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    Conquest: W’adrhŭn Predator

    Conquest: W’adrhŭn Predator

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    To call those W’adrhŭn who lead the Hunter caste a word as menial as hunter is an insult to the terrifying proficiency they have attained. Predator is the word that can convey their talent. Capable of stalking and slaying almost any beast, their talents and those of their team are bound to be useful to any aspiring war leader. Battlefield Role: Character Class: Light Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Seasoned Veteran
    Conquest: Hundred Kingdoms Seasoned Veteran

    Conquest: Hundred Kingdoms Seasoned Veteran

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    Veterans of countless battles, these seasoned campaigners are invaluable to any Commander, bolstering his front line and leading the men by example. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Servite
    Conquest: Hundred Kingdoms Servite

    Conquest: Hundred Kingdoms Servite

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    A simple functionary of the ancillary branch of the vaunted Order of the Sealed Temple, the humble Servite has probably done more work on improving the lot of the common peasant of the Hundred Kingdoms than a hundred nobles. By ensuring that their militia is well shod and fed a commander of the hundred kingdoms ensures they are where they need to be when they need to be. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Armsmaster
    Conquest: Hundred Kingdoms Armsmaster

    Conquest: Hundred Kingdoms Armsmaster

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    A Noble Lord on foot, surrounded by his loyal Household Guard, is a force to be reckoned with. A trained Noble Lord on foot, surrounded by his loyal Household Guard as they are led by his loyal Arms Master is something to behold. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Imperial Officer
    Conquest: Hundred Kingdoms Imperial Officer

    Conquest: Hundred Kingdoms Imperial Officer

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    Today the War Colleges represent one of the only sources of higher education in the Hundred Kingdoms. Wealthy and influential parents face only three real choices: the War Colleges, the Church Schools or an apprenticeship. The War Colleges remain by far the most popular choice. Battlefield Role: Character, Light Infantry Class: Light Type: Character, Infantry
    £17.50
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    Conquest: Hundred Kingdoms Theist Priest
    Conquest: Hundred Kingdoms Theist Priest

    Conquest: Hundred Kingdoms Theist Priest

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    To those who are familiar with military structures and hierarchy, the structure of the Theist Church is remarkably similar to the command structures established by professional armies around Ea. Battlefield Role: Character, Medium Infantry Class: Medium Type: Character, Infantry
    £17.50
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    Conquest: Hundred Kingdoms Chapter Mage
    Conquest: Hundred Kingdoms Chapter Mage

    Conquest: Hundred Kingdoms Chapter Mage

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    The Chapter Mages of the Hundred Kingdoms have long been a powerful political tool, their magics more suited to the civilized environment of the court rooms and balls, than the raw elemental puissance demanded on the battlefield. Be one a noble, a bishop or a merchant, keeping a Chapter Mage in one’s retinue is proof of power and influence. Battlefield Role: Character, Light Infantry Class: Light Type: Character, Infantry
    £17.50
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    Conquest: Hundred Kingdoms Noble Lord (Infantry)
    Conquest: Hundred Kingdoms Noble Lord (Infantry)

    Conquest: Hundred Kingdoms Noble Lord (Infantry)

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    The prestigious martial tradition of the Hundred Kingdoms demands leaders whose men believe in, whose training and experience foster confidence and whose skill demands admiration. A Noble Lord who issues orders can reasonably expect his men to storm the battlement, one that leads from the front knows his men would brave the gates of hell. Battlefield Role: Character, Light Infantry Class: Light Type: Character, Infantry
    £17.50
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    Mister Sinister Character Pack - Marvel Crisis Protocol
    Mister Sinister Character Pack - Marvel Crisis Protocol

    Mister Sinister Character Pack – Marvel Crisis Protocol

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    Once, Nathaniel Essex was a biologist in Victorian London. Realizing that an increasing number of human mutations signalled the beginning of a new evolution, Essex put aside morality in his pursuit of perfecting the human race. A long road of unethical experiments on unwilling subjects eventually led him to incredible discoveries and even greater personal power. Becoming something far more than human, Nathaniel transformed himself into the nearly immortal being known as Mister Sinister. Mister Sinister views the mutant race’s eventual dominance over the world as a foregone conclusion, and that now we must look beyond the next step. Believing that certain genetic bloodlines possess greater mutant power than others, Mister Sinister has targeted members of the X-Men as potential experimental subjects. Regardless of the opposition, Mister Sinister will allow nothing to impede his quest for evolutionary perfection.
    £15.99
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    Sin& Viper Character Pack - Marvel Crisis Protocol
    Sin& Viper Character Pack - Marvel Crisis Protocol

