The One Ring RPG: Core RulebookOther RPGs, Role-Playing GamesEnter the world of Middle-earth with The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit and The Lord of the Rings, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins' remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring comes with updated and revised rules, a new visual style, and a focus on the land of Eriador - the lone-lands west of the Misty Mountains. Among its key features are:
- Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council).
- Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor.
- In-depth information on six Patrons - individuals sponsoring the adventures of the Player-heroes - including Bilbo Baggins and Gandalf the Grey.
- A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights.
- Rules to create your very own Nameless Things - unknowable beings from the dark corners of the world.
- A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout.
The One Ring RPG: Starter SetOther RPGs, Role-Playing GamesA strange invitation from Bilbo Baggins, mentioning that he’s in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I suppose. After all, it's not like there's any real dangers to worry about here in the Shire... The One Ring Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready made characters, it is easy to quickly sit down and actually play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings™, allowing you to explore the Shire by taking on the roles of those same Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck and Esmeralda Took. Besides the Rules and The Adventures, there’s a full compendium covering the four Farthings of the Shire, all the way from Greenholm and the White Downs in the west to Buckland and the Old Forest in the east.
Warhammer Fantasy Roleplay: Elector Counts Card GameCard & Dice Games, Role-Playing Games, Warhammer Fantasy RoleplayFight for control of The Empire... A new standalone card game, set in the Old World and designed to mimic card games enjoyed by ruffians, gamblers and adventurers in inns and taverns across the Empire! Suitable for 2–4 players, Elector Counts contains everything you need to vie for control of the Empire. This box contains a set of English rules, 112 game cards, a set of tokens and a player aid card. Elector Counts is a great companion game to enjoy between your adventures in the Old World and can also be enjoyed by those who do not play Warhammer Fantasy Roleplay. The cards are gloriously illustrated in art new and old, with iconic pieces joining novel depictions of the loyal soldiers, iconic locations and famous personages of the Empire. The old Emperor is dead, and his successor is anything but clear. In the halls of the powerful, diplomacy has failed, civil strife is rampant, and the trumpets of war ring loud and clear! Fight for control of The Empire, securing your holdings with faith, steel, and gunpowder. Who among the Elector Counts is worthy of ascending to Sigmar’s throne?
Warhammer Fantasy Roleplay: Ubersreik Adventures IIRole-Playing Games, Warhammer Fantasy RoleplayNB: All orders of this product include a PDF copy sent via email
Ubersreik is a city in turmoil, riven with divided loyalties. Even those who support the rule of Altdorf know that the current situation cannot last. As rumours of Empire-shaking events filter in from Middenheim, Altdorf, and beyond, the case for a consolidation of power in Ubersreik grows stronger. In the midst of vying merchants, entitled nobles, callous spies, and outright thugs, a small group of adventurers and mercenaries have made a name for themselves. They have been arrested, enlisted, applauded as saviours, reviled as traitors, and dismissed as fools. But if they can also be ruthless, they may just be able to tip the machinations that will determine the fate of Ubersreik.
Ubersreik Adventures II contains five all new adventures, along with a chapter expanding on events in the City of Ubersreik, the setting established in the WFRP Starter Set. It explores the fate of the city, as it teters between direct Imperial control, the influence of the Jungfrueds, and perhaps a glimpse of a more independent future. This section introduces new characters, locations and plots, and provides suggestions and advice on incorporating developments your characters may have experienced (or caused!) during the events of The Enemy Within campaign.
G.I. JOE Roleplaying Game Core RulebookOther RPGs, Role-Playing GamesIn the G.I. JOE Roleplaying game, create your own Joe by choosing your military training origin, personal traits, and role within the G.I. Joe organization to become a Real American Hero and save the day! This book contains everything you need to create your own G.I. JOE character and play the game - just add dice, some friends, and your imagination.
Tales From the Loop RPG: Starter SetOther RPGs, Role-Playing GamesAs the robot thundered across the rye field towards the police van I realized a line had been crossed, and that it had been crossed many hours earlier that day. Maybe it happened when we broke into the warehouse down at Satuna, when Olof found that strange backpack. Strange that I didn't realize it then - when Olof slipped his hand into the big glove and the Thing under the tarp came to life. Or did it happen even earlier, when we ran away from home before lunch? Summer days are so full of events, it's hard to remember how they all fit together. Simon Stalenhag is the internationally lauded artist and author of Tales From the Loop and Things From the Flood, narrative art books that stunned the world with a vision of an alternate Scandinavia in the 1980s and '90s where technology has invaded the tranquil landscapes to form an entirely new universe of the eerie and the nostalgic. Now, you can step into the amazing world of the Loop. In this tabletop roleplaying game based on Simon Stalenhag's books, you'll play teenagers solving spectacular mysteries connected to the Loop - just make sure you're home in time for dinner.
