, with most specimens touching the three meter mark, Brute Drones are a towering mass of vat grown muscle and aggression. Their skin, where it can be seen beneath the ichor soaked bandages they bear, is a ravaged mass of scar tissue and subdermal bone deposits. Their armour is literally sealed onto their bodies, held in place by alchemically treated cartouches that establish Lineage ownership, lot number and enhancement date of the particular drone. On the battlefield, Brute Drones are little more than living battering rams. As a result, they are always deployed in conjunction with a Pheromancer, whose powerful pheromonal commands are the only thing that can cut through the haze of pain and rage that clouds their mind. Battlefield Role: Anti-Infantry Class: Medium Type: Brutes
    Original price was: £43.99.Current price is: £22.50.
  • Sale
    Conquest: Dweghom Dragonslayers (Dual Kit)
    Conquest: Dweghom Dragonslayers (Dual Kit)

    Conquest: Dweghom Dragonslayers (Dual Kit)

    , ,
    Clad in armour forged in a bygone age when dragon fire was the greatest threat to a warrior, every vulnerable part of a Dragonslayer is covered in alloys not seen since the breaking of the world. The weapons they bear were those used by their Ancestors to pierce the nigh invulnerable hides of the Elder Dragons. Forged from adamantine and now quenched in dragon blood, no mortal armour could hope to withstand a blow. Dragonslayers are entrusted with the greatest heirlooms of their Hold, weapons that are part of the living memory of their people’s greatest trial and triumph. Only the greatest of Thanes could hope to aspire to the rank of Dragonslayer, and no single Dweghom, not even the eldest Mnemancers, has the standing to recommend the elevation of a Thane to their ranks: they must rather be chosen by the unanimous acclaim of their peers; their valour and prowess so indisputable that even the greatest of the Dweghom warriors would not contest their ascendance to this elite force. Battlefield Role: Heavy Infantry, Anti-Armour Class: Heavy Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
  • Sale
    Conquest: Dweghom Herald Of Fire
    Conquest: Dweghom Herald Of Fire

    Conquest: Dweghom Herald Of Fire

    , ,
    This model is a command upgrade available to most Dweghom Hold forces. While Dweghom naturally excel at Defence, the Herald of Fire focuses on the offence, giving Dweghom forces the Fury Draw Event. This force multiplier will see play in most Dweghom armies that use elite forces and will gain the most benefit from his force multiplying abilities. Battlefield Role: Command Upgrade Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
  • Sale
    Conquest: Hundred Kingdoms Militia
    Conquest: Hundred Kingdoms Militia

    Conquest: Hundred Kingdoms Militia

    , ,
    NB: You may receive a Dual Kit box of Militia or Militia Bowmen which allows you to make either unit The Militia Act has been one of the most stabilizing and far reaching reforms ever implemented in the Hundred Kingdoms, curbing the power of the noble lords, while helping the population defend itself against outside threats. Battlefield Role: Mainstay Line Infantry Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
  • Sale
    Conquest: Dweghom Hold Raegh

    Conquest: Dweghom Hold Raegh (Resin)

    , ,
    To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others. In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valour at the trials, and later the field of battle. Rising through the ranks in the military machine of a Dweghom Hold is a very difficult process, riven with physical danger on the battlefield and traps and pitfalls in the advancement as an officer, for, the higher one seeks to rise, the lower he may fall. For this reason, many Dweghom warriors, who have earned the right to command soldiers, chose to forgo the honour and potential advancement, content instead to remain a part of the rank and file. Battlefield Role: Character Class: Heavy Type: Infantry
    Original price was: £21.99.Current price is: £16.99.
  • Sold out
    Conquest: Infantry Bases & Stands
    Conquest: Infantry Bases & Stands

    Conquest: Infantry Bases & Stands

    , ,
    Extra / replacement Infantry Bases & Stands for Conquest: The Last Argument of Kings / First Blood Contents:
    • 12 Infantry Bases. Dimensions: 27mm per base
    • 3 Infantry Stands. Dimensions: 66mm x 66mm per stand
    Original price was: £5.49.Current price is: £4.50.
  • Sale
    Conquest: Cavalry Bases & Stands
    Conquest: Cavalry Bases & Stands

    Conquest: Cavalry Bases & Stands

    , ,
    Extra / replacement Cavalry Bases & Stands for Conquest: The Last Argument of Kings / First Blood Contents:
    • 3 Cavalry Bases. Dimensions: 54mm per base
    • 3 Cavalry Stands. Dimensions:  66mm x 66mm per Stand
    Original price was: £5.49.Current price is: £4.50.
  • Sale
    Conquest: Monster Base & Stand
    Conquest: Monster Base & Stand

    Conquest: Monster Base & Stand

    , ,
    Extra / replacement Monster Base & Stand for Conquest: The Last Argument of Kings / First Blood Contents:
    • 1 Monster Base. Dimension: 100mm
    • 1 Monster Stand. Dimension: 110mm x 110mm.
    Original price was: £5.49.Current price is: £3.99.
  • Sale
    Conquest: Nords Huskarls