    Sin & Viper Character Pack – Marvel Crisis Protocol

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    When the Red Skull sought an heir for his criminal empire, he fathered Sinthea Schmidt. The girl was raised with constant indoctrination of her father’s twisted views. Forced to undergo physical transformation in one of the Red Skull’s machines, she was gifted with superhuman powers. With her partner Crossbones and an incarnation of the Serpent Squad by her side, Sin has rampaged across the world, coming into conflict with the Avengers, S.H.I.E.L.D., and the Winter Soldier. As a child, Ophelia Sarkissian was taken by Hydra and raised by Daniel Whitehall, the mysterious agent known as Kraken. For over two decades, she trained to become one of the organization’s most proficient soldiers. Later in life, she abandoned Hydra to become the leader of the Serpent Squad mercenaries, where she used her peak physical conditioning, cunning, and ruthlessness to secure her place as a deadly viper in the global underworld.
    £28.99
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    Scarlet Witch & Quicksilver Character Pack - Marvel Crisis Protocol
    Scarlet Witch & Quicksilver Character Pack - Marvel Crisis Protocol

    Scarlet Witch & Quicksilver Character Pack – Marvel Crisis Protocol

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    The mutant twins Wanda and Pietro Maximoff are powerful beings who have fought on both sides of the mutant divide, as founding members of the Brotherhood of Mutants as well as members of the Avengers and X-Men. The Scarlet Witch’s ability to manipulate reality through chaos magic makes her a potent force for change, able to cause unlikely and random events to occur. Pietro can move and think at unfathomable speeds, moving faster than the speed of thought. Quicksilver’s incredible ability makes him one of the fastest mutants alive but has condemned him to live in a world of slow-moving statues incapable of matching his pace. Arrogant to a fault, Quicksilver will stop at nothing to prove himself a worthy successor of his father.
    £29.99
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    Doctor Strange & Wong Character Pack - Marvel Crisis Protocol
    Doctor Strange & Wong Character Pack - Marvel Crisis Protocol

    Doctor Strange & Wong Character Pack – Marvel Crisis Protocol

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    Once a brilliant surgeon, Doctor Stephen Strange was set upon a different path when he lost the use of his hands in an accident. Seeking mystical healing, Strange instead discovered a new destiny as a master of the mystic arts. As Earth’s Sorcerer Supreme, Doctor Strange wields arcane spells and mystical artifacts such as the Eye of Agamotto and Cloak of Levitation to defend the planet against interdimensional threats. Doctor Strange is aided by his faithful companion and friend Wong. Descended from a line of ancient warrior-monks, Wong is a potent sorcerer in his own right. Together with Doctor Strange he uses his power to aide and defend his allies and the world from harm.
    £27.99
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    Conquest: The Spires Assault Preceptor
    Conquest: The Spires Assault Preceptor

    Conquest: The Spires Assault Preceptor

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    The Preceptors are a creation of the Directorate. Originally intended as a front line unit to replace the Vanguard strain whose combat prowess was based on coordination and reaction, they were retired citing the very resource intensive training process they required to be considered battle ready. Of course, one could argue, the Sovereign would also not look kindly on a tightly structured and well-coordinated fighting force capable of autonomous thought and communication. Loath to waste resources, the Directorate repurposed the project, introducing Preceptor leaders to Vanguard Clone formations to increase their coordination and cohesion. So far, preliminary trials show a significant increase in battlefield performance… Battlefield Role: Command Upgrade
    £17.50
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    Conquest: The Spires Avatara
    Conquest: The Spires Avatara

    Conquest: The Spires Avatara (Plastic Kit)

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    Amongst the most elite troops available to any faction, the Avatara will allow Spire players to either round out their existing forces with fast, hard hitting troops capable of dealing with heavy armour or encourage them to start an elite themed army. Given their Mainstay status a new army paradigm can be established around these powerful troops, exploiting their Mainstay classification to build a small, elite force around a core of Avatar regiments. Battlefield Role: Anti-Heavy Infantry Class: Medium Type: Brute
    £42.50
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    Conquest: Dweghom Hold Warriors
    Dweghom hold ballistae