Call of Cthulhu RPG: 7th Edition Keeper RulebookOther RPGs, Role-Playing GamesThe Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth. Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world. This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) - that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The other players, the Investigators, should have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more. Call of Cthulhu, 7th edition, is backwards-compatible with all other available Chaosium titles.
Cyberpunk Red RPG: Jumpstart KitOther RPGs, Role-Playing GamesThe 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world. And that’s just fine. ‘cause you’ve got your interface plugs in your wrists, metal in your limbs, and chips in your skull. You’re wired in, loaded with chrome, and ready to take it to the Edge. There’s a world full of opportunities out there. Maybe this time you can do more than save yourself. Maybe. Contents:
- One booklet with all the essential rules needed to play right out of the box
- One booklet full of world lore and adventures to run
- Six customisable player characters
- A set of Cyberpunk-themed dice from Q-Workshop (two d10s and four d6s)
- Maps and standees to help bring the world of Cyberpunk to life
Warhammer Age of Sigmar RPG: Soulbound Starter SetRole-Playing Games, RPG AccessoriesThe Warhammer Age of Sigmar: Soulbound Starter Set contains everything you need to begin roleplaying epic adventures in the perilous lands of the Mortal Realms. Whether this is your first ever tabletop roleplaying game or you are an experienced Gamemaster preparing your next campaign, this boxed set is the perfect starting point for anyone interested in Warhammer Age of Sigmar: Soulbound.
Box of Adventure: RPG Maps & Tokens – Valley of PerilGaming Accessories, Geeky Gifts, Role-Playing Games, RPG AccessoriesLoke Battle Mats’ Box of Adventure – Valley of Peril – is the system agnostic kit you have been waiting for. It combines modular maps and tokens of monsters, baddies and NPCs, everything you need to run any fantasy RPG. There are also terrain tokens and building tokens. As a result you can customise the maps and build your encounter areas however you want them. TOKENS Like the maps, the cut-out tokens are laminated and thus you can wipe them clean. This means that a simple marker pen will enable you to track damage and status effects by simply writing on the tokens. This means that is an encounter has multiple monsters, for example rats, you can now track them easily! The tokens are also colour coded and numbers to make running combat encounters simple and easy! The tokens include all the beasts and monsters you would expect, as well as humanoid opponents including bandits and pirates. They have also included tokens which can be used as PCs or NPCs. All beautifully individually illustrated, no duplicates! MAPS The map designs are modular and you can play each individually or combine them to create larger play areas. So you can play the map which best fits your table space and encounter size. And as the maps are wipe clean they can be customised and reused many, many times. The map layouts are pictured inside the box, which you can use as a dungeon map or even dice tray. The magnetic lid seals securely and snaps shut. As a result you can safely store the maps and tokens in the box between games. This fantasy themed system agnostic kit has everything you need for running any fantasy themed RPG. The maps cover the essential terrains you will need, and include a dungeon, cave system, wooded ruins, grasslands and much more.
Warhammer Fantasy Roleplay – Altdorf: Crown of the EmpireRole-Playing Games, Warhammer Fantasy RoleplayNB: All orders of this product include a PDF copy which will be sent via email within 24 hours of receiving your order.
Altdorf is the capital city of the Empire and the birthplace of Sigmar Heldenhammer. It is the most populous city in the Old World, and the site of several famous and majestic landmarks. The Imperial Palace and the Grand Cathedral of Sigmar are monumental edifices, larger than whole districts of smaller cities. The Colleges of Magic tower over the banks of fog that blow in off the Reik, venting gouts of sorcerous fire and fume. Altdorf has another side to it, in the teeming rookeries of the East End and the bustling Dockland to the north, gangland intimidation and revolutionary fervour are felt more keenly than the word of Sigmar’s priests, or the rule of the Emperor’s laws.
Altdorf: Crown of the Empire is a fascinating and entertaining 224-page guidebook to the capital. Standing on the confluence of two of the greatest rivers in the Empire, Altdorf is a nexus of power: government, religion, magic and military. Each district is carefully detailed with a wide variety of locations, plot hooks, and NPCs. A beautifully illustrated map, provided with both GM and Player versions, shows off the expansive city in exquisite detail. Whether Players wish to explore the Street of a Hundred Taverns, involve themselves in intrigues at the Imperial Palace, seek to topple the established order alongside Altdorf’s revolutionary factions, or dominate the city’s underworld as part of the warring dockland gangs, the book has all you need.
