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Tabletop Games

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    Kings of War Armada: Orc Fliers Pack
    Kings of War Armada: Orc Fliers Pack

    Kings of War Armada: Orc Fliers Pack

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    Goblin ingenuity and orc brute force are perfectly epitomised in the these two new fliers. Delighted goblins love to swoop and dive in their surprisingly graceful Winggits, while the Assault Slasher simply drops a crate full of Morax Commandos directly onto an enemy deck. Contents:
    • 2x Resin Orc Fliers
    • 2x Plastic Flying Base
    • 2 Flier Cards
    • 1 Faction Reference Card
    NB: Miniatures are supplied unpainted and unassembled
    £6.25
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    Kings of War Armada: Northern Alliance / Varangur Fliers Pack
    Kings of War Armada: Northern Alliance / Varangur Fliers Pack

    Kings of War Armada: Northern Alliance / Varangur Fliers Pack

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    Add the ferocious Chimera and the majestic ice elemental to your Northern Alliance or Varangur Fleet. These fliers will serve as icy warnings to all those that dare to sail the waters of the Frozen Sea or Iceblood Coast. Contents:
    • 1x Resin Chimera
    • 1x Resin Ice Elemental
    • 2x Flyer Cards
    • 2x Flying bases
    NB: Miniatures are supplied unpainted and unassembled
    £6.25
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    Kings of War Armada: Northern Alliance / Varangur Busse
    Kings of War Armada: Northern Alliance / Varangur Busse

    Kings of War Armada: Northern Alliance / Varangur Busse

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    Centuries ago, the first Busse was devised by a visionary mystic, who had received a dream-quest from Korgaan himself. He had foreseen a time when the clans would unite, and would require a longship of great size, capable of carrying a veritable army across the Frozen Sea to conquer the lands of the South. This vision almost came true, and certainly the promise of new conquest was enough for the warring clans to put aside their differences long enough to construct the Busse to the mystic’s specifications. Contents:
    • 1 Resin Busse
    • Upgrades to make Varangur Reaper and Northern Alliance Vallelion
    • 3 Ship Cards
    • 1x MDF 125mmx30mm Base
    NB: Miniatures are supplied unpainted and unassembled
    £14.99
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    Kings of War Armada: Dwarf Dreadnought
    Kings of War Armada: Dwarf Dreadnought

    Kings of War Armada: Dwarf Dreadnought

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    These enormous vessels are the epitome of dwarf technology, and represent the life’s work of their Warsmith commanders. Their funnel-stacks belch thick smoke into the air as their enormous paddle-wheels propel the ship forward through a churning sea. Floating fortresses of metal, they are as enduring and unassailable as the mountain holds of their creators. Contents:
    • 1 resin Dreadnought
    • 1 ship card
    • 1 mdf base
    NB: Miniatures are supplied unpainted and unassembled
    £14.99
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    Kings of War Armada: Elf Valandor
    Kings of War Armada: Elf Valandor

    Kings of War Armada: Elf Valandor

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    Developed from the Stormcaller trimarans with which the elves first conquered half the world’s oceans, Valandors are triple-hulled, lateen-sailed warships, whose size belies their staggering speed and manoeuvrability. Contents:
    • 1x Resin Elf Valandor
    • 1x 125mmx30mm MDF Base
    • 1x Ship Card
    NB: Miniatures are supplied unpainted and unassembled
    £14.99
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    Kings of War Armada: Twilight Kin Fliers Pack
    Kings of War Armada: Twilight Kin Fliers Pack

    Kings of War Armada: Twilight Kin Fliers Pack

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    Flocks of wicked and hungry gargoyles darken the skies ahead of the deadly ships of the Twilight Kin, while blade-dancers ride the fearsome Goredrakes into battle, sowing terror amongst the enemy’s crews. Contents:
    • 2x Resin Twilight Kin Fliers
    • 2x Plastic Flying Bases
    • 2x Resin Flier Bases
    • 2 Flier Cards
    • 1 Faction Reference Card
    NB: Miniatures are supplied unpainted and unassembled
    £6.25
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    Kings of War Armada: Twilight Kin Butcher
    Kings of War Armada: Twilight Kin Butcher