    Conquest: Dweghom Hold Warriors / Hold Ballistae (Dual Kit)

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    It is a testament to the harshness and potential dangers of military advancement, the fact that the bulk of Dweghom warriors have stepped off the advancement track and committed themselves to a lifetime of military service. The sword and shield remain the traditional equipment of these warriors. On the other hand, battle with a flying opponent quickly cured the Dweghom of preconceptions against ranged combat. The ballistae were the first ranged weapon developed to combat dragons and remain a powerful instrument of death against lesser foes, their ease of production and repair making them a staple of the Hold armouries. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle. Battlefield Role: Light Infantry, Ranged, Anti-Armour Class: Light Type: Infantry
    £27.99
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    Conquest: Hundred Kingdoms Steel Legion

    Conquest: Hundred Kingdoms Steel Legion

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    The Steel Legion is one of the oldest fighting forces in the Tellian Empire. Taking its name from the storied legions of the old Dominion and tracing its origins to the very first professional armies the Emperor fielded, only the Orders can claim a more storied or glorious past. Battlefield Role: Heavy Shock Infantry Class: Heavy Type: Infantry
    £27.99
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    Conquest: Hundred Kingdoms Household Knights

    Conquest: Hundred Kingdoms Household Knights

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    The massed charge of Household Knights is one of the most powerful weapons at the disposal of a Hundred Kingdoms commander. Hundreds of pounds of obdurate metal and muscle, forged through years of training and experience, they have shattered men, formations, and kingdoms throughout the ages... Battlefield Role: Medium Shock Cavalry Class: Medium Type: Cavalry NB: This product is a Dual Kit that allows players to create either the Hunter Cadre or Longbowmen troop type.
    £34.99
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    Conquest: Hundred Kingdoms Household Guard (Dual Kit)

    Conquest: Hundred Kingdoms Household Guard (Dual Kit)

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    Recruiting the best men their money can buy, the Household’s Guard is often an eclectic mix of veterans, washed out Legionnaires, foreign mercenaries and the younger progeny of lesser nobility with few alternative prospects. Battlefield Role: Medium Line Infantry Class: Medium Type: Infantry NB: This kit can be used to build 12 Household Guard OR 12 Gilded Legion models
    £27.99
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    Conquest: Hundred Kingdoms Hunter Cadre (Dual Kit)

    Conquest: Hundred Kingdoms Hunter Cadre

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    NB: You may receive a triple kit box of Imperial Rangers which allows you to make Hunter Cadre, Longbowmen or Imperial Ranger Corps or a box of Longbowmen which allows you to make Hunter Cadre or Longbowmen. The Hunter Cadre are bounty hunters, plain and simple. Gifted with the right tools and know-how, they are tasked with hunting down the most dangerous of beasts and spellcasters who would threaten the main battle-line of the Hundred Kingdoms force. Their dedicated professionalism has spelt the doom to countless dangerous foes across hundreds of battles. Battlefield Role: Restricted Missile Infantry Class: Light Type: Infantry NB: This product is a Dual Kit that allows players to create either the Hunter Cadre or Longbowmen troop type.
    £27.99
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    Conquest: Hundred Kingdoms Longbowmen (Dual Kit)
    Conquest: Hundred Kingdoms Longbowmen (Dual Kit)

    Conquest: Hundred Kingdoms Longbowmen (Dual Kit)

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    NB: You may receive a triple kit box of Imperial Rangers which allows you to make Hunter Cadre, Longbowmen or Imperial Ranger Corps The cornerstone to many a commander’s battleplan, the longbowmen of the Hundred Kingdoms are a tremendous addition to any force. Providing a withering amount of long ranged firepower, these troops fulfil a vital role in the Hundred Kingdoms war machine. Battlefield Role: Restricted Missile Infantry Class: Light Type: Infantry NB: This product is a Dual Kit that allows players to create either the Longbowmen or the Hunter Cadre troop type.
    £27.99
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    Conquest: W’adrhŭn Hunters

