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    Conquest: Nords Ice Jotnar (Artisan Series)

    Conquest: Nords Ice Jotnar (Artisan Series)

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    Few and far between, Ice Jotnar are the nobility of their kind and the most powerful of the Jotuns. Gifted with an innate mastery over storm and ice, their massive forms are sheathed in heavy ice and rime allowing them to wade into battle unscathed while conjuring jagged shards of ice from thin air to hurl at their foes until they close distance with their hapless foe. Sapped of his strength and vitality by the aura of unnatural cold that wreathes their titanic forms, foes are easy prey to these massive warriors. This figure was designed by the team at Para-Bellum in keeping with our aesthetic, and then sculpted by renowned artist Michael Kontraros. This is a true artisan series miniature, with incredible details that make it a presence on a game table, or as a painted model. Battlefield Role: Restricted Monster Class: Heavy Type: Monster
    £99.50
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    Carnevale of Horrors Scenario Pack - Arkham Horror: The Card Game
    Carnevale of Horrors Scenario Pack - Arkham Horror: The Card Game

    Carnevale of Horrors Scenario Pack – Arkham Horror: The Card Game

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    While revelers throng the streets of Venice, masked conspirators advance their sinister agendas, shadows envelop the city and something terrible rises from the lagoon! This is a standalone scenario for Arkham Horror: The Card Game that can be integrated into a campaign.
    £13.99
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    Conquest: Nords Konungyr
    Conquest: Nords Konungyr

    Conquest: Nords Konungyr

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    The fragmented leadership of the Nords respects only one thing: power and strength. Less than a dozen leaders among the Nords can claim, and hold, the title of Konungyr. Ultimate recognition of this accomplishment is an invitation by Angbjorn, last of the Einherjar and titular High King of the Nords, to the High Table in Aarheim. Battlefield Role: Character Class: Medium Type: Infantry
    £17.50
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    Conquest: Hundred Kingdoms Null Mage
    Conquest: Hundred Kingdoms Null Mage

    Conquest: Hundred Kingdoms Null Mage

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    Null Mages are gifted in each of the four elements. While no human could hope to reach the pinnacle of power that a Dweghom Sorcerer could muster, it is a known truism that it is easier to destroy than create. Given his access to all of the elements it is almost trivially easy for a Null Mage to dispel the efforts of even the most powerful mage, allowing the Hunter Cadre that hired him to finish the job safely and efficiently. Battlefield Role: Command Upgrade Type: Infantry
    £17.50
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    Mordo & Ancient One Character Pack - Marvel Crisis Protocol
    Mordo & Ancient One Character Pack - Marvel Crisis Protocol

    Mordo & Ancient One Character Pack – Marvel Crisis Protocol

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    Baron Karl Mordo learned his impressive magical ability by training with the Ancient One. He has long been one of Doctor Strange’s greatest foes. Baron Mordo has consorted with darker powers like Dormammu and the demon Mephisto in his efforts to destroy the Ancient One and the Sorcerer Supreme.

    Born more than 500 years ago, the Ancient One was a mortal inhabitant of Kamar-Taj, a hidden mountain village. The Ancient One learned how to unlock the mystical power of the universe to work magic. Having seen first hand the dangers of magic if used for personal gain, the Ancient One became the first Sorcerer Supreme. As one of the most powerful magic wielders in the world, the Ancient One has sworn to protect the world against evil magic and those who use it.

    £27.99
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    Star Wars UNLOCK! - The Escape Game
    Star Wars UNLOCK! - The Escape Game