    Kings of War Armada: Twilight Kin Butcher

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    The most heavily armed of all Twilight Kin ships, and named for the murderous creatures that lurk in the shadows of their decks, Butchers are grotesque to look upon. Their prows resemble the gaping maws of nightmarish creatures, which contort as they approach the enemy, gnashing in anticipation of the coming slaughter. Contents:
    • 1x Resin Twilight Kin Butcher
    • 1x 100mm x 30mm MDF Base
    • 1 Ship Card
    NB: Miniatures are supplied unpainted and unassembled
    £11.25
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    Conquest: Nords Captain
    Conquest: Nords Captain

    Conquest: Nords Captain

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    This command upgrade for the Nord Faction allows players to control the arrival of their forces onto the battlefield with greater precision, allowing them to delay their troops to ensure their arrival in overwhelming force. Captains also make Nord Characters even more deadly in Duels, a critical part of any Nord battleplan, allowing their Characters to eliminate key lynchpins of the opponent’s forces. Battlefield Role: Command Upgrade Type: Character
    £16.99
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    Conquest: Nords Shaman
    Conquest: Nords Shaman

    Conquest: Nords Shaman

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    The position and role of Shaman once commanded a great deal of respect in Nord society. Before the coming of the Einherjar, they were the only force capable of blunting the worst excesses of the Fimbulwinter and the Jötnar. Their rune castings and mist weavings could, and did, save countless villages from extinction. During the war with the Jötnar, Shaman were often found at the right hand of the Einherjar, granting their wisdom and guiding them through the many difficult decisions that had to be taken. Given the pivotal role they played in the survival of the Nord people, one would expect their station to be rather more…exalted than it currently stands. Reduced to living on the edge of what villages will take them, Shaman have fallen on hard times. This decline can be directly traced to the rise of the Valkyrie Cult as a force within Nord society. Battlefield Role: Character Class: Light Type: Character
    £17.50
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    Conquest: Nords Ugr

    Conquest: Nords Ugr

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    Ugr occupy a very strange place in Nord society. They are the exalted progeny of demigods, capable of doing the work of a dozen men and terrifying foes when roused to anger. On the other hand, it is difficult to stand in awe of a being that is challenged by numbers that exceed a single digit, simple concepts such as personal hygiene, or the mind-boggling mechanics of doors, for that matter. Regardless, Ugr are a tremendous asset to whatever community they are assigned to, a fact that the Einherjar Angbjörn, High King of Mannheim and Father of Ogres, exploits to maintain the balance of power with a deep cunning one would not expect from his corpulent frame and constant inebriation. After all, there are few creatures on Eä that will not pause and reconsider any rash action, when faced with the single-minded aggression of an Ugr band. Battlefield Role: Anti-Infantry Class: Medium Type: Brutes
    £34.99
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    Conquest: Nords Trolls

    Conquest: Nords Trolls

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    While they don’t like admitting it, all Nords know that they share a bond of blood with the Trolls who sacrificed more than any other to secure victory over the Jötnar in battles that have been swallowed by myth and legend. Today trolls march at the vanguard of most Nord forces, their preternatural endurance and healing abilities allowing them to shrug off even the most powerful weapons of the enemy. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    £27.99
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    Conquest: The Spires High Clone Executor
    Conquest: The Spires High Clone Executor

    Conquest: The Spires High Clone Executor

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    Ignored and often resented, High Clone Executors provide a critical role that not even the most arrogant of the Lineage Highborn can deny: direct battlefield experience and a core of professional officers to lead the troops. While Biomancers and Pheromancers might turn the soldiers into ravening automata and Lineage Highborn might be unstoppable on the field, it is the High Clone Executors who time and again deliver victories across a hundred different battlefields. To achieve the rank of Executor, a clone must have advanced through the ranks of the Vanguard Infantry and Infiltrators. This hard-earned battlefield experience grants them deep tactical and strategic insight that is seldom found within a Spire’s forces. Competition for recognition and advancement among the high clones is fierce and its expressions are not only physical and violent. These are broadly tolerated, if not encouraged, by their overseers, to enhance these desired traits and cull those lacking them. Those that survive and excel in the Infiltrator teams earn the right to don the powerful Pteraphon suits. It is a testament to the seductive nature of the raw physical power this suit provides (and the highly addictive cocktail of drugs and pheromones it secretes) that only a tiny fraction of those who survive long enough elect to abandon these suits and demand their selfhood be recognized Battlefield Role: Character Class: Medium Type: Character / Infantry
    £17.50
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    Unmatched: Battle of Legends Volume One