Altdorf: Crown of the Empire is extensively researched; combining details derived from over 30 years, including stories, sourcebooks, and roleplaying scenarios, with new material to create the ultimate sourcebook for thrilling adventures in the capital. Old favourites such as ‘Filthy’ Harald Kleindeinst and Rosanna Ophuls are updated to be used in the fourth edition of Warhammer Fantasy Roleplay. Characters from Warhammer Fantasy Battle with links to Altdorf, such as Reiksmarshal Kurt Helborg and Supreme Patriarch Thyrus Gormann, are described in detail. A host of new NPCs have been added to illustrate the vast diversity of folk who call the capital their home.
Whilst Altdorf: Crown of the Empire contains enough plot hooks and interesting locations to be the site of hundreds of adventures, it is also a perfect complement to the Enemy Within campaign. The Characters may turn the fleeting visits to Altdorf described in Enemy in Shadows, Death on the Reik and Power Behind the Throne into detailed explorations. The capital will also play a pivotal role in the forthcoming fifth part of the campaign, Empire in Ruins.
Altdorf: Crown of the Empire is an excellent and entertaining addition to any gaming table. Packed with esoteric lore, suspicious NPCs, distinctive locations, and intriguing adventure hooks, it is the perfect guide with which to add additional depth and detail to your games of Warhammer Fantasy Roleplay!
Alien RPG: Destroyer of WorldsOther RPGs, Role-Playing GamesDestroyer of Worlds is a complete Cinematic Scenario for the Alien RPG, written by sci-fi novelist Andrew E.C. Gaska. In Destroyer of Worlds, players take the roles of Colonial Marines. The scenario is designed for 3–5 players plus the Game Mother, and it's a gauntlet of one hell after another. Expect it to take three sessions to complete. Inside, you'll find:
- 1 Destroyer of Worlds scenario book
- 1 huge double-sided map (format 864x558mm) of Ariaricus colony on one side and the Fort Nebraska space elevator ground base on the other
- 5 pre-generated characters to play
- Custom cards for weapons, vehicles, and personal agendas
- Player maps and handouts
Alien RPG: Colonial Marines Operations ManualOther RPGs, Role-Playing GamesALIEN RPG: Colonial Marines Operations Manual is a complete campaign module for the award-winning official ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska and Paul Elliott. This massive 352-page book gives you all the tools you need to run a full open-world campaign as the iconic Colonial Marines. Contents:
- History & Organization - the inside story of the illustrious Colonial Marine Corps
- Creating Marines - expanded character creation rules for grunts of all kinds
- Weapons & Vehicles - an extensive chapter with new gear, gloriously illustrated
- The Frontier War - the framework and backstory for a Colonial Marines campaign
- Factions on the Frontier - the powers that be and their dark agendas
- Marine Missions - six thrilling missions for your Marines, playable in any order
- The Endgame - the showdown against a deadly enemy, finally revealed
Alien RPG: Starter SetOther RPGs, Role-Playing GamesThis is a starter set for the official Alien RPG - a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It's a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can. This boxed set contains everything you need to start playing. Inside, you'll find:
- 104-page rulebook with a fast and effective ruleset designed specifically to support the core themes of Alien: horror and action in the cold darkness of space
- 48-page complete scenario Chariot of the Gods by sci-fi novelist Andrew E.C. Gaska, taking you on a thrilling, terror-filled ride into deep space where no one can hear you scream. It is designed for 3-5 players plus the GM
- 5 pre-generated characters to play
- 1 huge full-colour, double-sided map, with one side depicting chartered space in the year 2183 and the other floor plans for the Chariot of the Gods scenario
- 84 game markers for keeping track of characters, motion tracker pings, and more
- 56 high-quality custom cards for weapons, personal agendas, and initiative in combat
- 1 set each of ten engraved Base Dice and ten Stress Dice
Alien RPG: Core RulebookOther RPGs, Role-Playing GamesSpace is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you - hold your breath and you rupture your lungs. Space isn’t as empty as you’d think, either - its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives - each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid - things strange and different and deadly. This is the official ALIEN tabletop roleplaying game - a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable. The ALIEN tabletop roleplaying game is a beautifully illustrated full-colour hardback book with a massive 392 pages, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game supports two distinct game modes:
- Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one complete Cinematic scenario
- Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign
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