    UNLOCK! Star Wars Escape Game

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    Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. Star Wars: Unlock! uses the Unlock! game system to send you on three new adventures full of ships, droids, and action: 1. An unforeseen delay You are smugglers in the Outer Rim, facing danger and the unexpected every day. Today, while transporting expensive cargo belonging to Jabba the Hutt, you are intercepted by an Imperial Star Destroyer! Imperial operatives impound your ship and confiscate everything in your cargo bay. You know it is only a matter of time before they take a close look and discover Jabba‘s hidden illegal goods. There‘s no time to waste. You need to break out of your cell, rescue your astromech and get hold off the cargo. Then all you need to do is recover your ship and escape! Your objective: Escape with your astromech (co- pilot droid) and the cargo. 2. Escape from Hoth Echo Base, an important Rebel stronghold, has managed to remain hidden on the ice planet Hoth for some time. The hostile climate provides excellent cover and protection from the Empire- but you must always remain vigilant! You head out on a routine patrol with your trusty tauntaun mount, a hearty creature native to Hoth. After an uneventful morning, you take a brief break to rest your tauntaun while you contact Echo Base with an update. However, due to heavy atmospheric disturbance, you can‘t reach them. Your mission: Continue your patrol, explore the ice planet, and contact Echo Base! 3. Secret mission on Jedha You are an Imperial spy sent to infiltrate the Holy City of Jedha. An Imperial pilot transporting a crate of priceless kyber crystals crashed their Zeta- class cargo shuttle on the surface. You must retrieve the crate without alerting the Rebel scum Saw Gerrera or any of his lawless mercenaries on Jedha. There is an Imperial informant waiting for you on the surface with more details. Meanwhile, Imperial Command orbits Jedha in a Star Destroyer. They are within communications range and expect regular updates. Your mission: Gather intel, maintain your cover story, and recover the kyber crystals!
    £15.99
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    Marvel Champions - Nebula Hero Pack
    Marvel Champions - Nebula Hero Pack

    Marvel Champions – Nebula Hero Pack

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    Created by Thanos to be the perfect killing machine, Nebula broke free from her tyrannical father to become a feared space-pirate. But when the Mad Titan threatened all life in the universe, she joined forces with the Guardians of the Galaxy to stop him. Though she may have a checkered past, Nebula is ready to prove that she can be a hero too. As a sometimes-friend, sometimes-enemy of the Guardians of the Galaxy, Nebula blitzes into action in this expansion pack, which introduces her as a brand-new playable hero, along with her fifteen signature cards. With a pre-built Justice deck ready to go, you’ll be ready to try out Nebula’s technical gameplay from the moment you open the box. With a versatile range of abilities and the potential for some powerful combos, Nebula is a dangerous hero that should never be underestimated! NB: Marvel Champions: The Card Game Core Set is required to play
    £9.99
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    Warhammer Fantasy Roleplay: Archives of the Empire Volume 1
    Warhammer Fantasy Roleplay: Archives of the Empire Volume 1

    Warhammer Fantasy Roleplay: Archives of the Empire Volume 1

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    NB: All orders of this product include a PDF copy sent via email :) Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains a Hospice. Behind its imposing walls, troubled souls are given succour, and a lucky few find respite. Not so for one of its denizens, however, who is tireless in her mission to compile a record to outlive the world - her Archives of the Empire. The End Times are coming, and her quill is ceaseless in a frantic race against time. Her letters find their way to every corner of the Empire. Each missive begs its recipient to reply with thoughts on some specific matter. She claims to be Princess Isabella von Holswig-Schleistein, sister to Emperor Karl-Franz I. Stranger still, some who reply seem to share in this delusion. Welcome to Archives of the Empire: Volume I. A fascinating and diverse collection of articles on topics that cover the length and breath of the Old World. The first volume focuses on the other species, Dwarfs, Elves and Halflings, whose presence enriches (or enrages) the world of Warhammer Fantasy Roleplay. Volume I details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.
    £20.99
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    Warhammer Fantasy Roleplay: Enemy Within Campaign – Power Behind the Throne Companion
    Warhammer Fantasy Roleplay: Enemy Within Campaign – Power Behind the Throne Companion

    Warhammer Fantasy Roleplay: Enemy Within Campaign – Power Behind the Throne Companion

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    NB: All orders of this product include a PDF copy sent via email :) The Power Behind the Throne Companion is the third of a five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand Power Behind the Throne but also support any Warhammer Fantasy Role-Play games set in the Empire.
    £19.99
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    Warhammer Fantasy Roleplay: Enemy Within Campaign – Volume 3: Power Behind the Throne
    Warhammer Fantasy Roleplay: Enemy Within Campaign – Volume 3: Power Behind the Throne

    Warhammer Fantasy Roleplay: Enemy Within Campaign – Volume 3: Power Behind the Throne