    Unmatched: Battle of Legends Volume One

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    Anyone, anywhere! Unmatched is a fast-paced game of tactical combat between unlikely opponents. Pick your favourite hero, choose a map and use your hero's unique deck and abilities to win the day. Battle of Legends, Vol. 1 includes four legendary heroes: Medusa, King Arthur, Alice and Sinbad. You can mix up heroes and maps from any Unmatched set. Face new challenges and find fresh combos. Dozens of possibilities await, and more with every set.
    £29.99
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    Crystal & Lockjaw Character Pack - Marvel Crisis Protocol
    Crystal & Lockjaw Character Pack - Marvel Crisis Protocol

    Crystal & Lockjaw Character Pack – Marvel Crisis Protocol

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    Crystalia Amaquelin is a princess of the Inhuman Royal Family and younger sister of Medusa, the Queen of the Inhumans. Like other Inhumans, Crystal was exposed to the Terrigen Mists at a young age to gain powers through Terrigenesis, acquiring the ability to psionically control the classic elements of air, earth, fire, and water. Crystal is often accompanied by her loyal companion, Lockjaw.

    Lockjaw is a giant Inhuman bulldog with the power of incredible teleportation. He serves the Inhuman Royal Family as an escort and loyal protector—as well as a means of transportation. Lockjaw can teleport himself and those nearby anywhere he desires on the Earth or Moon. Lockjaw can also psionically track scents across dimensions and has an empathic bond to those he protects. If his wards are ever in danger, Lockjaw fiercely protects them with his incredible strength.

    £31.99
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    Black Bolt & Medusa Character Pack Marvel Crisis Protocol
    Black Bolt & Medusa Character Pack Marvel Crisis Protocol

    Black Bolt & Medusa Character Pack – Marvel Crisis Protocol

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    Blackagar Boltagon, known as Black Bolt, is the king of the Inhumans, a strain of humans genetically engineered by the Kree Empire to be living weapons. With his voice, Black Bolt harnesses immense power. When he speaks, he can produce a shockwave able to level a whole city. Even a whisper from Black Bolt renders his enemies feeble and broken. He has endured rigorous conditioning to control this power, choosing to remain totally silent. Only in defense of his people does Black Bolt unleash the power of his destructive voice.

    Medusalith Amaquelin-Boltagon, or Medusa, is the wife of Black Bolt and queen of the Inhumans. Through exposure to the Terrigen mists, she gained psychokinetic control over her hair. Each strand is stronger than steel and she can manipulate them like an array of countless appendages. She can whip her hair faster than the speed of sound or use it to bind someone in place. Medusa’s control of her hair is so precise that she can use it to perform work as delicate as picking a lock or threading a needle.

    £29.99
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    Conquest: The Spires Force-Grown Drones
    Conquest: The Spires Force-Grown Drones

    Conquest: The Spires Force-Grown Drones

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    After witnessing a Force Grown Drone, one could imagine that they are a by-product of some other Biomantic process gone awry. Nothing could be further from the truth; the design of their strains represents a ground-breaking triumph for the Biomancers. The end result is a being that can be gestated within a week and kept dormant until quickened. In meantime, they can be stored within vast racks in the massive storage caverns of the Underspire. When requested, entire racks of these dormant drones can be hitched on to massive, tented, cathedral-like wagons, pulled by dozens of the Brute Drones. Hundreds of cycles were devoted to simplifying and streamlining the Force Grown strains, allowing the Directorate to create a creature ideally suited to the needs of the Lineages. After all, Force Grown Drones are not meant to fight at the behest of their masters. They are meant to die at their convenience. Battlefield Role: Mainstay Line Infantry Class: Light Type: Infantry
    £27.99
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    A Billion Suns tabletop game by Mike Hutchinson
    A Billion Suns tabletop game by Mike Hutchinson

    A Billion Suns

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    A tabletop miniatures game of intense starship combat between fleets of powerful cruisers, sleek destroyers, and agile fighters... A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures (from any other game you like), a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.
    £6.99
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    Terrain Essentials Book - Mel, The Terrain Tutor

