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Conquest

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    Conquest: Dweghom Hold Thanes (Dual Kit)
    Conquest: Dweghom Hold Thanes (Dual Kit)
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    Conquest: Dweghom Hold Thanes (Dual Kit)

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    In a society as militarized as that of the Dweghom, a need arises to distinguish those who are proficient in the art of war, thus capable of calling themselves warriors, from those who are truly gifted. The Thanes are the latter. Individually recognized by their Raegh for valour and prowess on the field of battle, each Thane is armed and equipped with the best weaponry a Hold’s forges can produce. Unlike the undoubtedly fine weapon of the warriors, each of the arms and armour that the Thanes bear has been personally crafted by a member of the Tempered marking them to stand amongst the Hold’s elite forces. Capable of weathering the heaviest blows and cutting through the finest chain, these weapons make the Thanes deadly opponents, equally proficient on the attack as in defence. Battlefield Role: Line Infantry Class: Heavy Type: Infantry
    £21.00
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    Conquest: Nords Captain
    Conquest: Nords Captain
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    Conquest: Nords Captain

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    This command upgrade for the Nord Faction allows players to control the arrival of their forces onto the battlefield with greater precision, allowing them to delay their troops to ensure their arrival in overwhelming force. Captains also make Nord Characters even more deadly in Duels, a critical part of any Nord battleplan, allowing their Characters to eliminate key lynchpins of the opponent’s forces. Battlefield Role: Command Upgrade Type: Character
    £15.50
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    Conquest: Nords Shaman
    Conquest: Nords Shaman
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    Conquest: Nords Shaman

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    The position and role of Shaman once commanded a great deal of respect in Nord society. Before the coming of the Einherjar, they were the only force capable of blunting the worst excesses of the Fimbulwinter and the Jötnar. Their rune castings and mist weavings could, and did, save countless villages from extinction. During the war with the Jötnar, Shaman were often found at the right hand of the Einherjar, granting their wisdom and guiding them through the many difficult decisions that had to be taken. Given the pivotal role they played in the survival of the Nord people, one would expect their station to be rather more…exalted than it currently stands. Reduced to living on the edge of what villages will take them, Shaman have fallen on hard times. This decline can be directly traced to the rise of the Valkyrie Cult as a force within Nord society. Battlefield Role: Character Class: Light Type: Character
    £15.50
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    Conquest: Nords Ugr
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    Conquest: Nords Ugr

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    Ugr occupy a very strange place in Nord society. They are the exalted progeny of demigods, capable of doing the work of a dozen men and terrifying foes when roused to anger. On the other hand, it is difficult to stand in awe of a being that is challenged by numbers that exceed a single digit, simple concepts such as personal hygiene, or the mind-boggling mechanics of doors, for that matter. Regardless, Ugr are a tremendous asset to whatever community they are assigned to, a fact that the Einherjar Angbjörn, High King of Mannheim and Father of Ogres, exploits to maintain the balance of power with a deep cunning one would not expect from his corpulent frame and constant inebriation. After all, there are few creatures on Eä that will not pause and reconsider any rash action, when faced with the single-minded aggression of an Ugr band. Battlefield Role: Anti-Infantry Class: Medium Type: Brutes
    £32.00
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    Conquest: Nords Trolls
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    Conquest: Nords Trolls

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    While they don’t like admitting it, all Nords know that they share a bond of blood with the Trolls who sacrificed more than any other to secure victory over the Jötnar in battles that have been swallowed by myth and legend. Today trolls march at the vanguard of most Nord forces, their preternatural endurance and healing abilities allowing them to shrug off even the most powerful weapons of the enemy. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    £27.00
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    Conquest: The Spires High Clone Executor
    Conquest: The Spires High Clone Executor
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    Conquest: The Spires High Clone Executor

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    Ignored and often resented, High Clone Executors provide a critical role that not even the most arrogant of the Lineage Highborn can deny: direct battlefield experience and a core of professional officers to lead the troops. While Biomancers and Pheromancers might turn the soldiers into ravening automata and Lineage Highborn might be unstoppable on the field, it is the High Clone Executors who time and again deliver victories across a hundred different battlefields. To achieve the rank of Executor, a clone must have advanced through the ranks of the Vanguard Infantry and Infiltrators. This hard-earned battlefield experience grants them deep tactical and strategic insight that is seldom found within a Spire’s forces. Competition for recognition and advancement among the high clones is fierce and its expressions are not only physical and violent. These are broadly tolerated, if not encouraged, by their overseers, to enhance these desired traits and cull those lacking them. Those that survive and excel in the Infiltrator teams earn the right to don the powerful Pteraphon suits. It is a testament to the seductive nature of the raw physical power this suit provides (and the highly addictive cocktail of drugs and pheromones it secretes) that only a tiny fraction of those who survive long enough elect to abandon these suits and demand their selfhood be recognized Battlefield Role: Character Class: Medium Type: Character / Infantry
    £15.50
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    Conquest: Nords Bow Chosen
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    Conquest: Nords Bow Chosen

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    Every Nord Jarl has a few men he can trust to get the job done. They are known as the chosen men. The Bow Chosen are those of his men he knows he can dispatch deep behind enemy lines to wreak havoc among his enemies reinforcements and battle plans destroying the well laid plans of his opponents with a withering hail of fire from a favourable position. Battlefield Role: Restricted Missile Infantry Class: Light Type: Infantry
    £55.00
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    Conquest: The Spires Force-Grown Drones
    Conquest: The Spires Force-Grown Drones
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    Conquest: The Spires Force-Grown Drones