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    NB: All orders of this product include a PDF copy sent via email :) Welcome to part three of the revised and updated Director’s Cut of the Enemy Within, one of the most highly regarded roleplaying campaigns ever written! Power Behind the Throne, arguably the best WFRP adventure ever written, carries on from where Death of the Reik left off, taking your brave heroes from Altdorf to the city of Middenheim, a towering city-state in the north of the Empire where trouble brews and a play for power is made. The Enemy Within is the campaign all roleplaying game enthusiasts should play at least once in their lives, making Power Behind the Throne an essential purchase for all gamers.
    £22.99
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    Warhammer Fantasy Roleplay: Middenheim - City of the White Wolf
    Warhammer Fantasy Roleplay: Middenheim - City of the White Wolf

    Warhammer Fantasy Roleplay: Middenheim – City of the White Wolf

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    NB: All orders of this product include a PDF copy sent via email :) Famed for its impregnability, set atop the mighty Fauschlag, struck flat by Ulric’s fist, Middenheim commands authority over all who stand beneath its towering presence. Hewn from living rock by peerless Dwarf skill, it is a striking fortress city where Ulric, the God of War, Winter and Wolves, reigns supreme. The sacred Eternal Flame burns pure and bright, in the heart of a city famed throughout the Old World, riven by dark cults, clambering merchants, and seditious schemers. Middenheim has little room for heroes, and less time for wasters, but for canny opportunists with the will and grit to carve a small piece of something better? Well, they might stand a chance. Middenheim: City of the White Wolf takes players out of the familiar Grand Province of the Reikland, and drops them in the centre of Ulrican influence and power in the Old World. Middenheim sits at the heart of the Empire’s Northern expanse, and is the perfect setting for endless grim and perilous adventure! Each district of the expansive city is carefully detailed, with locations, plot hooks and NPCs too numerous to list. A beautifully illustrated map, provided with both GM and Player versions, shows off the city in exquisite detail. Need an Inn in the Altmarket? A Pawnbroker in The Kleinmoot? Details on the Kisvilite Embassy? Middenheim has everything you require. Middenheim: City of the White Wolf distils the best of previous writing on the chosen city of Ulric, and combines it with new creatures, new NPCs, new locations, and rules to create the ultimate sourcebook for groups wishing to adventure in Middenheim and its surrounds. Full rules for creating Middenheimer, Middenlander and Nordlander Characters are included, along with a new career for true devotees of Ulric.
    £23.99
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    Curse of the Rougarou Scenario Pack - Arkham Horror: The Card Game
    Curse of the Rougarou Scenario Pack - Arkham Horror: The Card Game

    Curse of the Rougarou Scenario Pack – Arkham Horror: The Card Game

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    A series of savage killings prompt a bone-chilling hunt through New Orleans and the bayous of southern Louisiana in this standalone scenario for Arkham Horror: The Card Game! Originally created for Arkham Nights 2016.
    £13.99
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    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Malkavian Preconstructed Deck
    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Malkavian Preconstructed Deck

    Vampire: The Eternal Struggle (VTES) – Fifth Edition: Malkavian Preconstructed Deck

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    The Children of Malkav are called the lunatics of Kindred society, but just as often they are its oracles. They see the unseen and speak the unspoken truths that will haunt your mind. Make no mistake: they might seem eccentric, but the vampires of Clan Malkavian are serious players in The Eternal Struggle. This deck is a fast machine of devastation. Your vampires use Obfuscate stealth tactics to sneak past blockers and deliver heavy bleed attacks powered by Dominate. Your combat defense is limited, but who needs protection when your rivals are already ousted?
    £14.99
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    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Nosferatu Preconstructed Deck
    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Nosferatu Preconstructed Deck

    Vampire: The Eternal Struggle (VTES) – Fifth Edition: Nosferatu Preconstructed Deck

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    The vampires of Clan Nosferatu are the creeping horrors of the night. Called “Sewer Rats” by some, they hide their grotesque appearance in the dark, using animals as spies and guards. They often take a passive part in The Eternal Struggle, but when they attack, they do so with immense force – their enemies never know what hit them. This deck starts slowly, building a domain with animal servants and other precautionary measures. You scare off early aggressors or lay traps for them. When the time is right, your vampires strike your enemies’ weak spots with their Potence and Animalism powers. Establish control over the game and put down your rivals one by one.
    £14.99
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    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Toreador Preconstructed Deck
    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Toreador Preconstructed Deck

    Vampire: The Eternal Struggle (VTES) – Fifth Edition: Toreador Preconstructed Deck