    Terrain Essentials Book – Mel, The Terrain Tutor

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    Mel Bose – The Terrain Tutor – has been building terrain for almost as long as he can remember. When he was five, Mel built playsets for his little green army men in the corner of a craft store. He was often assisted by model railroaders who were regulars at the store and, by the time he turned 15, Mel was primed for a life of building terrain. Mel has travelled the world, as a medic in the army, a physiotherapist, and even a salesman. He has worked with people from all walks of life, and looked at things from many different perspectives. It is this approach that he brings to his successful YouTube channel, The Terrain Tutor. Since 2014, Mel has made a living from sharing his passion – teaching people everything he knows about building terrain for tabletop wargaming, for hobbyists, clubs, displays, and for dioramas – and it’s that passion and knowledge that he is bringing to this book. And he has absolutely nailed it...this is a stunning piece of work!
    £31.50
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    Conquest: The Spires Marksman Clones
    Conquest: The Spires Marksman Clones

    Conquest: The Spires Marksman Clones

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    Spliced from a number of tissues to ensure their keen eyesight and flawless hand-eye coordination, these Clones are amongst the most effective ranged troops one can encounter on the battlefield. The addition of a third arm was pioneered by the Fourth Indigo Lineage, which traded the marginal increases in accuracy that other houses blindly pursued for a significantly increased rate of fire. Despite under performing in the sharpshooting challenges, the dominant superiority in their rate of fire brought glory to their Lineage in the melees for decades, until the other Lineages stole, bought or perfected their technique. Unleashed on the outside world for the first time in millennia, Marksmen Clones are reaping a bloody toll on the battlefield, providing withering salvoes of accurate fire for the monstrous throng the Spires call an army. Battlefield Role: Ranged Support, Missile Class: Medium Type: Infantry
    £27.99
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    Conquest: The Spires Brute Drones
    Conquest: The Spires Brute Drones

    Conquest: The Spires Brute Drones

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    Towering well over two meters, with most specimens touching the three meter mark, Brute Drones are a towering mass of vat grown muscle and aggression. Their skin, where it can be seen beneath the ichor soaked bandages they bear, is a ravaged mass of scar tissue and subdermal bone deposits. Their armour is literally sealed onto their bodies, held in place by alchemically treated cartouches that establish Lineage ownership, lot number and enhancement date of the particular drone. On the battlefield, Brute Drones are little more than living battering rams. As a result, they are always deployed in conjunction with a Pheromancer, whose powerful pheromonal commands are the only thing that can cut through the haze of pain and rage that clouds their mind. Battlefield Role: Anti-Infantry Class: Medium Type: Brutes
    £22.50
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    Conquest: Dweghom Dragonslayers (Dual Kit)
    Conquest: Dweghom Dragonslayers (Dual Kit)

    Conquest: Dweghom Dragonslayers (Dual Kit)

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    Clad in armour forged in a bygone age when dragon fire was the greatest threat to a warrior, every vulnerable part of a Dragonslayer is covered in alloys not seen since the breaking of the world. The weapons they bear were those used by their Ancestors to pierce the nigh invulnerable hides of the Elder Dragons. Forged from adamantine and now quenched in dragon blood, no mortal armour could hope to withstand a blow. Dragonslayers are entrusted with the greatest heirlooms of their Hold, weapons that are part of the living memory of their people’s greatest trial and triumph. Only the greatest of Thanes could hope to aspire to the rank of Dragonslayer, and no single Dweghom, not even the eldest Mnemancers, has the standing to recommend the elevation of a Thane to their ranks: they must rather be chosen by the unanimous acclaim of their peers; their valour and prowess so indisputable that even the greatest of the Dweghom warriors would not contest their ascendance to this elite force. Battlefield Role: Heavy Infantry, Anti-Armour Class: Heavy Type: Infantry
    £27.99
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    Angela & Enchantress Character Pack Marvel Crisis Protocol
    Angela & Enchantress Character Pack Marvel Crisis Protocol