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    After witnessing a Force Grown Drone, one could imagine that they are a by-product of some other Biomantic process gone awry. Nothing could be further from the truth; the design of their strains represents a ground-breaking triumph for the Biomancers. The end result is a being that can be gestated within a week and kept dormant until quickened. In meantime, they can be stored within vast racks in the massive storage caverns of the Underspire. When requested, entire racks of these dormant drones can be hitched on to massive, tented, cathedral-like wagons, pulled by dozens of the Brute Drones. Hundreds of cycles were devoted to simplifying and streamlining the Force Grown strains, allowing the Directorate to create a creature ideally suited to the needs of the Lineages. After all, Force Grown Drones are not meant to fight at the behest of their masters. They are meant to die at their convenience. Battlefield Role: Mainstay Line Infantry Class: Light Type: Infantry
    £27.00
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    Conquest: The Spires Marksman Clones
    Conquest: The Spires Marksman Clones
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    Conquest: The Spires Marksman Clones

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    Spliced from a number of tissues to ensure their keen eyesight and flawless hand-eye coordination, these Clones are amongst the most effective ranged troops one can encounter on the battlefield. The addition of a third arm was pioneered by the Fourth Indigo Lineage, which traded the marginal increases in accuracy that other houses blindly pursued for a significantly increased rate of fire. Despite under performing in the sharpshooting challenges, the dominant superiority in their rate of fire brought glory to their Lineage in the melees for decades, until the other Lineages stole, bought or perfected their technique. Unleashed on the outside world for the first time in millennia, Marksmen Clones are reaping a bloody toll on the battlefield, providing withering salvoes of accurate fire for the monstrous throng the Spires call an army. Battlefield Role: Ranged Support, Missile Class: Medium Type: Infantry
    £27.00
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    Conquest: The Spires Brute Drones
    Conquest: The Spires Brute Drones
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    Conquest: The Spires Brute Drones

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    Towering well over two meters, with most specimens touching the three meter mark, Brute Drones are a towering mass of vat grown muscle and aggression. Their skin, where it can be seen beneath the ichor soaked bandages they bear, is a ravaged mass of scar tissue and subdermal bone deposits. Their armour is literally sealed onto their bodies, held in place by alchemically treated cartouches that establish Lineage ownership, lot number and enhancement date of the particular drone. On the battlefield, Brute Drones are little more than living battering rams. As a result, they are always deployed in conjunction with a Pheromancer, whose powerful pheromonal commands are the only thing that can cut through the haze of pain and rage that clouds their mind. Battlefield Role: Anti-Infantry Class: Medium Type: Brutes
    £32.00
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    Conquest: Dweghom Dragonslayers (Dual Kit)
    Conquest: Dweghom Dragonslayers (Dual Kit)
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    Conquest: Dweghom Dragonslayers (Dual Kit)

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    Clad in armour forged in a bygone age when dragon fire was the greatest threat to a warrior, every vulnerable part of a Dragonslayer is covered in alloys not seen since the breaking of the world. The weapons they bear were those used by their Ancestors to pierce the nigh invulnerable hides of the Elder Dragons. Forged from adamantine and now quenched in dragon blood, no mortal armour could hope to withstand a blow. Dragonslayers are entrusted with the greatest heirlooms of their Hold, weapons that are part of the living memory of their people’s greatest trial and triumph. Only the greatest of Thanes could hope to aspire to the rank of Dragonslayer, and no single Dweghom, not even the eldest Mnemancers, has the standing to recommend the elevation of a Thane to their ranks: they must rather be chosen by the unanimous acclaim of their peers; their valour and prowess so indisputable that even the greatest of the Dweghom warriors would not contest their ascendance to this elite force. Battlefield Role: Heavy Infantry, Anti-Armour Class: Heavy Type: Infantry
    £28.99
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    Conquest: Dweghom Herald Of Fire
    Conquest: Dweghom Herald Of Fire
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    Conquest: Dweghom Herald Of Fire

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    This model is a command upgrade available to most Dweghom Hold forces. While Dweghom naturally excel at Defence, the Herald of Fire focuses on the offence, giving Dweghom forces the Fury Draw Event. This force multiplier will see play in most Dweghom armies that use elite forces and will gain the most benefit from his force multiplying abilities. Battlefield Role: Command Upgrade Type: Infantry
    £16.50
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    Conquest: Hundred Kingdoms Militia
    Conquest: Hundred Kingdoms Militia
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    Conquest: Hundred Kingdoms Militia

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    The Militia Act has been one of the most stabilizing and far reaching reforms ever implemented in the Hundred Kingdoms, curbing the power of the noble lords, while helping the population defend itself against outside threats. Battlefield Role: Mainstay Line Infantry Class: Light Type: Infantry
    £28.99
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    Conquest: Dweghom Hold Raegh
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    Conquest: Dweghom Hold Raegh

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    To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others. In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valour at the trials, and later the field of battle. Rising through the ranks in the military machine of a Dweghom Hold is a very difficult process, riven with physical danger on the battlefield and traps and pitfalls in the advancement as an officer, for, the higher one seeks to rise, the lower he may fall. For this reason, many Dweghom warriors, who have earned the right to command soldiers, chose to forgo the honour and potential advancement, content instead to remain a part of the rank and file. Battlefield Role: Character Class: Heavy Type: Infantry
    £16.50
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    Conquest: Infantry Bases & Stands
    Conquest: Infantry Bases & Stands
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    Conquest: Infantry Bases & Stands

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    Extra / replacement Infantry Bases & Stands for Conquest: The Last Argument of Kings / First Blood Contents:
    • 12 Infantry Bases. Dimensions: 27mm per base
    • 3 Infantry Stands. Dimensions: 66mm x 66mm per stand
    £4.00