    Conquest: W’adrhŭn Hunters

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    W’adrhŭn of the Hunter Caste are often re-tasked from their efforts at securing food for the tribe due to the invaluable support they can provide their fellow warriors. While Slingers are the prime example, spear throwers are skilled in the use of their weapons at range and in melee making these troops are a versatile light force for any commander. Battlefield Role: Mainstay Missile Infantry Class: Light Type: Infantry
    £27.99
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    Conquest: W’adrhŭn Braves

    Conquest: W’adrhŭn Braves

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    Braves are the young W’adrhŭn warriors who have completed the merciless training regime all W’adrhŭn must serve and have earned the right to support their Tribe in battle as a warrior rather than a gatherer. They have yet to prove themselves, so their equipment is basic and defensive in nature and they are often relegated to secondary positions within the battlefield. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    £27.99
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    Conquest: The Spires Lineage Highborne
    Conquest: The Spires Lineage Highborne

    Conquest: The Spires Lineage Highborne (Resin)

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    Lineage Highborn unlock Avatara troops for a Spire Army. Given that Spires lack armour penetration, one of the main tools the Avatara provide, each Spire player is going to want to include at lease one of these powerful fighters in their Army. The 75mm scale and fantastic detail also makes this model very appealing to collectors and dedicated painters. Battlefield Role: Character Class: Medium Type: Brute
    £26.99
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    Conquest: The Spires Mimetic Assassin
    Conquest: The Spires Mimetic Assassin

    Conquest: The Spires Mimetic Assassin

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    The Directorate has long sought to produce the perfect assassin clone, but their efforts have been incessantly stymied by the Sovereign. He has made it a matter of personal interest to ensure that all Ark vaults containing pertinent data to this research fall squarely under his direct supervision, denying the Directorate access to chameleonic strand sequences and certain personality traits, which it has sought for so long. They have instead been forced to adapt and improvise with those strands they already possess: agility, strength, aggression and some limited biomechanical functions. While this formula would result in an impressively enhanced clone, it would nonetheless need to be trained and outfitted, further draining the Directorate’s limited resources. To overcome this limitation, the Directorate has turned to one of their core techniques: pheromonic manipulation. In addition to its unrivalled speed and ferocity, the Mimetic Assassin produces a very specific range of pheromones designed to induce lethargy in any complex organism, as well as making them more compliant and suggestible. True to the origin of its design, therefore, this clone’s mimetic abilities derive from form and function, rather than training. Each segment of its carapace is individually articulated and razor sharp, allowing it to change its body shape, stance and outline to masquerade as any clone (or humanoid biped with minimal effort in disguise) or even produce claws and weapons made from its own body. Coupled with its pheromonic field, these attributes grant the Mimetic an unprecedented edge in infiltration and ambush situations. Easily overlooked in the dead of night or heaving mass of combat, the Mimetic Assassin can close within range of its chosen foe unnoticed before it springs into action, transforming into a whirling, stabbing monstrosity in the flash of an eye. Battlefield Role: Character Class: Light Type: Infantry
    £17.50
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    Conquest: Dweghom Inferno Automata
    Conquest: Dweghom Inferno Automata

    Conquest: Dweghom Inferno Automata

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    The steel and stone bodies of an Inferno Automaton encase a raging furnace that burns the smouldering remains of a beast of Destruction. Weakened by defeat, this demonic spirit is bound to the towering metal frame, infusing the Automaton with the cruel intellect and unfettered aggression of this tortured spirit. Steel and stone warp and buckle under the baleful influence of this infernal passenger, granting the Inferno Automata their demonic visages and cruel claws. Powered by its furnace and driven by the cruel intellect that permeates it, the Inferno Automata is a terror on the battlefield whose piston driven limbs can propel their incandescent bodies across the battlefield with blistering speed. Once in combat the demonic nature of the spirit that inhabits it becomes readily apparent as they rend those opponent who survive the blistering heat and toxic fumes of its furnace limb from limb, growling and hissing with pleasure throughout the entire grisly affair. Battlefield Role: Light Brute, Fast, Anti- Light Infantry Class: Light Type: Brute
    £31.50
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    Conquest Nords Shield Biter
    Conquest Nords Shield Biter