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    The vampires of Clan Toreador are the creatives and divas of Kindred society, always seeking pleasure and adoration in unlife. They are obsessed with beauty and sensation, weaving their political plots into works of art. While every bit as bloodthirsty as any other kindred, they engage in The Eternal Struggle in style. This deck will establish political control of the game and reap heavy rewards. Trick opponents to block the “wrong” actions to sneak through devastating blows. Defensive measures are at a minimum – instead focus on overwhelming your prey and maximize profit.
    £14.99
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    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Tremere Preconstructed Deck
    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Tremere Preconstructed Deck

    Vampire: The Eternal Struggle (VTES) – Fifth Edition: Tremere Preconstructed Deck

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    Clan Tremere was once the most secretive clan among vampires, jealously guarding their powers of Blood Sorcery. Now the clan is shattered by internal conflicts, but make no mistake: the Warlocks are still more than active in The Eternal Struggle, and nothing will stand in their way of gaining more power. This deck is a flexible toolbox. You can either build slowly, getting equipment and mustering many vampires, or put constant pressure on your prey with Dominate-powered bleed actions. Your vampires can either avoid unhealthy encounters or choose to battle when your hand is full of Blood Sorcery combat cards. Your defense is strong – your vampires are always on high alert!
    £14.99
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    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Ventrue Preconstructed Deck
    Vampire: The Eternal Struggle (VTES) - Fifth Edition: Ventrue Preconstructed Deck

    Vampire: The Eternal Struggle (VTES) – Fifth Edition: Ventrue Preconstructed Deck

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    Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. If there is a city that the Ventrue don’t already rule, you can be sure that plans are being made… This deck applies constant pressure with both nefarious politics and heavy bleeding using Presence and Dominate. Your vampires are tireless, fueled with Fortitude powers, and can hail multiple actions towards your enemy each turn. Your defenses are sturdy, with resilient minions and abilities to redirect attacks.
    £14.99
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    Marvel Champions - The Mad Titan's Shadow Campaign Expansion
    Marvel Champions - The Mad Titan's Shadow Campaign Expansion

    Marvel Champions – The Mad Titan’s Shadow Campaign Expansion

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    The universe is full of both good and evil. Mighty heroes clash with dastardly villains in every galaxy, and yet one threat has risen above all the others. One being has established himself as a scourge on all life, whose power is unrivaled across all the cosmos. Of course, we are talking about Thanos. In this third campaign expansion for Marvel Champions: The Card Game, you and your fellow heroes must challenge the forces of Thanos. This massive expansion contains a brand-new campaign featuring five thrilling scenarios pitting you against members of the zealous Black Order, including Ebony Maw, Proxima Midnight, Corvus Glaive, and, of course, the Mad Titan himself. As with previous expansions, you can play each of these scenarios individually or as part of a larger campaign, and with a slew of new modular encounter sets, there will be ample opportunity to mix things up for all of your Marvel Champions content. Of course, a new wave of expansions means more heroes as well, and The Mad Titan’s Shadow starts it off with the mighty champions Adam Warlock and Spectrum, both of whom come with fully pre-built and ready-to-play decks right out of the box. NB: Marvel Champions: The Card Game Core Set is required to play
    £19.99
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    Curious Cargo Board Game

    Curious Cargo Board Game

    "I stumbled upon a midnight market. It wasn’t selling flowers or farm goods. It was a more curious sort of cargo: energy capacitors, strange crystalline material, and something green and jiggly. Since then, I’ve been dragged into it, deep into the thick of it. I paid a stranger more than I should have for manufacturing plans I hardly understood. Worse yet, they sold the same stuff to my best friend. Now, I have to get my supply lines up and running to prepare for shipping my cargo. And, if my friend starts shipping some of this Curious Cargo, I’ll have to intercept their trucks and corner the market that way. By hook or by crook, I’m going to be the king of Curious Cargo." Curious Cargo is a two player game where you go head-to-head against your opponent by building up the infrastructure of your facilities, calling in trucks at the right moment, all while perfectly timing the shipping and receiving of cargo to score the most points. Connect an interweaving network of lines to your shipping and receiving spaces. Ship your custom-shaped cargo tokens to your opponent to interfere with their logistics plans! The puzzling nature of Ryan Courtney’s Pipeline comes alive in Curious Cargo! With 6 unique player boards for each player and 2 game modes, a skillful challenge awaits even the sharpest competitor.
    £19.99
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    Jaipur Card Game (2nd Edition)

    Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city. But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds. A card game for two seasoned traders! When it's your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking 1 card from the market or swapping 2 to 5 cards between the market and your cards. If you sell cards, you get to sell only one type of good per turn, and you get as many chips from that good as you sold cards. The chips' values decrease as the game progresses, so you'd better hurry ! But, on the other hand, you get increasingly high rewards for selling 3, 4, or 5 cards of the same good at a time, so you'd better wait! You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly. Jaipur is a fast-paced card game, a blend of tactics, risk and luck.
    £14.50
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    Coffee Traders Board Game

    Coffee Traders Board Game

    Thousands of coffee farmers all over the world support their families by using small stretches of hillside land for their coffee plantations. Farmers work day in and day out for very little, but the future of coffee farming is bright. Fair Trade organisations strive to improve living conditions for these farmers by helping them set up cooperatives. This enables them to establish better pricing agreements and take out loans for new plantations, all to help provide education and improve the quality of their lives, families, societies, and environment. In Coffee Traders, set in 1970s Central and South America, Africa, and Asia, the delicious Arabica coffee beans farmers harvest are sold in Antwerp — and all over the world — to coffee roasters large and small. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin, or will you rise to the top and become the world's greatest coffee trader?
    £59.99
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    Warhammer Fantasy Roleplay Gamemaster’s Screen
    Warhammer Fantasy Roleplay Gamemaster’s Screen

    Warhammer Fantasy Roleplay Gamemaster’s Screen

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    NB: All orders of this product include a PDF copy sent via email :) Striking and sturdy, like Altdorf’s reliable redoubts, the Warhammer Fantasy Roleplay Gamemaster’s Screen provides a succinct summary of WFRP’s important rules alongside an essential range of Gamemaster’s tools. With breathtaking artwork of the Old World’s festering cities on one side; important tables, references and rules on the other - the GM Screen is an ideal component to keep all your nefarious plans hidden from your players’ prying eyes. Accompanying the screen is the Gamemaster’s Guide, a 32-page booklet packed with practical tips, clever tricks and optional rules, and indispensable articles for GMs both new and old. The Gamemaster’s Guide and the Gamemaster’s Screen will expand your campaigns in new, innovative and exciting directions
    £17.50
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    Rumbleslam Deluxe Counters & Tokens
    Rumbleslam Deluxe Counters & Tokens

    Rumbleslam: Deluxe Counters & Tokens

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    The RUMBLESLAM Deluxe Counters and Tokens are a great upgrade to the acrylic counters included in the RUMBLESLAM Starter Box. The set includes 55 resin counters and tokens that are pre-coloured to make them easy to see in a frenzied mid-match state! The set contains:
    • 12 x Single Damage tokens
    • 6 x Double Damage tokens
    • 4 x Triple Damage tokens
    • 5 x Crowd Pleaser tokens
    • 5 x -1AP counters
    • 5 x +1AP counters
    • 5 x -1MP counters
    • 5 x +1MP counters
    • 4 x Knockdown counters
    • 4 x Bleeding counters
    £4.75
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    Rumbleslam Event Cards
    Rumbleslam Event Cards

    Rumbleslam: Event Cards

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    A rowdy giant stomps through the ring! A wizard starts casting spells! Your manager decides to come out of retirement! These are three of the FIFTY-FIVE crazy things that can happen to your games of RUMBLESLAM when using the Event Card deck! If you want to inject a little dose of random excitement into your matches, then Event Cards are for you! Each Event Card costs 50K from your total Dosh for the match, and is drawn at random at the start of a round. Maybe you'll end up hiring a ring-side herbalist! Maybe the crowd will up and leave! Or maybe one of your wrestlers will decide that they'd rather work for your opponent! Anything can happen with Event Cards – sometimes good, and sometimes bad. It's just the luck of the draw! Pack contains 55 Event Cards and 1 Rules Card.
    £4.75
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    Rumbleslam Rulebook (2nd Edition)
    Rumbleslam Rulebook (2nd Edition)

    Rumbleslam Rulebook (2nd Edition)