    Angela & Enchantress Character Pack – Marvel Crisis Protocol

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    Amora the Enchantress has devoted her immortal life to the pursuit of power. One of the most powerful magic-wielders in Asgard, Amora is well known for her immense beauty and infamous for her heartless scheming in order to get whatever she desires. Able to enact powerful charms, the Enchantress is able to bend even the strongest resolve to her will. Firstborn of Odin and Freyja, Angela was kidnapped by Heven during the war between Heven and Asgard. Thought dead by her parents, Angela was raised and trained to be one of Heven’s deadliest hunters and warriors. Having learned of her true parentage, Angela cast aside her loyalty to Heven and to Odin, choosing to serve no master but her own conscience. She now travels the cosmos fighting against any evil which dares crosses her path, both alongside her brother Thor, and as part of the Guardians of the Galaxy.
    £31.99
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    Conquest: Dweghom Herald Of Fire
    Conquest: Dweghom Herald Of Fire

    Conquest: Dweghom Herald Of Fire

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    This model is a command upgrade available to most Dweghom Hold forces. While Dweghom naturally excel at Defence, the Herald of Fire focuses on the offence, giving Dweghom forces the Fury Draw Event. This force multiplier will see play in most Dweghom armies that use elite forces and will gain the most benefit from his force multiplying abilities. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Militia
    Conquest: Hundred Kingdoms Militia

    Conquest: Hundred Kingdoms Militia

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    NB: You may receive a Dual Kit box of Militia or Militia Bowmen which allows you to make either unit The Militia Act has been one of the most stabilizing and far reaching reforms ever implemented in the Hundred Kingdoms, curbing the power of the noble lords, while helping the population defend itself against outside threats. Battlefield Role: Mainstay Line Infantry Class: Light Type: Infantry
    £27.99
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    Conquest: Dweghom Hold Raegh

    Conquest: Dweghom Hold Raegh (Resin)

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    To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others. In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valour at the trials, and later the field of battle. Rising through the ranks in the military machine of a Dweghom Hold is a very difficult process, riven with physical danger on the battlefield and traps and pitfalls in the advancement as an officer, for, the higher one seeks to rise, the lower he may fall. For this reason, many Dweghom warriors, who have earned the right to command soldiers, chose to forgo the honour and potential advancement, content instead to remain a part of the rank and file. Battlefield Role: Character Class: Heavy Type: Infantry
    £16.99
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    Conquest: Infantry Bases & Stands
    Conquest: Infantry Bases & Stands

    Conquest: Infantry Bases & Stands

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    Extra / replacement Infantry Bases & Stands for Conquest: The Last Argument of Kings / First Blood Contents:
    • 12 Infantry Bases. Dimensions: 27mm per base
    • 3 Infantry Stands. Dimensions: 66mm x 66mm per stand
    £4.50
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    Conquest: Cavalry Bases & Stands
    Conquest: Cavalry Bases & Stands

    Conquest: Cavalry Bases & Stands

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    Extra / replacement Cavalry Bases & Stands for Conquest: The Last Argument of Kings / First Blood Contents:
    • 3 Cavalry Bases. Dimensions: 54mm per base
    • 3 Cavalry Stands. Dimensions:  66mm x 66mm per Stand
    £4.50
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    Conquest: Monster Base & Stand
    Conquest: Monster Base & Stand

    Conquest: Monster Base & Stand

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    Extra / replacement Monster Base & Stand for Conquest: The Last Argument of Kings / First Blood Contents:
    • 1 Monster Base. Dimension: 100mm
    • 1 Monster Stand. Dimension: 110mm x 110mm.
    £3.99
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    Conquest: Nords Huskarls

    Conquest: Nords Huskarls

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    While raiders might form the bulk of a Nord ‘expedition’, a wise Jarl will always look to secure the services of his Huskarls for a raid before even considering the enterprise. These men are the survivors of a dozen raids, wealthy enough to no longer need to work the fields and instead devote themselves to the pursuit of war exclusively. Battlefield Role: Mainstay Line Infantry Class: Medium Type: Infantry
    £29.50
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    Conquest: The Spires Biomancer
    Conquest: The Spires Biomancer

    Conquest: The Spires Biomancer

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    Standing six feet tall, their spindly bodies have been adapted to the rigors of their academic life. Digestive systems have been reduced to minimize distractions.  Their senses, particularly sight and smell, have been enhanced to an astounding degree, so much so that the clothing they wear to battle is designed to reduce the sensory overload, allowing them to focus on the task at hand. Battlefield Role: Character Class: Light Type: Character / Infantry
    £17.50