    Conquest: Nords Shield Biter

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    Some Nord Berserkers can control the divine ‘gift’ that courses through their blood and are not forced to leave their Raider crews. Even when controlled, the battle rage these individuals can call upon sends them bounding headlong into the weapons of their enemy, his berserk fury granting the rest of his team enough time and space to slam into the opponent. Battlefield Role: Command Upgrade Type: Infantry
    £15.50
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    Conquest: Dweghom Tempered Steelshaper
    Conquest: Dweghom Tempered Steelshaper

    Conquest: Dweghom Tempered Steelshaper

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    For many in the Tempered Caste, the Steelshaper represents the pinnacle of Dweghom development, but the sad truth is that none of those who aspire to this lofty title and incredible achievement truly understands what the transformation entails. When a Dweghom sorcerer achieves such mastery over his power that he can control both primordial affinities, he is capable of ascending to a higher understanding of the powers he commands. This much is understood by all who walk the path of the Sorcerer, and is the source of the raw power that Magma Sorcerers can command. The mistake they make is in believing that mixing these primordial elements is anything like melding them. Only a small fraction of Sorcerers ever attain this level of mastery over the Elements, with most simply stopping upon achieving mastery over Magma. The comfortable lie one might chose to believe in is that most Sorcerers simply lack the touch of genius needed to achieve such complete control. The most perceptive amongst those who speak to these Master Sorcerers might see the real reason hiding behind their gruff demeanours and overwhelming Elemental power: fear. Battlefield Role: Character Class: Medium Type: Infantry
    £17.50
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    Conquest: Dweghom Hold Thanes (Dual Kit)
    Conquest: Dweghom Hold Thanes (Dual Kit)

    Conquest: Dweghom Hold Thanes (Dual Kit)

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    In a society as militarized as that of the Dweghom, a need arises to distinguish those who are proficient in the art of war, thus capable of calling themselves warriors, from those who are truly gifted. The Thanes are the latter. Individually recognized by their Raegh for valour and prowess on the field of battle, each Thane is armed and equipped with the best weaponry a Hold’s forges can produce. Unlike the undoubtedly fine weapon of the warriors, each of the arms and armour that the Thanes bear has been personally crafted by a member of the Tempered marking them to stand amongst the Hold’s elite forces. Capable of weathering the heaviest blows and cutting through the finest chain, these weapons make the Thanes deadly opponents, equally proficient on the attack as in defence. Battlefield Role: Line Infantry Class: Heavy Type: Infantry
    £27.99
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    Kings of War Armada: Elf Fliers Pack
    Kings of War Armada: Elf Fliers Pack

    Kings of War Armada: Elf Fliers Pack

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    The importance of air support has been at the forefront of naval warfare since the earliest days, when the elves first encountered hostile fleets upon the oceans. It was in battle with their age-old rivals the dwarfs that the elves, led by Aethmar, the Prince of Fathoms, first unleashed a flight of drakon riders upon the unsuspecting foe. The elves still continue their ages-long tradition of riding to war on fierce drakons, the smaller cousins of the majestic dragons. For the elves, the relationship is built on trust, and the drakons have an almost symbiotic bond with the nobles and lords who ride them to battle. Rarely seen in the skies are the wonderous elven Cloudrunners – elegant craft that defy gravity and skim the air using technology and magic bestowed upon the elves by the Celestians. The elves seemingly lack the ability to make new Cloudrunners, and so use them sparingly in times of conflict. Contents:
    • 1x Resin Drakon
    • 1 x Resin Cloudrunner
    • 2x Plastic and Resin Flier Bases
    • 2x Flier Cards
    • 1x Faction reference card
    NB: Miniatures are supplied unpainted and unassembled
    £6.25
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    Kings of War Armada: Empire of Dust Fliers Pack
    Kings of War Armada: Empire of Dust Fliers Pack

    Kings of War Armada: Empire of Dust Fliers Pack

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    From the scorched sands of the Wastes, the creaking of aged bones and parched, leathery wings is a warning to old sea dogs that the cursed pall of undeath is approaching. Fear the wrath of the Empire. Contents:
    • 2x Resin Empire of Dust Fliers
    • 2x Plastic Flying Base
    • 2 Flier Cards
    • 1 Faction Reference Card
    NB: Miniatures are supplied unpainted and unassembled
    £6.25