    Conquest: Nords Huskarls

    , ,
    While raiders might form the bulk of a Nord ‘expedition’, a wise Jarl will always look to secure the services of his Huskarls for a raid before even considering the enterprise. These men are the survivors of a dozen raids, wealthy enough to no longer need to work the fields and instead devote themselves to the pursuit of war exclusively. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    Original price was: £37.99.Current price is: £29.50.
  • Sale
    Conquest: The Spires Biomancer
    Conquest: The Spires Biomancer

    Conquest: The Spires Biomancer

    , ,
    Standing six feet tall, their spindly bodies have been adapted to the rigors of their academic life. Digestive systems have been reduced to minimize distractions.  Their senses, particularly sight and smell, have been enhanced to an astounding degree, so much so that the clothing they wear to battle is designed to reduce the sensory overload, allowing them to focus on the task at hand. Battlefield Role: Character Class: Light Type: Character / Infantry
    Original price was: £21.99.Current price is: £17.50.
  • Sold out
    Conquest: The Spires Abomination

    Conquest: The Spires Abomination

    , ,
    Abominations were originally an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment. Invasive cerebral procedures impairs the cognitive function of the condemned, as chemical and hormonal treatments are applied to make them lose control of their Life-Binding gifts and forcibly bond them to a lower organism. The humble ant’s instinctive hierarchical physiology somehow made it more susceptible to Pheromonic command, forcing the body to respond to orders while allowing compromised psyche trapped within the hellish amalgam only enough control to wail its anguish even while enacting the will of its tormentors. Battlefield Role: Anti-Infantry Monster Class: Heavy Type: Monster
    Original price was: £42.99.Current price is: £22.50.
  • Sale
    Conquest: Dweghom Ardent Kerawegh
    Conquest: Dweghom Ardent Kerawegh

    Conquest: Dweghom Ardent Kerawegh

    , ,
    Mighty warriors in their own right, the Kerawegh are a terror on the field not for their skill at arms, but rather for their ability to channel the faith and fervour of their brethren into harsh battlefield miracles. These savage miracles they are capable of invoking are not taught as there is nothing that resembles a church or structured faith amongst the Kerawegh. They are gifts earned at the very end of their Descent, on the very threshold of Wars primordial prison. Those few amongst the Kerawegh who care to speak of their new-found powers almost invariably describe how the clamour of war that all Dweghom hear throughout the Descent rises to a crescendo the closer one gets to War’s prison. Standing before the Gates, they are assailed with the din of a hundred concurrent battles despite being miles underground. The wisest amongst them suspect that these are the sounds of every battle and combat being fought on the surface, somehow echoing in the threshold of War’s demesne. But what all of them will agree upon is that some portion of their own soul or psyche is moved to respond to these brutal rhythms. Upon their return, they find themselves so intricately attuned to the din of battle that they are somehow capable to project that dreadful power onto those around them. Their already impressive martial prowess is heightened by the song of war, making them an unstoppable force whether in offence or defence.  Allies who heed their call are exhilarated by cadence of battle, each blow and cry granting them a reprieve or an opening they can exploit, while a Kerawegh’s foes hear only the screeching cries of breaking arms and the screams of the fallen, a discordant sound that saps their will to fight. Battlefield Role: Character Class: Medium Type: Infantry
    Original price was: £21.99.Current price is: £17.50.
  • Sale
    Conquest: Hundred Kingdoms Militia Bowmen
    Conquest: Hundred Kingdoms Militia Bowmen

    Conquest: Hundred Kingdoms Militia Bowmen

    , ,
    NB: You may receive a Dual Kit box of Militia or Militia Bowmen which allows you to make either unit The Militia Act has been one of the most stabilizing and far reaching reforms ever implemented in the Hundred Kingdoms, curbing the power of the noble lords, while helping the population defend itself against outside threats. This holds doubly true in the old imperial province of Braeonia, where the peasantry has mastered the use of the longbow. Battlefield Role: Mainstay Ranged Infantry Class: Light Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
  • Sale
    Conquest: Hundred Kingdoms Men-At-Arms
    Conquest: Hundred Kingdoms Men-At-Arms

    Conquest: Hundred Kingdoms Men-At-Arms

    , ,
    Freed from the need to work and protect their land, Men-at-Arms were able to focus exclusively on their martial pursuits, allowing them to march on extended campaigns and travel in search of employment, ensuring that sufficient trained men were available to all commanders with the coin to spend in securing their services. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    Original price was: £34.99.Current price is: £27.99.
  • Sale
    Conquest: Dweghom Tempered Sorcerer
    Conquest: Dweghom Tempered Sorcerer

    Conquest: Dweghom Tempered Sorcerer

    , ,
    All Dweghom possess, in varying degrees, some affinity to the Primordial Elements of Fire and Earth but those among them that actually wield sorcerous power are invariably tremendously powerful in either one, or both, Elements. This is the direct result of the labours of their Tempered ancestors who sought to master and control the raging forces of War’s Prison. What these Ancestors could not foresee, however, was the lack of control over these powers that the Dweghom display. Their control is so limited, in fact, and their power so great, that gifted Dweghom are doomed to die, consumed by their own gift. Knowing this, it comes as little surprise that at the heart of a Tempered Sorcerer’s quest for power, one will ultimately always find the pursuit of control. Battlefield Role: Character Class: Light Type: Infantry
    Original price was: £21.99.Current price is: £17.50.