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    In this fast-paced, action-packed game you’ll experience the highs and lows of professional wresling, using skill, speed, power, dirty tricks, and maybe even a little bit of magic* to overcome your opponent and expel their wrestler from the ring! Written by Lewis Clarke, this book contains everything you need to get stuck into the fight, including history of the sport and casinos, and full rules for building your team and wrestling to victory in the hallowed rings of RUMBLESLAM! This new edition of the rulebook also adds in new rules including fan-favourite pinning - a brand new way of taking your opponents out of the game! At 48 pages, this helpful book contains everything you need to get playing games of RUMBLESLAM. With a short story section you'll find out about the origins of the sport, as well as sections on the five major casinos - where all RUMBLESLAM wrestlers fight. The rules of the game are easy to pick up but hard to master. From bouncing off the ropes to slamming opponents with a devastating turnbuckle attack, you'll find all actions laid out and aided with diagrams to help you learn. Every wrestler has unique abilities and Crowd Pleasers, which mean that building synergy in your teams will keep you playing for a long time. The book has rules for sponsorships, tag teams, and multiplayer matches, as well as a full list of special rules and a quick reference section as well. The whole book is printed in full colour, with gorgeous artwork and photos on each page helping to set the tone of the game - it's RUMBLE MADNESS! NB: A copy of this rulebook is also included in the Rumbeslam 2 Player Starter Set
    £7.99
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    Return To The Night of the Zealot - Arkham Horror: The Card Game
    Return To The Night of the Zealot - Arkham Horror: The Card Game

    Return To The Night of the Zealot – Arkham Horror: The Card Game

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    You swore that you would never go back. Yet like a snake eating its own tail, you were always meant to return to where it all began. In the Arkham Horror: The Card Game Core Set, Night of the Zealot presented your first challenge while introducing you to the investigators, mechanics, and environment of Arkham Horror Files, providing a stable foundation from which you built you investigations into the unknown and the unknowable. Now, you are invited to return home and begin a new challenge worthy of your expertise. Return to the Night of the Zealot is an expansion for Arkham Horror: The Card Game that enhances and modifies the Night of the Zealot campaign with 46 new Encounter cards and 20 new Player Cards. Additionally, this expansion includes a premium box and 18 divider cards to hold your entire Night of the Zealot campaign.
    £27.99
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    The Quacks of Quedlinburg: The Alchemists Expansion

    The Quacks of Quedlinburg: The Alchemists Expansion

    The Alchemists of Quedlinburg are as famous as they are notorious. People seeking help come from far and wide to have their - sometimes extremely exotic - complaints treated "expertly". In this latest expansion, distill essences to free the citizens of Quedlinburg from these afflictions and receive valuable bonuses to become the number one alchemist. NB: A copy of Quacks of Quedlinburg is required to play
    £18.99
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    The Quacks of Quedlinburg

    The Quacks of Quedlinburg

    The best quack surgeons from across the land gather to brew their concoctions against smelly feet, homesickness and hiccups. To brew your potions, draw ingredients from the shared supply bag. Take care with what you draw, as too many peas could spoil the mixture. Do you stop early to improve your chances of making a better potion later, or do you risk a big setback to get more money and fame now? Quacks is an incredibly fun, multi award-winning game for 2 to 4 players.
    £34.99
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    The Quacks of Quedlinburg: The Herb Witches Expansion

    The Quacks of Quedlinburg: The Herb Witches Expansion

    This expansion kit for The Quacks of Quedlinburg contains components needed for a fifth player, along with further rubies and new ingredients! If you’re struggling to find the perfect recipe, then maybe one of the herb witches can lend a hand! NB: A copy of Quacks of Quedlinburg is required to play
    £18.99
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    Irish Gauge Board Game
    Irish Gauge Board Game

    Irish Gauge Board Game

    It is a beautiful day on the Emerald Isle and over the rolling green hills we spot a puff of dark smoke. Is it a fire? No, we hear the bright peep of a whistle. It is the 3 PM train from Dublin, pulling into our station with a clank of drivers and a whoosh of braking steam. Irish Gauge is a game about building the railroads across Ireland. Savvy investors leverage their special interests to bring the railroads to their businesses. Irish Gauge is a game of simple rules with varied strategies & tactics for 3-5 players ages 12 and up, playing in about an hour. On your turn, you may either auction a share of any available company, build railway track in one of the companies, upgrade a small town to a city, or request dividends to be paid. Upgrading towns and requesting dividends affect the length of the game as well as the likelihood of companies paying dividends in the future. The game will end when a certain condition is met. The player with the most money plus stock value wins the game!
    £24.99